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Journal : Prosiding Seminar Nasional Sisfotek (Sistem Informasi dan Teknologi Informasi)

Aplikasi Pembuatan Form Ekspor Pajak Berbasis Web Di PT. XYZ Zen Munawar; Dadang Sudrajat; Rudi Kurniawan; Ajudin; Novianti Indah Putri
Prosiding SISFOTEK Vol 7 No 1 (2023): SISFOTEK VII 2023
Publisher : Ikatan Ahli Informatika Indonesia

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Abstract

PT. XYZ Indonesia is a subsidiary of M Inc which operates in the fashion doll sector which produces children's toys such as Barbie dolls and Hot Wheels toy cars. This company still uses Microsoft Excel to create Tax Export Forms, but this system still has weaknesses because it takes a long time and is less efficient. The aim of this research is to determine system constraints and the solutions needed to overcome these constraints. The research was conducted using the SDLC or Software Development Life Cycle methodology with a waterfall model. The data collection techniques used were literature studies, field studies and interviews. The result of the research carried out is the design of a Web-Based Export Tax Form application using the Asp.Net MVC framework. With this system it is hoped that it can improve the performance of Finance staff.
Bibliometrik Analisis: Teknologi Permainan Bidang Pendidikan Pada Sekolah Menengah Pertama Rudi Kurniawan; Dadang Sudrajat
Prosiding SISFOTEK Vol 8 No 1 (2024): SISFOTEK VIII 2024
Publisher : Ikatan Ahli Informatika Indonesia

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Abstract

This study explores the use of game technology to enhance learning motivation and engagement among junior high school students in Indonesia. The background of the problem indicates low levels of learning motivation and student engagement in conventional learning processes. The root of this problem is linked to traditional teaching methods that are less engaging for students. This study aims to evaluate the effectiveness of game technology in addressing this issue. The research method employed a mixed methods approach involving a literature review, the development of educational game modules, and case studies in several junior high schools in Indonesia. The data used includes surveys on students' learning motivation, observations of student engagement, and interviews with teachers. The study also collected qualitative data from students' firsthand experiences in using game technology in learning. The results of the study demonstrate that the integration of game technology into the junior high school curriculum significantly increases students' learning motivation and engagement. Students who used educational games showed increased interest in the subject matter, were more active in class participation, and had a better understanding of the concepts taught. This study concludes that game technology is an effective tool for improving the quality of education in junior high schools and recommends a broader adoption of this technology in the Indonesian education system.
Bibliometrik Analysis: Konten Video Untuk Meningkatkan Daya Tarik Pariwisata Arif Rinaldi Dikananda; Dadang Sudrajat; Fatihanursari Dikananda; Rudi Kurniawan; Martanto
Prosiding SISFOTEK Vol 8 No 1 (2024): SISFOTEK VIII 2024
Publisher : Ikatan Ahli Informatika Indonesia

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Abstract

The use of video content as a marketing tool in the tourism industry has seen a significant increase in recent years. This research aims to explore and develop effective video content strategies in increasing tourism appeal and influencing tourists' decisions to visit certain destinations. Research methods include bibliometric analysis of video content used in tourism marketing, as well as experiments to test the effectiveness of various video content strategies. The results of the study show that the characteristics of travel vlogs that include personal narratives, attractive visuals, and relevant information can increase user travel intentions. Additionally, audience engagement through short videos has proven to be a key factor in increasing travel interest. This research makes a new contribution in understanding the role of video content in tourism marketing and developing a video marketing strategy model that can be applied by the tourism industry to increase the attractiveness of tourist destinations. By utilizing the results of this study, the tourism industry can optimize the use of video content to reach a wider audience and increase positive perceptions of tourist destinations.