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Journal : Macca: Science-Edu Journal

The Effect of Macromedia Flash-based Animation Media on the Discovery Learning Model on the Learning Outcomes of Class XI Science Students of SMAN 5 Makassar Almur, Faathir; Agussalim, Hastuti; Nur, Andi Bulqiah
MACCA : Science-Edu Journal Vol. 1 No. 3 (2024): Oktober 2024
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v1i3.2466

Abstract

The Effect of Animation Media based on Macromedia Flash in Discovery Learning Model Toward Students Learning Outcomes in Class XI IPA SMA Negeri 5 Makassar (Study on Buffer Solution). Thesis. Study of Chemistry Education. Chemisty Department. Faculty of Mathematics and Science. State University of Makassar (Supervised by Taty Sulastry and Sudding). This research was quasi experiment research that aimed to know the effect of animation media based on macromedia flash in discovery learning model toward students learning outcomes in class XI IPA SMA Negeri 5 Makassar study on buffer solution. The research design was posttest only control group design. The population of this research was students in class XI IPA SMA Negeri 5 Makassar that consist of eight classes. Sampling was conducted by random sampling. The experimental group was XI IPA 1 and the control group was XI IPA 2. The average of learning outcomes of experimental group was 80,86 higher than the control group was 63,69. Inferential statistic analysis toward students learning outcomes showed that data on the experimental group and the control group were homogeneous but not normally distributed so hypothesis testing using non parametric test by Mann-Whitney with ∝ = 0,05 obtained Zcount>Ztable (5,56 >1,64). It shows there was an effect of animation media based on macromedia flash in discovery learning model toward students learning outcomes in class XI IPA SMA Negeri 5 Makassar on subject matter of buffer solution.
Effectiveness of Comic-Based Learning Media on Chemical Bonding Matter Agussalim, Hastuti
MACCA : Science-Edu Journal Vol. 1 No. 3 (2024): Oktober 2024
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v1i3.2472

Abstract

This research is a research and development (Research and Development) that aims to produce a chemistry learning media product through comic visualization on chemical bonding material with a cooperative learning model of the NHT (Number Heads Together) type that is valid and effective. The development of learning media through comic visualization refers to the 4-D development model by Thiagarajan which includes the stages of defining, designing, developing and disseminating. This learning media has gone through a validation stage by validators/experts and has gone through limited trials, and has been revised by the developer to produce learning media that is valid, effective, and practical. The results of this study are: 1) assessment of the feasibility/validity of the media by 3 experts/validators in the very valid category; 2) at the limited trial stage to 21 students obtained an average learning outcome test score of 75 out of an ideal score of 100 with class completion of 81% or 17 people who completed. So the conclusion is that the learning media through comic visualization is valid after going through a feasibility test by the validator and effective after a limited trial was conducted on class X.3 students of SMAN 11 Pinrang.
The Effect of Macromedia Flash-based Animation Media on the Discovery Learning Model on the Learning Outcomes of Class XI Science Students of SMAN 5 Makassar Almur, Faathir; Agussalim, Hastuti; Nur, Andi Bulqiah
MACCA : Science-Edu Journal Vol. 1 No. 3 (2024): Oktober 2024
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v1i3.2466

Abstract

   This quasi-experimental study investigated the impact of using Macromedia Flash-based animation media integrated with the Discovery Learning model on the learning outcomes of Class XI Science students at SMA Negeri 5 Makassar regarding buffer solutions. Employing a posttest-only control group design, the research sampled from a population of eight XI Science classes using random sampling. Class XI Science 1 served as the experimental group, while XI Science 2 was the control group. The experimental group achieved a significantly higher average learning outcome score (80.86) compared to the control group (63.69). Inferential statistical analysis (Mann-Whitney U test, α = 0.05) revealed that while the data was homogeneous, it was not normally distributed. The result (Z_count = 5.56 > Z_table = 1.64) indicates a statistically significant positive effect of the Macromedia Flash-based animation media within the Discovery Learning model on student learning outcomes for the buffer solution topic. 
Effectiveness of Comic-Based Learning Media on Chemical Bonding Matter Agussalim, Hastuti
MACCA : Science-Edu Journal Vol. 1 No. 3 (2024): Oktober 2024
Publisher : Education and Talent Development Center of Indonesia (ETDC Indonesia)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51574/msej.v1i3.2472

Abstract

This research is a research and development (Research and Development) that aims to produce a chemistry learning media product through comic visualization on chemical bonding material with a cooperative learning model of the NHT (Number Heads Together) type that is valid and effective. The development of learning media through comic visualization refers to the 4-D development model by Thiagarajan which includes the stages of defining, designing, developing and disseminating. This learning media has gone through a validation stage by validators/experts and has gone through limited trials, and has been revised by the developer to produce learning media that is valid, effective, and practical. The results of this study are: 1) assessment of the feasibility/validity of the media by 3 experts/validators in the very valid category; 2) at the limited trial stage to 21 students obtained an average learning outcome test score of 75 out of an ideal score of 100 with class completion of 81% or 17 people who completed. So the conclusion is that the learning media through comic visualization is valid after going through a feasibility test by the validator and effective after a limited trial was conducted on class X.3 students of SMAN 11 Pinrang.