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Tradisi Musik Vokal Singiran Sebagai Media Pembelajaran Budi Pekerti pada Anak Santri di Jawa Jarmani, Jarmani
Trapsila: Jurnal Pendidikan Dasar Vol 1, No 02 (2019)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v1i02.814

Abstract

Singiran is one of the art of vocal music in the form of poetry sung through a song, whether in Arabic or Javanese, which is very well known in traditional Javanese Islam. This study uses a qualitative approach by applying research concepts that are in accordance with the conditions in the field, in this case qualitative research which becomes an instrument or research tool is the research itself. Data collection techniques using document studies and field studies, namely interviews and observation. From the results of data collection it turns out that singir has been neglected by the community, and it turns out that singir has a very meaningful function for its supporters, namely the use of a number of singers in the learning of children's character. With the view of the function of singir art, educators, especially art, should be even more creative in innovation about education through art media. Keywords: singiran, learning media, student.
Peningkatan Kemampuan Membaca dan Menyimak dengan Menggunakan Metode Speed Reading pada Pembelajaran Bahasa Indonesia. Billa Titania, Rizma; Bahtiar, Reza Syehma; Jarmani, Jarmani
Trapsila: Jurnal Pendidikan Dasar Vol 3, No 2 (2021)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v3i2.923

Abstract

The writing of this article aims to improve reading and listening skills by using the method of speed reading in Indonesian language learning in fifth-grade elementary school students because Indonesian is the language we use in everyday life, therefore learning Indonesian must be taught to children as early as possible so that children can know well about the language in their country. The methodology used in this paper is the method of studying literature or it can be called a literature review. This literature review is an important tool as a context review to assist authors in completing a study. The results of this literature study make students faster in reading because in the process of speed reading there are also listening skills that help students not to read many times so they can understand the contents of the reading and not waste a lot of time and can facilitate the teacher in delivering all information. The skills of reading, listening and speed reading are a unity that cannot be separated because they are interrelated with one another. Keywords: Reading, Listening, Speed Reading method, Indonesian.
Pengembangan Media Pembelajaran Pop-Up Book Materi Perkembangan Teknologi Transportasi Bahasa Indonesia Kelas III SD Putri, Nur Oktafiani; Suryarini, Diah Yovita; Jarmani, Jarmani
Trapsila: Jurnal Pendidikan Dasar Vol 3, No 2 (2021)
Publisher : Fakultas Bahasa dan Sains, Universitas Wijaya Kusuma Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30742/tpd.v3i2.931

Abstract

The author is writing describe development of 3D Learning media in the form of pop-up book for Bahasa Indonesia lesson with lesson material development of transportation technology for third grader elementary school. The learning media development in this study obtained its feasibility throughh media expert and material expert. This writting is in the form of qualitative using the ADDIE method (Analysis, Design, Development, Implementation, Evaluation). The author uses data collection techniques based on validity tests conducted by media masterful and material masterful. The results of writing a 3D learning media pop-up book for Indonesian subjects material development of third-grade elementary school technology that is included in the category of feasible/valid with the results of the media expert test reaches a percentage of 83.92% with validd criteria. While the results of the expert material test I reached a percentage of 77.08% with sufficient criteria valid/feasible and the results of the expert test material II reached a percentage of 100% with valid criteria / feasible. Based on the validity test, it can be summarized that the Pop-Up media that was developed entered into the criteria is valid/feasible so that this media is feasible and can be implemented in the classroom prac tice.Keywords: 3D Learning media, Pop-Up Book, Bahasa Indonesia, Development of Transportation Technology
The effect of demonstration and mind mapping learning methods on achievement of cultural arts course Jarmani, Jarmani; Rusijiono, Rusijiono; Bachri, Bachtiar Saiful; Suryarini, Diah Yovita
International Journal for Educational and Vocational Studies Vol 3, No 6 (2021)
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v3i6.5308

