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Implementasi Model Pembelajaran Teaching Industry Berbasis Kewirausahaan dan Motivasi Belajar terhadap Peningkatan Kompetensi Keahlian Produktif Busana Butik dan Patiseri Sutianah, Cucu
INVOTEC Vol 8, No 1 (2012)
Publisher : Faculty of Technological and Vocational Education-Universitas Pendidikan Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17509/invotec.v8i1.6108

Abstract

This study aims to examine the formulated problems; to know to what extent the implementation contribution of entrepreneurship-based teaching industry model, and students' learning motivation towards boutique and patisserie productive skill competence increase in SMK N 9 Bandung. The method adopted to address problems is quantitative approach with correlation techniques. Data collection is conducted through questionnaire dissemination and document studies. This study uses population sample. Results of correlation test and t test are as follow: implementation contribution magnitude of entrepreneurship-based teaching industry model on productive skill competence increase is in fairly high criteria, contribution magnitude of learning motivation on increase in boutique and patisserie productive skills competence has high criteria and implementation contribution magnitude of entrepreneurship-based teaching industry model and learning motivation towards productive skills competence increase has high criteria.
Increasing creativity, production innovation and commercialization through the new teaching factory model based on life skills Sutianah, Cucu; Sobandi, Bandi; Yamin, Alfian Azhar; Trang, Phan Doang Kieu
Jurnal Pendidikan Vokasi Vol. 14 No. 2 (2024): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v14i2.67400

Abstract

This research aims to implement and develop a new teaching and learning factory model based on life skills in Vocational Secondary Education (SME) Creative and Production Crafts Expertise Program. This model is designed to support the needs of the Industrial Revolution 4.0 by integrating project-based learning through collaboration between the school curriculum and the industrial world. This research usesmixed methods, with a quasi-experimental design involving control and experimental groups using pre-test and post-test. The results showed that the new teaching and learning factory model was valid and reliable based on expert validation tests. The implementation of this model successfully increased students' creativity in product design, production, and commercialisation, and it developed social skills such as critical thinking, communication, collaboration, and interpersonal skills. In conclusion, the implementation of the life skills-based teaching factory model is effective in preparing students to face the challenges of the world of work, improving innovation skills, and supporting production processes that are relevant to industry needs. The contribution of this research is in the development of an innovative learning model that integrates the education curriculum with the world of work, thus producing graduates who are better prepared to face the challenges of the Industrial Revolution 4.0.
Pendampingan Rebranding Produk TEFA Berbantuan Augmented Reality sebagai Optimasi Kompetensi Technological Pedagogical Content Knowledge (TPACK) Guru SMKN 1 Majalaya Padmasari, Ayung Candra; Sutianah, Cucu; Prana, Irvan Satrya
Jurnal Pendidikan Vokasi Raflesia Vol 4 No 2 (2024): Jurnal Pendidikan Vokasi Raflesia
Publisher : LPPM Politeknik Raflesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53494/jpvr.v4i2.511

Abstract

Potensi produk Teaching Factory (TEFA) yang dimiliki sekolah menengah kejuruan menjadi peluang besar bagi kemajuan pendidikan industri di Indonesia, terutama dalam potensi keterampilan teknis, keterampilan sosial, dan kemampuan untuk berpikir kritis yang diperlukan industri saat ini. Oleh sebab itu, penting kiranya seorang guru untuk fokus mengembangkan kerangka berpikir yang berbasis teknologi. Technological Pedagogical Content Knowledge (TPACK) adalah pengetahuan tentang pentingnya integrasi antara teknologi dan pedagogik dalam pengembangan konten di dunia pendidikan. Pendekatan ini diharapkan mampu memberikan arahan baru bagi guru tentang bagaimana menerapkan teknologi di dalam pembelajaran, sehingga kegiatan pembelajaran bisa berjalan secara efektif dan efisien. Kegiatan pendampingan ini adalah bentuk kolaborasi universitas kepada sekolah, terutama dalam penguatan kompetensi guru. Potensi kolaborasi ini mampu mendukung Renstra UPI 2021-2025 tentang program peningkatan inovasi bidang pendidikan dan nonpendidikan yang dihasilkan dari riset unggulan berskala nasional, regional, dan internasional. Serta capaian Indikator Kinerja Utama (IKU) Perguruan Tinggi, terutama IKU 2, 3, dan 7. Serta tujuan SDG’s nomor 4 tentang pendidikan berkualitas, pekerjaan layak dan pertumbuhan ekonomi. Terkait dengan hal tersebut, urgensi kegiatan ini adalah mendorong guru SMK untuk memiliki ide kreatif dalam mengelola produk TEFA melalui penguatan kompetensi TPACK. Dimana sering ditemukan produk TEFA kurang berdaya saing karena kurangnya wawasan teknologi terbaru, bahkan orientasi konsep pengembangan produk TEFA yang tidak sesuai dengan perkembangan zaman. Pendampingan ini diupayakan dapat membantu guru SMK dalam menguatkan strategi pembelajaran dan motivasi berkarya pada kompetensi yang dimiliki. Program pendampingan dibagi menjadi lima tahapan meliputi Proof of Concept, Prototype, Minimum Viable Product, Product Market Fit, serta pendampingan rebranding produk TEFA berbantuan augmented reality. Luaran yang dihasilkan adalah 1) Publikasi jurnal nasional ter-akreditasi, 2) Publikasi media massa, 3) HKI, 4) Dokumentasi di Youtube, 5) Pemanfaatan hasil PkM oleh mitra, dan 6) Pemakalah di seminar nasional.
Project-Based Learning Through Digital Printing Techniques To Improve Students' Local Cultural Innovation Creativity Sutianah, Cucu; Sobandi, Bandi
Journal of Education Technology Vol. 6 No. 3 (2022): August
Publisher : Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/jet.v6i3.46164

