Claim Missing Document
Check
Articles

Found 18 Documents
Search

Augmented Reality Media Development Using Assemblr Studio Web in Class VIII Social Science Subjects at MTsN Irmy, Ahmad Syarif; Hendri, Nofri; Anugrah, Septriyan; Zuwirna, Zuwirna
Jurnal Ilmiah Mandala Education (JIME) Vol 9, No 4 (2023): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v9i4.6008

Abstract

Penelitian ini bertujuan untuk mengembangkan media Augmented Reality (AR) menggunakan Assemblr Studio Web pada mata pelajaran Ilmu Pengetahuan Alam dan Sosial (IPAS) untuk siswa kelas VIII di Madrasah Tsanawiyah Negeri (MTsN). Penelitian ini menerapkan metode pengembangan media dengan tahap pendefenisian, perancangan, pengembangan, dan penyebaran. Media AR dikembangkan dengan memanfaatkan teknologi Assemblr Studio Web sebagai alat untuk menciptakan konten AR yang relevan dengan kurikulum IPAS. Hasil penelitian menunjukkan bahwa pengembangan media AR menggunakan Assemblr Studio Web dapat meningkatkan keterlibatan siswa dalam proses pembelajaran IPAS di MTsN. Siswa merasa lebih tertarik dan termotivasi dalam memahami konsep-konsep IPAS melalui penggunaan media AR yang interaktif. Selain itu, penelitian ini juga mendapatkan umpan balik positif dari guru dan siswa terkait efektivitas media AR dalam mendukung pembelajaran. Penelitian ini memberikan kontribusi penting dalam pengembangan media pembelajaran yang inovatif dan relevan dengan perkembangan teknologi. Diharapkan bahwa penggunaan media AR ini dapat meningkatkan pemahaman siswa terhadap materi pelajaran IPAS serta memberikan alternatif pembelajaran yang lebih menarik dan efektif di MTsN.
Effectiveness of Using Video Tutorials in Hair and Bun Styling Courses in the Department of Makeup and Beauty, FPP UNP Itriano, M. Hafanza; Zuwirna, Zuwirna; Eldarni, Eldarni; Amsal, Mutiara Felicita
JUPE : Jurnal Pendidikan Mandala Vol 8, No 4 (2023): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i4.6173

Abstract

Learning is a very important part of the educational process and needs attention. One lesson that can be used to simplify the educational process or teaching and learning activities is through audio-visual media. Audio visual media is media that combines audio and visuals by stimulating hearing and sight in the process of conveying messages or information. One of the audio-visual learning media is video tutorial media. This research aims to determine the effectiveness of implementing video tutorial media in the Hair and Bun Styling course at the Department of Makeup and Beauty, FPP UNP. The results obtained in this research are the results of a hypothesis using the Test formulaℎit was found that tcount = 2.202 was greater than ttable = 2.021. From the explanation above, it can be concluded that there is effectiveness of Video Tutorial Media in the Hair and Bun Styling course in the Department of Makeup and Beauty, FPP UNP 
Students' Perceptions on Professional Teachers at SMAN 6 Padang yohanda, niki putri; Zuwirna, Zuwirna; Hidayati, Abna; Zen, Zelhendri
JUPE : Jurnal Pendidikan Mandala Vol 8, No 3 (2023): JUPE : Jurnal Pendidikan Mandala (September)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i3.5929

Abstract

Ketika pembelajaran di dalam maupun di luar kelas guru menjadi objek utama yang selalu dilihat peserta didik. Setiap peserta didik memiliki persepsi yang berbeda, sesuai pengalaman mereka. Peserta didik yang belajar dengan tekun akan memperoleh hasil optimal dan senang dalam belajar. Guru yang disenangi peserta didik jauh lebih mudah melaksanakan pembelajaran, karena peserta didik berpersepsi baik pada gurunya, begitu sebaliknya. Oleh karena itu, permasalahan yang dikaji penelitian ini yaitu “Bagaimana Persepsi Peserta Didik terhadap Guru Profesional di SMA Negeri 6 Padang”. Tujuan penelitian untuk mendeskripsikan persepsi peserta didik terhadap guru profesional di SMA Negeri 6 Padang. Jenis penelitian ini adalah deskriptif kuantitatif. Populasi penelitian ini seluruh peserta didik SMA Negeri 6 Padang. Sampel penelitian menggunakan teknik stratified random sampling. Alat pengumpulan data, angket tertutup 50 item pertanyaan dengan model Skala Likert. Teknik analisis data penelitian adalah statistik deskriptif dengan persentase. Hasil penelitian menyimpulkan persepsi peserta didik terhadap guru profesional di SMA Negeri 6 Padang adalah “Sangat Baik” persentase 85,09. Persepsi peserta didik antar kelas juga menunjukkan hasil yang berbeda dimana peserta didik kelas X memperoleh persentase 85,89 kriteria “Sangat Baik”, peserta didik kelas XI memperoleh persentase 85,22 kriteria “Sangat Baik” dan kelas XII memperoleh persentase 84,23 kriteria “Sangat Baik”. 
The Influence of Learning Video Media on the Learning Outcomes of Class VIII Students in Social Sciences Subjects at SMPN 39 Padang Rizka, Miftahul; Kurnia yusri, Meldi Ade; Zuwirna, Zuwirna; Anugrah, Septryan
JUPE : Jurnal Pendidikan Mandala Vol 8, No 4 (2023): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i4.6151

