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Perancangan dan Implementasi Sistem Manajemen Prakerin pada SMK Harapan Utama Siahaan, Mangapul; Kenidy, Ryan
National Conference for Community Service Project (NaCosPro) Vol. 5 No. 1 (2023): The 5th National Conference for Community Service Project 2023
Publisher : Lembaga Penelitian dan Pengabdian Kepada Masyarakat Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/nacospro.v5i1.8003

Abstract

Untuk menyiapkan murid – murid lulusan SMK sehingga dapat terjun ke dunia kerja setelah lulus, SMK Harapan Utama perlu Melaksanakan prakerin pada setiap murid SMK kelas 11. Pada proses ini, terdapat banyak pengolahan data yang harus dilakukan. Proses seperti penginputan jurnal, pencetakan jurnal, data prakerin masih dilakukan secara manual. Oleh karena itu, sistem manajemen prakerin diperlukan dan diharapkan dapat membantu terhadap pengotomatisasian proses tersebut. Metode pengembangan yang digunakan dalam kegiatan ini adalah Agile SCRUM. Hasil dari kegiatan ini yaitu sistem manajemen prakerin berbasis web yang diharapkan dapat membantu mitra dalam mempermudah proses pengolahan data prakerin. Penulis juga memberikan buku panduan untuk sebagai pedoman untuk penggunaan sistem.
Jurnal Penerapan Artificial Intellegence pada Penghapusan Object Dalam Video Editing: Penerapan AI , Loren; Siahaan, Mangapul
Journal of Information System and Technology (JOINT) Vol. 5 No. 1 (2024): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v5i1.4290

Abstract

Penelitian ini merupakan salah satu contoh implementasi artificial intellegence pada sebuah software. Penelitianini dibuat dengan tujuan mengembangkan fitur yang sudah ada menjadi lebih baik yaitu fitur untukmenghilangkan suatu objek pada video. Metode yang digunakan adalah fitur object removal pada photoshopyang mana akan dikembangkan dan di implementasikan sehingga fitur ini dapat berkembang menjadi lebih baikdan membantu kecepatan dan kemudahan dalam video editing. Masih banyak hal yang dapat diimplementasikandengan AI. Maka dari itu diharapkan dengan adanya jurnal penelitian ini dapat menginspirasi pembaca untukmengembangkan implementasi AI pada objek sehari-hari.
Pengembangan Aplikasi Mobile Phone AI Berbahasa Indonesia untuk Dukungan Emosional Maulana, Azhar; Khomali, Carlos Justin; Taai, Derwin; Wenky, Wenky; Wilson, Wilson; Siahaan, Mangapul; Simanjuntak, Fredian; Yulianto, Andik
Journal of Information System and Technology (JOINT) Vol. 4 No. 3 (2023): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v4i3.8480

Abstract

Artikel ini membahas konsep pengembangan aplikasi mobile berbasis kecerdasan buatan (AI) yang bertujuan untuk memberikan dukungan emosional dalam bahasa Indonesia. Penelitian ini melibatkan analisis kebutuhan pengguna dalam menghadapi tantangan emosional sehari-hari, serta merumuskan konsep aplikasi yang dapat mengatasi kebutuhan tersebut. Melalui pendekatan deskriptif, kami menguraikan fitur-fitur potensial seperti pemantauan emosi, saran dukungan, dan pencatatan emosional. Potensi dampak positif terhadap kesejahteraan emosional individu dibahas, sambil menyoroti kendala etika, privasi, dan akurasi AI yang harus diperhatikan dalam pengembangan lebih lanjut. Penelitian ini mengilustrasikan bagaimana teknologi AI dapat diterapkan untuk mendukung kesejahteraan emosional, dengan saran untuk penelitian selanjutnya berfokus pada pengembangan prototipe dan pengujian pengguna.
Prediksi Kelancaran Pembayaran Sewa Rusunawa Menggunakan Metode Naive Bayes Classifier Siahaan, Mangapul; Rosalia, Balinda Oca
JURNAL TEKNOLOGI INFORMASI Vol 8, No 2 (2022): Jurnal Teknologi Informasi
Publisher : Universitas Respati Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52643/jti.v8i2.2603

