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PENERAPAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS V SDI BERTINGKAT KELAPA LIMA 2 Nahak, Arniyanti Hoar; Ga, Paulina Riwu; Kota, Martha K
Journal of Character and ELementary Education Vol 3 No 2 (2024): Vol. 3 No. 2 Mei 2024
Publisher : Universitas Nusa Cendana

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Abstract

This research aims to improve student learning outcomes through the application of the Problem Based Learning learning model in class V SDI Level Kelapa Lima 2. The learning model for this research is classroom action research with data collection techniques namely Observation, Tests, and Documentation. The research results showed that in the first cycle, 9 of the 21 students completed (42.83%) with an average score of 65.71. Meanwhile, 12 people (57.17%) did not complete it. Furthermore, in Cycle II student learning outcomes experienced an increase, namely from 21 students who completed 18 (82.60%) with an average score of 81.42 because students were more active and directly involved in activities in class during the learning process, students worked together in solving problems quickly, students are able to take responsibility in group work and students are more active in participating in learning. Based on the research results, it can be concluded that through the application of the Problem-Based Learning Model to improve the Learning Outcomes of Class V SDI Level 2 Kelapa Lima 2 Students, it can improve student Learning Outcomes and meet the minimum Completeness Criteria Expected by the Researcher
PENINGKATAN HASIL BELAJAR SISWA KELAS IV PADA MATA PELAJARAN SENI RUPA MELALUI MODEL PJBL BERBANTUAN MEDIA PPT INTERAKTIF DI SD ADVENT KOTA KUPANG Fallo, Elisabeth Nova Ekasari; Ga, Paulina Riwu; Benu, Adam Bol Nifu
Journal of Character and ELementary Education Vol 3 No 2 (2024): Vol. 3 No. 2 Mei 2024
Publisher : Universitas Nusa Cendana

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Abstract

This study aims to improve the learning outcomes of fourth-grade students at SD Adventist Kupang City on the material for making decorative study schedules by applying the Project Learning model. This research is a class action research carried out in two cycles with the following teps: planning, implementing, observing, and reflecting. The subjects in this study were 15 class IV students. The data collection instruments used in this study were teacher observation sheets, student observation sheets, students' project skills, and learning achievement tests. The data were analyzed descriptively qualitatively and quantitatively.The results showed that there was an increase in student learning outcomes in each cycle. Student learning outcomes increased in cycle I, namely 27% increased to 100% in cycle II, project work results increased from 20% to 100% in cycle II, teacher observation results increased in cycle I 58% in cycle II to 100% and the results of student observations increased in cycle I 58,5% to 87% in cycle II. Thus it can be concluded that the application of the Project Based Learning learning model in learning can improve the learning outcomes of fourth-grade students in the material for making decorative lesson schedules at Adventist Elementary School, Kupang City.
WORKSHOP PEMBUATAN MEDIA PEMBELAJARAN BERBASIS DIGITAL BAGI GURU SD INPRES BERTINGKAT OEBA 5 Bulu, Vera Rosalina; Koroh, Taty Rosiana; Ga, Paulina Riwu; Lehan, Andriyani D.; Fointuna, Daniel Williams; Daki, Sandrianus Wolo; Saleh, Siti Aisyah; Elodea, Fita Febriati
EJOIN : Jurnal Pengabdian Masyarakat Vol. 2 No. 5 (2024): EJOIN : Jurnal Pengabdian Masyarakat, Mei 2024
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/ejoin.v2i5.2836

Abstract

Digital learning media creation workshops were conducted at the primary school in Oeba V. The total number of participants in this activity was 31 people. The methods used in dedication to this community are the methods of training and support. Qualitatively obtained results include understanding, skills, and motivation regarding digitization in learning, learning media and its implementation in learning in primary schools, making AKM tests for simulation of AKM using the I Spring Suite application, making teaching materials, quizzes, and interactive games using the Wordwall application, genially, and educaplay. Quantitatively achieved results are: 15 teachers capable of producing AKM tests based on HTML and Android using the Spring Suite application; 1 teacher capable of creating teaching material and interactive games with the application genially; 4 teachers able to create interactive games using wordwall applications, Educaplay
Workshop Pembuatan Modul Ajar dan Media Pembelajaran Berbasis Digital bagi Guru Sekolah Dasar GMIT Kota Kupang Koroh, Tati Rosiana; Bulu, Vera Rosalina; Koro, Maxsel; Fointuna, Daniel Williams; Ratu, Kurniayu Triastuti; Ga, Paulina Riwu; Ndolu, Sumardi; Riwu, Marchel Djami; Tnunay, Samuel
Jurnal Kelimutu Pengabdian Masyarakat Vol 5 No 1 (2025): Kelimutu Journal of Community Service (KJCS)
Publisher : Universitas Nusa Cendana

