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Aplikasi Konsultasi Psikologi Berbasis Flutter dan ChatGPT Menggunakan Metode Extreme Programming Yuniarti, Anisa; Munir, Sirojul; Asqia, Misna
DBESTI: Journal of Digital Business and Technology Innovation Vol 2 No 1 (2025): Mei, 2025
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/dbesti.v2i1.1344

Abstract

This study explores the development of a psychology consultation application built on Flutter, incorporating ChatGPT API integration to address the need for easily accessible mental health services, particularly during the COVID-19 pandemic. The main issue addressed is the limited access to quick and efficient psychological support. The application provides features such as user registration, psychologist search, appointment scheduling, and an AI chatbot for immediate assistance. The Extreme Programming (XP) method was employed in the application development, utilising Flutter for building the interface and the ChatGPT API for chatbot integration. The development process included system design, implementation, and evaluation. The results indicate that the application is practical in providing easily accessible psychological consultation services. Black Box testing showed a success rate of 90%, while User Acceptance Testing (UAT), with 15 participants, showed a satisfaction rate of 88%. The questionnaire results indicated that all users agreed that the application facilitated access to psychological consultation services, with positive feedback on the ease of use and effectiveness of the features. For future development, the focus should be on enhancing the application's functionality to improve the overall user experience and meet the standards of an effective and efficient application.
Penerapan Zoho Untuk Sistem Presensi Pengajar Ekstrakurikuler Di SDIT Insan Mandiri Kalisari Asqia, Misna; Afiah, Afra
DBESTI: Journal of Digital Business and Technology Innovation Vol 2 No 1 (2025): Mei, 2025
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/dbesti.v2i1.1357

Abstract

Extra-curricular activities are additional activities facilitated by the school to develop the interest and the talents of the pupils. In these activities, teachers are entitled to special incentives for teaching outside regular working hours. Therefore, there is a need for a presence system that makes it easy for the entire user to make presence. Zoho Forms and Zoho Sheets were chosen as platforms to implement this presence. In order for the system to be used optimally, observations must be made of all the parties who will use the system by conducting interview. After obtaining the needs of the user, the system is designed and implemented using Zoho Forms that are integrated with Zoho Sheets for ease to facilitate incentive calculation. Thes system was tested using the black box testing methods carried out by the author by determining the test scenario with the results showing that five of the seven scenarios, or about 71% of the features, were specified according to the needs. As for the open beta testing conducted by the user, using online questionnaires as a data collection method. The test result were processed using a Guttman scale that resulted in 91% user extracurricular teachers, 100% user responsible extracurricular, and 100% user deputy head of school field of appretianceship agreed that the system created was already in line with the needs of the user. This research is expected to make it easier for all parties to use the presence system.
Pengembangan Sistem Informasi Transaksi Penjualan UMKM Menggunakan Metode Rapid Application Development Arif, Naufal; Amalia; Misna Asqia
The Indonesian Journal of Computer Science Vol. 14 No. 5 (2025): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v14i5.4961

Abstract

The digital transformation has encouraged Micro, Small, and Medium Enterprises (MSMEs) to adopt information systems to support their operational process. However, many existing applications do not fully address the specific needs of MSMEs. This study develops a web-based sales transaction information system using the Rapid Application Development (RAD) method. The system is designed with lightweight technologies, namely ExpressJS, EJS and SQLite, and employs the Model-View-Controller (MVC) architecture. Its core features include transaction recording, data management, automated data backup and payment monitoring. The system was evaluated through Alpha Testing conducted by the developers and Beta Testing involving end user. To ensure alignment with real world requirements, The system was implemented at Uwais Telur, a local egg distribution MSME, and documented in the form of a Software Requirements Spesification (SRS).
Perancangan Game Edukasi Anak Usia Dini Menggunakan Unity Sulthan, Imada; Asqia, Misna; Suhendi, Suhendi
DBESTI: Journal of Digital Business and Technology Innovation Vol 2 No 2 (2025): November, 2025
Publisher : LPPM STT Terpadu Nurul Fikri

