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How an Effective Strategy For Implementing Ecopreneurship in Batik MSMEs? Analythical Hierarchy Process Approach Widjajanti, Kesi; Sugiyanto, Eviatiwi Kusumaningtyas; Widyaevan, Dea Aulia; Sari, Anisa Rachma
Journal of Economic Education Vol 13 No 1 (2024): June 2024
Publisher : Universitas Negeri Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.15294/jeec.v13i1.73438

Abstract

This study aims to formulate an effective strategy for implementing ecopreneurship in batik MSMEs. The sampling technique used purposive sampling to ensure that the selected samples have a direct relationship with ecopreneurship practices. Key respondents include MSME owners, environmental experts, academics, and policy makers in the MSME sector. Data collection was carried out through structured interviews, questionnaires, and documentation studies. The questionnaire was designed to evaluate the priorities of respondents. The results of the study indicate that the first priority strategy alternative in the strategy for implementing ecopreneurship in batik MSMEs is the substitution of synthetic dyes for natural dyes with a local weight of 0.60 and a global weight of 0.24. This shows the urgency to reduce environmental impacts through the use of environmentally friendly raw materials. The development of recycled raw materials and the processing of liquid waste into new products are ranked second because of the relevance of both in supporting efficiency and sustainability
INTERIOR MISE-EN SCENE IN ASIAN HORROR FILM’S SETTINGS Widyaevan, Dea Aulia; Wiguna, Iqbal Prabawa
Capture : Jurnal Seni Media Rekam Vol. 13 No. 1 (2021)
Publisher : Seni Media Rekam ISI Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33153/capture.v13i1.3971

Abstract

Interior design is a process of conditioning a specific atmosphere, which relates to the concept of 'staging space.' As interior design is inherently designed to create an illusory world, the 'illusive, simulative' space can be used interchangeably with the real-imagined space of interior design and cinema. This article will examine three horror films to focus on how interior mise-en-scene is used to create a horror atmosphere. The films A Mother's Love, Tatami, and POB embodied semantic meanings into their spatial settings, serving as a projection of the characters; psyche, and story plots. A rhetorical visual method is used to interpret the relationship between spatial language, camera angle, character, and story plot. The research discovers that spatial language is an instrument of terror, as repeated patterns of liminal space, backlighting lights, and dream scene metaphors enhance the properties and camera angles to elicit an emotion of horror.
PEMBUATAN MURAL PARTISIPATORIS SEBAGAI ELEMEN ESTETIS DAN KONTEN MEDIA SOSIAL BERSAMA PERSATUAN ORANG TUA DAN ANAK DENGAN DOWN SYNDROME JAWA BARAT Wiguna, Iqbal Prabawa; Zen, Adrian Permana; Widyaevan, Dea Aulia
Kumawula: Jurnal Pengabdian Kepada Masyarakat Vol 8, No 1 (2025): Kumawula: Jurnal Pengabdian Kepada Masyarakat
Publisher : Universitas Padjadjaran

