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Numeracy Literacy Skills of Elementary School Students through Ethnomathematics-Based Problem Solving Iswara, Harum Sunya; Ahmadi, Farid; Ary, Deasylina Da
Interdisciplinary Social Studies Vol. 2 No. 2 (2022): Regular Issue
Publisher : International Journal Labs

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55324/iss.v2i2.316

Abstract

Background: Numeracy literacy is one of the aspects evaluated in the Minimum Competency Assessment (AKM), referring to the Programme for International Student Assessment (PISA) as a good practice for international level assessment. Aim: This study aims to analyze the numeracy literacy ability of elementary school students in ethnomathematics-based problem solving. Method: This research is a qualitative descriptive research with a case study method taking the subject of 28 grade IV students of SDN Lamper Kidul 02. Data collection techniques in this study used tests and interviews. The results showed that students' numeracy literacy skills in level 1 questions were categorized as high, numeracy literacy for level 2 and level 3 questions was categorized as moderate. Findings: Students' numeracy literacy ability is classified as being in ethnomathematics-based mathematical problem solving, especially in the aspect of understanding problems as the key to problem solving skills, so that students have difficulty in planning settlement strategies, implementing solutions and re-examining results based on existing problem solving stages, this is triggered by students' lack of skill in numeracy and lack of maturity of mathematical concepts  student-owned. Indirectly, numeracy literacy skills in problem solving based on ethnomathematics can affect numeracy skills, the maturity of mathematical concepts which is the main factor triggering students' anxiety about mathematics lessons.
PENGEMBANGAN MEDIA DIGIBUK BERBASIS IMAGINATIVE NARRATIVE GAMES UNTUK MENINGKATKAN KREATIVITAS SISWA SD MATERI POLA LANTAI Rahmawati, Anisa Wulan Suci; Ary, Deasylina da
JPDI (Jurnal Pendidikan Dasar Indonesia) Vol 10, No 3 (2025): VOLUME 10 NUMBER 3 SEPTEMBER 2025
Publisher : STKIP Singkawang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26737/jpdi.v10i3.7070

Abstract

This study aims to develop, test the feasibility, and effectiveness of DIGIBUK media based on imaginative narrative games in an effort to increase creativity in floor pattern material for grade V elementary school students. The type of research used is Research and Development (R&D), which is adapted from the ADDIE model (Analysis, Design, Development, Implementation, and Evaluation). The subjects of this research include material experts and learning media experts. The test subjects were teachers and grade V elementary school students, as many as 27 people. The data collection techniques include observation, interviews, questionnaires, and tests. The instruments used to collect data include observation sheets, interview guidelines, needs questionnaires, validation questionnaires, response questionnaires, and test questions. The DIGIBUK product was developed based on the needs analysis results of students who showed interest in movement activities, stories, and imaginative approaches. This media consists of three main menus: floor pattern material, imaginative narrative games, and practical evaluation. The feasibility test results showed that DIGIBUK scored 94.28% from the material expert and 96.66% from the media expert, with very feasible criteria. The effectiveness test using the t-test showed a significance value of 0.000 <0.05 and an N-Gain value of 0.71, which is included in the high category. Thus, the development of DIGIBUK media is declared feasible and effective to increase student creativity in learning dance, especially in floor pattern material, through an imaginative narrative game approach.
Teachers’ beliefs and strategies in facilitating children’s risky play: A systematic literature review Amanda, Rahma Yulista; Waluyo, Edi; Formen, Ali; Ary, Deasylina Da; Pranoto , Yuli Kurniawati Sugiyo
Indonesian Research Journal in Education |IRJE| Vol. 10 No. 1 (2026): IRJE |Indonesian Research Journal in Education| in Progress|
Publisher : Universitas Jambi, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22437/irje.v10i1.49659

Abstract

Risky play poses a dilemma for early childhood educators, raising concerns about children’s safety and institutional accountability. Teachers’ tolerance toward risky play is often influenced by their beliefs, confidence, and pedagogical competence. This study examines teachers’ beliefs and strategies in facilitating risky play through a Systematic Literature Review (SLR) guided by PRISMA procedures. Eleven empirical studies published between 2021 and 2025 were selected from major academic databases. The findings indicate that teachers employ strategies such as creating supportive environments, providing responsive supervision, offering physical and verbal scaffolding, explaining potential risks, and encouraging children’s autonomous exploration. Teachers’ beliefs significantly shape the implementation and sustainability of risky play practices. Educators with strong confidence in the developmental value of controlled risk tend to adopt facilitative roles rather than restrictive ones, enabling children to assess risks, build resilience, collaborate with peers, and develop independence. The review highlights the importance of strengthening teachers’ professional competence and institutional support to optimize meaningful risky play experiences.
ANIMART Learning Media Based on Education Through Art for Elementary School Children Material on Learning About Animals Puspita, Aulya Indah; Ary, Deasylina Da
Jurnal Penelitian Pendidikan IPA Vol 12 No 2 (2026)
Publisher : Postgraduate, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jppipa.v12i2.14763

Abstract

This study aims to develop, determine the feasibility, and test the effectiveness of ANIMART learning media based on Education Through Art in improving the learning outcomes of third-grade students on the subject of animals. This study uses the ADDIE model research and development method. Data collection techniques were carried out through observation, interviews, questionnaires, documentation, as well as pre-tests and post-tests. Data analysis used descriptive analysis, expert validity testing, paired sample t-test, and N-Gain calculation. The results showed that the ANIMART media was designed in the form of animated videos that integrated the concept of animal movement with dance elements through the Education Through Art approach, so that students could learn visually, kinesthetically, and enjoyably. This media is unique in that it combines IPAS material with movement art activities that encourage active student involvement. Validation results by media experts, IPAS material experts, and dance material experts show that the media is in the highly feasible category after one revision. The effectiveness test results show a significant difference between the pre-test and post- test scores (Sig. 0.002 < 0.05) with an N-Gain value of 0.57, which is classified as moderate. Thus, ANIMART media is quite effective in improving student learning outcomes