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PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SDI BERTINGKAT KELAPA LIMA 2 Nahak, Arniyanti Hoar; Ga, Paulina Riwu; Kota, Martha K
Journal of Character and ELementary Education Vol 3 No 2 (2024): Vol. 3 No. 2 Mei 2024
Publisher : Universitas Nusa Cendana

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Abstract

This research aims to improve student learning outcomes through the application of the Problem Based Learning learning model in class V SDI Level Kelapa Lima 2. The learning model for this research is classroom action research with data collection techniques namely Observation, Tests, and Documentation. The research results showed that in the first cycle, 9 of the 21 students completed (42.83%) with an average score of 65.71. Meanwhile, 12 people (57.17%) did not complete it. Furthermore, in Cycle II student learning outcomes experienced an increase, namely from 21 students who completed 18 (82.60%) with an average score of 81.42 because students were more active and directly involved in activities in class during the learning process, students worked together in solving problems quickly, students are able to take responsibility in group work and students are more active in participating in learning. Based on the research results, it can be concluded that through the application of the Problem-Based Learning Model to improve the Learning Outcomes of Class V SDI Level 2 Kelapa Lima 2 Students, it can improve student Learning Outcomes and meet the minimum Completeness Criteria Expected by the Researcher
PENINGKATAN HASIL BELAJAR SISWA KELAS IV PADA MATA PELAJARAN SENI RUPA MELALUI MODEL PJBL BERBANTUAN MEDIA PPT INTERAKTIF DI SD ADVENT KOTA KUPANG Fallo, Elisabeth Nova Ekasari; Ga, Paulina Riwu; Benu, Adam Bol Nifu
Journal of Character and ELementary Education Vol 3 No 2 (2024): Vol. 3 No. 2 Mei 2024
Publisher : Universitas Nusa Cendana

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Abstract

This study aims to improve the learning outcomes of fourth-grade students at SD Adventist Kupang City on the material for making decorative study schedules by applying the Project Learning model. This research is a class action research carried out in two cycles with the following teps: planning, implementing, observing, and reflecting. The subjects in this study were 15 class IV students. The data collection instruments used in this study were teacher observation sheets, student observation sheets, students' project skills, and learning achievement tests. The data were analyzed descriptively qualitatively and quantitatively.The results showed that there was an increase in student learning outcomes in each cycle. Student learning outcomes increased in cycle I, namely 27% increased to 100% in cycle II, project work results increased from 20% to 100% in cycle II, teacher observation results increased in cycle I 58% in cycle II to 100% and the results of student observations increased in cycle I 58,5% to 87% in cycle II. Thus it can be concluded that the application of the Project Based Learning learning model in learning can improve the learning outcomes of fourth-grade students in the material for making decorative lesson schedules at Adventist Elementary School, Kupang City.
WORKSHOP PEMBUATAN MEDIA PEMBELAJARAN BERBASIS DIGITAL BAGI GURU SD INPRES BERTINGKAT OEBA 5 Bulu, Vera Rosalina; Koroh, Taty Rosiana; Ga, Paulina Riwu; Lehan, Andriyani D.; Fointuna, Daniel Williams; Daki, Sandrianus Wolo; Saleh, Siti Aisyah; Elodea, Fita Febriati
EJOIN : Jurnal Pengabdian Masyarakat Vol. 2 No. 5 (2024): EJOIN : Jurnal Pengabdian Masyarakat, Mei 2024
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/ejoin.v2i5.2836

Abstract

Digital learning media creation workshops were conducted at the primary school in Oeba V. The total number of participants in this activity was 31 people. The methods used in dedication to this community are the methods of training and support. Qualitatively obtained results include understanding, skills, and motivation regarding digitization in learning, learning media and its implementation in learning in primary schools, making AKM tests for simulation of AKM using the I Spring Suite application, making teaching materials, quizzes, and interactive games using the Wordwall application, genially, and educaplay. Quantitatively achieved results are: 15 teachers capable of producing AKM tests based on HTML and Android using the Spring Suite application; 1 teacher capable of creating teaching material and interactive games with the application genially; 4 teachers able to create interactive games using wordwall applications, Educaplay
Workshop Pembuatan Modul Ajar dan Media Pembelajaran Berbasis Digital bagi Guru Sekolah Dasar GMIT Kota Kupang Koroh, Tati Rosiana; Bulu, Vera Rosalina; Koro, Maxsel; Fointuna, Daniel Williams; Ratu, Kurniayu Triastuti; Ga, Paulina Riwu; Ndolu, Sumardi; Riwu, Marchel Djami; Tnunay, Samuel
Jurnal Kelimutu Pengabdian Masyarakat Vol 5 No 1 (2025): Kelimutu Journal of Community Service (KJCS)
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/kjcs.v5i1.22091

Abstract

Kegiatan pengabdian kepada masyarakat (PkM) ini dilakukan untuk meningkatkan keterampilan guru dalam menyusun modul ajar dan media pembelajaran berbasis digital bagi Guru SD GMIT Kota Kupang. Kegiatan ini dilaksanakan selama 3 hari dari 8 sampai 10 Mei 2025 di SD GMIT Kuanino 1 Kota Kupang sebagai sekolah mitra. Peserta kegiatan yang terlibat berasal dari 5 SD GMIT Klasis Kota Kupang, yaitu SD GMIT Kuanino 1, 2 dan 3, SD GMIT Airnona 1, 2, dengan jumlah total keseluruhan partisipan sebanyak 30 guru. Materi yang dipaparkan mencakup literasi dan numerasi, kurikulum merdeka, serta penggunaan dan pengintegrasian media pembelajaran digital berbasis web dan aplikasi dalam penyusunan perangkat ajar. Peserta juga dibimbing untuk membuat perangkat pembelajaran berbasis literasi numerasi dan media pembelajaran digital untuk menunjang pembelajaran mereka di sekolah. Hasil yang dicapai berupa tersusunnya 30 perangkat pembelajaran yang mengitegrasikan media pembelajaran berbasis digital. Selain itu, hasil evaluasi menunjukkan bahwa semua peserta telah memiliki pemahaman yang baik tentang materi literasi, numerasi, modul ajar dan media pembelajaran digital berbasis literasi dan numerasi dengan nilai minimal 80.