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Pengaruh Penerapan Pendekatan Matematika Realistik Indonesia (PMRI) Terhadap Disposisi Matematika Siswa Pokok Bahasan Komposisi Dua Fungsi Dan Invers Fungsi Di Kelas XI IA-1 SMAN 4 Padangsidimpuan
Safitri, Adek
Logaritma : Jurnal Ilmu-ilmu Pendidikan dan Sains Vol 7, No 01 (2019)
Publisher : IAIN PADANGSIDIMPUAN
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DOI: 10.24952/logaritma.v7i01.1662
The objective of this study is to determine the effect of the application of the mathematical realistic approach toward the students’ mathematics disposition. This study used a pre-experimental research design with a sample cluster random sampling technique. The experiment was conducted in SMA Negeri 4 Padangsidimpuan with the overall population of students of class XI IA second semester of the 2011/2012 academic year which consist of 5 classes as many as 163 students, while the sample of this study was class XI IA-1 which consist of 31 students. The instrument used the validated questionnaire. The experiment class was given pretest before treatment and posttest after treatment. Learning by using realistic mathematics approach provided significant influence on students' mathematical disposition. This was indicated by t-test were obtained t-hitung = 9.8 and t-tabel = 2.042. The data fulfilled the test of the hypothesis which is if t-hitung ≥ t-tabel then H0 is rejected and H1 is accepted, which means there was a significant influence of the application of mathematical realistic approach Indonesia (PMRI) toward the students’ mathematics disposition at class XI IA-1 SMAN 4 Padangsidimpuan.
Pembelajaran Matematika Menyenangkan bagi Anak Usia Dini melalui Media Fuzzle Interaktif
Eva Monika Safitri Lubis;
Didik Reski Suryani;
Fitriani Fitriani;
Adek Safitri
BUHUTS AL ATHFAL: Jurnal Pendidikan dan Anak Usia Dini Vol 3, No 1 (2023)
Publisher : UIN Syekh Ali Hasan Ahmad Addary Padangsidimpuan
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DOI: 10.24952/alathfal.v3i1.7908
In the midst of the Covid-19 pandemic, teachers and children (students) have had to undergo an educational transformation that suddenly forced them to embrace digital learning to support online teaching. In the context of mathematics, teachers can use interactive media as a digital device that can trigger active, fun math understanding for early childhood. The purpose of this study was to see student acceptance during learning using interactive puzzle media. This research method is a qualitative method and literature study. The results showed that interactive puzzle media can improve the ability to recognize geometric shapes in early childhood. Because interactive puzzle media is a learning medium that can improve aspects of early childhood development, when using interactive puzzle media children do not feel they are learning but they are playing and by using interactive puzzle media children's learning activities become more fun so children are more interested in learning. follow the learning and the learning outcomes obtained will be better.Â
Pembelajaran Matematika Menyenangkan bagi Anak Usia Dini melalui Media Fuzzle Interaktif
Eva Monika Safitri Lubis;
Didik Reski Suryani;
Fitriani Fitriani;
Adek Safitri
BUHUTS AL ATHFAL: Jurnal Pendidikan dan Anak Usia Dini Vol 3, No 1 (2023)
Publisher : UIN Syekh Ali Hasan Ahmad Addary Padangsidimpuan
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DOI: 10.24952/alathfal.v3i1.7908
In the midst of the Covid-19 pandemic, teachers and children (students) have had to undergo an educational transformation that suddenly forced them to embrace digital learning to support online teaching. In the context of mathematics, teachers can use interactive media as a digital device that can trigger active, fun math understanding for early childhood. The purpose of this study was to see student acceptance during learning using interactive puzzle media. This research method is a qualitative method and literature study. The results showed that interactive puzzle media can improve the ability to recognize geometric shapes in early childhood. Because interactive puzzle media is a learning medium that can improve aspects of early childhood development, when using interactive puzzle media children do not feel they are learning but they are playing and by using interactive puzzle media children's learning activities become more fun so children are more interested in learning. follow the learning and the learning outcomes obtained will be better.Â
ANALISIS INTEGRASI ICT PADA PROSES BELAJAR DAN PEMBELAJARAN MATEMATIKA MAHASISWA PGMI UIN SYAHADA PADANGSIDIMPUAN
Adek Safitri
DIRASATUL IBTIDAIYAH Vol 3, No 1 (2023): DIRASATUL IBTIDAIYAH
Publisher : Pendidikan Guru Madrasah Ibtidaiyah Institut Agama Islam Negeri Padangsidimpuan
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DOI: 10.24952/ibtidaiyah.v1i1.8358
