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Innovative Journal of Curriculum and Educational Technology
ISSN : 22527125     EISSN : 25024558     DOI : -
Core Subject : Science, Education,
Innovative Journal of Curriculum and Educational Technology is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. This Journal is published by Postgraduate Program, Universitas Negeri Semarang. This Journal receives and publishes articles about theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.
Arjuna Subject : -
Articles 224 Documents
The Effectiveness of Multimedia Assisted Project-Based Learning and Self-Regulation on Learning Outcomes of Light Vehicle Engineering Skills Probowati, RR. Rina; Samsudi, Samsudi; Ahmadi, Farid
Innovative Journal of Curriculum and Educational Technology Vol 10 No 2 (2021): November 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v10i2.48881

Abstract

Project-based learning is used as a reference for developing the ability to create and update because it is seen as having characteristics that effectively direct students to investigate essential ideas and questions, framed through the discovery process, able to accommodate the different needs and interests of students, directing freedom in making products or services and presentations that exceed what the teacher hopes, requires the ability to think creatively, critical thinking, the ability of information to find and write conclusions and present material, and relate to real and authentic problems and the latest issues. Multimedia is a medium for delivering information that contains complete material because it presents the material in writing and is equipped with videos and evaluation tools. The next difference is self-regulation as the variable studied in addition to learning outcomes. The results showed that project-based learning improved student learning outcomes, as evidenced by the Wilcoxon test results with a significance value = < 0.05. Learning outcomes shown from knowledge tests and performance tests are influenced not only by the students' ability to practice based on the theory being learned but also by their ability to self-regulate (self-regulation). The correlation between self-regulation and knowledge learning outcomes is 0.465, and the correlation between self-regulation and practical learning outcomes is 0.890, with the significance of each test of 0.000 < 0.05. It shows that the learning outcomes of cooling system knowledge and practices are influenced by self-regulation. Project-based learning tools assisted with multimedia are effective as a learning model for class XI students of light vehicle engineering at Public Vocational High Schools in Semarang City are classified as valid. Multimedia-assisted project-based learning is effective as a learning model for class XI students of light vehicle engineering at Public Vocational High Schools in Semarang City. This multimedia-assisted project-based learning can improve learning outcomes, achieve completeness and be better than project-based learning. Self-regulation affects class XI students' learning outcomes of light vehicle engineering at Public Vocational High Schools in Semarang City.
Parent Assistance in The Use of Gadgets for Early Childhood Learning Process Tri Rizki, Mohammad; Kustiono, Kustiono; Utanto, Yuli
Innovative Journal of Curriculum and Educational Technology Vol 10 No 2 (2021): November 2021
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v10i2.49228

Abstract

This research is motivated by the increasing use of gadgets among children. This phenomenon encourages the role of parents to do mentoring on children in using gadgets, especially in the learning process. This research method uses qualitative descriptive approach with observation data collection techniques, documentation, questionnaires and interviews. The purpose of this study is to find out the involvement of parents in accompanying children when using gadgets in the learning process. The results of this study found the involvement of parents in accompanying children when using gadgets for the learning process is very necessary because with the involvement of parents children can be wise in the use of gadgets and more focused in learning. This research has implications on parents' knowledge about the assistance of gadget use for children aged 4 -5 years.
The Analysis of 21st Century Learning Implementation and Competency Achievement of Junior High School Students in 3T Regions Gunadi, Gunadi; Haryono, Haryono; Purwanti, Eko
Innovative Journal of Curriculum and Educational Technology Vol 11 No 1 (2022): June 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i1.44847

Abstract

Providing students with competency is one of the challenge of 21st Century learning. The competencies include critical thinking and problem solving skills, communication and collaboration, creativity and innovation, as well as information literacy and technology media. This study aims to analyze the implementation of 21st century learning and the achievement of competencies of junior high school students who are in the frontier, outermost, and least developed areas of Melawi Regency, West Kalimantan Province. The method of this study was descriptive-analytic qualitative with the type of the research was case study. The results shows that the implementation of 21st century learning at Junior High School in the 3T area shows a moderate or medium category. The scores for each indicator are: planning (70.4%), learning implementation (73.4%), and assessment and evaluation (70.8%). The achievement of the 21st century competence of students gets medium category. The scores for each indicator are: critical thinking and problem solving skills (54%), communication skills (73%), collaboration skills (70%), creativity and innovation (48%), and information and media literacy (60%). The implication of this research is for the prospective teachers or new teachers who work in the 3T area. So that, they would know the conditions and prepare various strategies and learning approaches to apply based on the local conditions in improving students’ competency.
The Intermedia Books: a Concept of Book And Multimedia Integration for Remedial Yogananta, Damar; Utanto, Yuli; Kustiono, Kustiono
Innovative Journal of Curriculum and Educational Technology Vol 11 No 1 (2022): June 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v10i2.51872

