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Evaluating Village-owned Enterprises and SMEs Businesses Engagement Through Web Application Using System-Usability Scale Ariq Cahya Wardhana; Fauzan Romadlon; Gita Fadila Fitriana; I Anna Tul Munikhah; Novian Adi Prasetya; Aiza Yudha Pratama; Ade Yanyan Ramdhani; Suparyo Suparyo
JURIKOM (Jurnal Riset Komputer) Vol 9, No 6 (2022): Desember 2022
Publisher : STMIK Budi Darma

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30865/jurikom.v9i6.5035

Abstract

Village-owned enterprises (BUMDesa) and Small and Medium Enterprises (SMEs) are enabled to strengthen the rural economy. The two entities shall collaborate and will help the rural economy become more adaptive and sustainable. One approach to collaborate is using digital technology, such as web applications. It will allow businesses to survive by gaining potential networking and cross-border markets through online marketing. This collaboration can be done using a digital technology approach where both roles are needed to improve the village economy. If this technological approach is not implemented, then marketing will be limited so that it will have an impact on the village economy. The qualitative and scrum approach is used to develop the digital web. The result shows differences between BUMDesa and SMEs' roles toward the web application. BUMDesa can make better managerial through digital businesses so that BUMDesa can accelerate SMEs' productivity by opening new markets and business perspectives to SMEs. The testing process is carried out to prevent the failure of website development by implementing a usability test, namely the Usability Scale (SUS) System. The tests carried out show that the proposed design gets a good score of 69.63, so it is effective and efficient to be implemented in website development. SMEs can gain a broader market, improve their production standard, and add production capacities. The collaboration will map and profile their strengths and weaknesses to minimize the implementation gap. In addition, the BUMDesa and SMEs will invest in social capital, which means the ability to establish cooperation, trust, and participation, in the local community to benefit from the social network. It will improve innovation capability
PENERAPAN TEKNOLOGI AUGMENTED REALITY SEBAGAI MEDIA INFORMASI DAN SIMULASI TES PRAKTIK PADA PEMBUATAN SIM C BERBASIS ANDROID Fadlan Sani Mubarok; Novian Adi Prasetyo; Ariq Cahya Wardhana
Journal Information System Development (ISD) Vol 8 No 1 (2023): Journal Information System Development
Publisher : UNIVERSITAS PELITA HARAPAN

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19166/isd.v8i1.578

Abstract

The rapid development of Science and Technology (IPTEK) makes the number of motorcycle vehicles increase every year. It was recorded that in the last 5 years from 2015 – 2019 there was an increase in the number of motorcycles by 24.12 million. With this, the riders also experience an increase. So with this increase, it must be balanced with SIM C ownership so that motorists can understand traffic regulations and are skilled at driving motorized vehicles. On the other hand, Information and Telecommunications Technology is progressing rapidly. One of the technologies that are currently busy is Augmented Reality. Therefore, this study makes an application that aims to provide information and Simulations regarding practical tests on SIM C making by utilizing Augmented Reality technology will be much easier. Making this application using Unity and Vuforia by using the Marker Based Tracking method. This study uses the MDLC (Multimedia Development Life Cycle) method as a Multimedia application development. The final results will be tested using the system performance test and user satisfaction using the System Usibility Testing (SUS) method. In the SUS method, there are 10 questions with 5 answer options for each question, ranging from strongly disagree to strongly agree. The SUS questionnaire involves at least 10 system users.
Evaluasi User Experience Aplikasi Google Meet Menggunakan Metode Usability Testing Afzal Ziqri; Aditya Abi Riestianto; Ariq Cahya Wardhana
Journal ICTEE Vol 3, No 2 (2022): Juli
Publisher : Universitas Teknokrat Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33365/jictee.v3i2.2603

Abstract

The pandemic forced almost everyone in the world to work from home. Almost all work is done online from home. With the Google Meet application, it can help make it easier for everyone to do their work even online. Since 2020 the Google Meet application has become a very popular application among the public. Google Meet is one of the many meeting applications that have been widely used by the public. To find out the usability value of the application, it is necessary to carry out a testing process through a usability test. SUS (System Usability Scale) is an evaluation that is used as a result of software usability. 
Requirements Engineering of Village Innovation Application Using Goal-Oriented Requirements Engineering (GORE) Condro Kartiko; Ariq Cahya Wardhana; Wahyu Andi Saputra
JURNAL INFOTEL Vol 13 No 2 (2021): May 2021
Publisher : LPPM INSTITUT TEKNOLOGI TELKOM PURWOKERTO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20895/infotel.v13i2.602

