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Pengaruh Model Game Based Learning Terhadap Aktivitas dan Hasil Belajar Komputer Siswa Kelas V di SD Plus Marhamah Putri, Rizki Maelta; Zuwirna, Zuwirna; Yeni J, Fetri; Hendri, Nofri
Indo-MathEdu Intellectuals Journal Vol. 5 No. 6 (2024): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v5i6.2086

Abstract

The variation of the game-based learning model and aims to determine its influence on the activities and learning outcomes of grade V students at SD Plus Marhamah. The research method applied in this study is quantitative with a quasy experiment design. The sampling technique uses purposive sampling. The sample was represented by class V.B as the control group and class V.C as the experimental group, each totaling 25 students. Data was collected through questionnaires for learning activities and tests for learning outcomes. Data analysis included normality test, homogeneity test, and t-test at a significance level of 0.05 to see the difference between the control group and the experiment. The results of the study showed that there was a significant influence of the application of the game-based learning model on student activities and learning outcomes. Based on this parametric statistical test (one tailed test), significant differences can be seen between the experimental class and the control class, both in activities and learning outcomes. Thus, it can be concluded that the game-based learning model has a positive and significant impact on the activities and learning outcomes of grade V students at SD Plus Marhamah
Character Education through Local Content Curriculum of Budaya Alam Minangkabau Amsal, Mutiara Felicita; Zuwirna, Zuwirna; Sihes, Ahmad Johari
AT-TA'LIM Vol 27, No 2 (2020)
Publisher : Institut Agama Islam Negeri Imam Bonjol Padang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (153.561 KB) | DOI: 10.15548/jt.v27i2.631

Abstract

The study aims to determine whether Budaya Alam Minangkabau subject is able to shape the character of students in accordance with Minangkabau cultural values. The selection of learning strategies, the availability of teaching materials, and learning media determines the success of students' character planting. A Mixed Method was carried out where the population of this study was elementary school teachers in Padang. Budaya Alam Minangkabau is taught in grades 4, 5, and 6. The numbers of elementary school teachers are 939. For quantitative data, a sample of 100 teachers was determined, while for qualitative data the headmaster and school supervisor were assigned. Based on the results of research that has been done, the subjects of the Budaya Alam Minangkabau play a role in the formation of character, namely the planting of cultural values, ethics, morals and local wisdom. Thus, students have a high sensitivity to the cultural values of the region in order to remain sustainable and not uprooted from its own cultural roots. The formation of character in students is a value education, character education, and formal education, character education that aims to develop the ability of all school members to provide good and bad decisions, exemplary, maintain what is good and realize goodness in everyday life to the fullest heart. Through Budaya Alam Minangkabau subjects, students are expected to be able to recognize and become familiar with their own natural, social and cultural environment. Students have the stock, abilities and skills as well as knowledge about the area that is useful for themselves and the community in general, and develop noble values of local culture in order to support national development.