Abstract

The research and development of the Intermedia Book are motivated by the remedial implementation conditions of Indonesian lessons that have not been optimal. The preliminary research results that students need a book that can accommodate the remedial process by the learner's era. The concept of multimedia and book integration is a good solution for Indonesian remedial learning. The purpose of this research is to develop the Intermedia Book for remedial processes of Indonesian subjects. This research used the ten steps Borg & Gall model. From the ten steps Borg & Gall, the researcher modifies into three main steps: (1) preparation, (2) development, and (3) validation. The product of this research is the Intermedia Book of Indonesian Subject for VII grade students. The implication of this research is to bring multimedia products closer to learners through the intermedia book. This development becomes one of the techniques to increase the interactive learning process.
Development of A Kahoot Application-Based Module In NKPI Courses To Improve Student's Learning Interest In SMKN 2 Rembang Sukristiyo, Sukristiyo; Samsudi, Samsudi; Utanto, Yuli
Innovative Journal of Curriculum and Educational Technology Vol 11 No 1 (2022): June 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i1.54248

Abstract

Implementation in the learning process in the Covid 19 pandemic era at SMKN 2 Rembang showed a decrease in learning achievement due to lack of student interest in learning, this is based on a survey of researchers at the end of the semester showing that the average value of students decreased from 2020 during remote/online learning. This study aims to develop a teaching material based on Kahoot evaluation to increase students' interest in learning. This study uses the RnD research method with the ADDIE model consisting of analysis, design, development, implementation and evaluation. The results of the material validation carried out obtained an average of the three aspects of material validation (feasibility of the material, presentation and language) which was 4.26 and was in the "very good" criteria. Likewise with the results of product validation, the average of the three aspects of the validation of teaching/media materials (display, presentation, and effectiveness) is 4.4 and has the criteria of "very good". Furthermore, the results of students' interest in learning from the categories of feeling happy, students' attention, interest in student learning and aspects of involvement were also in the very good category.
Developing Microsoft Sway-Based Interactive Media in Pigmented Facial Care to Increase Motivation and Outcomes Poernamasari, Diyah Ayu Catur; Purwanto, Eko; Sugiyo Pranoto, Yuli Kurniawati
Innovative Journal of Curriculum and Educational Technology Vol 11 No 1 (2022): June 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i1.55057

Abstract

The suboptimal use of learning media and students’ difficulty in understanding the material are the reasons why Microsoft sway-based interactive media is developed. This research aims to increase motivation and learning outcomes through interactive multimedia using Microsoft sway. The research applied the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) because it is structured, rational, and complete steps for developing learning media. The result showed that 1) the step of developing interactive multimedia using Microsoft Sway was according to the students' and teachers' need analysis which required audio-visual media. The interactive multimedia design using Microsoft sway was systematically depicted in the flowchart and the development was illustrated in detailed capture. The evaluation from material and media experts said that this interactive multimedia was feasible. 2) The implementation of Microsoft Sway-based interactive media was according to the schedule, 3) The students’ learning outcomes taught with Microsoft sway-based interactive multimedia were better than taught with conventional media, 4) Microsoft sway-based interactive multimedia improved student motivation. The result of this study described that this developing interactive media was effective to improve learning outcomes and it can be beneficial for teachers as the alternative media in beauty class.
Mathematic Comic Mobile Learning (MCML) for Class VII Astuti, Ruly Purbo; Ahmadi, Farid; Utanto, Yuli
Innovative Journal of Curriculum and Educational Technology Vol 11 No 1 (2022): June 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i1.55973

Abstract

This research started from the students' low understanding of the concept of Linear Equation System material and had never the use of comic media during mathematics learning. This study aims to develop and determine the effectiveness of learning using comics media which is carried out with a scientific approach in terms of student learning outcomes, with the subject of One Variable Linear Equation (PLSV) in grade VII A SMP Kanisius St. Yoris Semarang for the academic year 2021/2022. The subjects of this study were students of grade VII A SMP Kanisius St. Yoris Semarang for the academic year 2021/2022. This study uses the type of research ADDIE (Analysis, Design, Development, Implementation, Evaluation). The research instrument used in data collection consisted of (1) respondent (teacher) interview sheets, (2) student learning interest and attention scale sheets using MCML, (3) direct observations on the object of study, (4) documentation, ( 5) learning outcomes test. The data from observations and the scale of student learning interest and attention were analyzed quantitatively using the total score and percentage obtained by each student, then based on the results of the percentage determined the criteria for the effectiveness of student learning as a whole. Data from interviews and documentation were analyzed descriptively qualitatively as a reinforcement of the results of student learning effectiveness. Data on student learning outcomes, namely the results of the initial and final tests were analyzed using the total score of each student and the percentage obtained by all students, then based on the results of the percentage the criteria for the effectiveness of student learning outcomes were determined. The results showed that the application of SPLSV learning with comics media was effective in improving student learning outcomes. According to the criteria for the effectiveness of learning outcomes, qualitatively it shows the effectiveness of high learning outcomes.
IMPLEMENTASI PEMBELAJARAN BERBASIS MASYARAKAT (COMMUNITY BASED LEARNING) MATA PELAJARAN IBADAH SMP MUHAMMADIYAH DI KABUPATEN KENDAL
Innovative Journal of Curriculum and Educational Technology Vol 1 No 1 (2012): June 2012
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v1i1.125

