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PENERAPAN MODEL PEMBELAJARAN THINK PAIR SHARE BERBANTUAN MEDIA POP UP BOOK DILENGKAPI LKS LIVEWORKSHEET UNTUK MENINGKATKAN HASIL BELAJAR SISWA KELAS IX DI SMP MUHAMMADIYAH WAINGAPU Kalita Mboru, Asrince; Makaborang, Yohana; Ndjoeroemana, Yohana
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.4874

Abstract

This study aims to provide a comprehensive overview of how the Think Pair share learning model is assisted by pop-up book equipped With Stundet liveworksheets, as well as to describe the improvement in students' learning outcomes after applying this model and instructional media. Conducted as a Classroom Action Research (CAR), the study utilizes a descriptive quantitative approach. The subjects of this research are students of IX class at Smp Muhammadiyah Waingapu, State Junior High School. Data collection instruments include observation sheets and written tests. The research findings indicate a significant increase in cognitive learning outcomes, from 27% in the pre-cycle to 56% in cycle I, and further increasing to 93% in cycle II. Additionally, affective learning outcomes also experienced improvement, from 30% in the pre-cycle to 53% in cycle I, and reaching 93% in cycle II. Therfore it can be concluded that implementing the Think Pair share learning learning model assistd Pop-up book media equipped with liveworksheets lks can inmprove outcomes.
Pengaruh Model Pembelajaran Make A Match Berbantuan Media Wordwall Dilengkapi Video Animasi Terhadap Hasil Belajar Siswa Vivien Adinda Kornelis , Vindri; Makaborang, Yohana; Ndjoeroemana, Yohana
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.5030

Abstract

Based on interviews and observations, the problems found show that learning is less varied, the use of textbooks and printed materials as learning resources, which is less interactive has an impact on the learning outcomes of Natural Sciences (IPA). The purpose of this study is to determine the influence of the Make a Match type cooperative learning model assisted by wordwalls equipped with animated videos on learning outcomes. The research is of the type of experimental research and comparative quantitative approach. It consists of two classes, namely the control class and the experimental class. The stages of research: preparation, implementation and completion. The sample in this study was 30 students in class IX A and 30 people in Class IX B as an experimental class. The data collection techniques and instruments used are tests and questionnaires. The data analysis techniques used are Validity and reliability tests, descriptive analysis . The results of the study can be seen from the comparison of the average score of meeting 1 of the control class of 52.66 (pretest), 68.32 (posttest) and the experimental class of the average score obtained 61.33 (pretest), 84.33 (posttest). while in meeting 2 the average value of the control class was 56.66 (Pretest), 66.66 (Posttest) and the experimental class was 60.33 (Pretest), 83.33 (Posttest). Sig (2-tailed) 0.000 means that the value < 0.05 so that H0 is rejected and H1 is accepted. It can be concluded that the Make A Match learning model assisted by Wordwall media equipped with animated videos has a significant effect on the learning outcomes of students in class IX B which is an experimental class at SMP Negeri 1 Pandawai.
PENGARUH MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN MEDIA VIDEO ANIMASI DAN KOTAK AJAIB TERHADAP HASIL BELAJAR DI SMP NEGERI 1 LEWA TIDAHU Julita Hamba Banju, Iin; Makaborang, Yohana; Ndjoeroemana, Yohana
Jurnal Biogenerasi Vol. 10 No. 1 (2024): Volume 10 Nomor 1, Agustus 2024 - Februari 2025
Publisher : Universitas Cokroaminoto Palopo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.30605/biogenerasi.v10i1.5032

Abstract

This study aims to determine the impact of the Problem Based Learning model assisted by animated video media and the Magic Box on learning outcomes at SMP Negeri 1 Lewa Tidahu. The results of data analysis showed that the average posttest of students in the experimental class implemented using the problem based learning model assisted by animated video media and the Magic Box was 73.04 higher than the value of students in the class using the discovery learning model of 61.03. Based on the Independent Sample Test, the value indicated by sig. (2 tailed) is 0.005 and this value is less than 0.05. so it can be concluded that H0 is rejected and H1 is accepted, this shows that the Problem Based Learning learning model assisted by animated video media and the Magic Box has a positive effect on the learning outcomes of class IX students at SMP Negeri 1 Lewa Tidahu.
Efektivitas Model Pembelajaran Kooperatif Tipe Quick on The Draw Berbantuan LKPD Snakes and Ladders terhadap Hasil Belajar Peserta Didik Kelas VIII SMP Katolik Padadita Apu, Yorsi Tamu; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 2 (2025): Juli - Desember 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.2.2025.700

