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Perancangan Signage Lapangan Gasmin Kota Bandung Soedewi, Sri; Murdowo, Djoko; Wulandari, Ratri; Yuniati, Arnanti Primiana; Gunawan, Putu Harry; Aditsania, Annisa; Adrin, Athaya Fatharani; Prabasworo, Bhanu
Visualita Jurnal Online Desain Komunikasi Visual Vol 9 No 1 (2020)
Publisher : Universitas Komputer Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (471.194 KB) | DOI: 10.34010/visualita.v9i1.3335

Abstract

The Gasmin Field is a public facility area located in Antapani, Bandung city. This field often uses for general community activities such as sports, gatherings, bazaars, ceremonies, and other activities. The condition of the environment around the Gasmin Field area is not well maintained. The absence of signage makes comfortless and makes it difficult for visitors when they want to find the target area. Therefore, signage and wayfinding designs are needed to make it easier to access locations around the Gasmin Field and increase visitor convenience. Design-based research use as a design method for Environmental Graphic Design (EGD) includes predesign, design, and post-design and data collection. Observations, interviews, and literature studies were carried out to obtain data and analyzed. The results of data analysis used to design signage and wayfinding in the Gasmin Field, Bandung City, West Java.
Pengaruh Atmosfir Toko Fast Fashion Terhadap Ketertarikan Berbelanja Pengunjung Arnanti Primiana Yuniati
LINTAS RUANG: Jurnal Pengetahuan dan Perancangan Desain Interior Vol 8, No 1 (2020): Maret 2020
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/lintas.v8i1.4902

Abstract

Interior ritel merupakan salah satu aspek pembentuk citra merek perusahaan fast fashion. Setiap interior ritel harus merepresentasikan citra merek perusahaan diberbagai lokasi di setiap negara. Interior ritel mempengaruhi pembeli untuk berkunjung dan berbelanja pada ritel. Jurnal ini bertujuan untuk mengetahui faktor yang mempengaruhi pembeli untuk berbelanja dan mengidentifikasi peran desain dalam membentuk lingkungan toko. Dengan menggunakan metode artikel review, diketahui bahwa seluruh lingkungan toko yaitu; citra toko, desain toko, pengalaman berbelanja, dan perilaku pengguna memiliki pengaruh dalam keputusan bertransaksi. Desain ritel menjadi stimulant konsumen dalam membuat evaluasi kognitif dan respon emosi, baik itu positif dan negative, yang membuat konsumen merespon produk. Respon konsumen inilah yang menentukan terjadinya transaksi. Terdapat tahap perilaku konsumen yang mempengaruhi transaksi dan membentuk kesetiaan konsumen terhadap merek. Seluruh faktor tersebut memiliki peran penting dalam membentuk keputusan membeli produk.
PENGEMBANGAN INOVASI DESAIN MEBEL DENGAN METODE ATUMICS UNTUK MENUNJANG KEGIATAN BEKERJA DAN MAKAN DI CAFE Arnanti Primiana Yuniati; Lilyana Yashila Rahima Surono; Faridah Awaloka Zahra
Jurnal Vastukara: Jurnal Desain Interior, Budaya, dan Lingkungan Terbangun Vol 3 No 1 (2023): Jurnal Vastukara
Publisher : UPT Pusat Penerbitan LP2MPP ISI Denpasar