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24198/kumawula.v8i1.56307

Abstract

Mural, in the form of public art, has the power to raise social issues by transforming public spaces into spaces of dialogue. Meanwhile, participation in contemporary art and design is an approach that actively involves the community in realizing a joint project. This paper discusses a community service project using participatory mural media to raise awareness about inclusive education issues for the future of children with special needs, particularly those with Down syndrome. Together with the community of parents and children with Down syndrome—POTADS PIK West Java—the community service team aims to foster a spirit of inclusivity through the role of parents and the creative expression of POTADS students, who are children with Down syndrome. Parents and community mentors of POTADS are given the opportunity to share their experiences and struggles regarding inclusive education. These stories and narratives are then transformed into visuals representing those experiences as visual symbols. The project process is also documented in the form of a short documentary to capture the creative journey and interactions between the service team and the POTADS community. Utilizing social media platforms, this short documentary aims to reach a wider audience, promote social inclusion, and showcase the creativity of individuals with Down syndrome. This project also highlights the role of art and participatory methods in community engagement, emphasizing the importance of community and contemporary art in supporting inclusive education. Mural, sebagai salah satu bentuk seni publik memiliki kemampuan untuk mengangkat isu sosial dengan mengubah ruang publik menjadi ruang ‘dialog’. Sementara itu partisipatori dalam seni dan desain kontemporer adalah bentuk pendekatan yang melibatkan secara aktif komunitas untuk realisasi projek bersama. Tulisan ini membahas Pengabdian Masyarakat yang menggunakan media mural partisipatoris sebagai peningkatan kesadaran akan isu pendidikan inklusif bagi masa depan anak dengan kebutuhan khusus terutama Down syndrome. Bersama-sama dengan komunitas orang tua dan anak dengan Down syndrome, POTADS PIK Jawa Barat. Tim Pengabdian masyarakat bertujuan untuk menumbuhkan semangat inklusivitas, melalui peran orang tua dan ekspresi kreatif siswa-siswi POTADS yang merupakan anak-anak dengan Down syndrome. Para orang tua sekaligus pembina komunitas POTADS diberikan kesempatan untuk bercerita tentang pengalaman dan perjuangan mereka untuk pendidikan inklusif, dimana nanti cerita dan narasi ini akan diubah menjadi visual yang merepresentasikan pengalaman tersebut menjadi simbol visual. Proses kegiaatan ini juga didokumentasikan dalam bentuk dokumenter singkat, tujuannya untuk menangkap perjalanan kreatif dan interaksi tim pengabdian bersama komunitas POTADS. Dengan memanfaatkan platform media sosial, film dokumenter singkat ini bertujuan untuk menjangkau khalayak yang lebih luas, mempromosikan inklusi sosial dan menunjukkan kreativitas individu dengan Down Syndrome. Proyek ini juga menyoroti bagaimana seni dan metode partisipatif dalam keterlibatan masyarakat, menekankan peran dan fungsi komunitas serta seni rupa kontemporer untuk pendidikan yang inklusif.
TRANSLASI PENDEKATAN SINEMATIK KE DALAM PERANCANGAN ULANG INTERIOR BANDUNG CREATIVE HUB Nursandy, Muhammad Rivi Aldian; Widyaevan, Dea Aulia; Yuniati, Arnanti Primiana
Jurnal Arsitektur ARCADE Vol 7 No 2 (2023): Jurnal Arsitektur ARCADE Juni 2023
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

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Abstract

Abstract: Spatial experience is often the cause of the success of a useful and well-functioning building. This study is related to the montage strategy as the main basis in the interior design process through spatial experience. Montage is a part of discourse related to cinematic, film, and architecture. This discussion is based on the idea that montage emphasizes three things, namely sequence, layer of meaning, and movement. All three exist as a strategy that will be part of the production process to develop a montage-based cinematic interior design, creating new spatial sequences that provide alternative spatial experiences. The purpose of this research is to expand knowledge about cinematic-based interior design. As a case study, Bandung Creative Hub was chosen because it has different activities in each space. Through qualitative methods, literature studies, data documentation in the form of photos and narrations are taken to find new spatial patterns, as a form of improvisation through spatial dialogue.Keyword: Cinematic Interior, Spatial Dialogue, Creative Hub DesignAbstrak: Pengalaman spasial seringkali menjadi penyebab dari keberhasilan sebuah bangunan yang bermanfaat dan berfungsi dengan baik. Studi ini terkait dengan strategi montase sebagai dasar utama dalam proses desain interior melalui pengalaman spasial. Montase adalah bagian dari diskursus yang berkaitan dengan sinematik, film, dan arsitektur. Diskusi ini didasarkan pada gagasan bahwa montase menekankan tiga hal, yaitu sequence, layer of meaning, dan movement. Ketiganya ada sebagai strategi yang akan menjadi bagian dari proses produksi untuk mengembangkan desain interior sinematik berbasis montase, menciptakan rangkaian spasial baru yang memberikan alternatif pengalaman spasial. Tujuan penelitian ini, memperluas pengetahuan tentang desain interior berbasis sinematik. Sebagai studi kasus, Bandung Creative Hub, dipilih karena memiliki kegiatan yang berbeda di setiap ruangnya. Melalui metode kualitatif , studi literatur, dokumentasi data berupa foto dan narasi, diambil untuk mencari pola spasialitas baru, sebagai bentuk improvisasi melalui dialog spasial.Kata Kunci: Interior Sinematik, Dialog Spasial, Desain Creative Hub
IMPLEMENTASI KONSEP IMMERSIVE EXPERIENCE PADA DESAIN MUSEUM GUNUNGAPI MERAPI YOGYAKARTA Zahra, Zalzabila Asnika; Cardiah, Tita; Widyaevan, Dea Aulia; Nabila, Ganesha Puspa
Jurnal Arsitektur ARCADE Vol 8 No 3 (2024): Jurnal Arsitektur ARCADE September 2024
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