Abstract

The delay in the absorption of village funds from the central government to the village government is due to the village government's difficulty preparing village development innovation programs. The innovation tradition will grow if the cycle of transformation of knowledge and acceptable practices from one village to another, especially villages with similar conditions and problems, can run smoothly. For the process of exchanging knowledge and experiences between villages to run smoothly, it is necessary to codify best practices in a structured, documented, and disseminated manner. This research aims to design an application that functions as a medium for sharing knowledge about the use of village funds through government innovation narratives. The application is expected to become a reference for villages to carry out innovative practices by conducting replication studies and replicating acceptable practices that other villages have done. Therefore, it is necessary to have a system requirements elicitation method that can explore the village's requirements in sharing knowledge so that the resulting system is of high quality and by the objectives of being developed. There are several Goal-Oriented Requirements Engineering (GORE) methods used, such as Knowledge Acquisition in Automated Specification (KAOS) and requirements engineering based on business processes. In this research, the KAOS method was demonstrated as the elicitation activity of a village innovation system. Then the results were stated in the Goal Tree Model (GTM). Model building begins with discussions with the manager of the village innovation program to produce goals. The goals are then broken down into several sub-goals using the KAOS method. The KAOS method is used for the requirements elicitation process resulting in functional and non-functional requirements. This research is the elicitation of the requirement for the village innovation system so that it can demonstrate the initial steps in determining the requirements of the village innovation system before carrying out the design process and the system creation process. The results of this requirement elicitation can be used further in the software engineering process to produce quality and appropriate village innovation applications.
Adopsi Platform Marketplace pada Sistem Distribusi Produk Pedesaan dan Peningkatan Kualitas Produk UMKM Desa melalui BUMDesa Ariq Cahya Wardhana; Ajeng Dyah Kurniawati; Rahmat Alhakim
jurnal ABDIMAS Indonesia Vol. 1 No. 3 (2023): September: Jurnal ABDIMAS Indonesia
Publisher : STIKes Ibnu Sina Ajibarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.59841/jurai.v1i3.254

Abstract

Usaha Mikro Kecil dan Menengah (UMKM) adalah salah satu sektor utama penunjang pembangunan ekonomi di Desa Giyanti. Pemasaran dan peningkatan mutu serta daya saing produk adalah satu bagian penting dalam pembangunan UMKM pada suatu daerah. Selain itu, juga diperlukan suatu manajemen pengelolaan yang baik agar suatu UMKM mampu berkembang dengan baik. Adopsi Platform Marketplace pada Sistem Distribusi Produk Pedesaan serta Peningkatan Kualitas Produk UMKM merupakan salah satu program pengabdian masyarakat yang bekerjasama dengan BUMDesa di Desa Giyanti, Kebumen. Dengan adanya program ini diharapkan dapat membantu membangun dan mengembangkan UMKM Desa Giyanti untuk meningkatkan kualitas dan produktivitas dalam usahanya sehingga produk UMKM nya mampu bersaing kedalam pasar yang lebih luas.
Analisis Pengalaman Pengguna Shopee: Evaluasi Dengan UMUX dan UMUX-Lite Syifa' Septiana Dwi Inayah; Rosalina Alda; Bintang Ahmada Farhan Adama; Ariq Cahya Wardhana
Teknika Vol 13 No 1 (2024): Maret 2024
Publisher : Center for Research and Community Service, Institut Informatika Indonesia (IKADO) Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34148/teknika.v13i1.770

