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Pengembangan Instrumen Pembelajaran Berbasis HOTS (Higher Order Thinking Skills) pada Mata Kuliah Pembelajaran Mikro Mataniari, Raissa; Dewi, Fatria
Al Jahiz Vol 2 No 2 (2021): Al Jahiz: Journal of Biology Education Research, July-December 2021
Publisher : Fakultas Tarbiyah dan Ilmu Keguruan UIN Jurai Siwo, Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32332/al-jahiz.v2i2.4074

Abstract

Mata kuliah Pembelajaran Mikro mempersiapkan kompetensi pedagogic mahasiswa dalam membuat rencana pembelajaran dan juga praktik mengajar. Meskipun mata kuliah Pembelajaran Mikro telah dihadirkan di perkuliahan, namun kendala yang dihadapi mahasiswa di mata kuliah ini masih saja sama, yakni kesulitan dalam mendesain pembelajaran. Fenomena ini menyuarakan perlunya terobosan baru pada Mata Kuliah Pembelajaran Mikro yang dapat memacu kemampuan mahasiswa dalam mendesain pembelajaran mereka. Penelitian dilaksanakan di Program Studi Pendidikan Kimia FKIP Universitas Jambi. Research and Development (R&D) digunakan pada penelitian ini. Pada penelitian ini, dihasilkan tiga instrument penelitian: Rencana Pembelajaran Semester (RPS), Rubrik Penilaian, dan Peta Konsep. RPS yang dirancang berdasarkan hasil FGD dan revisi merupakan RPS yang terkandung aspek-aspek yang mampu memacu proses berpikir tingkat tinggi siswa (HOTs/Higher Order Thinking Skills).
Pelatihan Pembuatan Hypermedia Pop Up Digital Sebagai Sumber Belajar Alternatif Dalam Penerapan Kurikulum Merdeka Asmiyunda, Asmiyunda; Harizon, Harizon; Dewi, Fatria; Sanova, Aulia; Ekaputra, Firdiawan
Jurnal Pengabdian Masyarakat Pinang Masak Vol. 4 No. 2 (2023): Desember 2023
Publisher : Fakultas Sains dan Teknologi, Universitas Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/jpm.v4i2.28212

Abstract

Pengabdian pada masyarakat (PPM) menjadi salah satu Tri Dharma Perguruan Tinggi yang dilaksanakan dosen. Kegiatan PPM program studi Pendidikan Kimia FKIP Universitas Jambi dilaksanakan dalam bentuk peningkatan kompetensi bagi masyarakat di SMAN 5 Muaro Jambi dalam bentuk pelatihan pembuatan bahan ajar Hypermedia Pop Up Digital. Kegiatan ini bertujuan untuk meningkatkan kemampuan para guru mata pelajaran dalam membuat referensi sumber belajar dalam menerapkan kurikulum merdeka. Kegiatan PPM dilaksanakan dengan metode presentasi, demonstrasi, diskusi dan kegiatan mandiri. Diharapkan kegiatan PPM yang dilaksanakan bermanfaat bagi guru dalam melaksanakan kurikulum merdeka sedangkan bagi dosen dapat mengembangkan dan membagikan hasil pemikiran dan penelitiannya kepada masyarakat (guru) melalui kegiatan PPM. Capaian kegiatan PPM ini berupa peningkatan kualitas pemahaman dan keterampilan para guru dalam membuat bahan ajar berupa Hypermedia Pop Up Digital dalam mengimplementasikan kurikulum merdeka. Berdasarkan hasil angket yang telah diberikan kepada peserta pelatihan diketahui bahwa 88% mengalami peningkatan pengetahuan terkait bahan ajar inovatif yang disampaikan dan 100% menyatakan kegiatan pelatihan yang dilaksanakan bermanfaat bagi guru dalam kegiatan pembelajaran.
Development of an Interactive Website based on Chemo-edutainment using Google Sites on Chemical Bonding Material Untung, M; Dewi, Fatria; Sanova, Aulia
Indonesian Journal of Education and Mathematical Science Vol 6, No 1 (2025)
Publisher : Universitas Muhammadiyah Sumatera Utara (UMSU)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30596/ijems.v6i1.22362

Abstract

The research aims to develop an interactive website based on Chemo-edutainment using Google Sites as a learning medium on chemical bonding material. This research was motivated by students low understanding of the abstract and complex concept of chemical bonds, as well as learning methods that still tend to be monotonous. A chemo-edutainment approach that integrates elements of education and entertainment can make learning more interesting and enjoyable. The research method used is research and development ( Research an Develoment ) with the Lee and Owens model (Analysis, Design, Development, Implementation, Evaluation). The Research results show that : (1) the website development process is carried out through the stages of needs analysis, media design, interactive content development, and implementation for students; (2) The Validation results from material and media experts show that the website is suitable for use in the “Very good” category, (3) Teacher assessments and student responses to the website show high enthusiasm, the majority of students feel helped in understanding the concept of chemical bonds through this media. Thus, chemo-edutainment based website have proven to be effective in increasing students motivation, interest in learning and understanding of chemical bonding material.
The Development of Interactive Multimedia using Adobe Animate to Increase Student’s Learning Interest in Electrolyte and Non-Electrolyte Solution Material Munawwaroh, Putri; Dewi, Fatria; Afrida, Afrida
ALACRITY : Journal of Education Volume 4 Issue 3 Oktober 2024
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v4i3.452

