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Development of Interactive Powerpoint Learning Media to Improve Students' Understanding of Mathematical Concepts Statistics in Class VIII Haryati, Mega; Ramdhani, Lisda; Rahmawan, Ardi
Jurnal Ilmiah Mandala Education (JIME) Vol 10, No 4 (2024): Jurnal Ilmiah Mandala Education (Oktober)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v10i4.7585

Abstract

This research aims to determine the development of interactive Powerpoint learning media to improve students' understanding of mathematical concepts in class VIII statistics material. This type of research is quantitative descriptive research using R&D using the ADDIE model. Subjects were 8 respondents by random sampling. The research instrument is a questionnaire using a Likert scale. Results obtained At the development stage using 3 experts, the results were 87.5% for media experts, 100% for material experts and 90.6% for language experts regarding student concept understanding with an average of 92.7%. The Implementation stage ; 1) The media is easy to use total score of 29 and a percentage of 91% in the Very Appropriate category, 2) The language used is easy to understand total score of 30 and 94% in the Very Appropriate category, 3) Image suitability as many as total score of 29 and 91% in the Very Appropriate category, 4) Interest S Suitability of Images total score of 31 and 97% in the Very Appropriate category, and 5) Understanding the Concept Well total score of 30 and 95% in the Very Eligible category. The overall average is 93.1% with a very decent category.
Analisis PS dalam Membantu Self-Regulation Pada Pemecahan Masalah Matematika Mahasiswa Prodi Informatika Ramdhani, Lisda; Ramli, Ramli; Rahmawan, Ardi; Muslimin, Muslimin
Jurnal Ilmiah Mandala Education (JIME) Vol 7, No 4 (2021): Jurnal Ilmiah Mandala Education
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v7i4.2451

Abstract

The purpose of this study was to describe and explore private speech in helping students self-regulation in solving mathematics problems for students of the Informatics Education Study Program. The approach used in this research is a qualitative approach, with the type of descriptive research. The research subjects were 12 students from 50 Informatics education students. The instruments used are description tests, interviews, questionnaires and observations as well as audio-visual recordings. Data analysis techniques were carried out in three ways, namely, data reduction, data presentation and drawing conclusions. There are three stages in this research, namely the preparation, implementation and report stages. The results of the research in the form of interviews and observations in general are obtained that private speech in its role is very helpful for self-regation, where private speech plays an important role in controlling student attitudes, and increasing academic values and student concentration. Various self-regation experienced by students but it does not become a negative influence on the behavior and daily life of students. Self-regulation experienced by students is controlling student attitudes and behavior when using private speech. Students always do assignments responsibly and on time using private speech, as many as 25% of students choose strongly agree, 58% choose agree and 17% choose less agree. The use of private speech makes students lazy to study, as many as 33% of students chose not to agree and 67% of students did not agree. Good self-regation makes students focus on solving problems, as many as 92% of students choose strongly agree and 8% of students choose agree. Academic value increased by using private speech with good self-regulation, as many as 17% of students strongly agreed and 58% of students agreed and 25% of students did not agree. Private speech is done when they find it difficult to solve problems, as much as 25% choose strongly agree, 42% agree and 33% disagree. Self-regation affects academic scores as much as 33% choose strongly agree, 42% agree and 25% disagree
Pendampingan Pembuatan Video Promosi Wisata Alam Madapangga Sebagai Strategi Branding Pariwisata Lokal Berkelanjutan Rahmawan, Ardi; Muslimin, Muslimin; Haris, A.
Jurnal Ilmiah Pengabdian dan Pemberdayaan Masyarakat Vol 1, No 2 (2025): Juli 2025
Publisher : STKI Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/diyamas.v1i2.642

