Leli Fertiliana Dea
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The Developing of Using Cardboard Media into a Patience Rocket to Improve the Social and Emotional Abilities of Children Aged 4-5 Years at Kindergarten Dharma Wanita Usnul Khotimah; Leli Fertiliana Dea; Isnaini Nur Azizah; Masrurotul Mahmudah; Muhammad Yusuf
Bulletin of Pedagogical Research Vol. 4 No. 2 (2024): Bulletin of Pedagogical Research
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bpr.v4i2.1147

Abstract

This research is to develop of using cardboard into patience rockets for children aged 4-5 years at Dharma Wanita Kindergarten. The researchers use R&D (research and development) research with the ADDIE (Analysis, Design, Development, Implement and Evaluation) development model. Collecting data use questionnaires, observation, interviews and documentation. The results of this research are the development of used cardboard into patience rockets for children aged 4-5 years at Dharma Wanita Kindergarten, namely with the following steps: validation results from media experts assessing the patience rocket media with a percentage of 90% or very feasible category, then material experts It can be seen that the material on the patience rocket media is completely in accordance with the material indicators with a percentage of 100% or in the very feasible category. The effectiveness of using the patience rocket media in improving the social emotional aspects of children aged 4-5 years at Dharma Wanita Kindergarten. This was proven before implementing the patience rocket media, out of a total of 12 children, it was known that 6 children's social emotional abilities were in the Not Developed category. This can be seen from the ability of children who have not shown an independent attitude, lack of self-confidence and children who do not understand rules and discipline, 6 children in the Starting to Develop category. Then, after applying the patience rocket media, it was discovered that 4 children were starting to develop. Children no longer need teacher assistance and 1 child is developing very well. Therefore, in this research it can be said that the patience rocket media is effective in improving children's social emotional abilities.
Reformasi Pembelajaran Abad 21, Merdeka Belajar pada Anak Usia Dini Melalui Penggunaan Loose part: 21st Century Learning Reform, Freedom to Learn in Early Childhood Through the Use of Loose Parts A. Tabi’in; Syifa Fauziah; Leli Fertiliana Dea; Arditya Prayogi
Indonesian Journal of Early Childhood: Jurnal Dunia Anak Usia Dini Vol. 6 No. 1 (2024)
Publisher : Universitas Ngudi Waluyo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35473/ijec.v6i1.3001

Abstract

This research aims to determine the implementation of independent learning using loose part media in early childhood at KB Labschool UIN KH Abdurrahman Wahid Pekalongan. Freedom to play is a new learning concept that has a big opportunity to improve the quality of education in Indonesia. If the use of this learning model is carefully prepared, it will certainly have a significant impact on children's development. Through independent learning, children will be directed to have 21st century competencies, namely, communication, creativity, collaboration and critical thinking. Many PAUD schools have not implemented the concept of independent learning due to teachers' readiness to implement it. This research aims to determine the implementation of free play in early childhood through loose part media at KB Lab School UIN KH Abdurrahman Wahid Pekalongan. This research uses a descriptive qualitative method with a research focus on children's free play through loose part media. The primary data sources are school principals, educators and children. Data collection techniques use observation, interviews and documentation techniques. In checking the validity of the data using data triangulation. The results of the research show that the implementation of free play through loose parts for children at KB Lab School UIN KH Abdurrahman Wahid Pekalongan is that first the teacher prepares loose part media, second the children explore the materials that have been provided, third, the children are free to interact in building knowledge and empowering independence in activities learn how to teach. Apart from that, the benefits of implementing free play through loose part media are able to develop the 4c: creativity, communication, collaboration and critical thinking for children.   ABSTRAK Penelitian ini bertujuan untuk mengetahui implementasi merdeka belajar menggunakan media loose part pada anak usia dini di KB Labschool UIN KH Abdurrahman Wahid Pekalongan. Merdeka bermain merupakan sebuah konsep pembelajaran baru yang berpeluang besar untuk meningkatkan kualitas pendidikan di Indonesia. Penggunaan model pembelajaran ini apabila dipersiapkan dengan matang tentunya akan berpengaruh secara signifikan bagi perkembangan anak. Melalui merdeka belajar anak akan diarahkan untuk memiliki kompetensi abad 21, yaitu, communication, creativity, collaboration, dan critical thingking. Banyak sekolah PAUD belum mengusung konsep merdeka belajar dengan alasan kesiapan guru dalam mengimplementasikannya. Penelitian ini bertujuan untuk mengetahui implementasi merdeka bermain pada anak usia dini melalui media loose part di KB Lab School  UIN KH Abdurrahman Wahid Pekalongan. Penelitian ini menggunakan metode kualitatif deskriptif dengan fokus penelitian merdeka bermain pada anak melalui media loose part, adapun yang menjadi sumber data primer adalah kepala sekolah, pendidik dan anak-anak. Teknik pengumpulan data menggunakan teknik observasi, wawancara dan dokumentasi. Dalam pemeriksaan keabsahan data menggunakan tri angulasi data. Hasil penelitian menunjukkan bahwa implementasi merdeka bermain melalui loose part pada anak di KB Lab School  UIN KH Abdurrahman Wahid Pekalongan yaitu pertama guru mempersipkan media loose part, kedua anak mengeksplorasi bahan yang sudah disediakan, ketiga, anak bebas berikteraksi dalam membangun pengetahuan dan pemberdayaan kemandirian dalam kegiatan belajar mengajar. Selain itu dari manfaat pelaksanaan merdeka bermain melalui media loose part tersebut mampu mengembangkan 4c: creativity, communication, collaboration and critical thingking bagi anak-anak.
Alat Permainan Edukatif Golf Anak Usia Dini sebagai Program Edupreneur Prodi Pendidikan Islam Anak Usia Dini Leli Fertiliana Dea; Yusuf, M.; Saidun Anwar, M.; Choirudin, Choirudin; Ayu Juniati, Dwi
Golden Age: Jurnal Ilmiah Tumbuh Kembang Anak Usia Dini Vol. 6 No. 1 (2021)
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Fakultas Ilmu Tarbiyah dan Keguruan, UIN Sunan Kalijaga, Yogyakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/jga.2021.61-03

