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Humanisme dalam Ekranisasi Dilan 1990: Humanism in the ecranization of “Dilan 1990” film Suseno, Suseno; Neina, Qurrota Ayu; Zuliyanti, Zuliyanti
Journal of Literature and Education Vol. 1 No. 2 (2023)
Publisher : Himpunan Sarjana Kesusastraan Indonesia (HISKI) Komisariat Kalimantan Timur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.69815/jle.v1i2.16

Abstract

The purpose of this study is to explain the humanist values contained in the novel Dilan 1990. This study used a qualitative descriptive approach with research steps, including finding and collecting, determining, identifying elements, analyzing humanist values, and compiling reports of results and outputs. Data collection techniques are literature study techniques, listen and take notes. Data analysis techniques were carried out by means of data reduction, data presentation, and data inference. The results of this study indicate that there are changes in the form of variations, additions, and subtractions. The humanist values in this ecranization include humanist values in the family realm, education realm, friendship realm, and family realm and the context of friendship. The impact of humanist values that emerge are (1) the perspective of the Motorcycle Gang, (2) naughty students, but cute and smart, (3) attitudes towards spouses or girlfriends, (4) the aspiration to become wise parents, (5) become humanist personality is fun.
Keefektifan Pembelajaran Menulis Cerpen Bertema Inklusi Sosial yang Berbantuan Media AI Story Mapping dan Canva Storyboard dengan Model PjBL Mafaza, Azki Akhmad; Zuliyanti, Zuliyanti
Paedagogie Vol 21 No 1 (2026)
Publisher : Universitas Muhammadiyah Magelang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31603/paedagogie.v21i1.16373

Abstract

This study aims to examine the effectiveness of AI Story Mapping and Canva Storyboard as learning media in teaching short story writing with social inclusion as the thematic focus, and compare the effectiveness of the two media. The study employed a quantitative approach using a quasi-experimental method with a nonequivalent control group design. Data were collected from pretest and posttest scores, supported by classroom observations and interviews. The research sample consisted of two classes. Data collection was conducted through written tests, observations, and interviews. Data analysis techniques included statistical procedures such as the normality test, homogeneity test, paired-sample t-test, N-Gain analysis, and independent-sample t-test. The results showed that the average N-Gain percentage for the AI Story Mapping media was 63.2363%, while the Canva Storyboard media achieved an average of 64.5803%. These findings indicate that both learning media demonstrated a moderate level of effectiveness and were categorized as quite effective. Furthermore, the difference in effectiveness between the two media was approximately 1.34%. In conclusion, both AI Story Mapping and Canva Storyboard are equally effective for teaching short story writing, with no significant difference in their effectiveness.