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Understanding The Mathematical Consept Through The Development Of Student Worksheet (LKS) Model Of Discovery Guided For High School Students Chanafi, Chanafi; Fatirul, Achmad Noor; Hartono, Hartono
International Journal for Educational and Vocational Studies Vol 2, No 5 (2020): May 2020
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v2i5.2464

Abstract

The implementation of the 2013 curriculum in Indonesia’s education still faces many obstlacles. One of them is the lack of appropriate  teaching materials, it causes difficulties for both students and teachers during teaching and learning process. This development aims to produce a student worksheet with used guided discovery learning model for student grade X, analysing the appropriateness of the worksheet, and analysing students responses on the developed worksheet. The type of this study is Research and Development. Development model used in this study is the one according to Branch that is ADDIE which consists of analyse, design, development, implementation, and evaluation. The results showed a content worthiness score of 87.21% with very decent criteria, presentation worthiness of 89.09% with very decent criteria, linguistic worthiness of 83.64% with very decent criteria and graphics worthiness of 89.67% with very decent criteria. The average of the four components of the study and validation was 87.37% with very decent criteria. While the average score of the percentage of student responses was 83.13% with very good criteria. So it can be concluded that the Student Worksheet (LKS) developed was stated to be very suitable for use in the learning process and obtain positive responses from students
Problem Based Learning with ICT Based with Learning Creativity to Improve History Learning Achievement Sukestini, Erna; Fatirul, Achmad Noor; Hartono, Hartono
Jurnal Pendidikan dan Pengajaran Vol 53, No 3 (2020): OCTOBER 2020
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (201.577 KB) | DOI: 10.23887/jpp.v53i1.24127

Abstract

The teaching and learning process were boring and made students’ participation in the classroom learning activities less enthusiastic that could make students’ achievement’ decreased. The main objective of this study was to analyze the effect of the Problem Based Learning model-based ICT with students' creativity on historical learning achievement. This research was a quasi-experimental study with a factorial design. The samples of this study were 4 classes, and each class consist of 34 students and total 170 students. The instrument used were learning outcome tests in the form of multiple-choice questions and creativity tests in the form of essay questions. The data on this study were analyzed using inferential statistics with the Two Way Anova technique formula. The results of this study obtained Fcount = 28,908 with a significance value of 0,000 less than 0,05, obtained Fcount = 4,623 with a significance value of 0,033 less than 0,05, the obtained Fcount = 6,060 with a significance value of 0,015 less than 0,05. From the result of this study, it can be implied to improve historical learning achievement, problem-based learning models can be used as an alternative model to create an interactive learning environment.
Model Pembelajaran Problem Based Learning, Inkuiri Terbimbing, dan Learing Creativity Berpengaruh Terhadap Prestasi Belajar Matematika Winarti, Tutut; Fatirul, Achmad Noor; Hartono, Hartono
Jurnal Pedagogi dan Pembelajaran Vol 3, No 3 (2020)
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jp2.v3i3.29063

Abstract

Hasil penilaian akhir semester 2, menunjukkan bahwa 30% peserta didik yang mendapatkan nilai di atas kriteria ketuntasan belajar yang ditentukan, yaitu 75, sedangkan 70% peserta didik mendapatkan nilai di bawah kriteria ketuntasan belajar, hal ini disebabkan karena metode serta model pembelajaran yang diterapkan oleh pendidik masih didominasi ceramah dan latihan soal. Adapun tujuan dilaksanakannya penelitian ini untuk mengkaji hasil belajar siswa terhadap mata pelajaran matematika dengan mencari pengaruh model pembelajaran Problem Based Learning (PBL), Guided inquiry, dan kreativitas terhadap prestasi belajar matematika. Jenis penelitian ini yakni kuasi eksperimen (Quasi-Experimentation) dengan pendekatan kualitatif. Populasi penelitian ini adalah siswa kelas XI-IPA yang tersebar dalam 5 kelas paralel berjumlah 170 siswa. Data yang digunakan dalam penelitian ini adalah data nilai tes yang diperoleh melalui tes prestasi belajar dan tes kreativitas siswa. Hasil penelitian ini memperoleh skor rata-rata pada kelas Problem-based learning sebesar 76,84 dan skor rata-rata prestasi belajar pada kelas Inkuiri terbimbing sebesar 70,96. Hal ini terjadi karena PBL mampu meningkatkan prestasi belajar siswa. Simpulan dari penelitian ini adalah terdapat perbedaan signifikansi prestasi belajar matematika antara kelompok yang dibelajarkan dengan model pembelajaran PBL dan kelompok yang dibelajarkan dengan model Guided Inquiry, terdapat perbedaan signifikansi prestasi belajar matematika antara kelompok yang memiliki kreativitas tinggi dan kelompok yang memiki kreativitas rendah, serta terdapat Interaksi yang signifikansi antara model pembelajaran (PBL dan Guided Inquiry) dan kreativitas belajar terhadap prestasi belajar matematika.
Problem Based Learning with ICT Based with Learning Creativity to Improve History Learning Achievement Sukestini, Erna; Fatirul, Achmad Noor; Hartono, Hartono
Mimbar Ilmu Vol 26, No 1 (2021): April
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/mi.v26i1.31486