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Abstract

The advancement of digital technology offers new opportunities in early childhood education, particularly for young learners who respond best to visual, auditory, and play-based activities. However, conventional teaching methods often fail to accommodate these characteristics, leading to decreased engagement and increased boredom. This study aims to design a digital educational game that is enjoyable, interactive, and developmentally appropriate to support the learning of basic literacy skills. The research addresses three key issues: designing a game that is relevant to early childhood needs, developing it effectively, and evaluating user responses. A qualitative approach was employed through observation, interviews, and documentation. Testing was conducted by observing children’s reactions during gameplay and exploring their learning experiences. The findings show improvements in children’s abilities, as indicated by increased post-test scores, suggesting that digital educational games can strengthen interest, focus, and comprehension of literacy concepts. In conclusion, interactive digital games serve as an effective alternative learning tool for early childhood education.
Implementasi CMS pada Website Pemasaran Layanan Pengaspalan Jalan dengan Metode Waterfall Fadhila, Salsa Mutia Putri; Pramudiawardani, Shelly; Asqia, Misna
DBESTI: Journal of Digital Business and Technology Innovation Vol 2 No 2 (2025): November, 2025
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The development of information technology encourages business actors, including the construction service sector, to adopt digital media as a more effective marketing tool. CV Satria Abadi, a road paving service company, faces challenges reaching customers because it still relies on conventional marketing strategies, such as direct communication via messages and phone calls. This research aims to develop a marketing website based on the WordPress CMS to improve information accessibility and service professionalism. The system development was carried out using the Waterfall method. This system is expected to help address existing issues by enhancing access to service information and the company's professionalism. The research results show that the developed website successfully meets user needs and enhances the effectiveness of digital promotion for CV Satria Abadi. Further feature development and regular content updates are planned.
Development of a Web-Based Correspondence Information System to Enhance Administrative Services in Higher Education Misna Asqia
The Indonesian Journal of Computer Science Vol. 12 No. 6 (2023): The Indonesian Journal of Computer Science
Publisher : AI Society & STMIK Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33022/ijcs.v12i6.3521

Abstract

The administrative services for higher education have been greatly affected by the COVID-19 pandemic. This has also impacted STT-NF. Services to students, such as handling documents that previously required physical presence on campus, now transitioned to an online method. STT-NF has utilized the G-Suite service to facilitate online administrative services for students. However, G-Suite has its limitations, necessitating the development of a Document Submission Information System. The chosen development method for this system is a website employing the Waterfall methodology. After conducting observations and interviews with relevant stakeholders, we identified five issues that the document submission information system had experienced. There are three actors involved. From the previously identified issues, we derived eight solution analyses. Testing was conducted using the Blackbox method for the 11 document submission information system features. The testing results indicate that all features are functioning as intended and have passed successfully.
Perancangan Website HIMASI STT Terpadu Nurul Fikri Menggunakan Pendekatan User Centered Design Gian Nessie; Misna Asqia; Erlangga Rahimi
DBESTI: Journal of Digital Business and Technology Innovation Vol 3 No 1 (2026): Mei, 2026
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/dbesti.v3i1.2069

Abstract

The advancement of media technology has significantly influenced various sectors, including education. This development encourages student organizations such as the Information Systems Student Association (HIMASI) to adapt in delivering information more effectively. This study aims to design an official website for HIMASI as an information and communication medium to improve the effectiveness of information dissemination to students. The research method used is User-Centered Design (UCD), which consists of four stages: identifying the context of use, identifying user needs, developing design solutions, and evaluating the design. In the evaluation stage, a User Acceptance Test (UAT) was conducted with 26 respondents to assess the level of user acceptance and satisfaction. The results showed an average score of 92.46%, indicating a very high level of satisfaction. Based on these findings, it can be concluded that the designed website meets user expectations and is feasible to be implemented as an official platform for disseminating information by HIMASI.
Evaluasi Tata Kelola TI pada Sistem Informasi Akademik Menggunakan Cobit 5 (Studi Kasus Sistem Informasi Akademik di STT Terpadu Nurul Fikri) Ahmad Algifari; Nugroho Dwi Saputra; Misna Asqia
DBESTI: Journal of Digital Business and Technology Innovation Vol 3 No 1 (2026): Mei, 2026
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/dbesti.v3i1.2133