Abstract

Education is a process of developing a person's strengths and abilities, in a conscious and planned way to create a learning process and atmosphere that allows students to actively develop their potential. Education provides everyone with the knowledge, abilities, and values they need to face difficulties and challenges in life. In the modern technological era, education and technology are two elements that are increasingly integrated and have an extraordinary impact on human life. The purpose of this study is to find out how effective the use of interactive multimedia using Adobe Animate is to increase students' interest in learning electrolyte and non-electrolyte solution materials. The method used in this study is Literature Review to compare data from several journals relevant to the research topic. This research relies on literacy data search websites, such as Jurnal Sinta, Google Scholar, and Mendeley. The results of the study show that using interactive multimedia using Adobe Animate as a fun learning medium can increase students' interest in learning.
KORELASI MODEL KOOPERATIF STAD SECARA DARING TERHADAP KEMAMPUAN BERPIKIR KRITIS SISWA PADA MATERI LARUTAN PENYANGGA Nisyah, Yulinarti Choinirul; Dewi, Fatria; Syamsurizal, Syamsurizal
UNESA Journal of Chemical Education Vol. 11 No. 1 (2022)
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (181.605 KB) | DOI: 10.26740/ujced.v11n1.p70-77

Abstract

Penelitian ini bertujuan untuk menganalisis keberhasilan model kooperatif STAD secara daring dan menentukan apakah terdapat korelasi yang positif antara model kooperatif STAD dengan kemampuan  berpikir kritis siswa pada pokok bahasan” larutan penyangga”.Jenis penelitian ini adalah deskriptif korelasional. Penelitian ini didesain dengan mixed method dan model Triangulasi Konkuren. Subjek penelitian ditetapkan kelas XI MIPA 3 SMAN 3 Kota Jambi secara   purposive   sampling.   Interpretasi  data   melalui   analisis   substantive   dan   analisis korelasional. Hasil penelitian selama tiga kali kegiatan pembelajaran daring menunjukkan efektifitas model kooperatif STAD cenderung meningkat dengan nilai rata-rata 34,68 ±5,69; 41,66 ±5,29; 55,18 ±8,07. Adapun faktor-faktor pendukung pencapain keberhasilan model kooperatif STAD ini adalah suasana yang tercipta, kemandirian dan rasa keigin tahuan siswa. Berdasarkan capaian keberhasilan model kooperatif STAD tersebut terlihat pula berkorelasi positif dengan kemampuan berpikir kritis siswa dengan capaian nilai rata-rata sebesar 29,55 ±6,09; 40,17 ±5,32; 53,04 ±11,59 dengan nilai korelasi, rxy = 0,70 termasuk kategori kuat sedangkan koefisien determinasinya 49% kategori sedang.
Implementation of Whimsical Application Using Project Based Learning Model Integrated Flipped Classroom in Improving Student Self Efficacy Dewi, Fatria; Afrida, Afrida; Ekaputra, Firdiawan
Journal of Applied Science, Engineering, Technology, and Education Vol. 6 No. 1 (2024)
Publisher : PT Mattawang Mediatama Solution

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35877/454RI.asci3026

Abstract

This study aimed to investigate how well whimsical applications with a project-based learning approach combined with a flipped classroom can raise student self-efficacy in educational digital psychology courses. This research is an experimental research with two sample groups, namely the experimental class which is given the effectiveness of applying the whimsical application using the project-based learning model integrated with the flipped classroom and the control class by applying project-based learning without using the whimsical application. A questionnaire was utilized in this study's data collection method to get information regarding students' self-efficacy both before and after the project-based learning model integrated flipped classroom was applied with whimsical apps. Hypothesis testing conducted in the study using independent-samples t test. The study's conclusion is that raising student self-efficacy in the educational digital psychology course can be achieved by the wacky use of the project-based learning model linked with the flipped classroom.
Prototype Pengukuran Capaian Pembelajaran Lulusan (CPL) di Universitas Jambi Wicaksana, Ervan Johan; Said, Yulia Morsa; Dewi, Fatria; Hidayati, Hidayati; Al Arif, Tubagus Zam Zam; Nugraha, Anggit Prima
Jurnal Ilmiah Universitas Batanghari Jambi Vol 25, No 1 (2025): Februari
Publisher : Universitas Batanghari Jambi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33087/jiubj.v25i1.5592