Abstract

Tujuan dari penelitian ini adalah untuk mengetahui pelaksanaan, makna, efek, pendukung dan faktor kendala masyarakat berbasis belajar dalam materi pelajaran ibadah di SMP Muhammadiyah di Kabupaten Kendal. Penelitian ini menggunakan metode multi-kasus. Pengumpulan data menggunakan wawancara, observasi dan dokumentasi. Studi ini menganalisis data dengan pengurangan presentasi, data data dan kesimpulan menggambar. Data validitas penilaian yang dilakukan oleh kehadiran peneliti di lapangan, observasi mendalam peneliti, triangulasi, pair check assessment dan referensi yang cukup. Pelaksanaan pembelajaran berbasis masyarakat di SMP Muhammadiyah 11 Rowosari telah dilakukan berdasarkan rencana pelajaran yang telah menciptakan kolaboratif oleh kepala guru dan masyarakat atau profil agama. Semua komponen masyarakat berpartisipasi dalam proses pembelajaran. Penerapan metode pembelajaran berbasis masyarakat berjalan baik, tetapi guru tidak membuat instrumen penilaian sepanjang bimbingan penilaian belum. Di sisi lain, pada pelaksanaan pembelajaran berbasis masyarakat di SMP Muhammadiyah 2 Boja juga berjalan baik tetapi pembangunan rencana pelajaran tidak menganggap partisipasi komponen masyarakat belum, apalagi bimbingan penilaian sebagai instrumen penilaian tidak mendirikan belum. Aspek yang paling penting dari pembelajaran berbasis masyarakat adalah inisiasi dari kesadaran mahasiswa untuk berdoa baik di rumah atau di sekolah. The purpose of this study is to acknowledge the implementation, meaning, effect, supporting and obstacle factor of community based learning in the Ibadah subject matter at SMP Muhammadiyah in Kendal Regency. This study employs multi cases method. The data collection employs interview, observation and documentation. This study analyzes the data by reduction of the data, presentation of the data and drawing conclusion. The validity data assessment conducted by the presence of the researcher in the field, the researcher’s deep observation, triangulation, pair check assessment and sufficient reference. The implementation of community based learning at SMP Muhammadiyah 11 Rowosari has been conducted according the lesson plan which has created collaboratively by the teacher and community chief or religious profile. Those all component community participates in learning process. The implementation of community based learning method is running good, but the teacher did not make the assessment instrument along the scoring guidance yet. In the other side, at the implementation of community based learning at SMP Muhammadiyah 2 Boja is also running good but the construction of lesson plan did not consider the participation of community component yet, more over the scoring guidance as assessment instrument did not establish yet. The most important aspect of community based learning is the initiation of student awareness to pray either at home or at school.
KEEFEKTIFAN MULTIMEDIA INTERAKTIF DALAM MENINGKATKAN HASIL BELAJAR PADA MATA PELAJARAN MENGGAMBAR BUSANA SISWA SMK NEGERI 6 SEMARANG
Innovative Journal of Curriculum and Educational Technology Vol 1 No 1 (2012): June 2012
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v1i1.126