This research is based on the aim of exploring the various opportunities and challenges that affect the integration of ICT in the teaching and learning process of Mathematics at schools and at universities. This study adopted a descriptive survey design. Three questionnaire instruments, structured interviews and observation sheets were used to collect data. This research was conducted in the Micro Teaching class of students of the Madrasah Ibtidaiyah Teacher Education Study Program (PGMI) UIN Syekh Ali Hasan Ahmad Addary (Syahada) Padangsidimpuan. Data were analyzed using descriptive statistics. The findings from the research indicate that, the main challenges faced by students as teacher candidates are developing technological skills and knowledge as well as training in the use of ICT in their teaching. The lack of development support found by research for students contributing in technology to integrate their teaching out of enthusiasm. This study recommends that the integration of technology be accessible to lecturers and students for learning which aims to increase access to information and capacity building for enhanced technology integration for students as teachers and will build awareness among training participants integrating ICT in teaching and learning Mathematics. Keywords: Integration of ICT; Teaching and Learning Mathematics.Â
Aljabar Linier Elementer dengan Model Pembelajaran Kooperatif Tipe Think Pair Share: Suatu Pengembangan Buku Ajar untuk Membelajarkan Kemampuan Berpikir Kritis Matematika
Ahmad, Marzuki;
Harahap, Sinar Depi;
Safitri, Adek;
Fitriani, Fitriani
JURNAL MathEdu (Mathematic Education Journal) Vol 7 No 3 (2024): JURNAL MathEdu (Mathematic Education Journal) November 2024
Publisher : Program Studi Pendidikan Matematika Institut Pendidikan Tapanuli Selatan
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DOI: 10.37081/mathedu.v7i3.6629
This study aims to develop a elementary linear algebra textbook product using the Think Pair Share cooperative learning model in teaching students' critical thinking skills. The development of the textbook product uses the four-D model which includes the stages of definition, design, development and dissemination. The research instruments include validation sheets, practicality sheets, and critical thinking ability tests. The results of the study indicate that: 1) The validator's assessment of the textbook product in terms of format, language and content is within the valid criteria; 2) Students' responses in implementing the textbook during four meetings are within the practical criteria; 3) The textbook product developed is effective in improving students' mathematical critical thinking skills with moderate category effectiveness criteria. Thus, it can be concluded that the elementary linear algebra textbook product using the Think Pair Share cooperative learning model in teaching students' mathematical critical thinking skills meets good criteria as a textbook. Furthermore, the textbook developed is suitable for use in teaching students' mathematical critical thinking skills in elementary linear algebra courses at the Strata 1 higher education level.
Belajar Matematika Menggunakan Strategi yang Menyenangkan untuk Siswa SD
Tul Mawaddah, Anisa;
Safitri, Adek
LANCAH: Jurnal Inovasi dan Tren Vol. 2 No. 2 (2024): JUNI-NOVEMBER 2024
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET) - Lembaga KITA
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DOI: 10.35870/ljit.v2i2.2818
Steps to overcome disparities in preparation for studying abstract mathematics require the use of modern technology and media such as educational games and mathematical applications, mathematical games. Therefore, an educator creates mathematical game activities that involve the main material being studied and concentrate on following the level of intelligence of students according to John Peaget in Fremon, 1969) stating that children at elementary and middle school age are still in the concrete operational phase, The approach will be adjusted in mathematics lessons, efforts are made to understand abstract concepts in mathematics, abstractions can be transformed into real objects.Adapting to children's basic needs for playing, they will enjoy learning in a special way, this game is presented in children's hearts, there will be happiness to master mathematics.
Implementasi Permainan Tradisional untuk Meningkatkan Intraksi Sosial dan Minat Belajar Peserta Didik Kelas IV SD Negeri 200118 Sadabuan
Lumbantobing, Nur Azizah;
Safitri, Adek
LANCAH: Jurnal Inovasi dan Tren Vol. 2 No. 2b (2024): Special Edition Juli
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET) - Lembaga KITA
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DOI: 10.35870/ljit.v2i2b.2883
Social interaction in children is very important to train so that they can develop. The current challenge is technological advances which can hinder children's social interactions and students' interest in learning, which really needs to be considered in the continuity of students' learning. As is known, students' interest in learning can result in students' lack of focus in participating in learning. Students' lack of focus will also determine students' success in receiving and understanding the material provided by the teacher. Many teachers and schools find students who are interested in learning. Students' lack of interest in learning can be improved by adjusting the learning model according to the child's age, namely those who like to play. The existence of a traditional game-based learning model can increase students' social interaction and interest in learning.