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Abstract

Abstract: Implementation of the immersive experience concept in the design of the Merapi Volcano Museum in Yogyakarta to give visitors the experience of Mount Merapi to feel like they are in the real world. Because this immersive experience makes learning or providing information interesting and memorable for museum visitors. The phenomenon of museum fatigue is also one of the factors in the decline in the number of museum visitors in Indonesia, which was first put forward in 1916 by Benjamin Gilman who discussed the phenomenon of the decline in the number of museum visitors that occurred over several time periods. Problems based on the interior design components for the Merapi Volcano Museum are as follows: 1. Lack of interactive display facilities. The delivery of information is still difficult to understand because the delivery of collection information is presented in long text so that visitors rarely read the information. 2. Too much use of natural lighting in the exhibition causes visitors to be distracted from observing digital displays. Data collection for the design of the Merapi Volcano Museum used several stages, namely interviews, observation, references, perception and design. The findings from this immersive experience include the use of 3D dioramas, the use of audio in the form of eruptions from the Merapi volcano, the use of XR, VR, interactive layers and earthquake displays.Keyword: museum, immersive experince, displayAbstrak: Implentasi konsep immersive experince pada desain Museum Gunungapi Merapi di Yogyakarta untuk memberikan experience gunung merapi kepada para pengunjung merasakan berada seperti dalam dunia yang sesungguhnya. Karena dengan adanya immersive experience ini membuat pembelajaran atau pemberian informasi menjadi menarik dan juga berkesan bagi para pengunjung museum. Fenomena kelelahan museum atau museum fatigue juga menjadi salah satu faktor menurunnya jumlah pengunjung museum di Indonesia, yang dikemukakan pertama kali pada tahun 1916 oleh Benjamin Gilman yang membahas mengenai fenomena penurunan jumlah pengunjung museum yang terjadi dalam beberapa periode waktu. Permasalahan berdasarkan komponen perancangan interior untuk Museum Gunungapi Merapi adalah sebagai berikut: Pertama, kurangnya fasilitas display interaktif. penyampaian informasi yang masih sulit dipahami karena penyampaian informasi koleksi dipaparkan dalam bentuk teks panjang sehingga pengunjung jarang yang membaca informasi. Kedua, terlalu banyaknya penggunaan pencahayaan alami di dalam pameran yang menyebabkan terganggunya pengunjung dalam mengamati display yang ditampilkan secara digital. Pengambilan data perancangan Museum Gunung Api Merapi ini menggunakan beberapa tahap yaitu wawancara, observasi, referensi, perencanaan dan perancangan. Metoda pembahasan adalah perencanaan dan perancangan. Temuan dari immersive experience ini berupa penggunaan 3D diorama, penggunaan audio berupa letusan dari gunungapi Merapi, penggunaan XR, VR, layar interaktif serta peraga gempa bumiKata Kunci: museum, immersive experince, display
Perancangan Baru Interior Gereja-mal/ruko Jb3 Church Home For All Di Kota Bandung Dengan Pendekatan Religius Karismatik Sean Purnama, Pascal; Nur Arief Hapsoro, Agustinus; Aulia Widyaevan, Dea
eProceedings of Art & Design Vol. 11 No. 5 (2024): Oktober 2024
Publisher : Telkom University

