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Analisis PS dalam Membantu Self-Regulation Pada Pemecahan Masalah Matematika Mahasiswa Prodi Informatika Ramdhani, Lisda; Ramli, Ramli; Rahmawan, Ardi; Muslimin, Muslimin
Jurnal Ilmiah Mandala Education (JIME) Vol 7, No 4 (2021): Jurnal Ilmiah Mandala Education
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jime.v7i4.2451

Abstract

The purpose of this study was to describe and explore private speech in helping students self-regulation in solving mathematics problems for students of the Informatics Education Study Program. The approach used in this research is a qualitative approach, with the type of descriptive research. The research subjects were 12 students from 50 Informatics education students. The instruments used are description tests, interviews, questionnaires and observations as well as audio-visual recordings. Data analysis techniques were carried out in three ways, namely, data reduction, data presentation and drawing conclusions. There are three stages in this research, namely the preparation, implementation and report stages. The results of the research in the form of interviews and observations in general are obtained that private speech in its role is very helpful for self-regation, where private speech plays an important role in controlling student attitudes, and increasing academic values and student concentration. Various self-regation experienced by students but it does not become a negative influence on the behavior and daily life of students. Self-regulation experienced by students is controlling student attitudes and behavior when using private speech. Students always do assignments responsibly and on time using private speech, as many as 25% of students choose strongly agree, 58% choose agree and 17% choose less agree. The use of private speech makes students lazy to study, as many as 33% of students chose not to agree and 67% of students did not agree. Good self-regation makes students focus on solving problems, as many as 92% of students choose strongly agree and 8% of students choose agree. Academic value increased by using private speech with good self-regulation, as many as 17% of students strongly agreed and 58% of students agreed and 25% of students did not agree. Private speech is done when they find it difficult to solve problems, as much as 25% choose strongly agree, 42% agree and 33% disagree. Self-regation affects academic scores as much as 33% choose strongly agree, 42% agree and 25% disagree
Pendampingan Pembuatan Video Promosi Wisata Alam Madapangga Sebagai Strategi Branding Pariwisata Lokal Berkelanjutan Rahmawan, Ardi; Muslimin, Muslimin; Haris, A.
Jurnal Ilmiah Pengabdian dan Pemberdayaan Masyarakat Vol 1, No 2 (2025): Juli 2025
Publisher : STKI Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/diyamas.v1i2.642

Abstract

Desa Ndano Kecamatan Madapangga merupakan salah satu desa dari sebelas desa yang ada di Kecamatan Madapangga Kabupaten Bima Nusa Tenggara Barat, yang berbatasan langsung dengan Kabupaten Dompu. Banyaknya obyek wisata sehingga membuat wisatawan atau orang-orang kesusahan untuk mengetahui objek wisata madapangga, Berdasarkan hasil pengamatan penulis, wisata alam madapangga masih susah untuk dicari, Video Promosi Berbasis Motion Graphics ditujukan untuk promosi yang cukup bagus dengan durasi singkat, dibuat dalam konteks yang berisi dan padat, mudah dimengerti dan merangkum seluruh isi informasi yang akan ditayangkan. Dalam Rancangan Video Promosi wisata menggunakan Metode pengembangan multimedia Luther Sutopo. Adapun tahapannya adalah Konsep (Concept), Perancangan (Design), Pengumpulan bahan (Material collecting), Pembuatan (Assembly), Uji Coba (Testing), Distribusi (Distribution). Hasil atau keluaran yang akan dicapai yaitu dihasilkannya Video Promosi Wisata Alam Madapangga yang dikemas dalam media penyimpanan  DVD/CD dan media sosial seperti  blogspot, facebook dan youtube. Kesimpulan yang dapat diambil dari pembuatan Rancangan Video promosi wisata madapangga berbasis Motion Graphics dapat disimpulkan bahwa Telah dibuat sebuah Rancangan Video Promosi Wisata  Alam Madapangga menggunakan Adobe Affetr Effect Cc 2015, Video Promosi Wisata  alam Madapangga dapat membantu pengguna untuk mendapatkan informasi Wisata  alam Madapangga.
Recreational Style Training for Kindergarten Children and Teachers Based on Canvas Learning Videos and Creative Workbooks to Overcome Impulsive Behaviour in Children Ramdhani, Lisda; Rahmawan, Ardi; Ramadhan, Puji Laila
Abdi Masyarakat Vol 7, No 2 (2025): Abdi Masyarakat
Publisher : Lembaga Penelitian dan Pendidikan (LPP) Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/abdi.v7i2.9473

