cover
Contact Name
Bagus Shandy Narmaditya
Contact Email
bagus.shandy.fe@um.ac.id
Phone
+6282234019099
Journal Mail Official
bagus.shandy.fe@um.ac.id
Editorial Address
Jalan Semarang 5 Malang, 65145 Jawa Timur Indonesia
Location
Kota malang,
Jawa timur
INDONESIA
JPBM (Jurnal Pendidikan Bisnis dan Manajemen)
ISSN : 2527905X     EISSN : 24610828     DOI : http://dx.doi.org/10.17977/um003
Jurnal Pendidikan Bisnis dan Manajemen is a business and management journal with the specialization of education for business and management. The journal seeks reflective papers which bring together pedagody and theories of business and management.
Articles 210 Documents
Pengembangan Media Pembelajaran e-modul Berbasis adobe indesign Untuk Meningkatkan Hasil Belajar Siswa Haning Novia Prati; Sutrisno -; Suwarni -
JPBM (Jurnal Pendidikan Bisnis dan Manajemen) VOL 1, NO.2, SEPTEMBER 2015
Publisher : JPBM (Jurnal Pendidikan Bisnis dan Manajemen)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

E-module is a instructional medium that digital type interactive book that used during instructional process. Development is done byusing Borg & Gall model of development, developed by Emzir, et although seven stages, namely (1) Research and Information Collecting, (2) Develop Preliminary Form of Product, (3) Preliminary field testing, (4) Main product revision, (5) Main field testing, (6) Operational product revision, (7)Operational field testing. The validity of the media is done by expert content and media expert. The media trials were tested to the twelfth grade students of Office Administration at SMK Muhammadiyah Malang 5 Kepanjen. The results of the media validation experts reached 71.20% that stated the media is good enough worth learning to be used and the results of the validation of material experts reached78.75%, which states that the media is well tobe used for the learning process. The average value of the posttest for the experimental class was 80.00 and 64.00 for the control class, meaning that the difference in student learning outcomes between the experimental class and the control class.Abstrak : Media pembelajaran e-modul berbasis Adobe InDesign merupakan sarana pembelajaran berupa buku digital yang bersifat interaktif dalam penggunaan selama proses pembelajaran. Penelitian pengembangan ini menggunakan model pengembangan Borg & Gall, yang terdiri dari 7 tahap pengembangan, yaitu penelitian dan pengumpulan informasi, pengembangan bentuk awal produk, uji coba tahap awal, merevisi produk, uji lapangan terbatas, Revisi produk, dan uji lapangan operasional. Penelitian dilakukan pada siswa kelas XII di SMK Muhamadiyah 3 Kepanjen Malang..Validasi media dilakukan oleh ahli materi dan ahli media. Hasil validasi ahli media mencapai 71,20% yang menyatakan media pembelajaran e-modul cukup layak untuk digunakan dan hasil validasi ahli materi mencapai 78,75% yang menyatakan bahwa media layak untuk digunakan dalam kegiatan pembelajaran. Hasil belajar diketahui dengan membandingkan rata-rata nilai uji Posttest pada kelas eksperimen dengan kelas control Nilai uji tes pada kelas ekperimen rata rata adalah 80,00 dan pada kelas kontrol rata rata sebesar 64,00.
Pengembangan E-Modul Berbasis Adobe Flash CS6 pada Mata Pelajaran Penataan Barang Dagang Indah Zahrotul Fauziah; Sutrisno -; Suwarni -
JPBM (Jurnal Pendidikan Bisnis dan Manajemen) VOL 2, NO.2, SEPTEMBER 2016
Publisher : JPBM (Jurnal Pendidikan Bisnis dan Manajemen)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (426.381 KB)

