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Pengembangan Lembar Kerja Siswa (LKS) berbasis Problem Solving terhadap Kemampuan Pemecahan Masalah Siswa pada Materi Sistem Pernapasan Kelas VIII Nisa, Khoirun; Iza, Nikmatul
Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya Vol. 30 No. 3 (2024): Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya
Publisher : Universitas Insan Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/paradigma.v30i3.155

Abstract

Problem solving is a process of individual thinking in a directed manner to determine what to do in overcoming a problem. Problem solving skills will train students to be more active in learning, generating ideas for the problem solving process. This study aims to produce teaching materials in the form of Student Worksheets (LKS) based on problem solving for students' problem solving abilities in the respiratory system material. This type of research is a development research using the 4-D development model developed by Thiagarajan which consists of (four) stages that include defining, designing, developing, and disseminating. However, in this study, this development model was modified according to needs. The model developed in this study became 3 (three) stages by limiting it to the development stage. The data collection technique was carried out by distributing validation questionnaire sheets compiled in the creation of Student Worksheets (LKS) based on problem solving to obtain an assessment from the validator, which aims to test the feasibility by media experts and material experts. The results of the LKS developed are based on the assessment of material experts obtaining a score of 3.25 with very valid criteria and the results of the media expert assessment obtained a score of 3.35 with very valid criteria.
Pengembangan Modul Berbasis Multiple Intelligence Pada Materi Sistem Pencernaan untuk siswa SMP kelas VIII NISA, KHOIRUN; IZA, NIKMATUL
Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya Vol. 30 No. 2 (2024): Paradigma: Jurnal Filsafat, Sains, Teknologi, dan Sosial Budaya
Publisher : Universitas Insan Budi Utomo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/paradigma.v30i2.440

Abstract

Learning is a reciprocal interaction relationship between learning participants and teachers. Learning carried out by playing is as high quality and effective as possible. Learning can be said to be effective if all components involved in learning can support each other, so that children will gain an understanding of what they are learningThis. Research activities are integrated throughout the product development process. This development research model uses the R & D research model, namely through 1). Research and data collection, 2) planning, 3) development of initial product draft, 4) initial field trials, 5) revision of trial results, 6) main product field trials, 7) product revisions, 8) wide scale field trials/ feasibility test, 9) final product revision, 10) dissemination and implementation. The resulting product is a Biology learning module based on Multiple Intelligence as Biology teaching material with sub-material on the human digestive system for class VIII junior high school students. The module designed is an electronic module based on Multiple Intelligence where every human has 9 intelligences, namely: linguistic, logical, musical, spatial, kinesthetic, interpersonal, intrapersonal, naturalist, and existential. which is described based on the material that has been selected, the material chosen is the material on the Digestive System in Humans.
PENGEMBANGAN MEDIA ASSEMBLR EDU DENGAN MODEL PEMBELAJARAN ANCHORED INSTRUCTION PADA MATERI PENCEMARAN LINGKUNGAN : Development of Assemblr Edu Media with an Anchored Instruction Learning Model for Environmental Pollution Material Riyanto; Ummah, Roisatul; Murniati, Neni; Saleh, Rahmat; Iza, Nikmatul
Diklabio: Jurnal Pendidikan dan Pembelajaran Biologi Vol 9 No 2 (2025)
Publisher : UNIB Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33369/diklabio.9.2.311-319

Abstract

Perkembangan teknologi telah mempengaruhi pola belajar generasi Alpha yang akrab dengan perangkat digital. Teknologi yang peneliti pilih sebagai media pembelajaran adalah teknologi Augmented Reality. Penelitian ini bertujuan mengembangkan media pembelajaran Assemblr Edu berbasis teknologi Augmented Reality yang dikolaborasikan dengan model pembelajaran Anchored Instruction untuk materi pencemaran lingkungan. Penelitian menggunakan metode Research and Development (R&D) dengan model 4D (Define, Design, Develop, Disseminate) yang disederhanakan menjadi tiga tahap. Subjek penelitian adalah 28 siswa kelas 7 SMP. Hasil penelitian menunjukkan bahwa pengembangan media Assemblr Edu dengan model pembelajaran Anchored Instruction pada materi pencemaran lingkungan menunjukkan kategori “Sangat Valid” dengan dengan rata-rata skor 82,25%. Media Assemblr Edu dengan model pembelajaran Anchored Instruction pada materi pencemaran lingkungan dikategorikan sebagai media pembelajaran yang valid dan layak digunakan dalam proses pembelajaran