Abstract

This study has looked at the variations in cultural learning outcomes for groups of students that utilize the methods and methods of thinking mapping, as well as the interaction between the two approaches in their role in learning arts. This study used experimental methods and a 2x2 factorial design to conduct quantitative research. All Junior High School second-grade pupils use the population. The analysis technique used is a two-way variant (two-way ANOVA). Student learning outcomes utilizing a demonstration technique are better than student learning outcomes using the mind monitoring method, according to the results of data processing. Students who use the demonstration approach perform better than those who use the mind mapping method. The average score for learning activeness with high demonstration methods and employing the approach of mapping student activeness thinking is poor.
Pengembangan Media Gamelan Digital untuk Pembentukkan Karakter 5T pada Siswa Harjanti, Fransisca Dwi; Ardiansyah, Roely; Jarmani, Jarmani; Indrayana, Virginia Leonar
Journal of Education Research Vol. 4 No. 4 (2023)
Publisher : Perkumpulan Pengelola Jurnal PAUD Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37985/jer.v4i4.645

Abstract

Media pembelajaran merupakan alat untuk mempermudah proses pembelajaran. Penelitian ini mengkaji pengembangan pembelajaran gamelan untuk pembentukan karakter siswa.  Penelitian ini merupakan penelitian pengembangan media pembelajaran. Penelitian ini berlokasi SMPN dua puluh sembilan Surabaya dengan objek penelitiannya adalah siswa kelas VII. Model penelitian menggunakan model empat D terdiri dari empat tahapan, yaitu; define, design, develop, dan disseminate. Teknik pengumpulan data menggunakan observasi, dokumentasi, dan angket. Teknik analisis menggunakan analisis deskriptif. Penelitian ini juga menggunakan teknik validasi ahli untuk memperkuat hasil temuan. Hasil penelitian ini adalah pengembangan gamelan digital mampu menjadi media pembentukan karakter Lima T yaitu teteg, tatag, teguh, tanggon dan trapsila. Hal tersebut dibuktikan dengan hasil uji validitas ahli angket siswa yang mengulas dengan positif.
The Impact Of Social Media On Social Behavior Children In The City Of Surabaya Jarmani, Jarmani
International Journal of Educational Research & Social Sciences Vol. 5 No. 1 (2024): February 2024 ( Indonesia - Malaysia )
Publisher : CV. Inara

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51601/ijersc.v5i1.781

Abstract

The primary issue with this study is how much children who are thought to have a strong interest in character development and child protection use communication media. Children in Surabaya City may be perceived to be influenced by the information and knowledge that the media presents. Qualitative research is the kind that this is. Data is acquired through Three methods: documentation, interviews, and observation. Techniques for data analysis are documented, data is gathered, and analysis is done to give categories meaning. The Snowball Sampling Technique is used to choose and determine research subjects. The snowball sampling technique is a method for selecting and collecting samples within a network or relationship. In Surabaya, a study on children's social and communication media has led researchers to conclude that communication media is necessary for the community, regardless of social class. These days, finding communication media takes a lot of work. The extensive usage of communication media among children and teenagers in the community proves that communication media has also reached all age groups. It cannot be disputed because young people are particularly susceptible to falling prey to the adverse effects of media. Not only may using communication media have significant effects, but it can also have adverse effects that can influence users earlier than youngsters who are quick learners and highly curious. Children's performance can improve if they are given access to unfavorable, unreasonable, or inappropriate things for their age. In this instance, parents' involvement in the supervision process is crucial. Effective communication offers insight into children, obviating the need to do things to adolescents and children, as supportive parents are the primary institution in shaping a child's character, attitude, and behavior.
Fostering Creative Thinking in Elementary Education: Integrating Social Inquiry Learning with Interactive Audio-Visual Media Bahtiar, Reza Syehma; Jarmani, Jarmani; Putri, Ellena Aurellia; Aulia, Salwa Rizky; Widyaningrum, Rizky
AT-THULLAB : Jurnal Pendidikan Guru Madrasah Ibtidaiyah Vol 8 No 2 (2024): At-Thullab : Jurnal Pendidikan Guru Madrasah Ibtidaiyah
Publisher : Universitas Islam Lamongan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30736/atl.v8i2.2220

