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Innovative Journal of Curriculum and Educational Technology
ISSN : 22527125     EISSN : 25024558     DOI : -
Core Subject : Science, Education,
Innovative Journal of Curriculum and Educational Technology is a primary source for academics and professionals in the fields of digital educational and training technology throughout the world. This Journal is published by Postgraduate Program, Universitas Negeri Semarang. This Journal receives and publishes articles about theoretical perspectives, methodological developments and high quality empirical research that demonstrate whether and how applications of instructional/educational technology systems, networks, tools and resources lead to improvements in formal and non-formal education at all levels, from early years through to higher, technical and vocational education, professional development and corporate training.
Arjuna Subject : -
Articles 224 Documents
PENGEMBANGAN PERANGKAT PEMBELAJARAN MELALUI LESSON STUDY DENGAN MODEL KOOPERATIF TIPE NUMBERED HEADS TOGETHER BERBANTUAN MEDIA MANIPULATIF DI SEKOLAH DASAR
Innovative Journal of Curriculum and Educational Technology Vol 4 No 1 (2015): June 2015
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v4i1.9831

Abstract

Rendahnya aktivitas dan hasil belajar siswa disebabkan pembelajaran yang digunakan masih berpusat pada guru yaitu guru cenderung mentransfer informasi kepada siswa, penggunaaan model pembelajaran yang tidak sesuai, kurangnya kegiatan yang melibatkan pengamatan pembelajaran dalam kelas yang dilakukan pengamat lain. Rumusan masalah dalam penelitian ini yaitu bagaimana karakteristik perangkat pembelajaran yang dikembangkan, apakah perangkat pembelajaran yang dikembangkan valid, dan apakah perangkat pembelajaran yang dikembangkan efektif. Penelitian ini merupakan penelitian pengembangan dengan tahapan lesson study yaitu : plan (perencanaan), do (implementasi dan Observasi) dan see (refleksi) dan model 4-D yaitu: define (Pendefinisian), design (Perancangan), develop (Pengembangan), dan disseminate (Penyebaran). Hasil penelitian ini menunjukkan bahwa: (1) karakteristik perangkat pembelajaran yang dikembangkan diantaranya: perangkat pembelajaran tersusun melalui kegiatan lesson study, perangkat pembelajaran yang dikembangkan melibatkan media manipulatif, dan perangkat pembelajaran yang hierarki; (2) perangkat pembelajan yang dikembangakan valid setelah melalui revisi; (3) perangkat yang dikembangkan efektif jika diimplementasikan dalam pembelajaran di kelas.The low number in activities and students’ learning outcomes occurred as the learning process still centered on the teacher, as the teachers tend to transfer the information to the students, the utilization of learning models that do not match and appropriate, the lack of activities that involve learning observation in the classroom by other observers. Problem of the research is how do the characteristics of the learning tools were developed? Do the developed learning tools were valid? And do the developed learning tools were effective? This research is the development of the lesson study phases, which consist of: Plan, Do, See, and Model 4-D’s: Define, Design, Develop, and Disseminate. The results of the study showed that: (1)  the characteristics of the developed leaning tools, include: the learning tool structured through lesson study, the developed learning tools involve manipulative media, and hierarchical learning tools. (2) the developed learning tools were valid after the revision process, and (3) the developed learning tools were effective when implemented and practised in the classroom.
Students' learning experiences with synchronised emergency remote online education
Innovative Journal of Curriculum and Educational Technology Vol 11 No 1 (2022): June 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i1.55001