Abstract

The mismatch between competence and job requirements is a cause of rampant unemployment. Moreover, the imbalance between supply and demand, as well as the quality of human resources are produced. The edupreneur program in the Islamic Early Childhood Education (IECE) department can equip graduates to be more competitive, especially looking for competent jobs. This study aims to develop an Educational Game Tool (EGT) in the form of APE Golf as a form of entrepreneurial education program (edupreneur) in the IECE study program. The method used is research and development (research and development) Borg and Gall. EGT Golf development is carried out in several stages, namely: the initial trial design stage given to material expert validators and media experts and the main field trial stage with 14 children. The results of this study indicate that EGT golf is feasible to be used as an educational program for students and prospective teachers in the IECE department. EGT golf testing with respondents can encourage student activity and develop fine and gross motor skills. EGT golf can also be used as a learning medium in early childhood education.
The Development of Magic Hat Media to Improve The Children Language Aspects of 5-6 Year Old at RA Al Khairiyah Cindy Putri Dinata; Muhammad Yusuf; Leli Fertiliana Dea; Siti Roudhotul Jannah; Ferdian Utama
Bulletin of Pedagogical Research Vol. 4 No. 2 (2024): Bulletin of Pedagogical Research
Publisher : CV. Creative Tugu Pena

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51278/bpr.v4i2.1547

Abstract

The purpose of this study was to develop a magic hat media to improve the language aspect of children aged 5-6 years at RA Al Khairiyah, Melinting District, East Lampung Regency in the 2023-2024 Academic Year. This study is a research and development (R&D) study using the 4D model consisting of define, design, develop, disseminate. The subjects of this study were children aged 5-6 years at RA Al Khairiyah, Melinting District, totaling 12 children. The effectiveness of using a magic hat to improve the language aspect of children aged 5-6 years, namely after conducting research at RA Al Khairiyah, Melinting District using a magic hat, it was proven that the language aspect abilities of early childhood children could develop. Before using the magic hat, the language aspect abilities of early childhood children out of 12 children, there were 7 children who received the Not Yet Developing category, and 5 children who received the Starting to Develop category, while none were included in the category of developing according to expectations and developing very well. Then after using the magic hat, the children's language aspect abilities Developed According to Expectations. The contribution of this research includes the fact that this research can develop children's language skills and foster children's enthusiasm for learning. In addition, this research provides an alternative for selecting suitable learning media in the teaching and learning process.
Developing a Magic Pocket Game to Introduce Religious and Moral Values to 5-6 Year Old Children Bety Fatqur Rohmah; Leli Fertiliana Dea; Isnaini Nur Azizah; Jauharotun Nafisah
Journal of Childhood Development Vol. 3 No. 2 (2023): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v3i2.6056

Abstract

Games are essential activities for early childhood because they provide enjoyable learning experiences. This study aims to develop and test the effectiveness of the "Magic Pocket" game in fostering religious and moral values in 5–6-year-old children at RA Bustanul Ulum Jayasakti, Anak Tuha District, Central Lampung Regency. The research method used is Research Methodology. and Development (R&D) with the Borg model and Gall . Data collection techniques include observation, interviews, documentation, and questionnaires. The results of the study indicate that the magic pocket game media is suitable for use with an average validation score of 3.25 after revision. This media is considered practical, interesting, fun, and durable, although it still requires teacher guidance when used. In terms of effectiveness, this game has been proven to be able to improve children's religious and moral values, where after implementation there were no more children in the "not yet developed" category. Thus, the magic pocket game is effective in supporting the development of children's religious character
Development of a Plywood-Based Wall Climbing Game to Enhance Cognitive Skills of 5–6-Year-Old Children Irmayanti Devita Sari; Muhammad Yusuf; Leli Fertiliana Dea; Kholida Nur
Journal of Childhood Development Vol. 3 No. 2 (2023): Journal of Childhood Development
Publisher : Program Studi Pendidikan Islam Anak Usia Dini, Institut Agama Islam Ma'arif (IAIMNU) Metro Lampung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25217/jcd.v3i2.6078

Abstract

This study aims to develop an instructional media in the form of a Wall Climbing game made from plywood to enhance cognitive abilities, particularly in problem-solving, among children aged 5–6 years at TK PKK Kotagajah. The research was motivated by preliminary findings indicating that the children’s cognitive development had not yet reached optimal levels despite ongoing classroom instruction. The method employed in this study is Research and Development (R&D), using the Borg and Gall model. Data were collected through observation, interviews, questionnaires, and documentation. The developed product emphasizes educational value, is tailored to the characteristics of early childhood learners, and is designed to be both safe and engaging. The results of the study demonstrate that the Wall Climbing game is effective in improving the cognitive abilities of children aged 5–6 years, particularly their problem-solving skills. This is evidenced by an increase in various cognitive indicators after using the learning media, such as exploratory behavior, application of prior knowledge in new contexts, and the ability to express creative ideas. The game also successfully fostered enthusiasm and motivation for learning throughout the instructional process. Therefore, the plywood-based Wall Climbing game can serve as an innovative and enjoyable alternative learning medium for promoting cognitive development in early childhood education