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.35508/kjcs.v5i1.22091

Abstract

Kegiatan pengabdian kepada masyarakat (PkM) ini dilakukan untuk meningkatkan keterampilan guru dalam menyusun modul ajar dan media pembelajaran berbasis digital bagi Guru SD GMIT Kota Kupang. Kegiatan ini dilaksanakan selama 3 hari dari 8 sampai 10 Mei 2025 di SD GMIT Kuanino 1 Kota Kupang sebagai sekolah mitra. Peserta kegiatan yang terlibat berasal dari 5 SD GMIT Klasis Kota Kupang, yaitu SD GMIT Kuanino 1, 2 dan 3, SD GMIT Airnona 1, 2, dengan jumlah total keseluruhan partisipan sebanyak 30 guru. Materi yang dipaparkan mencakup literasi dan numerasi, kurikulum merdeka, serta penggunaan dan pengintegrasian media pembelajaran digital berbasis web dan aplikasi dalam penyusunan perangkat ajar. Peserta juga dibimbing untuk membuat perangkat pembelajaran berbasis literasi numerasi dan media pembelajaran digital untuk menunjang pembelajaran mereka di sekolah. Hasil yang dicapai berupa tersusunnya 30 perangkat pembelajaran yang mengitegrasikan media pembelajaran berbasis digital. Selain itu, hasil evaluasi menunjukkan bahwa semua peserta telah memiliki pemahaman yang baik tentang materi literasi, numerasi, modul ajar dan media pembelajaran digital berbasis literasi dan numerasi dengan nilai minimal 80.
Peningkatkan kemampuan guru dalam penyusunan proposal penelitian tindakan kelas bagi Guru SD Perumnas 1 Kota Kupang Fembriani, Fembriani; Ga, Paulina Riwu; Kota, Martha K
Penamas: Journal of Community Service Vol. 2 No. 1 (2022): Penamas: Journal of Community Service
Publisher : Nur Science Institute

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.53088/penamas.v2i1.357

Abstract

The workshop training objectives are to improve teachers' ability to prepare proposals and classroom action research (CAR). This activity was carried out in SD Perumnas 1 Kupang City. This training is expected to benefit teachers, especially teachers, to be more motivated in conducting classroom action research. In addition, this training is used to develop and improve the quality of learning by using one of the methods, models, approaches, and related learning strategies to achieve the expected learning outcomes. CAR is beneficial for teachers to improve the quality of the process and learning outcomes in the classroom. By carrying out the CAR stages, teachers can find solutions to problems that arise in their class, not someone else's, by applying various creatively relevant theories and learning techniques. In addition, to applied research, besides the teacher carrying out his primary task of teaching in the classroom, there is no need to leave the students. So CAR is research that raises the actual problems teachers face in the field. By implementing CAR, the teacher has a dual role: practitioner and researcher.
Penerapan Model Problem Based Learning Berbantuan Puzzle untuk Meningkatkan Hasil Belajar Siswa tentang Pengamalan Nilai-Nilai Pancasila dalam Kehidupan Sehari-Hari di Kelas VI UPTD SD Inpres Oesapa Kecil 1 Ditte, Angela Petronela; Kota, Martha Khistina; Ga, Paulina Riwu
ARZUSIN Vol 5 No 3 (2025): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i3.5894

Abstract

This study aims to improve student learning outcomes in the subject of Pancasila Education, specifically related to the practice of Pancasila values in daily life, through the implementation of the Problem Based Learning (PBL) model assisted by puzzle media. This research employs Classroom Action Research (CAR), carried out in four stages: planning, implementation, observation, and reflection. The research subjects were 25 sixth-grade students of Class VI C at UPTD SD Inpres Oesapa Kecil 1. Data were collected through observation and tests, then analyzed through data reduction, data presentation, and conclusion drawing. The results show a significant increase in students’ average scores, from 56.92 in the pre-cycle to 72.06 in Cycle I, and further to 84.63 in Cycle II. The percentage of students achieving mastery learning also increased from 36% in the pre-cycle, to 44% in Cycle I, and reached 100% in Cycle II. These findings indicate that the application of the PBL model assisted by puzzle media is effective in enhancing student learning outcomes. In addition to improving conceptual understanding, this approach promotes more active and meaningful learning, while also fostering students’ motivation and participation in understanding and practicing Pancasila values.
Pengaruh Media Pembelajaran Berbasis Genially terhadap Hasil Belajar Siswa dalam Pembelajaran Pendidikan Pancasila Kelas IV Materi Hak dan Kewajiban di UPTD SD Inpres Palsatu Kota Kupang Banamtuan, Mersi; Ga, Paulina Riwu; Kota, Martha Khristina
ARZUSIN Vol 5 No 3 (2025): JUNI
Publisher : Lembaga Yasin AlSys

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58578/arzusin.v5i3.5938

Abstract

This study is motivated by the low learning outcomes of students, which are attributed to the limited use of engaging and interactive learning media. The aim of this study is to determine the significant effect of using Genially-based learning media on students' learning outcomes in the Pancasila Education subject. The study employs a quantitative approach with the One Group Pre-Experimental Design method and a One Group Pretest-Posttest Design. The research subjects were fourth-grade students at UPTD SD Inpres Palsatu, Kota Kupang, focusing on the topic of rights and obligations. The results show a significant improvement in learning outcomes following the implementation of Genially-based media, as evidenced by the increase in the average score from 61.33 in the pretest to 83.33 in the posttest. The hypothesis test using the paired sample t-test produced a significance value of 0.000 (p < 0.05), indicating a significant difference between the pretest and posttest results. Thus, it can be concluded that Genially-based learning media has a significant effect on improving students' learning outcomes. The implications of this study highlight the importance of innovative, interactive digital learning media in enhancing instructional effectiveness, particularly at the elementary school level.