Claim Missing Document
Check
Articles

Found 34 Documents
Search

Pengaruh kegiatan praktikum sederhana dalam peningkatan hasil belajar aspek kognitif pada peserta didik kelas III sekolah dasar Zulaika Qudduus, Gae Sarah; Rintayati, Peduk; Adi, Fadhil Purnama
Jurnal Pendidikan Dasar Vol 9, No 2 (2021): Jurnal Pendidikan Dasar
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jpd.v10i1.59914

Abstract

This study aims to determine the effect of simple practicum activities on improving cognitive aspects of learning outcomes on participant educate class III SD Negeri Gegeran . This study uses a type of experimental quantitative research which uses the Nonequivalent Control Group Design. The location of this research is SD Negeri Gegeran, Arjosari Pacitan District. Data collection techniques using pre-test and post-test . In this study calculate the validity and reliability of the test items. The analysis technique in this study uses normality test, linearity test, and homogeneity test. The hypothesis test used is a simple linear regression test. Based on the analysis of the data, the conclusions obtained are: (1) the normality test in the control class is 0.200 and the experimental class is 0.056, so that both are greater than 0.005 and the data is normally distributed, (2) the linearity test for the control class is 0.646 and the experimental class 0.444 so that it is greater than 0.05 and is linear (3) the effect of simple practicum activities on improving student learning outcomes is evidenced by the hypotheses obtained, namely 0.020 < 0.05 and the effect has a value of 78%.Keywords: Science, Simple Practicum, Learning Outcomes, Cognitive Aspects, Elementary Scholl
Hubungan antara kompetensi profesional guru dan disiplin belajar terhadap hasil belajar IPA materi panas dan perpindahannya kelas V sekolah dasar Mahmudah, Nurul; Rintayati, Peduk; Adi, Fadhil Purnama
Jurnal Pendidikan Dasar Vol 11, No 1 (2023): Jurnal Pendidikan Dasar
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jpd.v11i1.62984

Abstract

The purpose of this research is to 1) determine whether there is a relationship between teacher professional competence and science learning outcomes; 2) the relationship between learning discipline and science learning outcomes; 3) the relationship between teacher professional competence and learning discipline together with science learning outcomes. The method used is a correlational method. The sample is 86 students in grade 5th of 3 elementary schools. Data collection techniques use tests in the form and questionnaires. The data analysis technique used in this research is simple correlation analysis and double correlation analysis. Based on the results of data analysis, it can be concluded that 1) there is a significant relationship between teacher professional competence and science learning outcomes, namely the correlation coefficient rcount (0.457) > rtable (0.217) with a significance of tcount (4.712) > ttable (1.988); there is a significant relationship between learning discipline and science learning outcomes with a correlation coefficient of rcount (0.642) > rtable (0.217) with a significance of tcount (7.67) > ttable (1.988); there is a significant relationship between teacher professional competence and learning discipline together with science learning outcomes, namely  (0.687) > rtable (0.217), the significance of Fcount (37.0037) > Ftable (3.1065)
Penggunaan permainan monopoli untuk meningkatkan pemahaman konsep persatuan dan kesatuan pada kelas V sekolah dasar Hutoyo, M N; Mahfud, Hasan; Adi, Fadhil Purnama
Jurnal Pendidikan Dasar Vol 8, No 2 (2020): Jurnal Pendidikan Dasar
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jpd.v8i1.40827

Abstract

Abstract. The purpose of this study is the use of monopoly games to improve understanding of the concept of unity. This research is a Classroom Action Research by conducting two cycles. The subject of this research is the fifth grade students of SDN Genengsari 3 Sukoharjo in the academic year 2019/2020 which has 25 students. This study uses data collection techniques in the form of interviews, observations, tests, and documentation with data validity data analysis and triangulation. Analysis of the data in this study uses the Miles-Huberman interactive analysis model. The first cycle obtained a percentage of 69% classically, and the second cycle research with a percentage of 90% in classical terms. Based on the results of the study, it can be concluded that the understanding of the concept of unity in 5th grade students of SDN Genengsari 3 Sukoharjo in the academic year 2019/2020 can be improved by the use of monopoly games.                 Keywords: elementary school, unity, monopoly game, civic education
Hubungan kemandirian belajar dengan hasil belajar peserta didik Syahfa, Ardhea Nur; Marmoah, Sri; Adi, Fadhil Purnama
Jurnal Pendidikan Dasar Vol 11, No 2 (2023): Jurnal Pendidikan Dasar
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/jpd.v11i2.81257