Abstract

Proses pembelajaran yang membosankan membuat partisipasi siswa dalam kegiatan belajar di kelas kurang antusias sehingga dapat membuat prestasi belajar siswa menurun. Tujuan utama penelitian ini adalah untuk menganalisis pengaruh model pembelajaran berbasis masalah TIK dengan kreativitas siswa terhadap prestasi belajar sejarah. Penelitian ini merupakan penelitian eksperimental semu dengan desain faktorial. Sampel penelitian ini adalah XI - IPA 1, XI - IPA 2, XI - IPA 3, dan XI - IPA 5 yang masing-masing kelas terdiri dari 34 siswa dan total 170 siswa. Instrumen yang digunakan adalah tes hasil belajar berupa soal pilihan ganda dan tes kreativitas berupa soal uraian. Data pada penelitian ini dianalisis menggunakan statistik inferensial dengan Two Way Anova. Hasil penelitian ini diperoleh F-hitung = 28,908 dengan nilai signifikansi 0,000 kurang dari 0,05, diperoleh F-hitung = 4,623 dengan nilai signifikansi 0,033 lebih kecil dari 0,05, diperoleh F-hitung = 6,060 dengan a nilai signifikansi 0,015 lebih kecil dari 0,05. Dari hasil penelitian ini dapat diimplikasikan untuk meningkatkan prestasi belajar sejarah, model pembelajaran berbasis masalah dapat digunakan sebagai model alternatif untuk menciptakan lingkungan belajar yang interaktif.
UPAYA PENINGKATAN HASIL BELAJAR MENGGUNAKAN BAHAN AJAR MODEL KOOPERATIF Purwanto, Hari; Fatirul, Achmad Noor; Walujo, Djoko Adi
JIPI (Jurnal Ilmiah Penelitian dan Pembelajaran Informatika) Vol 7, No 1 (2022)
Publisher : STKIP PGRI Tulungagung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29100/jipi.v7i1.2269

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Pada penelitan pengembangan ini bertujuan untuk mengetahui hasil belajar siswa SD Negeri Ketegan 1 Taman Sidoarjo. Adapun pengujian validasi produk telah dilakukan oleh ahli media, ahli isi, serta uji coba perorangan, uji coba kelompok kecil dan kelompok besar. Jenis penelitian ini menggunakan Lee dan Owens. Sasaran penelitian merupakan siswa kelas IV di SDN Ketegan 1 Taman Sidoarjo. Hasil validasi dari ahli media bahan ajar matematika menggunakan model kooperatif rata-rata 90%, hasil validasi ahli materi diperoleh rata-rata 90,3%. Sedangkan uji satu-satu (perorangan) mendapatkan hasil rata-rata 86%, pengujian kelompok kecil memperoleh rata-rata 91%, dan pada pengujian kelompok besar memperoleh 93%.
E-Module Development Based on Differentiation in Chemistry Subjects Class XI SMA Acids and Bases Solution Material Agustina, Dwi Ita; Mustaji, Mustaji; Fatirul, Achmad Noor
EDUCATIO : Journal of Education Vol 7 No 2 (2022): November 2022
Publisher : STAI Miftahul Ula Nganjuk

