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Konstruksi Toleransi pada Akun Media Sosial Jaringan Gusdurian Dewi, Danar Kristiana; Triandika, Lulus Sugeng
LENTERA VOL 4, No 01 (2020): LENTERA
Publisher : IAIN Samarinda

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (463.051 KB) | DOI: 10.21093/lentera.v4i1.2159

Abstract

The role of tolerance is very important amid issues of division and radicalism. The spread of information on radicalism and extremism was met with resistance by many social organizations. They counter the issues of extremism and radicalism spread in society with issues of tolerance. This study aims to determine how tolerance messages are constructed on social media, especially on the Instagram account of Jaringan Gusdurian. This research employs qualitative approach with Entmant framing analysis techniques. Findings reveal that tolerance is constructed as a key to peace and unity in Indonesia. The problem of intolerance is caused by extremism. The moral values that legitimize tolerance are friendly religious Islam, solidarity transcendental insight of the Indonesian people. While the solutions offered to solve the problem of tolerance are caring for diversity and implementing the values of Pancasila in everyday life.Keywords: Framing analysis, Instagram, social media, and tolerance.
Pengembangan Mobile Learning Berbasis Augmented Reality Materi Bangun Datar dan Ruang dengan Pendekatan Etnomatematika pada Tingkat Sekolah Dasar Anggraini, Cicilia Clara Devi; Dewi, Danar Kristiana; Wiradharma, Gunawan; Anam, Khaerul; Nurmanita, Tiara Sevi
Journal of Education and Instruction (JOEAI) Vol 6 No 2 (2023): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31539/joeai.v6i2.6851

Abstract

Aktivitas pembelajaran matematika yang dilakukan oleh guru di tingkat sekolah dasar belum sesuai dengan apa yang diharapkan karena media pembelajaran yang digunakan hanya terpaku pada satu sumber, yaitu buku ajar sehingga peserta didik kesulitan dalam memahami materi dan objek yang tidak jelas. Mobile learning sebagai alternatif layanan pembelajaran masa kini yang adaptif menawarkan kemudahan, kecepatan, keluwesan, dan kemenarikan. Selain itu, penggunaan media pembelajaran semakin beragam dan interaktif, salah satunya adalah dengan pemanfaatan teknologi augmented reality (AR). Perlu dilakukan pengembangan aplikasi mobile learning berbasis augmented reality materi bangun datar dan ruang yang terdapat dalam pelajaran matematika di tingkat SD agar materi tersebut mudah dipahami. Rumusan masalah penelitian ini adalah bagaimana pengembangan aplikasi tersebut. Tujuan penelitian ini melakukan pengembangan hingga uji kelayakan dari para ahli. Manfaat penelitian ini adalah mengetahui langkah-langkah yang dilakukan dalam melakukan pengembangan aplikasi. Metode penelitian yang digunakan adalah research and development (R&D) dengan pendekatan penelitian deskriptif kuantitatif dengan kuesioner sebagai teknik pengambilan data. Tahapan penelitian dan pengembangan sesuai dengan teori yang dikemukakan oleh Borg & Gall. Penelitian ini fokus pada bagian pengembangan aplikasi yang terdiri atas dua tahap. Tahap pertama adalah pengembangan konten dan tampilan aplikasi. Tahap kedua adalah uji validasi aplikasi menurut ahli bahasa, materi, dan media sehingga jika ada kekurangan dapat dilakukan perbaikan. Hasil penelitian ini adalah kualitas dan kelayakan aplikasi mobile learning berbasis augmented reality materi bangun datar dan ruang. Kata kunci: mobile learning, augmented reality, pengembangan aplikasi, media pembelajaran, bangun ruang/datar, pendekatan etnomatematika
PKM PENGUATAN BRANDING DESA SEBAGAI PELOPOR DESA DIGITAL MELALUI PELATIHAN DAN PENDAMPINGAN PEMBUATAN WEBSITE DAN MEDIA SOSIAL DI DESA TAWANGSARI TERAS BOYOLALI Budiwati, Yulia; Kamari, Kamari; Sumardjoko, Tri; Suharto, Isman; Nurkhotiah, Siti; Dewi, Danar Kristiana; Anggraini, Cicilia Clara Devi
Ekalaya: Jurnal Pengabdian Kepada Masyarakat Indonesia Vol. 2 No. 2 (2023): Ekalaya Journal
Publisher : Nindikayla Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.57254/eka.v2i2.61

Abstract

Low understanding of websites and social media at all levels of society in Tawangsari Village. So that it is necessary to optimize the branding of Tawangsari Village, Teras District, Boyolali Regency as a digital village pioneer through training and assistance in making websites and social media for all levels of society in Tawangsari Village. the results of training and mentoring in making websites and social media in the community in Tawangsari Village, it can be concluded that the people in Tawangsari Village are able to take part in training and mentoring in making websites and social media properly in accordance with the exposure of the material and direct practice that has been given. The results of this community service program increased knowledge, digital competence and the ability to create websites and social media for village and community officials in Tawangsari Village
Educational Game Design for Introduction to Traditional Indonesian Houses Based on Leap Motion for Elementary School Students Anggraini, Cicilia Clara Devi; Wiradharma, Gunawan; Prasetyo, Mario Aditya; Dewi, Danar Kristiana; Fadloli, Fadloli
JISIP: Jurnal Ilmu Sosial dan Pendidikan Vol 9, No 4 (2025): JISIP (Jurnal Ilmu Sosial dan Pendidikan) (November)
Publisher : Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jisip.v9i4.9170

