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Journal : IZUMI

Analisis Jenis dan Bentuk Onomatope dalam Anime Saiki Kusou no Psi-Nan Rohman, Yanuar Lutfi
IZUMI Vol 14, No 1 (2025): June
Publisher : Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/izumi.14.1.67-76

Abstract

This research aims to provide deeper insights into the role of onomatopoeia in anime and its application in Japanese language learning. This study analyzes the types, forms, and meanings of onomatopoeia in the second season of the anime Saiki Kusuo no Psi-nan. Onomatopoeia are linguistic elements that imitate sounds or describe certain states and play an important role in japanese language, especially in media such as anime. This study employs a qualitative descriptive method to identify and classify onomatopoeia into four categories: giongo (sound effects), giseigo (human sounds), gitaigo (descriptive expressions), and gijougo (emotional expressions). Analyzing all 24 episodes of the second season, the study found 400 instances of onomatopoeia, each contributing to the depiction of atmosphere, character expression, and comedic elements in the anime. The findings reveal that onomatopoeia is as expressive tool in visual and auditory communication. 
Implementasi Lesson Study pada Mata Kuliah Pemahaman Lintas Budaya antara Universitas Negeri Semarang dan Universitas Pendidikan Ganesha Oesman, Andy Moorad; Rohman, Yanuar Lutfi; Setiawati, Ai Sumirah
IZUMI Vol 15, No 1 (2026): Article in Press
Publisher : Universitas Diponegoro

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14710/izumi.15.1.24-31

Abstract

This study aims to evaluate the perceived effectiveness and implementation dynamics of Lesson Study in the Cross-Cultural Understanding course (Ibunka Rikai) conducted through the Merdeka Belajar Kampus Merdeka (MBKM) program. This descriptive qualitative research involved students and lecturers from Semarang State University and Ganesha University of Education. Data were collected through observations, in-depth interviews, and documentation, and analyzed using thematic analysis. The results highlight three main themes: (1) Improved quality of instructional design collaboration, (2) Dynamics of cross-cultural interaction in virtual spaces, and (3) Technical challenges and pedagogical adaptation. Findings indicate that while conventional methods often limit active interaction, the Lesson Study approach successfully facilitated deeper student engagement and understanding of Japanese cultural nuances. This study recommends integrating more stable infrastructure to support the sustainability of online Lesson Study.