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29138/educatio.v7i2.1388

Abstract

Early study results on the educated participants class XII SMA Negeri 1 Kedungpring through interviews and observations shows that educated participant experience difficulty in understanding solution acids and bases material. It happens because the module used did not fill their different need in study. Survey result shows that the module desired by them is different namely text book, videos, simulations and pictures. This Study aims to develop e- modules based on differentiation in chemistry class XI SMA acids and bases solution material in order to fill the educated participant need in study.Study held at SMA Negeri 1 Kedungpring Lamongan. The Study is development study using the ADDIE model (Analysis, Design, Develop, Implement, Evaluation). Trial appropriateness product done with validation test by content expert, design expert, media experts and colleague. Furthermore validated E- module was tried out. The trial carried out in two stages namely trials _ group small (6 respondents) and trials group large (30 respondents). Data collection used are validation questionnaire and response questionnaire of educated participant. The data is in form of number then analyzed in a manner descriptive.Analysis results from material expert is 95.4 %, design expert is 92.9%, media experts is 94% and colleague is 96.9%. Based on material expert, design expert, media experts and colleague analysis, the e- module based on differentiation in chemistry class XI SMA acids and bases solution material is in very decent category to use. Trial results at little group is 94.5% meanwhile trials results at big group is 95.4%. Based on yield data trials the e-module based on differentiation in chemistry class XI SMA acids and bases solution material is in very decent category to use.
Pengembangan Bahan Ajar Interaktif Berbasis Canva Mata Pelajaran IPAS Model Addie di SDN Daleman 2 Azizah, Nurul; Fatirul, Achmad Noor; Harwanto, Harwanto
MODELING: Jurnal Program Studi PGMI Vol 11 No 2 (2024): Juni
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v11i2.2364

Abstract

With the development of technology and understanding of how humans learn throughout life that places education as a dynamic and continuous process and involves all aspects of life, learning innovation will be an integral part in improving the education system. Quality education is a learning designed to provide learning experiences to students that not only convey learning facts and concepts, but involves developing skills, attitudes, and building character and values that can support the growth of students as knowledgeable, creative and responsible individuals in society (Habaridota, 2023). In today's digital and technological era, the use of teaching materials is an important part of the learning process to achieve the expected competencies and increase effectiveness and motivation in learning (Wahyudi, 2022) (Novayana et al., 2021). gaps in the use of teaching materials used in the learning process in conventional science subjects so that learning is still monotonous centered on students, then interactive teaching materials are indispensable in helping the involvement of students in the learning process (Puspasari, 2022). Based on the gaps that arise in the learning process, researchers will develop canva-based teaching materials to overcome problems in science subjects related to providing interactive teaching material references that can be used in the learning process to encourage students to optimally involve students in the grade 4 science learning process at SDN Daleman 2 Galis District. In research on the development of Canva-based interactive teaching materials refers to the ADDIE model. Systematically prepared based on the independent curriculum in the grade 4 basic education unit at SDN Daleman 2 Galis District, which is adjusted to the characteristics of the learning material and the characteristics of students.
Pengembangan Permainan Elektronik Hanzi Bihua 汉字笔画 untuk Melatih Keterampilan Menulis Hanzi 汉字 pada Anak Kelas 2 SD JAC Surabaya Tatuwo, Anggi Gratia; Fatirul, Achmad Noor; Harwanto, Harwanto
MODELING: Jurnal Program Studi PGMI Vol 11 No 2 (2024): Juni
Publisher : Program Studi PGMI Sekolah Tinggi Ilmu Tarbiyah Nahdlatul Ulama Al Hikmah Mojokerto

