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Development and Evaluation of a WISE-Based Learning Model to Enhance Critical Thinking, Creativity, Collaboration, and Communication Fatirul, Achmad Noor; Sabariah, Sabariah; Robani, Anidah; Rufi’i, Rufi’i; Prihatin, Prihatin
Journal of Educational Science and Technology (EST) Volume 11 Number 1 April 2025
Publisher : Universitas Negeri Makassar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26858/est.v11i1.70531

Abstract

Critical thinking, creativity, collaboration, and communication skills are essential requirements in 21st-century education. Learning activities that integrate the habits of Wondering, Investigating, Synthesizing, and Expressing (WISE) are believed to enhance these skills among higher education students. However, the application of these habits in the learning context in Indonesia remains limited. Therefore, this study aims to develop a WISE-based learning product and evaluate its effectiveness. This study aims to develop and test the feasibility of a product that integrates WISE habits into learning to enhance students' critical thinking, creativity, collaboration, and communication skills. The research employed a Research and Development (R&D) approach with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The subjects of the study included 50 students from the PGSD and Physical Education programs at Universitas PGRI Adi Buana Surabaya. Data were collected through expert evaluations of design, content, media, and instruments, as well as product trials on small, limited, and large groups. Data analysis utilized both quantitative and qualitative descriptive techniques. The results indicate that the WISE-based learning product received excellent evaluations from design, content, and media experts, as well as positive responses from students in all trial groups. WISE activities were proven effective in improving students' critical thinking, creativity, collaboration, and communication skills. In conclusion, the WISE-based learning product is deemed feasible for use and offers specific advantages, such as high visual appeal and strong relevance to real-world contexts. The application of this product can enhance students' skills in alignment with the demands of 21st-century education.
Understanding The Mathematical Consept Through The Development Of Student Worksheet (LKS) Model Of Discovery Guided For High School Students Chanafi, Chanafi; Fatirul, Achmad Noor; Hartono, Hartono
International Journal for Educational and Vocational Studies Vol. 2 No. 5 (2020): May 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i5.2464

Abstract

The implementation of the 2013 curriculum in Indonesias education still faces many obstlacles. One of them is the lack of appropriate  teaching materials, it causes difficulties for both students and teachers during teaching and learning process. This development aims to produce a student worksheet with used guided discovery learning model for student grade X, analysing the appropriateness of the worksheet, and analysing students responses on the developed worksheet. The type of this study is Research and Development. Development model used in this study is the one according to Branch that is ADDIE which consists of analyse, design, development, implementation, and evaluation. The results showed a content worthiness score of 87.21% with very decent criteria, presentation worthiness of 89.09% with very decent criteria, linguistic worthiness of 83.64% with very decent criteria and graphics worthiness of 89.67% with very decent criteria. The average of the four components of the study and validation was 87.37% with very decent criteria. While the average score of the percentage of student responses was 83.13% with very good criteria. So it can be concluded that the Student Worksheet (LKS) developed was stated to be very suitable for use in the learning process and obtain positive responses from students
DEVELOPMENT OF CLASSPOINT-BASED INTERACTIVE LEARNING MEDIA IN SCIENCE SUBJECTS FOR PRIMARY SCHOOL STUDENTS Anam, Syaiful; Fatirul, Achmad Noor; Fiantika, Feny Rita
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15247

Abstract

This research aims to develop ClassPoint-based interactive learning media in science subjects, especially Solar System material in elementary schools. Media development is carried out using the ASSURE model, which includes analysis, design, development, implementation and evaluation stages. The products that have been developed are then validated by experts in the fields of design, materials and media. Next, trials were carried out in stages through small groups, medium groups and large groups to determine the feasibility and effectiveness of the media. The research results show that the use of ClassPoint-based media has a significant positive impact on learning effectiveness. This media is able to increase students' active participation in the learning process through interactive features such as polls, quizzes and direct assessments, which support the creation of two-way interactions between teachers and students. Apart from increasing learning motivation, this media also strengthens students' conceptual understanding of the material being studied. Thus, ClassPoint can be an innovative solution for creating more interesting, interactive and meaningful learning at the basic education level.
Development Of Digital Comic Learning Media Using Canva In Science And Technology Insiyah, Endah; Fatirul, Achmad Noor; Fiantika, Feny Rita
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15317

Abstract

This research aims to develop Digital Comic Learning Media Using Canva in the Science and Technology. The purpose of this development is to produce a product in the form of digital comic learning media using Canva with a Four-D learning design, so that students' motivation to learn will increase and understand the material being studied. The Four-D model, which is one of the development models of the Research Design Development method. The Four-D Model was developed by Thiagarajan et.al in shinta et.al (2023). This model consists of four main stages: 1) Define; 2) Design; 3) Develop; 4) Disseminate. Based on the results of the research conducted, the development of digital comic learning media using Canva has proven to be effective and feasible to use in the learning process. This media is able to present material in an interesting and interactive manner, which can increase students' interest and understanding. The process of creating digital comics with Canva also makes it easier for teachers and students to access, create learning content that suits the characteristics of students. Overall, Canva-based digital comics can be used as an innovative and effective alternative learning medium, which supports a more fun and student-centered approach to learning.
Development of Kinemaster Video in Learning Social Science in Grade 4 at SD Negeri Kauman 2 Sutrisno, Nanang; Fatirul, Achmad Noor; Fiantika, Feny Rita
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 3 (2025): Juli
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i3.15319

