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Journal : Asia Information System Journal

UTILIZATION OF ANDROID TECHNOLOGY AS AN ALTERNATIVE MEDIA INFORMATION SYSTEM FOR HYBRID-BASED SCHOOL EXAMS Sari, Dita Novita; Waziana, Winia; Riyadi, Even
Asia Information System Journal Vol. 1 No. 2 (2022): Asia Information System Journal
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/aisj.v1i2.14480

Abstract

The rapid development of information technology on smartphones supported by Android technology can make it easier for users to access all information anywhere and anytime. Currently, many educational institutions use Android as a learning tool and information media as well as various implementations of online student assessments. One of them is the use of CBT (Computer Based Test) facilities. SMK Ma'arif 1 Sendangagung is located in the countryside far from the city centre or district. Implementing student exams/assessments at these school are still manual using paper which has many shortcomings. For example, the leakage of questions in the preparation of exam questions, duplicating and distributing question texts, cheating during the exam, and needing a lot of time to scan answer sheets, require a lot of money, energy, and time. Therefore, an android-based exam application system is needed to make it easier for teachers and students to carry out school exams and semester assessments in a hybrid manner. This research aims to design an Android-based exam application system to make it easier for teachers and students to take grades on students. The use of this technology also aims to make Ma'arif 1 Sendangagung Vocational School more advanced with the application of Android technology. The stages of the research method are first data collection, second data analysis, third application design, and fourth result report.  The results of this study are an Android School Examination Application at Maarif 1 Sendangagung Vocational School. The application was built using Delphi EMBARCADERO, Android SDK (Software Development Kit), Android Developer Tools (ADT), and Android Operating System: Froyo 2.2 with Google API SDK 25.2.5, Java, XML. This School Exam Android application can save time in the process of assessing student exam results and make it easier to check student scores
ANALYSIS AND IMPLEMENTATION OF COMPUTER NETWORK SYSTEMS USING SOFTWARE DRAW.IO Hendrawan, Eko; Meisel, Michael; Sari, Dita Novita
Asia Information System Journal Vol. 2 No. 1 (2023): Asia Information System Journal
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/aisj.v2i1.18227

Abstract

Computer Networks Refers To Computing Devices That Are Connected And Can Exchange Data And Share Resources With. These Network Devices Use A System Of Rules, Known As A Communication Protocol, To Transmit Information Via Physical Or Wireless Technology. Two Computers Can Be Said To Be Connected In A Network If Both Have The Ability To Communicate And Exchange Information. The Author Chooses A Place At The Patria Gadingrejo Pringsewu Senior High School, Lampung. Computer Network Implementation Using Star Topology. In This Paper, A Computer Network Is Simulated At Patria Gadingrejo Pringsewu High School, Lampung, INDONESIA. Using Draw.Io Software As A Simulation Tool. Simulation Data Obtained From Computer And Network Engineering Laboratory Room, Accounting Laboratory Room And General Laboratory Room. Each Laboratory Room Has 1 Switch And 1 Wireless Router. The Performance Analyzed Is Packet Loss, Delay And Throughput. The Simulation Results Using Draw.Io Software Show That The Delay That Occurs In The Computer And Network Engineering Laboratory Is 30.4 Ms, The Accounting Laboratory Is 43.4 Ms And The General Laboratory Is 50.2 Ms. While The Entire Room Does Not Experience Packet Loss During The Simulation Process. The Throughput Results For TKJ-Laboratory Rooms Are 0.51 kbps, For Akuntansi-Laboratory Rooms Are 0.38 Kbps And for general Laboratory Rooms Are 0.37 kbps.
DESIGNING GAME APPLICATIONS OR EDUCATIVE TEACHING GAMES BASED ON INTERACTIVE MULTIMEDIA Sari, Dita Novita; Nagara, Erliza Septia; Rahman, Khabibbur
Asia Information System Journal Vol. 3 No. 1 (2024): Asia Information System Journal
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/aisj.v3i1.23055

Abstract

 With the birth of technological developments, learning in schools or lectures inevitably applies computer-based learning systems, the presence of teaching process technology with the application of educational games for reciting the Koran can be an alternative learning when students are bored or feel tired during learning. Reciting the Koran refers to the activity of reading the Koran, which is a skill that every Muslim should have and needs to be instilled in children from an early age, starting before they enter school. This is an important part of forming their character. However, at an early age, children still tend to prefer playing, and limited methods of teaching the Koran may not be interesting enough for them. Therefore, an interactive learning method is needed using audiovisual aids, such as educational games. This approach not only makes learning more interesting, but also more interactive. This application can increase children's understanding and knowledge about the Islamic religion, especially in terms of reciting the Koran. By applying the concept of learning while playing, children become more comfortable, interested and happy in understanding and practicing the teachings of the Islamic religion.
IMPLEMENTATION OF ORDER MANAGEMENT SYSTEM CAFFE-BASED MENU FOOD STACK AND QUEUE Sari, Dita Novita; Susilowati, Tri; Asiyani, Lucy; Alfarizi, Dimas
Asia Information System Journal Vol. 4 No. 1 (2025): Asia Information System Journal
Publisher : Universitas Islam Negeri Raden Intan Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24042/z95sp050

Abstract

This study explores the implementation of a food ordering management system in cafes using stack and queue data structures. The system is designed to tackle challenges related to the recording, queue sorting, and tracking of order history with improved efficiency and accuracy. A queue is utilized to manage incoming orders based on the First In First Out (FIFO) principle, while a stack is employed to store order history following the Last In First Out (LIFO) principle. The system is developed with a Tkinter-based user interface and tested using various software testing methods, including unit testing, integration testing, system testing, and acceptance testing. The results from these tests show that the system functions as expected, offering high accuracy and streamlining cafe staff operations. By improving operational efficiency, the system also enhances customer satisfaction. This research contributes to the ongoing development of digital solutions in the culinary industry and offers potential for broader applications in other sectors that require efficient queue management and service history tracking.