Abstract

Abstract: The increasing of technology development gives several new things. They are both the technology development in the general aspect and in education aspect. Those developments demand the educators to develop the innovative learning. One of them is using an interactive multimedia in the form of e-module or electronic module which uses Adobe Flash CS6 application. This research uses Research and Development (R&D) method with which the combination between ADDIE procedure and Borg & Gall. It consists of 5 stages: (1) Analysis (Needs Analysis), (2) Design (Media of Learning), (3) Development (Media and Materials Validation), (4) Implementation (Small-scale and Field Try-Out), and Evaluation (Three times of revision). The e-module was validated by two experts for three times containing the early product, after small-scale try-out, and after field try-out. The results of the final validation are 99.31% for media expert validation, 98.61% for materials expert validation, and 90.03% for student validation. Abstrak: Perkembangan teknologi yang sangat pesat menghasilkan hal-hal baru, baik teknologi secara umum maupun perkembangan teknologi dalam dunia pendidikan. Perkembangan teknologi tersebut menuntut pendidik untuk mengembangkan pembelajaran yang inovatif. Salah satunya menggunakan multimedia interaktif yang dikemas dalam bentuk e-modul atau modul elektronik dengan memanfaatkan aplikasi Adobe Flash CS6. Penelitian ini menggunakan metode penelitian dan pengembangan (R&D) dengan Prosedur penelitian dan pengembangan (R&D) ADDIE yang digabungkan dengan Borg & Gall, meliputi 5 tahap yaitu: (1) Analisis (analisis kebutuhan), (2) Design (media pembelajaran), (3) Development (validasi media dan materi), (4) Implementasi (uji coba terbatas dan uji coba lapangan) dan (5) Evaluasi (revisi tiga kali). E-modul ini divalidasi oleh dua validator sebanyak tiga kali, yaitu produk awal, setelah uji coba terbatas, dan setelah uji coba lapangan. Berikut adalah hasil yang diperoleh pada tahap terakhir validasi, diantaranya validasi ahli media sebesar 99,31%, validasi ahli materi sebesar 98,61%, dan validasi siswa 90,03%. 
Development Of Webcomic Learning Media Of Website Materials In XI Class Of Online Business And Marketing Raya Sulistyowati; Tri Sudarwanto2; Indy Astira Kause Putri3
JPBM (Jurnal Pendidikan Bisnis dan Manajemen) VOL 5, NO.3, NOVEMBER 2019
Publisher : JPBM (Jurnal Pendidikan Bisnis dan Manajemen)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (795.211 KB) | DOI: 10.17977/um003v5i32019p121

Abstract

The digital age has fierce competition for schools to prepare students, especially in the cognitive aspects. The facts found in the potential and problems show that there are still many students who do not understand the material in Evaluating Website Basic Competencies. The purpose of this study was to determine the development process, the feasibility of the media and students' responses to webcomic learning media. The study chose the 4D research model adapted from Thiagarajan (1974) using data collection techniques in the form of observations and questionnaires. The research subjects were taken as many as 8 people (limited test) and 20 people (field test) in XI class of Online Business and Marketing. The results of the evaluation of the validators had a presentation of 87%. Furthermore, the trial phase was limited to a percentage of 85%, at the trial stage a large percentage of 92%. Increasing the percentage of students' responses can be one of the references that webcomic learning media is worthy of being one of the supporting learning media when learning takes place.
Analysis of Implementation of the World Cooperation SMK Enterprises/ Analisis Pelaksanaan Kerjasama SMK dengan Dunia Usaha Dewi Kurniasari; Gatot Isnani
JPBM (Jurnal Pendidikan Bisnis dan Manajemen) VOL 1, NO.1, JULY 2015
Publisher : JPBM (Jurnal Pendidikan Bisnis dan Manajemen)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (248.047 KB)