Abstract

Aligning the needs of students, vocational schools and the world of work, many of whom have failed due to low mastery of soft skills. The purpose of this study, to describe the Project-Based Learning (PjBL) model in the manufacture of batik products with the motif of the peacock ngibing batik on the local cultural heritage of Tasikmalaya, and Secondary Vocational Education (SMK). In this study, the author will design a motif inspired by the ngibing peacock motif combined with Tasikmalaya batik for adult women with digital printing techniques so that the younger generation is more familiar with and interested in Tasikmalaya batik. The making of this motif will then be made into sheets of primissima cotton cloth that can be used to meet the fashion needs of the target market. This study uses a mix method with a quasi-experimental approach, as well as data collection techniques using questionnaires, observations, in-depth interviews and documentation. The results of this research study illustrate that the inheritance of local culture in SMK uses the PJBL model in passing down creativity and innovation of crafts and batik/textile creations from generation to generation. The Tasikmalaya batik pattern has its own charm as well as a beautiful and beautiful character with a combination of bright colors and patterns derived from flora and fauna. The philosophical value contained in this batik is that the peacock symbolizes the beauty of nature with its various flora and fauna. Ngibing symbolizes the customs and culture of a harmonious and peaceful society. Through the combination of Tasikmalaya batik with street style, it is hoped that it will produce innovative works and convey the meaning of the philosophy contained in it. The added value of this design is that it maintains the work of Indonesian art which makes attractive fashion designs with contemporary styles that have more value in the eyes of the world.
Difusi Inovasi Teknologi Metaverse Melalui Pelatihan Web Imersif Berbasis Produk Unggulan Tefa Pada Guru Padmasari, Ayung Candra; Sutianah, Cucu; Yahya, Saiful
CARADDE: Jurnal Pengabdian Kepada Masyarakat Vol. 7 No. 3 (2025): April
Publisher : Ilin Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31960/caradde.v7i3.2609

Abstract

SMKN 14 Bandung merupakan salah satu sekolah yang telah menerapkan pembelajaran teaching factory terutama pada kompetensi guru melalui difusi inovasi teknologi metaverse. Pelaksanaan pembelajaran teaching factory membutuhkan persiapan yang matang, karena pembelajaran ini mempelajari proses kegiatan produksi dan juga penerapan budaya industri. Kegiatan pembelajaran teaching factory akan dapat berlangsung dengan sukses dan berhasil apabila proses yang dilakukan baik seperti layaknya standar DUDI. Saat ini studio dan laboratorium teaching factory SMKN 14 Bandung tengah mencoba menerapkan teknologi metaverse. Dimana teknologi tersebut diharapkan pihak sekolah dapat menata kegiatan pembelajaran teaching factory tanpa dibatasi oleh ruang dan waktu. Namun pada proses implementasi teknologi metaverse di pembelajaran teaching factory memiliki permasalahan, berupa belum memiliki kompetensi yang cukup untuk mengelola produk teaching factory menggunakan teknologi metaverse. Dimana sering ditemukan produk teaching factory ini kurang berdaya saing karena kurangnya wawasan teknologi terbaru, bahkan orientasi konsep pengembangan produk teaching factory yang tidak sesuai dengan perkembangan zaman saat ini. Sehingga SMKN 14 Bandung berkeinginan bersama-sama dengan Perguruan Tinggi untuk membuat platform digital web imersif yang berisi produk teaching factory yang menarik dan interaktif sebagai media informasi. Perguruan tinggi sebagai salah satu pilar bangsa memiliki tanggung jawab atas kondisi yang demikian ini, maka dengan Tri Dharma Perguruan Tinggi, salah satunya melalui Pengabdian Kepada Masyarakat (PKM) perlu menggunakan metodologi yang berbasis riset perubahan. Alternatif metodologi riset untuk perubahan tersebut adalah Participatory Action Research (PAR). Difusi Inovasi Teknologi Metaverse Melalui Pelatihan Web Imersif Berbasis Produk Unggulan TEFA Pada Guru SMKN 14 Bandung ini dilaksanakan menggunakan pendekatan metodologi Participatory Action Research (PAR). Metodologi Participatory Action Research (PAR) bertujuan untuk pembelajaran dalam mengatasi masalah dan produksi ilmu pengetahuan terbaru. Implementasi metode tersebut memiliki 5 (lima) tahapan yang dikenal dengan istilah KUPAR (to Know (mengetahui), to Understand (memahami), to Plan (merencanakan), to Action (melaksanakan) dan to Reflection (evaluasi). Luaran yang diharapkan oleh mitra berdasarkan hasil diskusi adalah penyelenggaraan sosialiasi, pelatihan, dan pendampingan untuk sinergitas antara minat bakat siswa dan kompetensi guru yang ingin belajar hal baru tentang teknologi metaverse secara rutin di SMKN 14 Bandung. Dan hasil yang diperoleh dari kegiatan yang berjalan adalah telah dilaksanakan Forum Group Discussion (FGD), Sosialisasi, Pelatihan, dan Pendampingan.
Implementation of BMC-based teaching and learning factory model in increasing student competencies in leather creative skills concentration and imitation in vocational school Sutianah, Cucu; Nurhutami, Meita Annisa; Yamin, Alfian Azhar
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.56001