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Abstract

Penelitian ini dilakukan untuk mendapatkan desain mebel yang dapat menunjang kegiatan makan dan bekerja di cafe, dimana desain yang ada saat ini belum memfasilitasi pengguna, hal ini menjadi faktor utama dalam perancangan mebel untuk memberikan fasilitas kepada pengguna yang datang ke cafe. Untuk mendapatkan target desain dengan tingkat aktivitas tidak hanya berkumpul, memesan minuman dan makanan, tetapi melakukan aktivitas lain seperti mengerjakan pekerjaan dengan laptop, brainstorming, menulis catatan, dan melakukan meeting. Desain dengan metode ATUMICS dan konsep universal dengan bentuk geometri dan mengarah pada desain modern yang mengedepankan aspek fungsi sehingga semua orang bisa menggunakannya, fasilitas tambahan charge, wadah cable management, tempat penyimpanan minum, dan tempat penyimpanan tas. Dengan acuan berdasarkan hasil survey, setelah itu membuat kesimpulan dari data yang didapat, selanjutnya melakukan diskusi untuk membuat sketsa desain dengan beberapa alternatif, dan desain alternatif yang dipilih merupakan desain yang dapat mewadahi pengguna secara fungsi, kenyamanan, dan kebutuhan.
TRANSLASI PENDEKATAN SINEMATIK KE DALAM PERANCANGAN ULANG INTERIOR BANDUNG CREATIVE HUB Nursandy, Muhammad Rivi Aldian; Widyaevan, Dea Aulia; Yuniati, Arnanti Primiana
Jurnal Arsitektur ARCADE Vol 7 No 2 (2023): Jurnal Arsitektur ARCADE Juni 2023
Publisher : Prodi Arsitektur UNIVERSITAS KEBANGSAAN

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Abstract

Abstract: Spatial experience is often the cause of the success of a useful and well-functioning building. This study is related to the montage strategy as the main basis in the interior design process through spatial experience. Montage is a part of discourse related to cinematic, film, and architecture. This discussion is based on the idea that montage emphasizes three things, namely sequence, layer of meaning, and movement. All three exist as a strategy that will be part of the production process to develop a montage-based cinematic interior design, creating new spatial sequences that provide alternative spatial experiences. The purpose of this research is to expand knowledge about cinematic-based interior design. As a case study, Bandung Creative Hub was chosen because it has different activities in each space. Through qualitative methods, literature studies, data documentation in the form of photos and narrations are taken to find new spatial patterns, as a form of improvisation through spatial dialogue.Keyword: Cinematic Interior, Spatial Dialogue, Creative Hub DesignAbstrak: Pengalaman spasial seringkali menjadi penyebab dari keberhasilan sebuah bangunan yang bermanfaat dan berfungsi dengan baik. Studi ini terkait dengan strategi montase sebagai dasar utama dalam proses desain interior melalui pengalaman spasial. Montase adalah bagian dari diskursus yang berkaitan dengan sinematik, film, dan arsitektur. Diskusi ini didasarkan pada gagasan bahwa montase menekankan tiga hal, yaitu sequence, layer of meaning, dan movement. Ketiganya ada sebagai strategi yang akan menjadi bagian dari proses produksi untuk mengembangkan desain interior sinematik berbasis montase, menciptakan rangkaian spasial baru yang memberikan alternatif pengalaman spasial. Tujuan penelitian ini, memperluas pengetahuan tentang desain interior berbasis sinematik. Sebagai studi kasus, Bandung Creative Hub, dipilih karena memiliki kegiatan yang berbeda di setiap ruangnya. Melalui metode kualitatif , studi literatur, dokumentasi data berupa foto dan narasi, diambil untuk mencari pola spasialitas baru, sebagai bentuk improvisasi melalui dialog spasial.Kata Kunci: Interior Sinematik, Dialog Spasial, Desain Creative Hub
Integrasi Branding Dalam Interior Warunk Upnormal andrianawati, aida; Yuniati, Arnanti Primiana
Waca Cipta Ruang Vol. 8 No. 2 (2022): Waca Cipta Ruang : Jurnal Ilmiah Desain Interior
Publisher : Program Studi Desain Interior Unikom