Abstract

Penelitian ini bertujuan untuk memprediksikan kelancaran Pembayaran Sewa Rusunawa sehingga dapat mempermudah petugas administrasi dalam menganalisis calon penghuni yang mendaftar. Dalam penetapan calon penghuni perlu dilakukannya analisa dengan tujuan agar nanti dalam proses penghunian sewa mengurangi dampak tunggakan. Dengan memanfaatkan data hunian pada beberapa tahun belakang untuk memprediksikan kelancaran pembayaran sewa Rusunawa dengan menggunakan metode data mining. Metode naive bayes dimanfaatkan dalam memprediksi suatu kelancaran dari calon penghuni dengan menentukan peluang berdasarkan data hunian pada beberapa tahun belakang dan hasilnya dapat membantu dalam pengambilan suatu keputusan. Adapun data penghuni yang digunakan berupa pekerjaan, status pekerjaan, penghasilan, harga sewa dan tanggal pembayaran sewa. Berdasarkan pengujian dengan metode naive bayes tersebut maka diperoleh hasil accuracy sebesar 86.4%.
Perancangan Sistem Informasi Penjualan Barang Bekas Berbasis Website dengan Metode Extreme Programming Siahaan, Mangapul; Lim, Tevin
CESS (Journal of Computer Engineering, System and Science) Vol 9, No 1 (2024): January 2024
Publisher : Universitas Negeri Medan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24114/cess.v9i1.51465

Abstract

Ketertarikan masyarakat terhadap barang bekas atau preloved semakin meningkat seiring dengan adanya peningkatan daya konsumtif terhadap barang bekas. Saat ini, masih banyak penjualan barang bekas yang dilakukan secara konvensional, terutama di Batam. Untuk mengatasi masalah ini, diperlukan pengembangan aplikasi penjualan barang bekas yang efektif, efisien, terjangkau, dan mudah diakses oleh masyarakat dengan menggunakan model bisnis peer to peer (P2P). Aplikasi ini dibangun dengan model penelitian Extreme Programming yang melibatkan tahap perencanaan, desain, pengkodean, dan pengujian, serta menggunakan berbagai diagram seperti diagram use case, diagram aktivitas, dan diagram hubungan entitas. Metode penelitian ini berfokus pada kualitatif dan Extreme Programming. Hasil penelitian ini berupa sebuah sistem yang telah diimplementasikan menggunakan framework Laravel dan teknologi Livewire, yang telah diuji melalui metode Black-box Testing, dan hasilnya menunjukkan bahwa sistem memenuhi kriteria yang telah ditetapkan. Dengan demikian, sistem ini siap digunakan untuk memfasilitasi transaksi barang bekas secara online.
Order Vehicle Washing Online System Design Based On Android System Sama, Hendi; Zulkarnain; Tjahyadi, Surya; Syahputra, Bayu; Siahaan, Mangapul; Muhamad Dody Firmansyah; Hendi Che; Deli
Journal of Information System and Technology (JOINT) Vol. 5 No. 3 (2024): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v5i3.9997

Abstract

This study aims to design an android-based online vehicle washing order application on mobile that aims to increase ease in placing orders. The application is designed using the sublime code editor using the react native framework. The backend part of this application is designed using the basic PHP language and uses the laravel framework to speed up and simplify development. The medium used to connect between the application and the system is using a JSON-based web service. This research and design produce an android-based mobile system. The results of this design shorten the user's time in placing orders and produce a user satisfaction level of 77.5%.
Designing a Web-Based Light Novel Application with an LLM-Powered Chatbot Recommendation System Using Scrum Methodology Christian, Yefta; Siahaan, Mangapul; Hansvirgo
METHOMIKA: Jurnal Manajemen Informatika & Komputerisasi Akuntansi Vol. 8 No. 2 (2024): METHOMIKA: Jurnal Manajemen Informatika & Komputersisasi Akuntansi
Publisher : Universitas Methodist Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.46880/jmika.Vol8No2.pp174-186