Abstract

The aim of this research is to design a measurement model for Graduate Learning Achievement (GLA) at Jambi University. Internal small group discussions and literature reviews were the choice of data collection models for this development research. The research results reveal that Measuring Graduate Learning Achievements (GLA) is a crucial aspect in ensuring the quality of graduates from a tertiary institution. Quality graduates can increase the competitiveness of human resources both at national and international levels.
Development of Educational Game-Based Learning Media for Android Using Wordwall in Chemistry Learning Acid Base Material in Class XI of SMA N 2 Muaro Jambi Siregar, Laila Hafni Aulia; Dewi, Fatria; Romundza, Febbry

Publisher :

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/joe.v7i2.8420

Abstract

The focus of this study is to create educational media through Android games centered on acidbase concepts, utilizing Wordwall. Additionally, the research seeks to assess the validity, practicality, and effectiveness of this educational media, as evaluated by content and media specialists, teacher feedback, student reactions, and examinations of the students' learning results related to the games created. The development framework employed follows the model proposed by Lee & Owens (2004), which consists of five phases: analysis, design, development, implementation, and evaluation. The study was carried out with a pilot group of 10 students from SMAN 2 Muaro Jambi. To analyze the data, both qualitative and quantitative approaches were used. The findings revealed that the educational game created was deemed valid and appropriate, achieving average validation scores of 4. 14 for material and 4 for media. The average evaluation score from practitioners was 4. 66. Results from the individual trials showed a success rate of 91. 11%, while the small group trial results achieved a percentage of 89. 86%. Furthermore, the effectiveness test of the product produced an Ngain of 0. 52, indicating a medium rating. From these outcomes, the Android game created with Wordwall was confirmed to be valid, practical, and effective, receiving favorable feedback from students during the learning process.
Integrasi Strategi Belajar Konflik Kognitif pada Bahan Ajar Digital Case-Based Learning Berbantu Video untuk Pembelajaran Mikro Asmiyunda, Asmiyunda; Dewi, Fatria; Sanova, Aulia
Entalpi Pendidikan Kimia Vol 5 No 1 (2024)
Publisher : Universitas Negeri Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24036/epk.v5i1.461

Abstract

Penelitian ini bertujuan mengembangkan bahan ajar digital berbantu video yang mengintegrasikan strategi belajar konflik kognitif pada model pembelajaran case-based learning mata kuliah pembelajaran mikro. Penerapan model pembelajaran case-based learning dimaksudkan agar produk yang dihasilkan sesuai dengan model pembelajaran pada kurikulum merdeka di perguruan tinggi. Jenis penelitian yang dilakukan yaitu penelitian pengembangan dengan model pengembangan Plomp. Subjek penelitian yaitu mahasiswa yang mengampu mata kuliah pembelajaran mikro. Produk hasil penelitian dilakukan uji validitas dan uji kelayakan produk agar dapat dimanfaatkan sebagai referensi pembelajaran. Pengemasan bahan ajar bentuk digital bertujuan agar lebih user friendly saat digunakan oleh pendidik ataupun peserta belajar melalui learning management system (LMS) universitas. Penerapan model pembelajaran yang nantinya akan diimplementasikan pada bahan ajar digital dilengkapi dengan strategi belajar konflik kognitif untuk melatih kemampuan berpikir kritis peserta belajar melalui video pembelajaran kontekstual. Hasil penelitian menunjukkan bahwa bahan ajar digital yang dikembangkan dinyatakan valid dan layak untuk dijadikan referensi dalam pembelajaran mikro.
The Development of Interactive Multimedia using Adobe Animate to Increase Student’s Learning Interest in Electrolyte and Non-Electrolyte Solution Material Munawwaroh, Putri; Dewi, Fatria; Afrida, Afrida
ALACRITY : Journal of Education Volume 4 Issue 3 Oktober 2024
Publisher : LPPPI Publishing

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52121/alacrity.v4i3.452

Abstract

Education is a process of developing a person's strengths and abilities, in a conscious and planned way to create a learning process and atmosphere that allows students to actively develop their potential. Education provides everyone with the knowledge, abilities, and values they need to face difficulties and challenges in life. In the modern technological era, education and technology are two elements that are increasingly integrated and have an extraordinary impact on human life. The purpose of this study is to find out how effective the use of interactive multimedia using Adobe Animate is to increase students' interest in learning electrolyte and non-electrolyte solution materials. The method used in this study is Literature Review to compare data from several journals relevant to the research topic. This research relies on literacy data search websites, such as Jurnal Sinta, Google Scholar, and Mendeley. The results of the study show that using interactive multimedia using Adobe Animate as a fun learning medium can increase students' interest in learning.