Abstract

Shopee telah menjadi pemimpin E-Commerce di Asia Tenggara dengan lebih dari 237 juta pengunjung pada bulan September 2023. Platform ini masih dihadapkan pada tantangan terkait kesesuaian desain dengan kebutuhan pengguna dan kesulitan pengguna dalam memahami aplikasi. Penelitian ini bertujuan untuk mengevaluasi desain aplikasi Shopee, dengan fokus pada pengalaman pengguna. Hasil survei menunjukkan bahwa fitur yang sering digunakan adalah memesan barang, pembelian pulsa, dan Shopee Food. Oleh karena itu, pengujian difokuskan pada tiga fitur tersebut dengan menggunakan metode evaluasi UMUX dan UMUX-Lite, yang menghasilkan wawasan kuantitatif dan kualitatif. Dengan skor UMUX 80,83 dan UMUX-Lite 80, penilaian diberikan dalam kategori B. Namun, terdapat saran perbaikan untuk Shopee Food, termasuk peningkatan desain icon dan tampilan menu, serta penyederhanaan navigasi. Perbaikan ini diharapkan dapat meningkatkan pengalaman pengguna secara keseluruhan di Platform Shopee.
Pemberdayaan Bisnis melalui Adopsi Marketplace dan Penguatan Desain Kemasan dalam Upaya Peningkatan Pemasaran di Kelompok Tani Gula Semut Desa Kedungurang, Kabupaten Banyumas Aufa Rizka Azzumi; Muhammad Ridwan; Ariq Cahya Wardhana; Nastiti Nur Indrayani; Fala Sifah Maharani; Windi Septiani; Jilly Ayu Puspita
Jurnal Pengabdian Masyarakat Waradin Vol. 5 No. 1 (2025): Jurnal Pengabdian Masyarakat Waradin
Publisher : Sekolah Tinggi Ilmu Ekonomi Pariwisata Indonesia Semarang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56910/wrd.v5i1.413

Abstract

This ponder investigates the selection of computerized marketplaces and the fortifying of item bundling plan to upgrade the showcasing of palm sugar delivered by the Maju Makmur agriculturist bunch in Desa Kedungurang. Through a community-based approach, we given preparing and item advancement to progress item quality and grow advertise reach. Workshops on advanced promoting procedures and commonsense bundling plan driven to noteworthy deals development and financial advancement for the community. The selection of omni-channel e-commerce stages too encouraged more extensive advertise get to, expanding item perceivability and competitiveness. Modern item variations beneath the "Satu Akar" brand, counting natural palm sugar and ginger-infused palm sugar, were presented to differentiate the item advertising.
Evaluasi Aplikasi My Telkomsel Menggunakan Metode Usability Testing Cintiari Devi , Pramita; Aulia Hanafi, Alya; Cahya Wardhana, Ariq
Jurnal Jaring SainTek Vol. 5 No. 1 (2023): April 2023
Publisher : Fakultas Teknik, Universitas Bhayangkara Jakarta Raya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31599/8mxcp788

Abstract

My Telkomsel application is a mobile-based application intended for Telkomsel starter card users in purchasing credit, quota and additional service features provided by Telkomsel as one of the services provided to its users. This research aims to produce an evaluation of an application design based on user experience. The research target to be achieved is the new design of the My Tekomsel mobile app building using user experience using the remote usability testing method and the questionnaire evaluation method, in which application users will be given a self-responsible questionnaire by the user which then becomes reference material for brought out a new design from My Telkomsel
PERANCANGAN SISTEM INFORMASI DESA WISATA BERBASIS WEBSITE DENGAN METODE RAPID APPLICATION DEVELOPMENT (RAD): STUDI KASUS: DESA WISATA MELUNG Bagus Aryandra, Brahmasta; Cahya Wardhana, Ariq
JATI (Jurnal Mahasiswa Teknik Informatika) Vol. 8 No. 4 (2024): JATI Vol. 8 No. 4
Publisher : Institut Teknologi Nasional Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36040/jati.v8i4.9768

Abstract

Desa Wisata Melung memiliki wisata yang menarik untuk dikunjungi dan dikembangkan. Dari hasil wawancara, diketahui bahwa brosur menjadi satu-satunya media promosi wisata di Desa Wisata Melung Penggunaan brosur sebagai alat untuk promosi, menjadikan potensi wisata kurang dapat dikenal oleh orang lain dan lebih susah dalam melakukan perubahan jika sewaktu-waktu berubah. Sistem pengelolaan wisata yang masih menggunakan cara yang manual akan menjadi tidak efektif dan efisien dalam menyimpan dan mengolah data pemesanan. Selain itu, sistem pemesanan hanya terdapat secara offline saja yang membuat pengunjung tidak memiliki pilihan lain. Oleh karena itu, dilakukannya penelitian ini memiliku tujuan yaitu untuk merancang suatu sistem informasi berbasis website yang dapat membantu dalam mempromosikan desa wisata, mengelola informasi desa wisata, dan melayani wisatawan. Metode pada penelitian ini adalah Rapid Application Development yang memungkinkan dalam mengembangkan sistem secara cepat dan iteratif sesuai dengan kebutuhan pengguna. Sistem dirancang dengan beberapa alur yaitu, Requirement Planning, User Design, Construction, dan Cutover. Hasil dari pengujian menggunakan Black Box Testing menunjukkan bahwa sistem informasi ini berjalan dengan baik sesuai fungsinya masing. Penelitian ini menghasilkan kesimpulan bahwa pengembangan sistem informasi berbasis website yang menggunakan metode Rapid Application Development dapat berfungsi dengan baik.
Pemanfaatan Alat Berbasis Web untuk Otomatisasi Pengambilan Data Publikasi dari Google Scholar Sulistya, Yudha Islami; Wardhana, Ariq Cahya; Istighosah, Maie; Riyandi, Arif
Jurnal Teknologi Dan Sistem Informasi Bisnis Vol 6 No 4 (2024): Oktober 2024
Publisher : Prodi Sistem Informasi Universitas Dharma Andalas