Abstract

The global intervention by universities to minimise the devastating effect of the COVID-19 pandemic on education compelled many institutions to resort to emergency online curriculum facilitation, especially using virtual platforms. As a result, institutions adopted asynchronous, or synchronous, or both to facilitate knowledge with students. This study explored the reality of students' experiences with contemporaneous (synchronous) online teaching and learning model adopted by a university in South Africa. This study employed an interpretive qualitative methodological design. Data was gathered through an open-ended questionnaire administered to twenty students purposively sampled from a population of sixty-eight rurally resident final year students and focus group interviews with six of the twenty students. Data was analysed using constructs generated from connectivism theoretical framing which served as the compass used to navigate the study. The study revealed digital interaction space to be new to many students, especially those from the deep rural areas of South Africa. Furthermore, institutional readiness was limited, hence lack of support (awareness, resources, etc.) for students at the initial implementation stage of the programme. However, students and university academics were committed, coupled with self-discipline, and through social and academic engagements, benefited from the system. Flexibility, continuous academic interaction with peers, instantaneous authentic feedback and improved proficiency in using online tools were their constructive experiences. Nonetheless, they highlighted concerns of perceptions, bad network and poor connectivity, less cognitive engagement and unsuitable learning environments. The study recommends the introduction of asynchronous alongside the synchronous model of curriculum engagement to enhance the flexibility of learning opportunities.
The Development of an Android-Based Educational Game “Orang Kayo Hitam” Jambi Folklore to Improve Student Motivation at Al-Falah Kindergarten Jambi
Innovative Journal of Curriculum and Educational Technology Vol 11 No 2 (2022): November 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i2.57486

Abstract

Fairy tales based on folklore are the right media to raise awareness of moral values. However, practically, it is often found that students are not interested in this kind of learning activity. The lack of interest in participating the learning activities can be caused by the learning media used by the teacher that is not attractive enough. This study developed and tested the feasibility and the effectiveness of an Android-based Orang Kayo Hitam Jambi folklore educational game. This study used the research and development method with the 4D model consisting of defining, designing, developing, and disseminating. The result of this study shows that the product feasibility assessment score through product validation from media experts was 3.8 (very feasible) and from material experts was 3.85 (very feasible). The effectiveness of this android-based Orang Kayo Hitam Jambi folklore educational game was tested through the hypothesis. The type of experimental research method used is One-Group Pretest-Postest Design in which the experiment is carried out in one group without a comparison group. The sample of this study were 30 students at Al-Falah Kindergarten. The result of the sig.(2-tailed) effectiveness test shows that the android-based Orang Kayo Hitam Jambi folklore educational game increases students' motivation in the learning process.
The Implementation of Realistic Mathematics Learning in School (Phenomenological Study at State Junior High School 1 Manokwari)
Innovative Journal of Curriculum and Educational Technology Vol 11 No 2 (2022): November 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i2.58245

Abstract

This research method is a phenomenological study to describe the implementation of realistic mathematics learning in State Junior High School 1 Manokwari and to test the construction of mathematics teachers' perceptions of the meaning of realistic mathematics learning. This study uses observation, interview, and recording techniques to explore perceptions and implementations of realistic mathematics learning. The results showed that mathematics teachers at State Junior High School 1 Manokwari carried out realistic mathematics learning in a different way of perception. There is a tendency to apply the principles of realistic mathematics learning, using contextual questions that students can see, experience, or imagine to implement realistic mathematics learning in the classroom. In addition, another tendency is that teachers do not understand the concept of realistic mathematics learning, as evidenced by the lack of use of demonstration methods as motivational triggers in realizing students' mathematical ideas and concepts. Mathematics teachers need to be aware of themselves as facilitators of student learning because they build formal knowledge in a holistic and sustainable manner. This research shows that perception has a strong influence on certain decisions or actions.
Development of Blended Learning Radio and Television System Engineering on Audio-Video Engineering Expertise Competence
Innovative Journal of Curriculum and Educational Technology Vol 11 No 2 (2022): November 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i2.58913