Abstract

The absorption of graduates at SMK Negeri 3 Malang in the past three years has increased. The majority of the students have been accepted in the business world/industry, and the remaining graduates are not absorbed in the business/industry choose to self-employed or continue their studies in Higher Education. Promoting school graduates in business/industry by using students practice and alumni as a real promotional tool. In addition, electronic media such as websites and television such as general overview information about SMK Negeri 3 Malang. Suggestions in this study are: (1) The school should need to e-collaborate with the industrial world in accordance with the program expertise to channel the school graduates according to predetermined targets; (2) The research finding can be used as additional reference research within the scope of the current vocational education that is smaller than the reference research within the scope of general education; (3) This study can be used for future researchers on the relationship between school partnership with the number of unemployed in Indonesia. AbstrakKeterserapan lulusan SMK Negeri 3 Malang dalam tiga tahun terakhir mengalami peningkatan. Mayoritas sudah diterima di dunia usaha/industri, dan sisanya lulusan yang tidak terserap dalam dunia usaha/industri memilih untuk berwirausaha atau melanjutkan studinya ke Perguruan Tinggi. Sekolah mempromosikan lulusan dalam dunia usaha/industri adalah dengan menggunakan siswa prakerin dan alumni sebagai alat promosi yang nyata. Selain itu menggunakan media elektronik berupa website dan televisi yang memuat informasi gambaran secara umum tentang SMK Negeri 3 Malang. Saran dalam penelitian ini adalah (1) Sebaiknya pihak sekolah perlu lebih memperbanyak kerjasama lagi dengan pihak dunia industri yang sesuai dengan program keahlian yang dimiliki sekolah guna tersalurnya lulusan sesuai dengan target yang telah ditentukan. (2) Dapat dijadikan tambahan referensi penelitian dalam ruang lingkup pendidikan SMK yang saat ini lebih kecil daripada referensi penelitian dalam lingkup pendidikan umum. (3) Dapat digunakan untuk penelitian selanjutnya mengenai hubungan antara kemitraan sekolah dengan jumlah pengangguran di Indonesia.
Social Entrepreneurship Management In Marketer Village In Era Disruption Puji Novita Sari; Susmy Lianingsih; Yulia Sandra Sari
JPBM (Jurnal Pendidikan Bisnis dan Manajemen) VOL 5, NO.1, JULY 2019
Publisher : JPBM (Jurnal Pendidikan Bisnis dan Manajemen)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (649.703 KB) | DOI: 10.17977/um003v5i12019p047

Abstract

The study aims to explain that the social entrepreneurship management of Marketer Village reviewed from marketing management, operational management, human resource management, and financial management. The four fields of management are the development of management elements that include men, money, machines, methods, materials, and market. Management is an important element in the social entrepreneurship organization so that the business can achieve social missions. The social mission of Marketer Village is to realize the IT literacy community through education and empowerment in the field of digital marketing in District Karangmoncol, Purbalingga. This research is qualitative research with primary data gained through interviews and observations. Based on the results of the research, the manager of Marketer Village focuses on marketing management consisting of product and promotional processes. Operational management aims to generate services in the form of skilled human resources in the field of digital marketing, has mechanisms that control the operation and has a transformation process. Human resource management consists of the development of skills, provision of infrastructure, and compensation. Financial management is made up of funds, and liabilities incurred.
Comparison the Application of PBL (Project Based Learning) and PBL (Problem Based Learning) Learning Model on Online Marketing Subjects Agnes Dini Mardani; Titis Shinta Dhewi; Ludiwishnu Wardana
JPBM (Jurnal Pendidikan Bisnis dan Manajemen) VOL 3, NO.2, SEPTEMBER 2017
Publisher : JPBM (Jurnal Pendidikan Bisnis dan Manajemen)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (144.828 KB) | DOI: 10.17977/um003v3i22017p097