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34010/wcr.v8i2.6735

Abstract

The rapid growth of culinary tourism in Bandung has resulted in intense competition for cafe owners to survive in this industry. Especially with the emergence of conceptual cafes, business people need to overcome this situation by doing cafe interior branding. One of them is Warunk Upnormal. The concept of this cafe was originally adopted from a traditional Indonesian coffee shop (warkop). The aim of this research is to find out whether the application of interior branding at Warunk Upnormal is in accordance with Kim Kuhteubl's theory; which consists of clear vision aspects; unique story aspect; energi aspect. This research is a qualitative research using descriptive analytical method to see the integration between interior design and branding at Warung Upnormal. Methods of data collection include interviews, observation, photo documentation, and literature studies about café interior branding. Research finds that Warunk Upnormal has used Kuhteubl's interior branding theory. This can be seen from the sinage elements, spatial organization, furniture layout, type of music (clear vision); logo elements and interior concepts (unique story); elements of color, material, lighting, ventilation (energi). The implementation of these three aspects gives an interesting impression to visitors. Keywords: Interior, Interior Branding, Cafe Interior, Warunk Upnormal
Pengembangan Desain Interior Pasar Daerah Indramayu Dengan Pendekatan Sense Of Place Putra Pratama, Calvine; Nur Sheha Gunawan, Ahmad; Primiana Yuniati, Arnanti
eProceedings of Art & Design Vol. 11 No. 5 (2024): Oktober 2024
Publisher : Telkom University

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Abstract

Markets usually consist of stalls or outlets, los, and open-air markets opened by sellers and market managers. A market is also a place where sellers and buyers meet and where direct sales transactions of goods take place. The market consists of various potential customers with similar needs and wants. Among these, regional markets or traditional markets are types of markets that are divided into two based on transaction volume and size. Modern markets such as minimarkets, hypermarkets, and malls are gradually replacing traditional markets due to the phenomenon that occurs in big cities today. Since modern markets are more convenient and clean, people prefer to shop in modern markets. With this advancement in market interior design. Keywords: market, convenience, visitor interest
Perancangan Interior Pusat Kreatif Cibiru Di Kota Bandung Dengan Pendekatan Berkelanjutan Farah Fauzia, Inedita; Murdowo, Djoko; Primiana Yuniati, Arnanti
eProceedings of Art & Design Vol. 11 No. 5 (2024): Oktober 2024
Publisher : Telkom University

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Abstract

: Bandung is one of the cities that provides many new ideas in terms of entrepreneurial creativity in Indonesia. 56% of the economy of Bandung City comes from the creative industry. In Cibiru District itself there has been an improvement in the economy after the COVID-19 pandemic. There are 6,000 MSMEs consisting of culinary (38%), services (26%), fashion (25%), and arts and crafts (11%). However, there are still many MSMEs who run their businesses individually, conventionally, and need a place to sell. There is a competition in the form of design ideas for a Cibiru creative center, discussions regarding waste processing or management issues, regional head priority programs in the form of 1 youth creativity center per region and sub-district co-working space, and the absence of facilities to be able to facilitate all the needs of the Cibiru community, especially MSMEs in one area. location, is the main reason for the need to carry out Interior Design for the Cibiru Creative Center in Bandung City with a Sustainable Approach, in order to improve the quality of the environment from an ecological, economic and social perspective. Keywords: creative center, cibiru, msmes, sustainable
Perancangan Ulang Interior Pusat Kebugaran Fit For Two Fitness Center Kota Bogor Dengan Pendekatan Well-being Design Izza Khairullah, Muhammad; Adli Wismoyo, Erlana; Primiana Yuniati, Arnanti
eProceedings of Art & Design Vol. 11 No. 5 (2024): Oktober 2024
Publisher : Telkom University

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Abstract

The shift in modern lifestyles has led to an increased demand for fitness facilities that accommodate a variety of exercise trends. The Fit for Two Fitness Center in Bukit Cimanggu City, Bogor, requires redesigning to meet these needs. This redesign aims to support the community's fitness activities by creating open, warm, and welcoming spaces that align with the residential culture. A "Well-Being Design" approach is employed to address identified design challenges, such as ventilation, space organization, and adherence to standards. The "Warmly Welcoming Fitness Spaces" concept is implemented through inclusive design and the use of interior elements that align with well-being principles. By focusing on current fitness trends and creating a warm atmosphere, this redesign is expected to enhance residents' quality of life, fostering an environment that supports their physical and mental well-being while preserving the community's culture. Keywords: interior, fitness center, well-being, sports.
Redesign Kantor Pemerintah Kabupaten Sumedang Divisi Administrasi Dengan Pendekatan Behaviour Nurul Khalishah, Sarah; Nur Sheha Gunawan, Ahmad; Primiana Yuniati, Arnanti
eProceedings of Art & Design Vol. 11 No. 5 (2024): Oktober 2024
Publisher : Telkom University