Abstract

Urgensi penelitian ini terletak pada kebutuhan untuk menghadirkan metode pembelajaran yang mampu meningkatkan kualitas hasil belajar peserta didik secara signifikan. Jenis penelitian ini merupakan penelitian eksperimen semu (quasi-experiment) dengan pendekatan kuantitatif asosiatif. Sampel terdiri dari 68 peserta didik, masing-masing 33 peserta didik di kelas VIII A (kelas eksperimen) dan 35 peserta didik di kelas VIII B (kelas kontrol). Teknik analisis data dilakukan dengan bantuan perangkat lunak SPSS versi 21. Analisis data mencakup beberapa tahap, yaitu: (1) analisis deskriptif untuk mengetahui distribusi nilai dan rata-rata hasil belajar; (2) uji validitas dan reliabilitas (3) uji normalitas (menggunakan Kolmogorov–Smirnov) dan uji homogenitas varians (menggunakan Levene’s Test), serta (4) uji hipotesis menggunakan dependent sample t-test. Penelitian ini dilakukan untuk melihat pengaruh penggunaan Model Pembelajaran Kooperatif Tipe Quick on The Draw Berbantuan LKPD Snakes and Ladders. Berdasarkan penelitian hasil belajar ranah kognitif yang terdiri dari C1, C2, C3 dan C4. Berdasarkan dependent sample t-test diperoleh nilai Asymp. Sig (2-tailed) 0,000 untuk kelas eksperimen pada pretest dan posttest, artinya nilai tersebut ? 0,05. Dapat disimpulkan bahwa terdapat pengaruh Model Pembelajaran Kooperatif Tipe Quick on The Draw Berbantuan LKPD Snakes and Ladders terhadap Hasil Belajar Peserta Didik Kelas VIII SMP Katolik Padadita.
Peningkatan Hasil Belajar Peserta Didik melalui Penerapan Kombinasi Model Problem Based Learning dan Kooperatif Tipe Course Review Horay Berbantuan Lkpd Crossword Puzzle Newa, Febriani Rambu; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.702

Abstract

Urgensi penelitian ini terletak pada kebutuhan mendesak untuk mengatasi rendahnya hasil belajar dan kurangnya keterlibatan peserta didik dalam proses pembelajaran IPA di SMP Katolik Padadita. Tujuan penelitian ini untuk mendeskripsikan penerapan Kombinasi Model Problem Based Learning dan Kooperatif Tipe Course Review Horay Berbantuan LKPD Crossword Puzzle untuk meningkatkan hasil belajar peserta didik. Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang dilakukan dalam kegiatan Siklus I dan Siklus II yang terdiri dari perencanaan, pelaksanaan, observasi, dan refleksi. Subjek penelitian ini adalah peserta didik kelas VIII A yang berjumlah 33 orang. Hasil penelitian ini menunjukkan penerapan kombinasi model Problem Based Learning dan Kooperatif Tipe Course Review Horay berbantuan LKPD Crossword Puzzle dapat meningkatkan hasil belajar peserta didik pada mata Pelajaran IPA di SMP Katolik Padadita. Peningkatan tersebut dapat dilihat selama Siklus I dan Siklus II melalui pembelajaran yang dilakukan. Peningkatan hasil belajar pada Siklus I mmencapai 61% dan pada Siklus II menjadi 91%. Sedangkan hasil belajar afektif peserta didik mengalami peningkatan pada Siklus I menunjukkan 15 orang dengan predikat sangat baik, 10 orang dengan predikat baik, 5 orang dengan predikat cukup, dan 3 orang dengan predikat kurang. Pada Siklus II, 21 orang dengan predikat sangat baik, 6 orang dengan predikat baik, 4 orang dengan predikat cukup, dan 2 orang dengan predikat kurang. Kesimpulannya yaitu hasil belajar peserta didik mengalami peningkatan setelah penerapan kombinasi model Problem Based Learning dan Kooperatif Tipe Course Review Horay berbantuan LKPD Crossword Puzzle.
Penerapan Model Pembelajaran Kooperatif Tipe STAD Berbantuan Media Leaflet di Lengkapi LKS Baamboozle untuk Meningkatkan Hasil Belajar Siswa Kelas X SMAN 1 Kambera Horung, Nersiani; Makaborang, Yohana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.739