Abstract

Purpose of this study are (1) the application of learning PjBL with PBL to improve study results students, (2) assessing the domain affective, cognitive, and psychomotor, (3) the difference study results use the PjBL with PBL to improve study results students. The research is research quantitative and including research apparent experiment (quasi eksperiment ) by taking sample class two classes X PM 1 as a class experiment and class X PM 2 as a class control. Research instruments used for data collection namely: (1) tests to pretes and postest used to determine the cognitive assessment, (2) sheets observation affective, (3) sheets of the process for the psychomotor. The trial research instruments use the validity and reabilitas. Analysis techniques data using: (1) test a prerequisite analysis consisting of normality test and the homogeneity (2) T test unpaired which ended with the help of computer programs spss. Based on the result of this research can be concluded that: (1) the application of PjBL (Project Based Learning) and PBL (Problem Based Learning) should be conducted well in accordance syntax learning, (2) assessing the cognitive students have a difference and class experiment having an average higher than class control, (3) assessing the results affective students have a difference and on the application of PjBL is better than PBL.
Effect of Learning Motivation, Family Factor, School Factor, and Community Factor on Student Learning Outcomes on Productive Subjects Oktaviani Pratiwi Wijaya; Imam Bukhori
JPBM (Jurnal Pendidikan Bisnis dan Manajemen) VOL 3, NO.3, NOVEMBER 2017
Publisher : JPBM (Jurnal Pendidikan Bisnis dan Manajemen)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (150.63 KB) | DOI: 10.17977/um003v3i32017p192

Abstract

This study aims to determine: (1) conditions of learning motivation, family factors, school factors, community factors and learning outcomes; (2) the influence of learning motivation on learning outcomes; (3) the influence of family factors on learning outcomes; (4) the influence of school factors on learning outcomes; (5) the influence of community factors on learning outcomes; (6) the influence of learning motivation, family factors, school factors and community factors on learning outcomes. The population in this study is all students of class X Class Office Administration Study Program as many as 109 students, the sample used as many as 86 students using proportional random sampling technique. Data analysis techniques used are descriptive statistics and multiple linear regression analysis. The results showed that: (1) learning motivation can be classified well, the family factor can be classified very well, school factor can be classified well, society factor can be classified well; (2) learning motivation has no significant effect on learning outcomes; (3) family factors partially have a positive and significant effect on learning outcomes; (4) school factors partially have a positive and significant impact on learning outcomes; (5) community factors partially have a positive and significant impact on learning outcomes; (6) learning motivation, family factor, school factor and community factor simultaneously have a positive and significant impact on learning outcomes.
The Learning of Business Principles Meaning Model Improve as an Effort to Enhance Active Interaction and Critical Thinking Agung Wirnarno; Ayu Mauliana Agustin
JPBM (Jurnal Pendidikan Bisnis dan Manajemen) VOL 4, NO.2, SEPTEMBER 2018
Publisher : JPBM (Jurnal Pendidikan Bisnis dan Manajemen)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (702.256 KB) | DOI: 10.17977/um003V4i22018p053

Abstract

The purpose of this study is to provide business principles learning module which bases an improvement to enhance the students of Marketing Vocational High School. It was started by need analysis and ended by testing for the user. The findings of research showed that the module guides students to think critically in finding new concepts about learning materials. An active interaction among student and feedback, upgrading, and enrichment activity where students have a full role in learning activity also happened during lesson. Besides having expediency to be applied, the module creates meaningful learning for students.
Sociodrama Method; Stimulate the Development of Attitudes, Knowledge and Skills of Students in Excellent Service Learning Brillian Rosy
JPBM (Jurnal Pendidikan Bisnis dan Manajemen) VOL 3, NO.1, JULY 2017
Publisher : JPBM (Jurnal Pendidikan Bisnis dan Manajemen)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (148.478 KB) | DOI: 10.17977/um003v3i12017p025