Abstract

Sekolah Tinggi Teknologi Terpadu Nurul Fikri is a higher education institution that utilizes the Academic Information System (SISKA) to support the efficiency of academic services. Although the system has been implemented, various obstacles are still encountered, including low user understanding, an unfriendly interface, and a lack of socialization. This study aims to evaluate the maturity level of IT governance in SISKA using the COBIT 5 framework, with a focus on the DSS02 domain (Manage Service Requests and Incidents). The research method uses an evaluative mixed-methods approach, involving the distribution of questionnaires to 164 active students and interviews with system administrators. The instruments were developed based on the seven subprocesses within DSS02 and tested for validity and reliability. The results indicate that SISKA is at capability level 3 (Established Process), while the expected level is 4 (Predictable Process), resulting in a GAP of 1. These findings suggest that governance processes are consistent and well-documented, but still require strengthening in monitoring, reporting, data-based evaluation, and improving the quality of system socialization to users.
Pengembangan Backend Platform Konseling Mental Menggunakan Express Js Muhamad Al Fajri; Misna Asqia
DBESTI: Journal of Digital Business and Technology Innovation Vol 3 No 1 (2026): Mei, 2026
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/dbesti.v3i1.2198

Abstract

This study discusses the development of a backend system for a web-based mental health counseling platform in response to the growing public need for accessible, safe, and user-friendly counseling services. The platform is designed to facilitate interactions between users and psychologists through a structured and efficient digital system. The objective of this study is to develop the backend component to complement the previously built frontend, enabling the platform to function as a complete system for end users. The development process was carried out using the Extreme Programming (XP) method, which emphasizes rapid iteration, team collaboration, and continuous testing. The backend was built using Node.js and Express.js, and follows a REST API architecture to support core features such as user authentication, consultation schedule management, and user-psychologist communication. Testing was conducted using the black box testing method with 53 test scenarios covering the system’s full functionality. The results showed that all implemented features functioned smoothly and produced the expected output. This research concludes that the backend system operates optimally and is ready for integration with the frontend to deliver effective digital counseling services.
Implementasi Chatbot Administrasi Akademik Berbasis Smojo.Ai pada Website Akademik STT Terpadu Nurul Fikri Azizah Fatma Sunardi; Misna Asqia; Krisna Panji
DBESTI: Journal of Digital Business and Technology Innovation Vol 3 No 1 (2026): Mei, 2026
Publisher : LPPM STT Terpadu Nurul Fikri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54914/dbesti.v3i1.2254

Abstract

The focus of this final research is the development of a chatbot based on the Smojo.ai platform to facilitate academic services at STT Terpadu Nurul Fikri. The study is motivated by students’ difficulties in accessing academic and administrative information, such as slow responses from BAAK and the Finance Bureau, limited-service hours, and many repetitive questions. Therefore, an automated system that can provide fast and interactive services is needed. This research aims to identify obstacles in information access, develop the chatbot using the SDLC AGILE method, and analyze its effectiveness in supporting academic services. The SDLC AGILE stages include requirements analysis, design, implementation, testing (Black Box and Beta testing), and evaluation based on user feedback. Data were collected through interviews with staff and questionnaires given to students. The results show that the chatbot was successfully developed and integrated into the academic website. The chatbot provides information on administrative services at BAAK as well as procedures at the Finance Bureau, such as payment postponement and applying for clearance letters. The evaluation concludes that the chatbot is easy to use, responsive, and helps reduce staff workload. In conclusion, the chatbot based on Smojo.ai effectively improves the efficiency of academic services, especially in correspondence, and supports the digitalization of campus services.