Abstract

This study investigates the integration of social inquiry learning with interactive audio-visual media to enhance creative thinking among primary school students. The study used a qualitative case study method, focusing on a Grade 5 class at SDN Jajartunggal III, Surabaya. Data collection methods included participatory observations, semi-structured interviews with teachers, and student artifacts analysis. The study sought to understand how this instructional Model affects fluency, flexibility, originality, and elaboration in students’ creative thinking. The findings revealed that interactive media, such as digital storytelling and animated simulations, significantly increased student engagement and facilitated creative problem-solving. Students were able to delve deeper into social issues, collaborate more effectively, and express creative ideas more confidently. The study also underscored the critical role of teachers in facilitating this integrated approach, as their ability to balance structured guidance with open-ended inquiry was key to fostering creativity. In conclusion, this study contributes to understanding how combining social inquiry learning with audio-visual media can enhance creativity in elementary education. The results highlight the importance of teacher facilitation and suggest that further study should investigate the long-term impacts of this pedagogical approach across different educational contexts.
The effect of demonstration and mind mapping learning methods on achievement of cultural arts course Jarmani, Jarmani; Rusijono, Rusijono; Bachri, Bachtiar Saiful; Suryarini, Diah Yovita
International Journal for Educational and Vocational Studies Vol. 3 No. 6 (2021)
Publisher : Universitas Malikussaleh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29103/ijevs.v3i6.5308

Abstract

This study has looked at the variations in cultural learning outcomes for groups of students that utilize the methods and methods of thinking mapping, as well as the interaction between the two approaches in their role in learning arts. This study used experimental methods and a 2x2 factorial design to conduct quantitative research. All Junior High School second-grade pupils use the population. The analysis technique used is a two-way variant (two-way ANOVA). Student learning outcomes utilizing a demonstration technique are better than student learning outcomes using the mind monitoring method, according to the results of data processing. Students who use the demonstration approach perform better than those who use the mind mapping method. The average score for learning activeness with high demonstration methods and employing the approach of mapping student activeness thinking is poor.
Pengaruh Media Visual Berbasis Canva Terhadap Hasil Belajar Mata Pelajaran IPAS pada Siswa Kelas III SDN Dr. Sutomo I Surabaya Azizah, Nur; Suprihatien, Suprihatien; Jarmani, Jarmani
Indo-MathEdu Intellectuals Journal Vol. 6 No. 4 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i4.3738

Abstract

This study aims to analyze whether canva-based visual media has an influence on student learning outcomes. The sample of this study consisted of two groups, namely the control class and the experimental class. The analysis method used in this study is the experimental method, quantitative analysis. By conducting expert validity tests, pretests and t-tests using SPSS23. The results of the study indicate that canva-based visual media has an influence on student learning outcomes at SDN Dr. Sutomo I Surabaya.
Pengembangan Media Pembelajaran Ular Tangga MEKUHI (Merah, Kuning, Hijau) pada Operasi Hitung Perkalian di Kelas IV SD Putra Bangsa Driyorejo Hermawan, Nadya Sapta; Bahtiar, Reza Syehma; Jarmani, Jarmani
Indo-MathEdu Intellectuals Journal Vol. 6 No. 5 (2025): Indo-MathEdu Intellectuals Journal
Publisher : Lembaga Intelektual Muda (LIM) Maluku

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54373/imeij.v6i5.3834

Abstract

This study aims to develop a snake and ladder learning media for multiplication operations in the fourth grade of SD Putra Bangsa Driyorejo. The research method used is Research and Development (R&D). In this research and development process, the procedure applied follows the ADDIE model, which includes Analysis, Design, Development, Implementation, and Evaluation. Data collection techniques used include observation, interviews, and student assessments. The resulting data were analyzed descriptively quantitatively and qualitatively. Based on the analysis results, the MEKUHI snake and ladder learning media can facilitate students' understanding of the material. The results of this study indicate that (1) the MEKUHI snake and ladder learning media is appropriately developed and feasible to use, as it aligns with the learning objectives, and (2) the MEKUHI snake and ladder learning media can help students understand the material more easily and increase student engagement in the classroom.