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69896/modeling.v11i2.2383

Abstract

Penelitian pengembangan ini menghasilkan permainan berjudul Hanzi Bihua menggunakan prosedur penelitian milik Borg and Gall dengan metode pengembangan produk ADDIE oleh Molenda. Data penelitian pengembangan media ini adalah kuantitatif dan kualitatif dengan instrumen angket. Pengembangan media ini telah divalidasi layak oleh ahli desain, ahli materi, dan ahli media. Subjek penelitian adalah 66 peserta didik kelas 2 SD JAC Surabaya yang dibagi dalam tiga kelompok ujicoba: kelompok kecil, sedang, dan besar. Hasil uji coba media pada kelompok kecil dan sedang adalah layak dengan revisi. Sedangkan hasil uji coba kelompok besar adalah layak tanpa revisi. Sehingga media ini dapat digunakan dalam pembelajaran.
Development of Instagram reels-based teaching materials for zero-waste pattern-cutting in fashion design training centers Prihatin, Prihatin; Fatirul, Achmad Noor; Harwanto, Harwanto
JPPI (Jurnal Penelitian Pendidikan Indonesia) Vol 10, No 3 (2024): JPPI (Jurnal Penelitian Pendidikan Indonesia)
Publisher : Indonesian Institute for Counseling, Education and Theraphy (IICET)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29210/020244039

Abstract

As an effort to align learning at fashion design training centers with industry needs and the huge potential of Instagram reels as an innovative learning medium in the digital era, this research aims to evaluate the effectiveness of Instagram Reels as a learning medium for making fashion patterns using zero-waste pattern-cutting techniques at fashion design training centers. Using the Dick and Carey model of research and development (R&D) approach, this research lasted for four months involving three expert validators (material, media, design), three peers, six fashion design training centers, and 49 students at different learning levels. The research results show that teaching materials based on Instagram Reels meet the validity criteria and have a positive response of 88.35% from expert validators and peers. The percentage of product suitability assessments from user/student respondents was 75.9%, indicating that this teaching material is suitable for widespread application in learning. This research contributes to providing an innovative learning approach that increases students' interest, understanding, practical skills, and creativity in mastering the concept of zero-waste pattern-cutting design and providing solutions to challenges in learning fashion design and reducing waste in the fashion industry. 
HYPERCONTENT DEVELOPMENT TRAINING FOR RICH AND RENEWABLE LEARNING RESOURCES AT STATE SENIOR HIGH SCHOOL 1 DRIYOREJO, GRESIK Gunawan, Wawan; Atiqoh, Atiqoh; Fatirul, Achmad Noor; Rahmawati, Retno Danu; Sabariah, Sabariah; Rufii, Rufii; Sitompul, Nurmida Catherine; Kurniawan, Andri
MAJU : Indonesian Journal of Community Empowerment Vol. 1 No. 6 (2024): MAJU : Indonesian Journal of Community Empowerment, November 2024
Publisher : Lembaga Pendidikan dan Penelitian Manggala Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62335/997qq254

Abstract

This community service activity aims to provide Hypercontent Development Training for Rich and Renewable Learning Resources. at SMA Negeri 1 Driyorejo, Gresik as a good researcher for teachers. Specifically, this activity aims to Bind Interaction in Learning at SMA Negeri 1 Driyorejo, Gresik smoothly and in accordance with the even semester period of the 2023-2024 academic year. The methods used in this PPM activity include lectures or counseling containing the delivery of information for general and theoretical materials, in this case the material (1) Application of Hypercontent Development Training for Rich and Renewable Learning Resources, (2) Excavation Hypercontent Development Training for Rich and Renewable Learning Resources. The PPM activities that have been implemented have run smoothly in accordance with the expected goals of this program, and have obtained good results. The lecturers who presented received knowledge sharing on how to practice Hypercontent Development Training for Rich and Renewable Learning Resources at SMA Negeri 1 Driyorejo, Gresik. The high school teachers received additional knowledge about Hypercontent Development Training for Learning Resources. The Hypercontent Development Training Program for Learning Resources in addition to receiving positive responses from teachers of SMA Negeri 1 Driyorejo, Gresik, also received responses from supervisors in the Driyorejo District Education Office Branch, Gresik Regency. The training participants hope that the Hypercontent Development Training for Learning Resources can be continued in the future considering the benefits of this program. Furthermore, the institutional cooperation that has been well established between UNIPA Postgraduate School, especially the Department of Educational Technology with the Driyorejo District Education Office Branch, Gresik Regency is expected to continue in the future as part of the Tri Dharma of Higher Education.