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Abstract

: In Indonesia, Christians as a minority group face limitations in developing church buildings. This has prompted the Christian community in urban Indonesia to develop a special typology that combines churches with malls or shophouses. Crane (2021) suggests that churches of this type have the potential to become multi-purpose spaces, such as, Businesses on Mondays to Fridays, small groups in the evenings, worshiping God on weekends. The diverse utilization of space based on function becomes important to discuss for the sustainability of the church as a community center. In addition to its spatial function, the church must also be able to give meaning and identity to its space. As Widyakusuma (n.d.) states, "Users define and give meaning to space, space also defines and gives meaning to users." The results of surveys and interviews showed several problems with JB3 Church Home For All, such as, circulation, acoustics, layout. Moreover, considering the new typology of church-mall/shophouses mentioned by Crane (2021), churches of this type experience confusion in defining their sacredness as the identity of a church building. Based on the problems mentioned above, a new design is needed for JB3 Church Home For All. Keywords: church, interior, religious, sacred, shophouses
Perancangan Ulang Gedung Kesenian Kota Tasikmalaya Dengan Pendekatan Arsitektur Fleksibel Dwi Maharani, Gina; Aulia Widyaevan, Dea; Puspa Nabila, Ganesha
eProceedings of Art & Design Vol. 11 No. 5 (2024): Oktober 2024
Publisher : Telkom University

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Abstract

The redesign of the Tasikmalaya City Arts Building aims to create a multifunctional space that provides optimal facilities to support various arts performances as well as adding complementary commercial facilities for the community with the aim of ensuring the building remains active and functional even when there are no performances taking place. To overcome these challenges, it is necessary to redesign the Arts Building in Tasikmalaya City with an approach of applying flexible architectural technology to create spaces that can accommodate various activities effectively and eficiently, including the application of adaptive and appropriate technology such as sound, lighting and space flexibility. Sound technology includes acoustic ceilings, materials, variable acoustics, audio settings and controls. Lighting technology includes various types of lamps, lighting controls and scenario-based lighting tailored to specific activities, as each activity directly influences space requirements and conditioning, thereby impacting the redesign of the Arts Building in Tasikmalaya City. Keywords : performance hall, arts hall, multi activity, technology, flexible
Perancangan Ulang Gereja Kristen Indonesia Pengadilan Bogor Dengan Pendekatan Religius Simbolik Sakral Calvinisme Lidya Emanuella Seumahu, Marscha; Nur Arief Hapsoro, Agustinus; Aulia Widyaevan, Dea
eProceedings of Art & Design Vol. 11 No. 5 (2024): Oktober 2024
Publisher : Telkom University

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Abstract

The redesign of the Indonesian Christian Church (GKI) Pengadilan Bogor intends to design the main worship space of the church that can facilitate as a whole, especially the main worship space used for worship activities every week, then this design also includes rooms used for church community activities in it, as well as solving technical problems such as lighting and sound that affect the sacredness in the church. Because of the existing problems, the redesign of GKI Pengadilan Bogor is needed. The approach used in this redesign is the Calvinism sacred symbolic religious approach to create a sacred worship space and in accordance with the teaching of Christianity, especially the flow based on Calvinism, but also in its application will be considered the function of supporting spaces for church community activities in order to be well facilitated. These spaces include multipurpose rooms, felllowship rooms, Sunday school rooms and small worship rooms. The technical problems of the church will be considered based on the function and use of the spaces in this church. Keywords: church, religious approach, sacred, community activities