Abstract

Implementation of the Curriculum 2013 expects students not only memorize the theory, but is expected to practice it or apply it to gain knowledge, skills and attitude development so that the quality of education to be good. There are some materials in Service Excellence subject, among others are as follows: a) Standard of Personal Appearance, b) Prime Service Principle, c) Providing Help to Customers, and d) Communication with Customers. However, some knowledge materials in the Excellent Service such as how to provide assistance to customers and communicate with customers are difficult to understand by students when teachers explain by lecture method. This can hamper the creativity and skill of the students because the learning only takes one direction, while the material presented is the material that is practical and demands the skills of the students. Direct practice or demonstration is meant for students to imagine and feel as though they are in real situations when the excellent service is performed. Learning process like this, requires a learning method that can support the learning objectives. The Sociodrama method is a teaching method in which the teacher provides the opportunity for the pupil to perform certain role playing activities as found in the life of the social community. The conceptual review in this article proves that the Sociodrama method has successfully stimulated the development of students' attitudes, knowledge and skills in Learning service excellence
Pengaruh Adopsi Jejaring Sosial Terhadap Intensi Berwirausaha Mahasiswa Program Sarjana di Indonesia Finnah Fourqoniah
JPBM (Jurnal Pendidikan Bisnis dan Manajemen) VOL 1, NO.3, NOVEMBER 2015
Publisher : JPBM (Jurnal Pendidikan Bisnis dan Manajemen)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (263.789 KB)

Abstract

Social networks can be used as a means to foster interest in entrepreneurship in accordance with the theory of social learning and konektivisme. Although there is much debate about the benefits of social networking, this study suggests that online social networking adopsir expected to affect the growth of entrepreneurship intention Indonesian students. The approach of this research is explanatory research with hypothesis testing procedures to address concerns and research purposes. Collecting data in this study is done by giving questionnaires to respondents online via facebook and google survey forms. 1500 survey participation request is sent to potential respondents. 343 respondents completed questionnaires so the response rate of this study was 22.87%. The results showed that 1) the adoption of social networking online positive and significant effect on entrepreneurial intentions. 2) the adoption of social networking online positive and significant impact on the perceived desirability and perceived feasibility 3) perceived desirability and perceived feasibility positive and significant impact on the intention to entrepreneurship. The theoretical implications of these results is the expansion of the model Entreprenurial Event Theory (EET) and provides empirical evidence that social networking online aopsi variables affect the formation of entrepreneurial intentions directly or through the mediation of perceived desirability and perceived feasibility. Social networks give effect to the entrepreneurial learning process informally based connectivity theory and social learning theory, therefore it is advisable to all parties concerned to be able to empower the media to the effectiveness and efficiency of entrepreneurial learning.Abstrak : Jejaring sosial dapat digunakan sebagai sarana untuk menumbuhkan minat berwirausaha sesuai dengan teori pembelajaran sosial dan konektivisme. Walaupun terdapat banyak perdebatan tentang manfaat jejaring sosial, penelitian ini menduga bahwa adopsir jejaring sosial online diduga mempengaruhi tumbuhnya niat berwirausaha mahasiswa Indonesia.Pendekatan penelitian ini adalah explanatory research dengan prosedur pengujian hipotesis untuk menjawab permasalahan dan tujuan penelitian. Pengumpulan data dalam penelitian ini dilakukan dengan memberikan angket kepada responden secara online melalui facebook survey dan google forms. 1500 permohonan partisipasi survey dikirimkan kepada calon responden. 343 responden mengisi angket sehingga respon rate penelitian ini adalah 22.87%.Hasil penelitian menunjukkan bahwa 1) adopsi jejaring sosial online berpengaruh positif dan signifikan terhadap niat berwirausaha. 2) adopsi jejaring sosial online berpengaruh positif dan signifikan terhadap perceived desirability dan perceived feasibility 3) perceived desirability dan perceived feasibility berpengaruh positif dan signifikan terhadap niat berwirausahaImplikasi teoretik hasil penelitian ini yaitu perluasan model Entreprenurial Event Theory (EET) dan memberikan bukti empiris bahwa variabel aopsi jejaring sosial online mempengaruhi pembentukan intensi berwirausaha secara langsung maupun melalui mediasi perceived desirability dan perceived feasibility. Jejaring sosial memberi pengaruh terhadap proses pembelajaran wirausaha secara informal berdasarkan teori konektivitas dan teori belajar sosial, oleh karena itu disarankan kepada semua pihak yang terkait untuk dapat memberdayakan media ini guna efektivitas dan efisiensi pembelajaran wirausaha.   

Page 9 of 21 | Total Record : 210