Claim Missing Document
Check
Articles

Found 22 Documents
Search

Analysis and Development of an Educational Game for Early Childhood Numeracy Learning through a Curriculum-Based and Functional Evaluation Approach Misna Asqia; Nurfajriah Halimatuz Zahra; Siti Hujaimah; Rizky Putra Mulyadi; Amalia Rahmah
Teknika Vol. 14 No. 3 (2025): November 2025
Publisher : Center for Research and Community Service, Institut Informatika Indonesia (IKADO) Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.34148/teknika.v14i3.1349

Abstract

Digital transformation in education has become a crucial necessity in the era of globalization, especially in Early Childhood Education. Generation Alpha tends to comprehend information more easily through digital media, which requires educators to be creative in delivering learning materials using technology. Video games as educational media have been proven to enhance children's learning motivation and create a joyful learning atmosphere. However, uncontrolled use of digital devices raises concerns regarding excessive screen time. To address this challenge, this study aims to design and develop a curriculum-based educational numeracy game for Early Childhood Education that can be collectively played in class using a projector and directly supervised by teachers. The method employed is Research and Development using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The research process includes curriculum analysis, numeracy content design, interactive game scenario development, and functional testing using black box testing. Test results show that all core features of the application function as designed, with 100% validation. The educational game consists of three levels featuring various numeracy activities, pattern and shape recognition, tailored for Kindergarten levels A and B. This study demonstrates that pedagogically designed educational games integrated with technology can serve as an engaging, interactive, and developmentally appropriate solution for early childhood numeracy learning.
UI/UX Design of a Web-based Automated Essay Scoring System using the Double Diamond Method Akhmam Fahmi; Talitha Nurshafiyyah Supardi; Misna Asqia
SISTEMASI Vol 15, No 7 (2026): Sistemasi: Jurnal Sistem Informasi
Publisher : Universitas Islam Indragiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.32520/stmsi.v15i7.6607

Abstract

Manual essay assessment is often time-consuming and increases educators' workload, creating the need for an automated essay scoring system that can improve the efficiency of the assessment process. To address this need, the Nurul Fikri Integrated Institute of Technology (STT-NF) has developed the Essay Analytic Online (ESAO) platform. However, discussions with the platform developers and administrators revealed several UI/UX issues, including an outdated interface design, unclear feature presentation, login-related usability problems, and inconsistencies in interface elements that negatively affect system usability. This study aims to design the UI/UX of the ESAO web platform using the Double Diamond Design Framework to produce a more intuitive, consistent, user-friendly interface that better meets user needs. The design process followed the four phases of the Double Diamond Framework—Discover, Define, Develop, and Deliver—resulting in user flows, a design system, and high-fidelity prototypes developed in Figma. The proposed design was evaluated using the Single Ease Question (SEQ) method involving 20 participants, comprising students and lecturers from STT-NF, across five task scenarios. The evaluation yielded an overall mean SEQ score of 6.46 on a 7-point scale, with average scores of 6.48 for students and 6.30 for lecturers. All task scenarios achieved scores above the usability acceptance threshold of 5.0, indicating a high level of perceived ease of use. These findings demonstrate that the proposed UI/UX design effectively enhances the usability of the ESAO platform. Nevertheless, the evaluation was limited to ESAO users within STT-NF. Future studies are therefore recommended to involve a more diverse group of participants to obtain more comprehensive and generalizable usability evaluation results.