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Journal : Sebatik

Development of an Augmented Reality Application for Chemistry Molecule Learning in Inclusive Schools Ramadhani, Fajar; Satria, Bagus; Imron, Imron; Junirianto, Eko; Maria, Eny
Sebatik Vol. 28 No. 2 (2024): December 2024
Publisher : STMIK Widya Cipta Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46984/sebatik.v28i2.2480

Abstract

Education for Special Needs Children (SNC), particularly those on the autism spectrum, requires unique and tailored teaching methods due to significant differences in their learning processes compared to typical children. The use of appropriate teaching tools and media is essential to help children with autism better understand learning materials, including Chemistry lessons in inclusive schools. One promising approach is the development of learning tools based on computer vision technology. This technology can assist SNC students and teachers in teaching chemical concepts through three-dimensional objects, making the teaching and learning process more effective and engaging. This research aims to integrate real objects with virtual elements in Chemistry learning environments at inclusive schools using augmented reality (AR) and image-tracking technology. The learning process will occur in real-time, enabling students with special needs to interact more intensively with the subject matter. The long-term goal of this research is to evaluate the positive impact of AR on improving SNC students' learning outcomes in Chemistry. The results of this research are expected to contribute to the application of AR technology in Chemistry education at inclusive schools, enhancing inclusivity and effectiveness in the learning process.
Development of an Augmented Reality-Based Educational Media for East Kalimantan Endemic Plants Satria, Bagus; Ramadhani, Fajar; Imron, Imron
Sebatik Vol. 29 No. 2 (2025): December 2025
Publisher : STMIK Widya Cipta Dharma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46984/sebatik.v29i2.2671

Abstract

East Kalimantan is a region with a high level of biodiversity, including endemic plant species such as Eusideroxylon zwageri (Ulin), Coelogyne pandurata (Black Orchid), and Nepenthes spp. (Pitcher Plant). Unfortunately, public awareness especially among young generations of the importance of conserving these local flora remains low due to the lack of engaging and contextual learning media. This study aims to develop an Augmented Reality (AR)-based educational media that visualizes interactive 3D models and descriptive information about East Kalimantan endemic plants. The research applies an interactive multimedia-based Research and Development (R&D) approach through stages of observation, documentation, 3D modeling, application development using Unity and Vuforia SDK, and testing involving students from local schools. Evaluation was conducted using pre-test and post-test designs, along with expert validation on content and usability. The results show that the developed AR application effectively enhances students’ understanding of local biodiversity and environmental awareness. This media also provides an innovative solution for digital conservation education that integrates technology with local ecological content.