Abstract

Urgensi dalam penelitian adalah bagaimana penerapan model pembelajaran Kooperatif Tipe STAD dapat meningkatkan hadil belajar siswa menggunakan media leaflet dan LKS Baamboozle. Penelitian ini bertujuan untuk memberikan gambaran menyeluruh tentang bagaimana model pembelajaran kooperatif tipe STAD berbantuan media leafleat dilengkapi lks baamboozle, serta mendeskripsikan peningkatan hasil belajar siswa setelah menerapkan model serta media pembelajaran tersebut. Penelitian ini merupakan penelitian tindakan kelas (PTK) dengan menggunakan pendekatan kuantitatif deskriptif. Subjek dalam penelitian ini adalah siswa kelas X SMA Negeri 1 Kambera. Instrumen pengumpulan data yang digunakan terdiri dari lembar observasi dan test tertulis. Hasil penelitian ini menunjukkan adanya peningkatan yang signifikan dalam hasi belajar kognitif, 50% pada pra siklus sedangkan kegiatan siklus I kategori “cukup” dengan nilai sebesar 67,41%, dan pada kegiatan siklus II dikatakan kategori “sangat baik” dengan nilai sebesar 80,64%. Oleh karena itu dapat disimpulkan bahwa penerapan model pembelajaran tipe STAD berbantuan media leafleat dilengkapi LKS baamboozle, dapat meningkatkan hasil belajar siswa kelas X SMA Negeri 1 Kambera
The Peningkatan Hasil Belajar Peserta Didik Melalui Penerapan Model Pembelajaran Kooperatif Tipe NHT Berbantuan Media Flipchart dengan LKPD Teka-Teki Silang Tara, Finsensia Marlina; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.740

Abstract

Description of the application of the NHT type cooperative learning model with Flipchart media and crossword puzzle LKPD to improve student learning outcomes at SMP N 1 Wewewa Tengah. This research is a Classroom Action Research( CAR) which is carried out in cycles 1 and 2 which include planning, implementation, observation, and reflection. The research subjects are class VII B consisting of 31 students. This study shows that the use of the NHT cooperative learning model supported by Flipchart media and crossword puzzle LKPD can improve student learning outcomes in science lessons at SMP N 1 Wewewa Tengah. The increase was seen during Cycle I and Cycle II, where the increase in learning outcomes in Cycle I reached 68% and in Cycle II increased to 94%. Meanwhile, students affective learning outcomes in Cycle I showed an increase with 14 people getting a very good predicate, 8 people getting a sufficient predicate, and 9 people getting a sufficient predicate. In Cycle II, there were 10 students with excellent grades, 18 with good grades, and 3 with adequate grades. The conclusion is that student learning achievement increased after the implementation of the NHT cooperative learning model supported by flipchart media and crossword puzzle- based worksheets.
Peningkatan Hasil Belajar IPA melalui Model Pembelajaran Kooperatif Type Numbered Head Together Berbantuan Media Booklet dilengkapi Couple Card (Studi Kasus: Siswa Kelas X IPA SMAK Santo Yosep Pekerja Manola) Dillu, Adriana; Makaborang, Yohana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.803