Abstract

AbstractThis research aims to evaluate the effect of using video learning media on the learning outcomes of class VIII students in Social Sciences (IPS) subjects at SMP Negeri 39 Padang. This type of research is experimental research. With samples from classes VIII/4 and VIII/5 which consist of 2 classes, namely the experimental class and the control class. The experimental class, namely class VIII/5, was treated using learning videos and the control class, namely class VIII/4, was treated using textbooks. The sample used was Purposive Sampling. This research was conducted on social studies subjects with material on Indonesia's Resource Potential. By processing data using Normality Test, Homogeneity Test and Hypothesis Test. To test the hypothesis, this research uses the t test statistic, with a significance level of α 0.05. The research results showed that the average score for the experimental class that used learning video media was 76.40. The average score for the control class that used the textbook was 71.80. Based on the calculation of the t test (t-test), tcount is 2.52, whereas ttable is at a significant level of α 0.05 = 2.02. When compared, so tcount > ttable is 2.52 > 2.01. Which means that H1 is accepted. Thus, the use of learning video media has a significant effect on the learning outcomes of Class VIII students in Social Sciences Subjects at SMP N 39 Padang. 
Development of Interactive Learning Media in Science Subjects of Class VIII SMP/MTS Dzaki, Ahmad; Zuwirna, Zuwirna; Darmansyah, Darmansyah; Amilia, Winanda
JUPE : Jurnal Pendidikan Mandala Vol 8, No 3 (2023): JUPE : Jurnal Pendidikan Mandala (September)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v8i3.5905

Abstract

This research is motivated by the low student learning outcomes, due to the lack of interactive multimedia use in the teaching and learning process besides the lack of student interest in learning, because it uses the same learning model. The research aims to develop valid and practical Interactive Learning Media in Class VIII SMP/MTs Science Subjects. This research is a development research (R&D) with a 4D development model. The results of learning media development research by media validator 1 obtained "4.95" in the "Very Valid" category. While the results of the media validator 2 assessment obtained "4.84" with the category "Very Valid". And the assessment by the material validator on the feasibility aspects of content, presentation, and evaluation obtained "4.80" with the category "Very Valid"
Pelaksanaan Kurikulum Merdeka di SMP Negeri 1 Banuhampu Novelia, Na Tasya Ramadani; Zuwirna, Zuwirna; Hidayati, Abna; Yeni J, Fetri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 4 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i4.1558

Abstract

The purpose of this study is to identify the implementation of the Kurikulum Merdeka and obstacles in the implementation of the Kurikulum Merdeka at SMP Negeri 1 Banuhampu. The study of the implementation of the Kurikulum Merdeka at SMP Negeri 1 Banuhampu can be carried out using a qualitative approach with a descriptive research method. The data collection technique uses observation, interview, and documentary research techniques to collect data from participants (including principals, curriculum representatives and teachers) involved in the implementation of the self-directed learning program at SMP Negeri 1 Remaja. Data analysis is carried out qualitatively consisting of data reduction, data presentation, and conclusion drawing. The results of the study show that the Kurikulum Merdeka has been implemented as expected. However, in its implementation, teachers need guidance, including attending training sessions at schools to learn more about the Kurikulum Merdeka and continuing to activate the learning community to identify shortcomings and things that need to be improved. In learning, the teachers have carried out the learning process according to the Kurikulum Merdeka and prepared learning tools starting from Learning Outcomes (CP), Learning Objectives Flow (ATP), Learning Objectives (TP), and teaching modules. Obstacles in the implementation of the Kurikulum Merdeka are human resources who do not understand the implementation of the Kurikulum Merdeka and inadequate facilities and infrastructure at SMP Negri 1 Banuhampu so that it slows down the learning process in the classroom.
Pengaruh Model Game Based Learning Terhadap Aktivitas dan Hasil Belajar Komputer Siswa Kelas V di SD Plus Marhamah Putri, Rizki Maelta; Zuwirna, Zuwirna; Yeni J, Fetri; Hendri, Nofri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2086

Abstract

The variation of the game-based learning model and aims to determine its influence on the activities and learning outcomes of grade V students at SD Plus Marhamah. The research method applied in this study is quantitative with a quasy experiment design. The sampling technique uses purposive sampling. The sample was represented by class V.B as the control group and class V.C as the experimental group, each totaling 25 students. Data was collected through questionnaires for learning activities and tests for learning outcomes. Data analysis included normality test, homogeneity test, and t-test at a significance level of 0.05 to see the difference between the control group and the experiment. The results of the study showed that there was a significant influence of the application of the game-based learning model on student activities and learning outcomes. Based on this parametric statistical test (one tailed test), significant differences can be seen between the experimental class and the control class, both in activities and learning outcomes. Thus, it can be concluded that the game-based learning model has a positive and significant impact on the activities and learning outcomes of grade V students at SD Plus Marhamah
Development of learning media for minangkabau natural culture in elementary schools Zuwirna, Zuwirna; Amilia, Winanda
COUNS-EDU: The International Journal of Counseling and Education Vol. 7 No. 2 (2022)
Publisher : Indonesian Institute for Counseling, Education, and Therapy & Indonesian Counselor Association

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23916/0020220735710

Abstract

This research develops learning media products in the form of Minang language story books for learning Minangkabau Natural Culture. This subject is one of the local content subjects at the Padang City Elementary School, West Sumatra Province. The development of this learning media is motivated by the learning needs of Minangkabau Natural Culture which does not yet have an alternative media in the learning process. This study uses a development research approach using the ADDIE model which consists of the Analyze, Design, Development, Implementation, Evaluation stages. This research is very important to do because it sees the lack of learning media developed for Minangkabau Natural Culture subjects for elementary school students. The results showed that the developed learning media had a good usability level with an average score of 89.1%. Testing the effectiveness of the learning media also showed a score of 85.6% in the very good category. Thus, from the results of the development carried out, it can be concluded that the use of learning media can improve students' understanding and learning outcomes of Minangkabau Natural Culture Subjects in elementary schools.