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47233/jteksis.v6i4.1604

Abstract

Here’s the revised abstract in English: The rapid growth of academic publications requires efficient tools for publication data extraction and management, especially from widely used platforms like Google Scholar. To address this need, an automated web-based tool was developed, designed to simplify the processes of data crawling, extraction, and publication data management, allowing researchers to handle large volumes of academic publications more effectively. The tool supports both simple and detailed crawling modes, enabling users to input multiple Google Scholar URLs and neatly organize the extracted data into CSV files. For multiple URLs, the data is compiled into a ZIP file containing separate CSV files for each source, ensuring organized and accessible publication data management. The tool was tested with various dataset sizes. When processing 41 entries, the simple mode completed extraction in 9.054 seconds, while the detailed mode took 71.898 seconds. For smaller datasets of 5 entries, the simple mode executed in 3.283 seconds, while the detailed mode required 11.908 seconds. These results indicate that the tool is efficient and performs well with both small and large datasets. The differences in execution time between the simple and detailed modes offer users flexibility in balancing speed and depth of data extraction according to their research needs. This web-based tool not only automates the data extraction process from Google Scholar but also enhances the organization and accessibility of publication data, making it an asset for researchers and institutions in managing publication data.
Co-Authors Ade Yanyan Ramdhani Aditya Abi Riestianto Aditya Pratomo Sutrisno Afzal Ziqri Agustyn, Zulfa Basmallah Aiza Yudha Pratama Ajeng Dyah Kurniawati Akhmad Jayadi Al Fikri, Mufid Alhakim, Rahmat Alon Jala Tirta Segara Ananda Rifkiy Hasan Andhika Prasetyo Utomo Andi Prademon Yunus Anggraini, Nenny Arif Riyandi Aufa Rizka Azzumi Aulia Hanafi, Alya Auliya Burhanuddin Bagus Aryandra, Brahmasta Bintang Ahmada Farhan Adama Cepi Ramdani Cintiari Devi , Pramita Condro Kartiko Denny Saputra Deny Saputra Diovianto Putra Rakhmadani Fadlan Sani Mubarok Faisal Dharma Adhinata Fala Sifah Maharani Fauzan Romadlon Gracia Rizka Pasfica Hasan, Thowaf Fuad Hesa Abda Arrasyid I Anna Tul Munikhah Imam M Shofi Jilly Ayu Puspita Kahfi Del Vieri Kamila, Ahya Radiatul Kukuh Pramadito Raharjo Kusuma, Adi Wahyu Candra Latief, Muhammad Abdul Luh Kesuma Wardhani Maie Istighosah Melani Eka Rahayu Muhammad Amien Sidiq Muhammad Ridwan Muhammad Yusuf Nurpariz Nashrul Hakiem Nastiti Nur Indrayani Nenny Anggraini, Nenny Novian Adi Prasetya Novian Adi Prasetyo Nurul Adila Pambudi, Wendri Tri Puspa Diah Narendri, Azelia Restu Indrawan Prabawa, I Putu Revaldo, Danny Rifki Adhitama, Rifki Rini Adelina Siagian Rizki Hadi, Rizki Rosalina Alda Rozy, Nurul Faizah Siti Ummi Masruroh Sofia, Martryatus Sri Wahjuni Suparyo Suparyo Syifa' Septiana Dwi Inayah Tampinongkol, Felliks Feiters Teguh Rijanandi Teguh Rijanandi Tenia Wahyuningrum Teotino Gomes Soares Tio Fani Tio Fani Wahyu Andi Saputra Windi Septiani Yani Nurhadryani Yogo Dwi Prasetyo Yolanda Al Hidayah Pasaribu Yudha Islami Sulistya Yuliani, Asty