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Abstract

The Sumedang Regency Government Office is a government center and is the Regent's Office located at Jl. Prabu Gajah Agung No.19, Situ District, North Sumedang, Sumedang Regency, West Java 45621. This building has an area of 7,883m2 which has 3 floors, there are 193 employees who are divided into 3 assistants, one of whom is the General Administration assistant with 4 other sections, namely the General Section, Organization Section, Protocol & Leadership Communication Section, Planning & Finance Section. The Sumedang Regency Government Office has implemented SPBE (Electronic Based Government System) where in this application the current employee work system changes from using paper to conventional media (digital) this change needs to be accommodated because the activities, needs and working methods of employees are changing, from these changes it gives rise to employee behavior that requires better collaboration and communication, increases transparency and accountability, requires adaptation to technology. In addition, the implementation of SPBE at the Sumedang Regency Government Office must be adjusted to the cultural values of the Sumedang Regency Government Office, namely: Transparency, Responsibility and Effectiveness. The purpose of this project is to redesign the General Administration Assistant of the Sumedang Regency Government Office by considering the implementation of SPBE, office cultural values and changes in employee behavior into a design. Keywords: office, government, general administration.
PERANCANGAN INTERIOR RUMAH DUKA DAN KREMATORIUM MEMENTO VITAE DI BANDUNG DENGAN PENDEKATAN PSIKOLOGI RUANG Sari, Khania Alikha; Yuniati, Arnanti Primiana; Nugroho, Ardianto
eProceedings of Art & Design Vol. 10 No. 3 (2023): Juni 2023
Publisher : Telkom University

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Abstract

Rumah duka dan krematorium adalah bangunan yang memfasilitasi prosesi kematian  dan  kremasi  terhadap  jenazah. Dikarenakan meningkatnya  angka minat masyarakat Bandung terhadap proses kremasi diperlukan bangunan rumah duka dan krematorium yang memiliki fasilitas lengkap yang mengacu pada standarisasi serta diperuntukkan untuk masyarakat secara universal. Rumah duka dan krematorium di Bandung  perlu  menampilkan  atmosfer  baru  dan  berbeda  dari  persepsi  negatif masyarakat sebelumnya. Pada peristiwa kematian seseorang, kerabat dan keluarga almarhum  akan merasakan  kedukaan  yang mendalam.  Orang  yang  berduka  akan melewati proses yang disebut cycle of acceptance, ikatan emosional antara jenazah dan  yang  ditinggalkan  perlu  diperhatikan  dalam  penerapan  psikologi  ruang  yang mampu turut bersimpati terhadap yang berduka. Metode penelitian yang digunakan adalah metode kualitatif dan kuantitatif. Menggunakan pendekatan sinematik untuk merancang  arsitektur  dimana  pendekatan  tersebut  berusaha menangkap  respon visual. Pendekatan transenden adalah pendekatan atmosfer ruang yang terdapat 2 unsur yaitu pencahayaan dan keheningan. Dan psikologi  ruang merupakan bagian dari  kedua  pendekatan  tersebut. Mengaplikasikan  konsep modern  natural  untuk memberikan  kesan  alam  pada  ruangan  namun  dalam  kemasan  modern  dan minimalis.  Tugas  akhir  ini menamparkan  latar  belakang,  kajian,  dan  analisa  yang mendukung  perancangan  rumah  duka  dan  krematorium.  Diharapkan  proposal perancangan ini dapat menjadi solusi dan acuan terkait pengelolaan interior dengan pendekatan  psikologi  pada  rumah  duka  dan  krematorium  serta  bermanfaat  bagi penulis maupun pihak lainnya. Kata kunci: perancangan, interior, krematorium, rumah duka, psikologi ruang