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Bringing interactive elements into classes: Augmented reality-based learning media development for electrical measurement subjects in vocational education Putri, Murtita Mardiah; Effendi, Noverta; Farida, Fitri; Kassymova, Gulzhaina Kuralbayevna
Journal of Computer-based Instructional Media Vol. 2 No. 2 (2024): Regular Issue
Publisher : Researcher and Lecturer Society

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58712/jcim.v2i2.135

Abstract

This study aims to develop and evaluate Augmented Reality (AR)-based learning media to improve student interest at SMKN 1 Kuantan Mudik. AR, which integrates virtual objects into the real world, is expected to enrich the learning experience through innovative visual and interactive elements. This research employs a Research and Development (R&D) which includes preliminary research, prototype creation, student response assessment, and systematic reflection. The AR-based learning media prototype was developed using Assemblr Edu software and evaluated by media experts, content specialists, and students. The validation results indicate that the media is highly viable, receiving a score of 92.7% from content experts and media specialists. Student trials produced ratings of 88.9% for effectiveness and 90.3% for engagement. The findings demonstrate that AR-based learning media significantly enhance student interest and involvement in the learning process. This study concludes that augmented reality learning media substantially improve educational experiences in vocational settings, showing potential for broader implementation across various subjects. However, this research is limited to expert validation processes and primarily focuses on student responses rather than measuring learning outcomes. This study is anticipated to provide a foundation for developing more comprehensive and effective learning media.
Pengembangan Video Cerita Rakyat "Legenda Danau Raja" Berbasis Animasi 2 Dimensi dengan Teknik Bilingual Azim, Fauzan; Farida, Fitri; Effendi, Noferta; Hayati, Zuqriva; Herlandy, Pratama Benny; Hamdani, Fauzan
Jurnal Obsesi : Jurnal Pendidikan Anak Usia Dini Vol. 8 No. 6 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/obsesi.v8i6.6297

Abstract

Cerita rakyat adalah sebagian kekayaan budaya dan sejarah yang dimiliki Bangsa Indonesia. Di Provinsi Riau juga banyak memiliki cerita rakyat, yang masih dapat kita dengar secara turun temurun dan sebagiannya belum terdokumentasi dengan baik, salah satunya adalah Legenda danau Raja di Pinggir sungai Indradiri. Penelitian ini bertujuan untuk merancang sebuah video animasi cerita rakyat legenda danau raja dengan teknik bilingual atau 2 bahasa sebagai salah satu bentuk pelestarian budaya untuk memperkenalkan budaya dan cerita rakyat di provinsi Riau khsususnya di Rengat Indragiri Hulu. Penelitian ini memiliki luaran sebuah Video Animasi dengan teknik Bilingual. Tahap validasi dilakukan dengan menyebarkan angket yang diberikan kepada 3 ahli dan mumpuni dibidangnya masing-masing yaitu ahli media, ahli materi dan ahli bahasa. Video animasi Cerita Rakyat 2 Dimensi ini layak digunakan. Setelah 3 bulan video ini peneliti unggah di Platform Youtube, video ini telah ditonton lebih 2100 kali, dan memiliki 4 komentar yang sangat positif artinya video ini cukup dinikmati oleh pengguna Youtube.