Abstract

Urgensi penelitian ini yaitu rendahnya capaian hasil belajar siswa pada mata pelajaran IPA masih menjadi tantangan di banyak sekolah menengah, khususnya dalam hal ketercapaian Kriteria Ketuntasan Minimal (KKM) dan keterlibatan siswa dalam proses pembelajaran. Penelitian ini memiliki tujuan untuk meningkatkan hasil belajar mata pelajaran IPA pada siswa kelas X IPA di SMAK Santo Yosep Pekerja Manola dengan menerapkan model pembelajaran Numbered Head Together yang dipadukan dengan media booklet dan kartu pasangan. Pendekatan yang digunakan dalam penelitian ini adalah Penelitian Tindakan Kelas (PTK), yang dilaksanakan dalam tiga siklus: prasiklus, siklus I, dan siklus II, dengan tahapan pada tiap siklus mencakup perencanaan, pelaksanaan, pengamatan, dan refleksi. Subjek penelitian ini terdiri dari  23 peserta didik, yang terdiri dari 10 pria dan 13 wanita. pemilihan subjek penelilian berdasarkan informasi yang diperoleh melalui wawancara dengan guru IPA dan hasil PTS peserta didik yang menunjukan bahwa hasil peserta didik rendah, Terdapat 30% siswa yang memenuhi nilai minimum (KKM), sedangkan 70% lainnya Belum mencapai batas ketuntasan belajar yang telah ditentukan, yakni nilai 68. Hasil penelitian menunjukkan skor rata-rata nilai aspek kognitif peserta didik pada tahap prasiklus mencapai 56,95, dan hanya 35% yang memenuhi kriteria ketuntasan. Tuntas dan 65% belum tuntas. Secara afektif, 9 siswa berkategori baik, 5 cukup, dan 9 kurang. Siklus pertama menunjukkan peningkatan nilai rata-rata menjadi 68,69, dengan 56% tuntas, dan peningkatan afektif siswa. Siklus II menunjukkan hasil optimal, rata-rata nilai mencapai 80,43 dengan tingkat ketuntasan peserta didik sebesar 91%, memperoleh peningkatan signifikan dalam aspek afektif. Kesimpulannya, strategi pembelajaran NHT dengan pemanfaatan media pendukung tersebut mampu meningkatkan capaian belajar peserta didik secara signifikan, baik dari aspek peningkatan kognitif maupun afektif di SMAK Santo Yosep Pekerja Manola.
Penerapan Model Pembelajaran Kooperatif Tipe Make A Match Berbantuan Media Mind Mapping Dilengkapi dengan LKPD Question Box untuk Meningkatkan Hasil Belajar Peserta Didik di SMP Negeri 2 Waingapu Lewi, Chening Nonci; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.805

Abstract

This study applies a cooperative learning model of the make a match type supported by mind mapping media and equipped with LKPD question box in order to improve student learning outcomes at SMP Negeri 2 Waingapu. This type of research is Classroom Action Research (CAR) which is carried out through three stages, namely pre-cycle, cycle I, and cycle II which include planning, implementation, observation, and reflection. This study uses a quantitative descriptive approach. The subjects of the study were 32 class VII C students in the even semester of the 2024/2025 academic year. The results show that the use of the make a match model assisted by mind mapping media and LKPD question box is effective in improving student learning outcomes in science subjects. The increase was seen in student learning outcomes from cycle I to cycle II, with the percentage of completion increasing from 40% to 91%. In the affective aspect, in cycle I there were 7 students in the good category, 9 were sufficient, and 16 were lacking. While in cycle II it increased to 11 very good, 18 good, and 3 sufficient. In conclusion, the use of this learning model has been proven to be able to encourage increased learning outcomes for students at SMP Negeri 2 Waingapu.
Pengaruh Model Pembelajaran Kooperatif Tipe Team Games Tournament Berbantuan Media Scrapbook diengkapi Question Card terhadap Hasil Belajar Siswa Jawa, Intan Ana; Bano, Vidriana Oktoviana; Ndjoeroemana, Yohana
Jurnal Pelita: Jurnal Pembelajaran IPA Terpadu Vol. 5 No. 1 (2025): Januari - Juni 2025
Publisher : Pustaka Digital Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.54065/pelita.5.1.2025.852

Abstract

The urgency of this research is the low learning outcomes of students at SMPN Satap Padammu, as evidenced by the final summative scores for the 2024/2025 semester. This issue necessitates innovative learning methods that can improve student understanding and actively engage students. This study aims to determine the effect of Team Games Tournament Type Cooperative Learning Model assisted by Scrapbook Media Equipped with Question Cards on Student Learning Outcomes at SMPN Satap Padammu. This research is a quasi - experimental research with a comparative quantitative associative. The subjects of this study were students of class VIII IPA A (as a control class) as many as 29 people and class VIII B (as an experimental class) as many as 26 people with a total of 55 people at SMPN Satap Padammu. The data collection instruments used were interviews, observations, and written tests in the form of pretests and postests. The results of this study based on hypothesis testing using the paired sample t test showed that the Asymp. Sig (2-tailed) 0.001 <0.05. Thus, it can be concluded that H0 is rejected and H1 is accepted. That is, there is a significant effect of the Team Games Tournament (TGT) learning model assisted by Scrapbook media equipped with Question Cards on student learning outcomes. This research is expected to conduct research development at different levels with other subjects in order to obtain broader and deeper results regarding the TGT (Teams Games Tournament) learning model assisted by scrapbook media equipped with Question cards.