Abstract

Desa Ndano Kecamatan Madapangga merupakan salah satu desa dari sebelas desa yang ada di Kecamatan Madapangga Kabupaten Bima Nusa Tenggara Barat, yang berbatasan langsung dengan Kabupaten Dompu. Banyaknya obyek wisata sehingga membuat wisatawan atau orang-orang kesusahan untuk mengetahui objek wisata madapangga, Berdasarkan hasil pengamatan penulis, wisata alam madapangga masih susah untuk dicari, Video Promosi Berbasis Motion Graphics ditujukan untuk promosi yang cukup bagus dengan durasi singkat, dibuat dalam konteks yang berisi dan padat, mudah dimengerti dan merangkum seluruh isi informasi yang akan ditayangkan. Dalam Rancangan Video Promosi wisata menggunakan Metode pengembangan multimedia Luther Sutopo. Adapun tahapannya adalah Konsep (Concept), Perancangan (Design), Pengumpulan bahan (Material collecting), Pembuatan (Assembly), Uji Coba (Testing), Distribusi (Distribution). Hasil atau keluaran yang akan dicapai yaitu dihasilkannya Video Promosi Wisata Alam Madapangga yang dikemas dalam media penyimpanan  DVD/CD dan media sosial seperti  blogspot, facebook dan youtube. Kesimpulan yang dapat diambil dari pembuatan Rancangan Video promosi wisata madapangga berbasis Motion Graphics dapat disimpulkan bahwa Telah dibuat sebuah Rancangan Video Promosi Wisata  Alam Madapangga menggunakan Adobe Affetr Effect Cc 2015, Video Promosi Wisata  alam Madapangga dapat membantu pengguna untuk mendapatkan informasi Wisata  alam Madapangga.
Recreational Style Training for Kindergarten Children and Teachers Based on Canvas Learning Videos and Creative Workbooks to Overcome Impulsive Behaviour in Children Ramdhani, Lisda; Rahmawan, Ardi; Ramadhan, Puji Laila
Abdi Masyarakat Vol 7, No 2 (2025): Abdi Masyarakat
Publisher : Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/abdi.v7i2.9473

Abstract

Impulsive and hyperactive behavior in early childhood is a significant challenge in the kindergarten learning process. This condition affects children’s concentration, social interactions, and character development. This community service activity aimed to improve teacher competence and reduce children’s impulsive behavior through recreational-style training based on Canva learning videos and creative workbooks. The methods used included socialization, training, technology implementation, mentoring, evaluation, and program sustainability, involving 13 teachers and 75 students at TK M. Hilir Ismail, Bima City.The pretest–posttest results showed a significant increase in teacher competence, from 25% to 85%, particularly in managing impulsive behavior and utilizing digital media. After the training, all indicators increased, reaching an overall average of 4.25 (85%). In conclusion, recreation-based training with the integration of technology and creative workbooks proved effective in addressing children’s impulsive behavior and enhancing teacher competence. This program has the potential to become an innovative and sustainable learning model for early childhood education, especially in areas with limited educational facilities.
The Impact of Google Classroom-Based Blended Learning on the Mastery of Social Studies Material and Thinking Skills of Students at SMPN 8 SATAP Salfil, Salfil; Rahmawan, Ardi; Haryanto, Lutfin
JUPE : Jurnal Pendidikan Mandala Vol 10, No 4 (2025): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v10i4.9573

Abstract

The results of the study show that the implementation of Google Classroom–based blended learning had a significant effect on improving students’ mastery of subject matter and thinking skills. The average N-Gain score in the experimental class for material mastery was 0.63 (medium–high category), while the control class obtained 0.38 (medium category). In terms of thinking skills, the experimental class achieved an N-Gain of 0.65, whereas the control class reached 0.34. Qualitative analysis based on classroom observations also demonstrated consistent improvement across several aspects—activeness, collaboration, independence, enthusiasm, and digital engagement—with an average increase ranging from 85% to 90%. The application of blended learning proved to create a more flexible and interactive learning environment, fostering students’ intrinsic motivation. Students exhibited noticeable improvement in critical and reflective thinking through online discussions, collaborative tasks, and project-based assessments. Teachers acted as facilitators, monitoring students’ progress through the feedback features in Google Classroom, which enabled a more adaptive and personalized learning process. The study concludes that the Google Classroom–based blended learning model is effective in enhancing students’ achievement in Social Studies and their thinking skills at SMPN 8 SATAP. It is recommended that junior high school teachers maximize the use of digital platforms by integrating collaborative and reflective approaches into Social Studies learning. Moreover, schools and educational authorities should provide continuous professional development to strengthen teachers’ technology-based pedagogical competence.