Abstract

In the era of the internet’s exponential growth, readers are often overwhelmed by the plethora of books available, particularly in the genre of light novels. This research aims to address this issue by developing a recommendation system for light novels, utilizing a chatbot interface. The methodology employed follows the Borg and Gall model, with a focus on research, information collection, planning, and development stages. The research stage involved the use of questionnaires to gather data and analyze the parameters to be used in the recommendation system. The development stage was carried out using the Scrum methodology and the Retrieval Augmented Generation (RAG) approach for the chatbot’s functionality. The outcome of this study is a web-based online light novel application and featuring a chatbot conversational recommender system. Through this system, users can access and read light novels online, while also utilizing the chatbot to request novel recommendations. The research findings demonstrate the successful integration of Large Language Model (LLM) technology into the web-based light novel application. The Scrum development approach facilitated efficient system creation, and the RAG-based chatbots are seen as successful in producing recommendations that match user queries based on existing knowledge. Recommendation results are obtained from semantic search and from the ranking vector with the highest score.
Analisa Penerimaan Aplikasi Mypertamina dengan Model Unified Theory of Acceptance and Use of Technology 2 dan Information Systems Success Model Siahaan, Mangapul; Suwarno, Suwarno; Lorenz, Chintya
Journal of Information System Research (JOSH) Vol 6 No 2 (2025): Januari 2025
Publisher : Forum Kerjasama Pendidikan Tinggi (FKPT)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47065/josh.v6i2.6712

Abstract

This study aims to analyze the factors that influence the acceptance of the MyPertamina application in Batam City using the UTAUT2 model approach and the IS Success Model. This research model includes variables such as performance expectancy, effort expectancy, hedonic motivation, facilitating conditions, information quality, system quality, service quality, behavioral intention, user satisfaction, and use behavior. Data were collected from 177 respondents who used the MyPertamina application in Batam City and analyzed using the PLS-SEM and SEM (Amos) methods. The results showed that factors such as performance expectancy, effort expectancy, supporting conditions, information quality, service quality, user satisfaction, and behavioral intention had a significant influence on the acceptance of the MyPertamina application. In contrast, hedonic motivation and system quality did not show a significant influence. This study provides important insights into the factors that influence the acceptance of technology-based applications and provides recommendations for the development of similar applications in the future.
Digital Marketing Strategy on Fashion Industry among Z Generation in Batam City Susanti, Tri; Siahaan, Mangapul
Journal of Applied Informatics and Computing Vol. 6 No. 2 (2022): December 2022
Publisher : Politeknik Negeri Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30871/jaic.v6i2.4615

Abstract

The Internet has become a part of society in almost all areas of business. The popularity of the internet causes increase in the needs of the community, especially generation z which has a major influence on daily life. Information that is spread through social networks is a solution to the needs of generation z. They can make purchases online by utilizing digital media and available information. This study was conducted to determine the effect of digital marketing on online purchase intention of generation z in Batam City in the fashion industry through brand equity and consumer perceived value. This study uses an explanatory sequential mixed method that combines both quantitative and qualitative methods. Data collection on the quantitative method was carried out by distributing questionnaires to 404 respondents and analyzed by using the Structural Equation Modeling (SEM) using SPSS Statistics 25 and SPSS AMOS 22. The qualitative method was carried out by interviewing 20 sources and analyzed by classifying the data used to support quantitative results. This study shows that digital marketing does not have a positive effect on online purchase intentions, digital marketing does not have a positive effect on online purchase intentions through brand equity as a mediator, and digital marketing has a positive effect on online purchase intentions through consumer perceived value as a mediator.
Analisis Dan Perancangan Program Inventori Pada Lucky Com Sama, Hendi; Siahaan, Mangapul; Syahputra, Bayu; Sabariman; Adi
Journal of Information System and Technology (JOINT) Vol. 6 No. 1 (2025): Journal of Information System and Technology (JOINT)
Publisher : Program Sarjana Sistem Informasi, Universitas Internasional Batam

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37253/joint.v6i1.10372

Abstract

Lucky Com is a company where this company is engaged in the distribution of mobile phone accessories such as earphones, power banks, chargers, cables and so on. There are many types of goods available at Lucky Com so that there is a problem in recording stock which is done manually an error occurs. The author would like to provide input with the hope that it can be useful to overcome this problem by creating a web-based inventory system that can facilitate recording stock and goods transactions. The web-based inventory system can be processed by utilizing the PHP programming language and using hosting as a storage space that can be accessed online so that the system can be accessed online as well, and the author also uses a domain as the website address that will be created