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The Influence of Social Support Factors on Performance: A Case Study of Elementary School Teachers Novitasari, Dewiana; Asbari, Masduki; Purwanto, Agus; Fahmalatif, Farida; Sudargini, Yuli; Hidayati, Laily Hidayati; Wiratama, Jansen
International Journal of Social and Management Studies Vol. 2 No. 1 (2021): International Journal of Social and Management Studies (IJOSMAS)
Publisher : IJOSMAS

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (451.616 KB) | DOI: 10.5555/ijosmas.v2i1.6

Abstract

This study aims to measure the effect of social support (supervisor, peer, and family support) on teacher performance in five private elementary schools in Tangerang. Data collection was carried out by simple random sampling to 102 primary school teacher populations. The results of the questionnaire were valid and returned as many as 92 samples. Data processing using SEM method with SmartPLS 3.0 software. The results of this study concluded that all social support factors consisting of supervisor support, peer support, and family support had a positive and significant effect on performance. While the support supervisor has no significant effect on the performance of elementary school teachers. This new research proposes a model for building performance among private primary school teachers in Tangerang through increasing social support for teacher employment.
Enhancing Gaming Engagement through the Integration of Game Design Document and Finite State Machine: A Study on Optimizing Non-playable Character Responsiveness Wiratama, Jansen; Rian; Evelin Johan, Monika; Santoso, Hari
The Indonesian Journal of Computer Science Vol. 12 No. 4 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i4.3328

Abstract

Non-playable Character (NPC) is a prominent terminology within the gaming domain. While players do not directly control NPCs, their role significantly influences the gaming experience. Enhancing NPC responsiveness becomes imperative as NPCs' passive nature can lead to monotonous gameplay. To address this concern, a computational model, namely Finite State Machine (FSM), is implemented to elevate NPC responsiveness during interactions with the main characters, whether as adversaries or allies. This research uses the Game Design Document (GDD) methodology to design a survival horror-themed game. The resultant Survival Horror Game undergoes Alpha testing to validate its overall functionality and the successful integration of the FSM computational model. Findings indicate that enemy NPCs can pursue the main character from any position, with an average arrival interval of 68 seconds. Additionally, allied NPCs promptly respond when the main character approaches. Subsequently, the Beta testing results reflect an 80% average score interpretation based on percentage responses, implying the game's favorable suitability and acceptability on the Likert scale.
Sales Analysis on Garment Industry with Datawarehouse and ETL Implementation on Star Schema Tan, Dasmond; Wiratama, Jansen; Fernandi Wijaya, Santo
The Indonesian Journal of Computer Science Vol. 13 No. 1 (2024): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v13i1.3770

Abstract

In the current industrial era, clothing companies face increasingly complex challenges in maintaining the quality and sales of their products. To overcome these obstacles, companies must have a good vision, mission, and decision-making capabilities supported by efficient data management. Data is becoming a valuable asset in Industry 4.0, pivotal in process management, increased productivity, and competitive advantage. This research explores the implementation of Data Warehouse (data warehouse) and ETL (Extraction, Transformation, and Load) processes on star schema for PT Golden Flower Tbk. A data warehouse is a container for storing company data, supporting decision-making, and providing business insights. Meanwhile, the ETL process ensures that the data entered into the warehouse is clean, structured, and ready for analysis. PTA garment manufacturing and exporter company, USPT Golden Flower Tbk, uses the Pentaho application to carry out the ETL process. Pentaho, a Business Intelligence tool, facilitates easy data processing and analysis. This research also explains the use of dimension tables and fact tables in star schemas, which form the basis for more in-depth data analysis. Through visualization and analysis using star schema, Mondrian, and schema workbench, companies can identify sales patterns in each branch and understand which products are most in demand by consumers. The results of the star schema, moMondrianand schema workbench provide a better understanding of the company's sales performance, enabling more informed decision-making and more effective strategies.