Abstract

Learning in vocational education must be carried out with collaboration between educators, vocational schools, curriculum alignment, and learning in factories as miniature industries stakeholders to achieve assessment in the form of real assessment so that the achievement of learning objectives follows the needs of students and the world of work. Assessment in the form of assessment must be measured in real terms, with religious, character, moral, and cultural education values and work competencies following community expectations. The objectives to be achieved through this research are to produce a learning program that can improve student competence in Vocational High School (VHS), including identifying the current condition of learning implementation, obtaining learning planning findings, obtaining learning implementation findings, obtaining findings regarding the assessment of learning outcomes, identifying supporting and inhibiting factors, knowing students' perceptions of the implementation of the BMC-based teaching and learning factory model in improving student competence in the concentration of leather and imitation craft design and production expertise in  VHS. With the implementation of a learning system using a block system as a teaching and learning factory, the implementation of learning must stimulate students to be more active in improving social skills, emotional skills, spiritual skills, scientific skills, mental skills, kinesthetic skills, as well as entrepreneurial skills, work ethics and safety, and work safety and the environment, which in turn can improve the competence and entrepreneurial character of students, following the vision and mission of the education unit.
The appraisal model of remedial and enrichment activities integrated with the independent curriculum in vocational field Suhendar, Suhendar; Yusro, Muhammad; Minghat, Asnul Dahar; Sutianah, Cucu; Setiadi, Bayu Rahmat; Mahmudah, Fitri Nur
Jurnal Pendidikan Vokasi Vol. 13 No. 2 (2023): June
Publisher : ADGVI & Graduate School of Universitas Negeri Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21831/jpv.v13i2.61860

Abstract

Implementing remedial and enrichment strategies followed by modeling the weight of the appraisal is the goal to be achieved in this study. The ASSURE model in this study has been used to develop an appraisal model for remedial and enrichment activities integrated with the independent curriculum in the vocational field. The results showed that the peer tutoring strategy among students could optimize remedial and enrichment outcomes. The students have shown their ability in independent and collaborative learning. In remedial and enrichment activities, groups of enrichment students have been directed to help their friends to be successful in remedial. Students' success in the remedial process is the success of enriching other students and vice versa. Each student has received an appreciation of the value according to his effort. The progress of remedial students is 8% to 82%, with an average of 10%. This progress forms the basis for determining the final score for the remedial, intermediate, and enrichment groups as tutors. The difference between the remedial and enrichment appraisal weights was determined using mathematical model 1. The final score of students who become tutors is determined using the mathematical model 3. The three mathematical models above can calculate remedial, enrichment, and tutor results. The use of this model helps teachers or lecturers to be more objective in giving grades. Lecturers' appraisal of student learning outcomes has been carried out in a transparent, fair, and accountable following the differences in the potential competencies of each student. Students have followed the learning process, the assessment process has been carried out properly, the teacher's documentation is complete, and the teacher is more confident.
Perancangan tas handphone bergaya minimalis berbahan kulit: Studi kasus Aleta Leather Wulandhari, Rigita; Sutianah, Cucu; Insani, Handayani Madania
PRODUCTUM Jurnal Desain Produk (Pengetahuan dan Perancangan Produk) Vol 8, No 2 (2025)
Publisher : Institut Seni Indonesia Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24821/productum.v8i2.15505

Abstract

Aleta Leather consumers tend to make product payments using QR codes on their smartphones, creating a need for a specialized phone bag. This study aims to apply design aspects to a phone bag with a minimalist image that aligns with consumer preferences. The research employs a semantic differential approach to identify consumers’ perceptions of minimalist imagery based on elements of line, shape, volume, color, texture, and features, collected through an online questionnaire. The findings indicate that the appropriate phone bag design incorporates curved lines on the side edges, a rectangular shape, a slightly bulging volume, a Havana color tone, and an orange chrome leather texture. The main components include a phone slot, three internal card slots, and a compartment for cash. The novelty of this study lies in the application of semantic differential analysis in designing a minimalist phone bag based on consumer preferences, while maintaining the brand’s identity. Based on the findings, consumer recommendations for further development include expanding the card slot feature and adjusting the main pocket’s width to better accommodate user needs, as smartphones have become a primary necessity in daily life.