Belajar Matematika Menggunakan Strategi yang Menyenangkan untuk Siswa SD
Tul Mawaddah, Anisa;
Safitri, Adek
LANCAH: Jurnal Inovasi dan Tren Vol. 2 No. 2 (2024): JUNI-NOVEMBER 2024
Publisher : Lembaga Otonom Lembaga Informasi dan Riset Indonesia (KITA INFO dan RISET) - Lembaga KITA
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DOI: 10.35870/ljit.v2i2.2818
Steps to overcome disparities in preparation for studying abstract mathematics require the use of modern technology and media such as educational games and mathematical applications, mathematical games. Therefore, an educator creates mathematical game activities that involve the main material being studied and concentrate on following the level of intelligence of students according to John Peaget in Fremon, 1969) stating that children at elementary and middle school age are still in the concrete operational phase, The approach will be adjusted in mathematics lessons, efforts are made to understand abstract concepts in mathematics, abstractions can be transformed into real objects.Adapting to children's basic needs for playing, they will enjoy learning in a special way, this game is presented in children's hearts, there will be happiness to master mathematics.
PELATIHAN PENGGUNAAN MEDIA PHET UNTUK MEMPERMUDAH PEMAHAMAN PADA KONSEP KONSEP ALJABAR DI SEKOLAH MENENGAH AL HIDAYAH IPOH, MALAYSIA
Harahap, Tondi;
Monika Safitri Lubis, Eva;
Safitri, Adek
Martabe : Jurnal Pengabdian Kepada Masyarakat Vol 8, No 8 (2025): MARTABE : JURNAL PENGABDIAN KEPADA MASYARAKAT
Publisher : Universitas Muhammadiyah Tapanuli Selatan
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DOI: 10.31604/jpm.v8i8.%p
Program PKM ini bertujuan untuk meningkatkan membantu peserta didik dalam memahami konsep Aljabar. Kegiatan ini meliputi penggunaan Aplikasi Phet sebagai media pembelajaran. Metode yang dingunakan adalah kualitatif. Langkah-langkah yang digunakan dalam plaksanaan pelatihan adalah persiapa, pelaksanaan, Observasi,dan evaluasi dan yang tefakhir penulisan laporan. Pelatihan dilaksanakan di Sekolah Menenga Al Hidaya Ipoh, Malaysia selama 90 menit yang diikuti oleh 30 perserta, peserta yang mengikuti pelatihan merupakan peserta didik di sekolah mitra. Pelatihan dilaksanakan dengan melakukan simulasi terhadap materi yang di bawakan. Pelatihan ini memberikan peningkatan pemahaman terhadap konsep aljabar melalui pemanfaatan aplikasi Phet sebagai media pembelajaran. Hasil respon dari peserta 99,9% memberikan respon positif terhadap pelatihan.
EFEKTIVITAS MODEL COOPERATIVE LEARNING TYPE JIGSAW DALAM MENINGKATKAN HASIL DAN AKTIVITAS BELAJAR SISWA DALAM PEMBELAJARAN BANGUN RUANG BALOK
Safitri, Adek;
Amalia, Sry
DIRASATUL IBTIDAIYAH Vol 2, No 1 (2022): DIRASATUL IBTIDAIYAH
Publisher : Pendidikan Guru Madrasah Ibtidaiyah Institut Agama Islam Negeri Padangsidimpuan
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DOI: 10.24952/ibtidaiyah.v2i1.5617
Abstract In this study, it was found that the cooperative learning model was effective in increasing the activities and learning outcomes of students in SD Negeri 200101/01 Padangsidimpuan. Learning outcomes are the minimum basic abilities or competencies that a student must have. While student activities are how students respond and respond during the learning process, dare to express opinions and are motivated to learn. The subjects of this research were all sixth grade students of SD Negeri 200101/01 Padangsidimpuan. While the subject of this research is the learning outcomes and activities of students when learning Geometry l: Beam. The purpose of this research is to increase the effectiveness of student learning outcomes and activities. When learning mathematics use PTK with a jigsaw type cooperative learning model which is carried out in three cycles. Keywords : Cooperative Learning Model, Geometry, Beam. AbstrakDalam penelitian ini ditemukan hasil bahwa model pembelajaran kooperatif efektif meningkatkan aktivitas dan hasil belajar peserta didik di SD Negeri 200101/01 Padangsidimpuan. Hasil belajar yaitu kemampuan atau kompetensi dasar minimal yang harus dimiliki seorang peserta didik. Sedangkan aktivitas siswa ialah bagaimana respon dan tanggapan peserta didik saat proses pembelajaran, berani untuk menyampaikan pendapat dan termotivasi untuk belajar. Subjek penelitian ini adalah seluruh siswa kelas VI SD Negeri 200101/01 Padangsidimpuan. Sementara subjek penelitian ini yaitu hasil belajar dan aktivitas peserta didik saat pembelajaran Bangun Ruang Balok. Tujuan penelitian ini untuk efektivitas peningkatan hasil belajar dan aktivitas siswa. Saat pembelajaran matematika dilakukan PTK dengan model pembelajaran kooperatif tipe jigsaw yang dilakukan dengan tiga siklus. Kata Kunci: Model Pembelajaran Kooperatif, Bangun Ruang, Balok.