Abstract

This study aims to analyze how big the relationship between the Pancasila Student Profile and student learning outcomes at SD Ta'mirul Islam Surakarta. This research is a correlational quantitative research. The data source for this research was students of class II and III of SD Ta'mirul Islam Surakarta. The sampling technique was carried out by means of random sampling. Data collection was carried out using questionnaires and cognitive test questions. Validity test using content validity test and reliability test with SPSS 24.0. Data analysis consisted of analysis prerequisite tests and hypothesis testing. The analysis prerequisite test consists of a normality test and a linearity test, while the hypothesis test uses a product moment correlation test, and multiple correlation tests. The results of this study are as follows: The results of the independent learning questionnaire amounted to 27 trials carried out by 32 respondents, the validity results obtained were 2 invalid residual questions. In the class 2 cognitive test instrument, there were 15 questions, then a trial was carried out by 32 respondents, the validity results were 10 questions, 5 residual questions were invalid. In the class 3 cognitive test instrument, there were 15 questions, then a trial was carried out by 32 respondents, the validity results obtained were 3 residual questions that were not valid. The results of the study with the product correlation test obtained a significance value of 0.000 <0.05 that the X1 variable, namely learning independence, had a convincing influence on the Y variable, namely student learning outcomes. results. Based on the data above, there is also an interpretation of the product moment correlation of 0.725 which is included in the category of strong relationship level.
Efforts to Overcome Barriers in The Application of Digital Learning Media in The Implementation of Merdeka Belajar Curriculum in Primary Schools Rosyid, Haniifah Alyaa Azmiira; Marmoah, Sri; Adi, Fadhil Purnama
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 7, No 1 (2024): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v7i1.84296

Abstract

The study aims to describe efforts to overcoming inhibiting factors the application of digital learning media in the implementation of independent curricula in primary schools. This research uses a descriptive qualitative approach to case studies. Research data is obtained through observation of the learning process using digital learning media, interviews with teachers and documentation studies at the time of learning. The results of this study indicate that 1) The digital learning media has been implemented quite well, teachers feel helped by the presence of digital learning medium, in addition to the ease of access also because of its interesting presentation so that the pupils become more focused and interested to follow the learning activities. 2) In the application of digital media in SDN 1 Sambi there are several obstacles including: Lack of teacher ability in exploring various kinds of digital learning media. There is a shortage of digital learning facilities and facilities, and there is a lack of internet access, especially during the rainy season. 3) To solve these problems, appropriate solutions are needed: teachers should improve their ability to use media technology by following training programs outside, such as workshops, spots, or seminars related to the application of digital learning media, whereas on network barriers can be overcome by changing classes, so that the class that is far from the reach of wifi can switch with the class close to the wifi source to get the same facilities.
Teachers' Understanding and Attitudes to the Application of Deep Learning in the Independent Curriculum: A Case Study Prawardhani, Neni Vila; Winarno, Winarno; Adi, Fadhil Purnama
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 9, No 1 (2026): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v9i1.117970

Abstract

Deep learning is a learning approach that emphasizes meaningful understanding through mindful, meaningful, and joyful processes. This study aims to explore teachers' understanding and attitudes towards the application of deep learning in the Independent Curriculum in elementary schools. The qualitative research of this case study was carried out at SDN Pajaran 04, a favorite school with complete facilities where all teachers have participated in the Independent Curriculum training. The research subjects consisted of 8 teachers and 1 principal. Data were collected through in-depth interviews, observations, and documentation, then analyzed using the Miles and Huberman model. The results of the study show that: (1) teachers' understanding of the concept of deep learning still varies, with most teachers understanding deep learning as active learning but not fully understanding the essence of conscious learning; (2) teachers' attitudes are generally positive towards the application of deep learning, although there are concerns related to administrative burden and preparation time; (3) Factors supporting implementation include the support of the principal, the availability of facilities, and collaboration between teachers. This study concludes that a deep conceptual understanding and positive attitude of teachers are the key to the successful implementation of deep learning in the Independent Curriculum.
Teacher’s Perception of Web-Based Educational Games for Slow Learner Students: A Qualitative Case Study Ambarsari, Melani; Winarno, Winarno; Adi, Fadhil Purnama
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 9, No 1 (2026): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v9i1.117891

Abstract

The rapid development of digital technology has encouraged the integration of innovative learning media in elementary education, including web-based educational games. However, their implementation for slow learner students requires careful pedagogical consideration, particularly from teacher’s perspectives. This study aims to explore teacher’s perceptions of using web-based educational games to support slow learner students in elementary schools. Employing a qualitative case study approach, the research involved a fourth-grade teacher and four slow learner students at Panularan Elementary School, Surakarta, Indonesia. Data collection comprised classroom observations, semi-structured interviews, open-ended questionnaires, and document analysis. The findings reveal that the teacher perceived web-based educational games as beneficial for enhancing student engagement, supporting structured repetitive learning, and facilitating cognitive responses among slow learners. Visual elements, immediate feedback, and step-by-step tasks emerged as key supportive features. Despite challenges like limited instructional time and technological resources, teachers maintain positive attitudes toward continued implementation. Positive teacher perceptions prove crucial for successful game integration, advancing inclusive adaptive learning practices. Ultimately, this study underscores that the teacher’s pedagogical agency and belief system act as the primary catalysts for transforming digital tools into effective cognitive scaffolds for diverse learners in regular classrooms.
Optimalisasi Permainan Tradisional Nusantara bagi Guru SD di Indonesia Atmojo, Idam Ragil Widianto; Matsuri, Matsuri; Chumdari, Chumdari; Adi, Fadhil Purnama; Ardiansyah, Roy; Saputri, Dwi Yuniasih
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 7, No 3 (2024): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v7i3.91727