Abstract

This research is a development study using the Kemp Instructional Design Model, aimed at creating KineMaster-based learning videos on the topic of Hindu and Buddhist kingdoms for Grade 4 IPAS learning. The development process involved validation from design, material, and media experts, as well as peers. Product testing was conducted in three stages: small, medium, and large group trials. Data were collected using questionnaires to assess aspects such as content clarity, accessibility, and engagement. The results show that KineMaster videos improve student interest and understanding, especially for abstract or difficult topics. The combination of visuals and audio helps make learning more interactive and enjoyable. Additionally, students can access the material anytime, supporting flexible learning. For teachers, KineMaster enables more creative content delivery and offers opportunities for students to participate in creating learning media. However, some challenges remain, such as limited technical skills and the time required to produce high-quality videos. Therefore, training for both teachers and students is important to maximize the benefits of this technology. In conclusion, KineMaster-based videos are a promising tool to enhance learning quality, increase student motivation, and foster creativity in the classroom.
Pengembangan E-Modul Kimia Materi Asam Basa Berbasis Flip PDF Professional untuk Peserta Didik Kelas XI SMA Negeri 1 Menganti Ashari, Vanantia Randi; Fatirul, Achmad Noor; Walujo, Djoko Adi
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.449

Abstract

The purpose of this study is to produce an e-module for class XI students of SMA Negeri 1 Menganti acid base material that is interesting and easier for students to understand by using Flip PDF Professional. This research is a development research. The e-module development in this study uses the ADDIE model which consists of five stages, namely analysis, design, development, implementation, and evaluation. At the analysis stage, an analysis of the curriculum, student characteristics, teaching materials, and materials was carried out. In the design phase, an e-module development design plan is created. The development stage is e-module development, review, expert validation test (media experts, design, materials, and colleagues), and revision. The implementation stage is the implementation of the e-module trial. There are three module trials, namely small, medium and large groups. At the evaluation stage, questionnaires were given to students' responses. The results of chemical e-module validation by design experts, media experts, material experts and colleagues obtained successive percentages of 90%, 85.33%, 90% and 91%, and were declared very valid. The chemical e-module for acid-base materials received very good responses in small, medium and large group trials with percentages of 93%, 92.6% and 90.03%.
Pengaruh Model Pembelajaran Problem Based Learning (PBL) dengan Model Pembelajaran Inquiry dan Motivasi Belajar Terhadap Hasil Belajar Matematika Siswa Kelas VIII MTsN 3 Dan MTsN 4 Sidoarjo Mariyatie, Ulfa; Fatirul, Achmad Noor; Wiyarno, Yoso
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.451

Abstract

There are still many learning processes in schools that do not involve students, so students are less creative. There are still many teachers who use the lecture method so that students are passive and not creative, because there is no opportunity to ask questions, discuss with both the teacher and fellow students. The learning process will work well if students are involved in selecting, compiling and participating in learning situations. Problem-based learning models or known as Problem Based Learning (PBL) and Inquiry learning models are very important in supporting interactions between students and teachers, between students and students. The purpose of this study was to find out: (1) the differences in learning outcomes between the use of the PBL learning model and the Inquiry learning model in mathematics, (2) the differences in learning outcomes between high learning motivation and low learning motivation in mathematics, and (3) the interaction between the use of the PBL learning model, the Inquiry learning model and learning motivation on the mathematics learning outcomes of class VIII MTsN 3 and MTsN 4 Sidoarjo. This experimental research was carried out using a 2x2 factorial design. The subjects in this study were class VIII students consisting of four classes with 120 class VIII students at MTsN 3 and MTsN 4 Sidoarjo. The subjects that became the focus of the experiment were taken classically randomly, namely four MIPA1,2,3,4 classes from MTsN 3 and MTsN 4 Sidoarjo. The research hypothesis was tested using the Analysis of Variant (Anova) statistical test. The results of two-way analysis calculations show that: (1) There is a significant difference between the PBL Learning Model and the Inquiry Learning Model on Mathematics learning outcomes, (2) There is a significant difference between high learning motivation and low learning motivation on Mathematics learning outcomes, and ( 3) There is an interaction between the PBL Learning Model and the Inquiry Learning Model and learning motivation on Mathematics learning outcomes for Class VIII MTSN 3 and MTSN 4 Sidoarjo.
Pengaruh Penggunaan Metode Pembelajaran Contextual Teaching and Learning, Cooperative Learning, dan Gaya Berpikir Siswa terhadap Kemampuan Memahami Konsep Mata Pelajaran PPKn Siswa Kelas VIII di SMP Negeri 57 dan 49 Surabaya Djelita, Ruti Diah Puspita; Fatirul, Achmad Noor; Wiyarno, Yoso
EDUKASIA Jurnal Pendidikan dan Pembelajaran Vol. 4 No. 2 (2023): Edukasia: Jurnal Pendidikan dan Pembelajaran
Publisher : LP. Ma'arif Janggan Magetan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62775/edukasia.v4i2.470