Abstract

Design of a Leap Motion-Based Educational Game on the Introduction of Indonesian Traditional Houses for Elementary School Students. This research aims to design a Leap Motion-based educational game as an innovative learning media in introducing Indonesian traditional houses to elementary school students. The background is based on the limited interactive learning media used in cultural education, especially on the material of traditional houses which have been taught with conventional approaches. Using Research and Development (R&D) approach with the ADDIE development model, the research focused on the needs analysis stage through interviews and distributing questionnaires to education experts, elementary school teachers, and students. The results of the analysis showed that learning about traditional houses is still static and uninteresting, so it is unable to build a contextualized learning experience. Both teachers and students showed high enthusiasm for the use of gesture-based media that allows visual and kinesthetic interaction. Leap Motion is considered to have high potential in realizing embodied learning that can increase student engagement and understanding. Experts recommended 3D visualization features, gesture-based navigation and cultural narrative in the game. These findings provide a conceptual and empirical foundation for the development of the ArchiLeap: Jelajah Rumah Adat Nusantara that bridges the richness of local culture with an adaptive, fun, and contextualized digital technology approach.
Instagram Sebagai Media Branding Institusi Untuk Mempersuasi Gen Z Dalam Memilih Pendidikan Tinggi Dewi, Danar Kristiana; Budiwati, Yulia
BRILIANT: Jurnal Riset dan Konseptual Vol 9 No 3 (2024): Volume 9 Nomor 3, Agustus 2024
Publisher : Universitas Nahdlatul Ulama Blitar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.28926/briliant.v9i3.1852

Abstract

This research aims to describe how social media is a digital branding tool that is very effective in inviting Generation Z to choose higher education. This research uses qualitative research methods, which are presented descriptively. Data sources for this research will be obtained in two categories, namely primary data sources and secondary data sources. Primary data sources were obtained from Instagram @utsurakarta. Meanwhile, secondary data sources were obtained from literature in the form of data, results of previous research, books, archival journals and interviews. The results of the research show that the methods used by UT Surakarta in branding itself as the campus of choice for Generation Z through social media are quite varied. Strengthening the UT brand is done visually by choosing consistent colors in each post. Then, the selection of charm buyers or figures in the content is also interesting and represents the target market segment.
Pemanfaatan Pekarangan untuk Budidaya Tanaman Herbal dan Penyediaan Jet PAM sebagai Sumber Air Guna Meningkatkan Ekonomi Warga Mlopoharjo Anggraini, Cicilia Clara Devi; Dewi, Danar Kristiana; Budiwati, Yulia; Paramitasari, Ratih; Fadloli, Fadloli; Bimo, Djoko Sri; Purbokusumo, Andreas Sang Aji
Jurnal Pengabdian Masyarakat (ABDIRA) Vol 6, No 1 (2026): Abdira
Publisher : Universitas Pahlawan Tuanku Tambusai

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31004/abdira.v6i1.1294

Abstract

This community service activity was carried out in Mlopoharjo Village, Wuryantoro District, Wonogiri Regency, Central Java, where the majority of the population works as farmers and ranchers. Based on data from Statistics Indonesia, around 60% of productive land is rice fields, while the rest is yards and plantations that have not been optimally utilized. The UT Surakarta Community Service Team sought to improve the welfare of the community through the cultivation of medicinal plants such as ginger, turmeric, and galangal in yards. Herbal plants were chosen because they are easy to cultivate, beneficial to health, chemical-free, inexpensive, and have high economic value. Additionally, these plants are suitable for cultivation during the dry season. To support sustainable cultivation, the team provides jet pumps as a water source for backyards, especially in areas prone to drought. This program is implemented through outreach and training, as well as seed distribution, so that the harvest can be consumed or sold to improve residents' economic conditions.
The Relationship Between Religiosity, Media Literacy, And Psychological Resilience of Gen Z Dewi, Danar Kristiana; Bintarti, Arifah
Jurnal Mamangan Vol 14, No 2 (2025): Special Issue
Publisher : LPPM Universitas PGRI Sumatera Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22202/mamangan.v14i2.10453

Abstract

Generation Z lives in a digital environment that presents psychological challenges due to information overload, misinformation, and social media pressure. This study aims to examine the relationship between religiosity and media literacy with the psychological resilience of Generation Z in the digital era. This research applied a quantitative associative approach through questionnaires distributed to 100 Generation Z respondents in Central Java. The data were analyzed using SPSS with validity tests, reliability, correlation, and multiple linear regression. The findings reveal that religiosity and media literacy have a positive and significant effect on psychological resilience, with an R Square value of 0.679. This means that 67.9% of the variation in psychological resilience can be explained by these two independent variables. In conclusion, religiosity and media literacy are crucial factors in strengthening the psychological resilience of Generation Z in the digital era.