Abstract

Permainan tradisional Nusantara kaya akan nilai budaya dan edukasi, namun kurang optimal dalam pemanfaatannya sebagai media pembelajaran di sekolah dasar. Tujuan penelitian ini yaitu mengkaji strategi optimalisasi permainan tradisional Nusantara bagi guru SD di Indonesia. Artikel ini merupakan kajian literatur terkait permainan tradisional Nusantara dan pembelajaran di sekolah dasar. Metode penelitian ini yaitu kajian literatur dengan mencari referensi teori yang relevan dengan kasus atau permasalahan yang ditemukan. Hasil kajian literatur ditemukan berbagai strategi optimalisasi permainan tradisional Nusantara, antara lain integrasi dengan materi pelajaran, modifikasi aturan dan permainan, pemanfaatan media pembelajaran, dan penyelenggaraan festival permainan tradisional. Implementasi strategi tersebut menunjukkan hasil positif dalam meningkatkan keterampilan motorik kasar dan halus, kerjasama tim dan komunikasi, dan pengetahuan budaya dan nilai-nilai luhur. Kesimpulan hasil kajian literatur yaitu optimalisasi permainan tradisional nusantara dapat menjadi solusi efektif untuk meningkatkan kualitas pembelajaran di sekolah dasar di Indonesia.
Exploration of Students' Perceptions of the Effectiveness of the Role Playing Learning Model in the Process of Learning Pancasila Values in Elementary Schools Hidayati, Naimah; Winarno, Winarno; Adi, Fadhil Purnama
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 8, No 1 (2025): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v8i1.98956

Abstract

Pendidikan Pancasila di sekolah dasar berperan penting dalam membentuk karakter peserta didik, tetapi sering kali pembelajarannya kurang menarik dan kurang melibatkan mereka secara aktif. Penelitian ini bertujuan untuk mengeksplorasi persepsi peserta didik face C terhadap efektivitas model pembelajaran Role Playing dalam proses belajar nilai- nilai Pancasila. Metode yang digunakan adalah deskriptif kualitatif, dengan data diperoleh melalui kuesioner dan wawancara kepada peserta didik. Data penelitian dianalisis menggunakan model Miles & Huberman, yang mencakup reduksi data, penyajian data, dan penarikan simpulan. Data kuesioner dan wawancara direduksi untuk menentukan relevansinya, disajikan dalam narasi tematik yang menunjukkan pola tertentu, lalu dianalisis untuk menarik simpulan berdasarkan makna yang ditemukan. Hasil penelitian menunjukkan bahwa sebagian besar peserta didik memiliki persepsi positif terhadap model Role Playing, menganggapnya menarik dan relevan karena memberikan pengalaman nyata dalam penerapan nilai- nilai Pancasila. Meskipun terdapat kendala seperti keterbatasan waktu dan sarana, hambatan tersebut tidak secara signifikan mengurangi efektivitas model ini. Simpulan dari penelitian ini menyatakan bahwa Role Playing adalah model pembelajaran yang efektif untuk menginternalisasi nilai- nilai Pancasila pada peserta didik sekolah dasar.
The Effectiveness of Multimodal-Based Indonesian Language Learning on Class IV Literacy Reading Comprehension Lestari, Tenni Puji; Slamet, St. Y.; Adi, Fadhil Purnama
Social, Humanities, and Educational Studies (SHES): Conference Series Vol 8, No 1 (2025): Social, Humanities, and Educational Studies (SHEs): Conference Series
Publisher : Universitas Sebelas Maret

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/shes.v8i1.98871

Abstract

Pelajaran bahasa Indonesia memerlukan model pembelajaran yang mudah dan efektif. Penelitian ini bertujuan untuk mengetahui efektivitas pembelajaran bahasa Indonesia berbasis multimodal terhadap literasi membaca pemahaman. Jenis penelitian ini adalah penelitian kuantitatif. Sampel penelitian adalah 73 peserta didik kelas IV di SD Negeri kecamatan Manyaran. Analisis data dilakukan dengan menggunakan teknik analisis regresi linier sederhana. Hasil penelitian menunjukkan nilai korelasi (R) = 0.416 artinya ada hubungan linear positif antar variabel; koefisien determinasi R Square = 0,871, artinya pembelajaran berbasis multimodal memberikan pengaruh 87,1% terhadap literasi membaca pemahaman. Nilai signifikan sebesar 0.000 < 0,05 dan nilai t hitung 2,318 > t tabel 1.667, artinya menerima hipotesis alternatif. Kesimpulan penelitian adalah pembelajaran bahasa Indonesia berbasis multimodal efektif terhadap literasi membaca pemahaman kelas IV di SD Negeri kecamatan Manyaran.