Abstract

This study focuses on the existence of significant differences in the ability to understand concepts between students who are taught by contextual teaching and learning and cooperative learning methods, there are significant differences in the ability to understand concepts between students who have a concrete sequential thinking style, abstract sequential, concrete random, and abstract randomization, as well as the interaction between learning methods and thinking styles on the ability to understand the concepts of Civics subjects for class VIII students at SMP Negeri 57 and 49 Surabaya. This type of research is experimental research. Quasi-experimental research design using a non-equivalent control group design. The population of this study were class VIII students of SMP Negeri 57 and 49 Surabaya for the 2022/2023 academic year. The research sample used a sampling technique with details of 72 students in the experimental class and 70 students in the control class. The data collection method is to use a student thinking style test instrument and a test of the ability to understand "Strengthening National Commitment." Methods of data analysis using Two Way Anava. The results of this study indicate that there is a significant difference between the treatment of students who are taught using the contextual teaching and learning method compared to the cooperative learning method. There are differences in the ability to understand concepts in students who have concrete sequential, abstract sequential, random concrete, and random abstract thinking styles between groups of students who are treated with the contextual teaching and learning method compared to the cooperative learning method. There is interaction between learning methods and thinking styles on the ability to understand concepts as a result of each different characteristic of each student in terms of their respective thinking styles.
Pengaruh penggunaan pembelajaran berdiferensiasi, expository dan motivasi belajar terhadap hasil belajar pada mata pelajaran matematika kelas 11 di sma giki – 1 surabaya Sutini, Sutini; Fatirul, Achmad Noor; Prajitno, Sunyoto Hadi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.15724

Abstract

This study aims to examine the effect of the use of differentiated learning and learning motivation on student learning outcomes in Mathematics class XI at SMA GIKI – 1 Surabaya. The focus of the problems raised includes: (1) whether there is a significant influence between the use of differentiated learning compared to expository learning on Mathematics learning outcomes; (2) whether high and low levels of learning motivation affect student learning outcomes; and (3) whether there is an interaction between learning strategies and learning motivation on Mathematics learning outcomes. This study uses a quantitative approach with quasi experiment methods and 2x2 factorial design. The research sample consisted of students in grade XI of SMA GIKI-1 Surabaya who were selected through purposive sampling techniques. The instruments used include learning outcome tests to measure students' academic achievement and learning motivation questionnaires to classify students' motivation levels. The data obtained was analyzed using two-way ANOVA to determine the influence of each variable and its interactions. The results showed that: (1) there was a significant influence between the use of differentiated learning strategies on students' Mathematics learning outcomes compared to expository learning; (2) students with high learning motivation have better learning outcomes compared to students with low motivation; and (3) there is a significant interaction between learning strategies and the level of learning motivation on student learning outcomes. These findings indicate the importance of applying adaptive learning approaches and strengthening motivation in improving Mathematics learning achievement at the secondary education level.
The Effect of Kahoot Media Use and Learning Motivation on Student Learning Outcomes in Mathematics Subjects Shopia, Nur; Fatirul, Achmad Noor; Prayitno, Sunyoto Hadi
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol. 10 No. 4 (2025): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v10i4.18257

Abstract

This study aims to determine the interaction between the use of kahoot media and learning motivation on student learning outcomes in mathematics subjects at SMA Al Islam Krian. With the implementation of this research, it is hoped that it can have several benefits, such as the potential to produce valuable insights and expand insights in academic courses. Especially related to the use of information technology is the understanding of how learning motivation and the application of Kahoot affect student learning outcomes in mathematics subjects. The research paradigm used in this study is a quantitative approach. The experimental research design used was Quasi Experimental Design - Nonequivalent Control Group Design. The control class was only given treatment using power point, while the experimental class received treatment in the form of free variables, namely Kahoot application media (X) and learning outcomes (Y) were bound variables or variables that were changed in this study. The value of mathematics learning outcomes is considered to be influenced by the element of student learning motivation. Therefore, the researcher included a moderate variable (M), namely the student's motivation to learn. In this study, the research population is 431 students in class XI Special Class and Class XI Regular, then the research sample is students in class XI-4 (Special Class) as an experimental class totaling 36 students and class XI-10 (Regular Class) which is a control class of 36 students. The research instruments used were questionnaires and tests. Meanwhile, to analyze the data, the researcher used a 2-path annova analysis. Based on the results of the 2-path anova test, the significance value of interaction between learning media and learning motivation was 0.016 < 0.05 so that it can be interpreted that there is an interaction between kahoot learning media and student learning motivation on student learning outcomes