Abstract

The explanation of the National Education System Law Number 20 concerning the National Education System (2003) states that vocational education is secondary education that prepares students to work in specific fields. This study aims to compile test the feasibility, validity, and effectiveness of the Blended Learning model in Radio and Television System Implementation (PSRT) in the competence of Audio-Video Engineering expertise at Public Vocational High School 3 Semarang. Research and development use the analysis, design, development, implementation, evaluation (ADDIE) model. This research aims to describe in detail the stages of planning, implementation, and effectiveness of the blended learning model. It shows that learning using the flipped classroom blended learning model can improve student outcomes. In general, learning activities have been carried out correctly and optimally. This can be seen from the results of the average implementation of meeting 1 = 83 (good category), meeting 2 = 85 (good category), meeting 3 = 88 (very good category), and meeting 4 = 90 (very good category). The average is 86.5, with a good category if taken based on the results above. An average of 86.5 shows that the implementation of learning with the blended learning flipped classroom model in the PSRT class XI subject of Audio Video Engineering Competence at Public Vocational High School 3 Semarang has been successfully implemented. The assessment of critical aspects of the blended learning model by learning model experts shows that learning planning with the blended learning model is feasible and can be used to implement PSRT learning activities in class XI of audio-video engineering competence because it has met the criteria for implementing blended learning by covering 5 (five) keys to blended learning, namely live events, self-paced learning, collaboration, assessment, and performance support materials. Learning with the blended learning model is declared to be effective and well implemented, as can be seen from the results of increasing student learning outcomes. Learning with the blended learning model has proven to be effective in terms of learning outcomes of the PSRT that uses the blended learning model >75. There is a significant difference in learning outcomes between the group using the blended learning model and the group not using the blended learning model. The process of increasing student activity and motivation becomes better.
Developing Drawing-Cartoon Class Assisted by Google Classroom in Gold Pencil Community
Innovative Journal of Curriculum and Educational Technology Vol 11 No 2 (2022): November 2022
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v11i2.62645

Abstract

This online drawing-class research and development in Gold Pencil Community will answer the problems during this time. Gold Pencil has a regeneration mission, but they also have some constraints, such as time limitation and the lack of teaching material based on competency in implemented-learning activities. The aim of this research and development is to produce an online-learning design that suits to Gold Pencil needs. This research uses Sugiyono’s 10-steps model. These steps contain of (1) potency and problems, (2) data collection, (3) product design, (4) design validation, (5) trial use, (6) product revision, (7) product trial, (8) design revision, (9) product revision, and (10) production. The steps mentioned are modified into 3 main steps, namely planning, development and testing. The result of this research is an online-learning design of drawing cartoon assisted with Google Classroom for beginner cartoonists. This online-learning design can help Gold Pencil Community to realize the mission of regeneration through learning activities. The results of this research and development also can be another community’s alternative, especially for people who want to explore cartoon.
Developing a Google Classroom Training Model for Elementary School Teachers Dewi Ayu Sulistyaningrum; Hari Wibawanto; Eko Purwanti
Innovative Journal of Curriculum and Educational Technology Vol 12 No 1 (2023): June 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v12i1.65869

Abstract

Based on the need analysis, teachers had no idea on the implementation of online learning and lacked of information about choosing a proper learning platform for students during the COVID-19 pandemic. Therefore, the online learning did not run effectively since it was carried out using whatsapp application only to interact. Regarding this issue, this study aimed to improve teachers’ skills in the implementation of online learning using a google classroom platform with the ADDIE training model. Obviously, the design was an ADDIE Research and Development. Findings revealed that the google classroom training was able to improve teachers’ competency confirmed by the good validation results, namely 97% or very viable from a media expert, 94% or very viable from a material expert, and 86% of the respondents considered it very viable, so it can be concluded that the google classroom training model is effective to improve teachers’ competency. Besides, the ADDIE model can increase teachers’ performance and competency in designing interesting learning contents.
Evaluation of Entrepreneurship Education Curriculum Implementation at SMK PGRI 1 Mejobo Kudus Erika Rahayu; Budiyono Budiyono; Kustiono Kustiono
Innovative Journal of Curriculum and Educational Technology Vol 12 No 1 (2023): June 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v12i1.71253