Abstract

Tujuan penelitian ini adalah (1) untuk membuat multimedia interaktif untuk meningkatkan skor siswa dalam mata pelajaran menggambar mode, (2) untuk mengetahui efektivitas multimedia, (3) untuk mengetahui perbedaan nilai siswa, yang yang menggunakan multimedia dan yang tidak. Penelitian ini menggunakan pretest valid dan dapat diandalkan dan post test untuk mengetahui efektivitas multimedia. Multimedia ini telah divalidasi oleh ahli materi dan ahli media. Hasil penelitian ini adalah (1) media yang tepat untuk digunakan di kelas mode gambar sesuai dengan uji validitas, (2) ini multimedia meningkatkan nilai siswa, (3) nilaikelas eksperimen siswa lebih baik bahwa kelas kontrol. Saya mengusulkan saran saya yaitu (1) lebih baik bagi guru untuk menggunakan multimedia interaktif untuk membuat proses pembelajaran aktif dan efektif untuk meningkatkan nilai siswa, (2) kepala sekolah harus memotivasi guru untuk membuat multimedia interaktif untuk membuat siswa mampu menggunakan teknologi informasi terbaru dalam hal peningkatan hasil belajar siswa. The purposes of this study are (1) to produce the interactive multimedia to improve the students score in drawing fashion subject matter, (2) to know the effectiveness of the multimedia, (3) to know the difference of the students’ score, the one who used the multimedia and who did not. This study employs valid and reliable pretest and post test to know the effectiveness of the multimedia. This multimedia has been validated by material expert and media expert. The result of this study are (1) the media is appropriate to be used in fashion drawing class according to the validity test, (2) this multimedia improved the students score, (3) students’ experimental class score is better that control class. I propose my suggestion namely (1) it is better for the teacher to use interactive multimedia to make learning process active and effective to improve the students score; (2) the headmaster should motivate the teacher to create multimedia interactive in order to make the students are able to use the latest information technology in case of improvement of students’ learning result.
KOMPETENSI PROFESIONAL, PEDAGOGIK GURU IPA, PERSEPSI SISWA TENTANG PROSES PEMBELAJARAN, DAN KONTRIBUSINYA TERHADAP HASIL BELAJAR IPA DI SMP/MTS KOTA BANJARBARU
Innovative Journal of Curriculum and Educational Technology Vol 1 No 1 (2012): June 2012
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v1i1.127

Abstract

Tujuan penelitian ini adalah untuk mengetahui kompetensi profesional, kompetensi pedagogik ilmu guru, persepsi siswa tentang proses belajar, dan kontribusinya terhadap persiapan pemeriksaan materi subjek ilmu pengetahuan nasional di SMP dan MTs Banjarbaru kota. Sampel penelitian ini adalah salah satu guru IPA dan kelas-nya dari setiap sekolah. Pengumpulan data penelitian ini menggunakan tes dan kuesioner. Analisis data menggunakan regresi dan trace analysis. Hasil penelitian menunjukkan kompetensi profesional rendah dari guru dan persepsi siswa adalah sedang. Ada kontribusi langsung dari kompetensi profesional kepada siswa guru-guru ilmu persepsi tentang proses belajar, besarnya adalah 52,7% sebesar 5% dari tingkat signifikansi 0,576 dengan koefisien trace analysis. Ada kontribusi langsung dari kompetensi profesional kepada siswa guru-guru ilmu hasil belajar, jumlahnya 54,5% sebesar 5% dari tingkat signifikansi 0,504 dengan koefisien analisis jejak. Kompetensi pedagogis memberikan 36,2% menjadi persepsi siswa dan 39,1% menjadi subjek ilmu skor belajar peduli hasil. Persepsi siswa memberikan nilai 39% . Saya sarankan para guru untuk memperdalam pemahaman mereka dalam belajar penguasaan teori, perancah pembelajaran yang inovatif, strategi belajar dalam hal ilmu pengetahuan subjek dan penilaian nilai hasil belajar siswa. Guru diharapkan untuk dapat membimbing siswa untuk melakukan belajar mandiri sehingga dengan demikian dapat mengurangi pengaruh kompetensi guru terhadap skor hasil belajar siswa. The purposes of this study are to know the professional competence, science teachers’ pedagogical competence, student’s perception about learning process, and its contribution to the preparation of science subject matter national examination at SMP and MTs Banjarbaru city. The samples of this study are one science subject matter teacher and his or her class from each school. The data collection of this study employs test and questionnaire. The data analysis use regression and trace analysis. The result of this study shows low professional competence of the teacher and students’ perception is moderate. There are direct contributions of the science teachers’ professional competence to the students’ perception about learning process, the amount is 52.7 % at 5% of the significance level with 0.576 of the trace analysis coefficient. There are direct contributions of the science teachers’ professional competence to the students’ learning result, the amount is 54.5 % at 5% of the significance level with 0.504 of the trace analysis coefficient. Pedagogical competences give 36.2% to the students’ perception and 39.1% to learning science subject matter result score. Students perception give 39% to the science subject matter result score. I suggest the teachers to deepen their understanding in learning theory mastery, scaffolding of innovative learning, learning strategy in science subject matter and assessment of students’ learning result score. The teacher is expected to be able to guide the student to do autonomous learner so thus it can decrease the influence of teacher competence to the students’ learning result score.