Abstract

Data on the open unemployment rate by level of education from the Central Bureau of Statistics shows that the number of unemployed among vocational school graduates is still very high, which means that investment in entrepreneurial mentality is still lacking. The purpose of this study was to analyze and evaluate the level of achievement and suitability between the programs that have been planned and the implementation and results achieved in the implementation of the entrepreneurship education curriculum. This research is evaluative research using a Mix Method (combination) approach. Based on the analysis of research results on the context aspect, it shows that the school's vision, mission, and goals are by the National Education Goals, and adapted to the needs of students. The input aspect shows students, educators, and infrastructure included in the very good category. The process aspect shows that the preparation of the Learning Implementation Plan and Learning Implementation Process documents complies with applicable government regulations and runs very well. The product aspect shows the achievement of entrepreneurial values and students' entrepreneurial interest in the good category. All aspects studied on average reached the good category, this shows that the implementation of the entrepreneurship education curriculum at SMK PGRI 1 Mejobo Kudus has been adjusted to the planning, both in context, input, process, and product aspects. It is hoped that this research can provide information about the implementation of the entrepreneurship education curriculum so that schools can improve the quality of learning, provide facilities and infrastructure, and increase the professionalism of supporting resources. The school needs to carry out regular follow-up evaluations of the curriculum applied.
Scouting Strategy in Implementation Character Building at Sekolah Alam Ungaran (SAUNG) Retno Widiastuti; Yuli Utanto; Haryono Haryono
Innovative Journal of Curriculum and Educational Technology Vol 12 No 1 (2023): June 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v12i1.71254

Abstract

Character education is an important issue caused by the emergence of the behavior of the younger generation that is contrary to Indonesian religious, social, legal, and cultural norms. The objectives of this study are to analyze Scouting learning strategies in the implementation of Character Building in SAUNG, analyze the results of the impact of scouting on changes in student behavior in SAUNG, and analyze implementation barriers and solutions. This research uses descriptive qualitative methods. The subject of the study consisted of the Principal, teachers, and students at the Alam Ungaran School. Data analysis techniques are carried out by data collection, data reduction, data presentation, and conclusions. The validity of the data uses source triangulation and engineering triangulation. The results of this research are through the Scouting strategy in the implementation of Caracter Building in SAUNG schools which includes planning, implementing, and evaluating, which can shape student behavior discipline, leadership spirit, confidence, and responsibility. Obstacles that often occur include a lack of character building from the environment outside the school such as the community and family environment. The solution is through habituation and approach to students. The existence of this research can be a reference to form good character in students.
Analysis of the Implementation of the Independent Curriculum in the Bina Insani Integrated Islamic Elementary School in Semarang City Hengki Firman Syah; Sri Wardani; Tri Suminar
Innovative Journal of Curriculum and Educational Technology Vol 12 No 1 (2023): June 2023
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/ijcet.v12i1.71255

Abstract

In order to recover after the pandemic COVID 19, the Indonesian government issued a curriculum change policy. My study aims to find out and understand the readiness of the implementation of the Independent Curriculum at Bina Insani Integrated Islamic Elementary School which is carried out by the principal, teachers and students. The implementation of the Independent Curriculum at Bina Insani Integrated Islamic Elementary School which is carried out by the principal, teachers and students, the outcomes of student learning class I and IV is in the form of learning outcomes and Pancasila Student Profiles on the implementation of the Independent Curriculum at Bina Insani Integrated Islamic Elementary School, and obstacles and solutions in implementing the Independent Curriculum at the Integrated Islamic Elementary School Bina Insani Semarang. This study uses a qualitative research method with a case study approach. Data collection techniques, namely observing school conditions and learning activities, interviewing the implementation of the independent curriculum, documentation studies. Data analysis techniques by examining all available data from various sources, data reduction, compiling reduced data, presenting data, and checking data validity. Based on the results of this study, the planning stage begins with accepting regulations from the government, establishing the school's vision, mission, and goals, preparing KOSP Bina Insani Integrated Islamic Elementary School, planning lessons, planning P5 activities. At the implementation stage of the curriculum, there are still some that have not been optimally implemented, such as learning activities that still need the teacher's understanding in differentiated learning. At the stage of evaluating the implementation of Bina Insani Integrated Islamic Elementary School which was carried out by the teacher, he had carried out a diagnostic to summative assessment. The results of this study can be used to add insight into the implementation of the independent curriculum in the learning process carried out by all components in schools using the independent curriculum .