Abstract

Impulsive and hyperactive behavior in early childhood is a significant challenge in the kindergarten learning process. This condition affects children’s concentration, social interactions, and character development. This community service activity aimed to improve teacher competence and reduce children’s impulsive behavior through recreational-style training based on Canva learning videos and creative workbooks. The methods used included socialization, training, technology implementation, mentoring, evaluation, and program sustainability, involving 13 teachers and 75 students at TK M. Hilir Ismail, Bima City.The pretest–posttest results showed a significant increase in teacher competence, from 25% to 85%, particularly in managing impulsive behavior and utilizing digital media. After the training, all indicators increased, reaching an overall average of 4.25 (85%). In conclusion, recreation-based training with the integration of technology and creative workbooks proved effective in addressing children’s impulsive behavior and enhancing teacher competence. This program has the potential to become an innovative and sustainable learning model for early childhood education, especially in areas with limited educational facilities.
The Impact of Google Classroom-Based Blended Learning on the Mastery of Social Studies Material and Thinking Skills of Students at SMPN 8 SATAP Salfil, Salfil; Rahmawan, Ardi; Haryanto, Lutfin
JUPE : Jurnal Pendidikan Mandala Vol 10, No 4 (2025): JUPE : Jurnal Pendidikan Mandala (Desember)
Publisher : Lembaga Penelitian dan Pendidikan Mandala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58258/jupe.v10i4.9573

Abstract

The results of the study show that the implementation of Google Classroom–based blended learning had a significant effect on improving students’ mastery of subject matter and thinking skills. The average N-Gain score in the experimental class for material mastery was 0.63 (medium–high category), while the control class obtained 0.38 (medium category). In terms of thinking skills, the experimental class achieved an N-Gain of 0.65, whereas the control class reached 0.34. Qualitative analysis based on classroom observations also demonstrated consistent improvement across several aspects—activeness, collaboration, independence, enthusiasm, and digital engagement—with an average increase ranging from 85% to 90%. The application of blended learning proved to create a more flexible and interactive learning environment, fostering students’ intrinsic motivation. Students exhibited noticeable improvement in critical and reflective thinking through online discussions, collaborative tasks, and project-based assessments. Teachers acted as facilitators, monitoring students’ progress through the feedback features in Google Classroom, which enabled a more adaptive and personalized learning process. The study concludes that the Google Classroom–based blended learning model is effective in enhancing students’ achievement in Social Studies and their thinking skills at SMPN 8 SATAP. It is recommended that junior high school teachers maximize the use of digital platforms by integrating collaborative and reflective approaches into Social Studies learning. Moreover, schools and educational authorities should provide continuous professional development to strengthen teachers’ technology-based pedagogical competence.  
Pembangunan Infastruktur Internet Murah pada Masyarakat Kota Bima Rahmawan, Ardi
Infomatika: Pendidikan Informatika Vol 1, No 02 (2022): Oktober 2022
Publisher : STKI Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/infotika.v1i02.154

Abstract

Internet murah merupakan jaringan dalam ruang lingkup Rukun Tetangga (RT)/RW Rukun Warga. RT/RW net yang di bangun merupakan suatu konsep dimana beberapa komputer dalam suatu lingkungan atau blok dapat saling terhubung dan berbagi data serta informasi, jaringan RT/RW net ini dibangun menggunakan sistem paraler dengan tepologi jaringan Lokal Are Network (LAN) yang dapat menghasilkan jaringan komputer dengan kecepata Tinggi. Penarapan jaringan RT RW ini menggunakan kabel UTP, Fiber Optick, Coaxial dan Wareless untuk menyebarkan jaringan. Penelitian ini bertujuan membangun sebuah jaringan internet murah yang dapat di akses oleh warga santi. Subjek penelitian yaitu beberapa warga yang domisili santi kota bima. Data diperoleh melalui obsevasi, kajian dokumen dan wawancara. Observasi dilakukan untuk mengatahui masyarakat yang ingin di pasangkan internet (RT/RW NET) dirumahnya. Data tersebut didukung oleh kajian dokumen berupa KTP warga yang berdomisi santi guna mengatahui masyarakat tersebut asli beralamat di santi kota bima. Wawancara dilakukan untuk mengatahu kecepatan internet RT RW net saat di gunakan. Alur penelitian ini meliputi: melakukan studi litelatur dan penyusunan rencana, Melakukan obsevasi Awal, menyusul proposal dan instrumen penelitian yang dibutuhkan, Melakukan validasi instrumen penelitian, Melaksanakan penelitian yang terdiri dari obsevasi, kajian dokumen dan wawancara, Melakukan analisis dan penyusunan data, Melakukan penyusunan artikel dan luaran, Melakukan perancangan laporan akhir dan finalisasi laporan akhir.
MENERAPKAN KAHOOT! SEBAGAI MEDIA PEMBELAJARAN INTERAKTIF PADA MATERI TIK DI SEKOLAH MENENGAH PERTAMA Rahmawan, Ardi; Muslimin, Muslimin; Supryanto, Try
Infomatika: Pendidikan Informatika Vol 4, No 1 (2025): April 2025
Publisher : STKI Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/infotika.v3i1.639

Abstract

Kemajuan teknologi informasi dan komunikasi (TIK) dalam beberapa tahun terakhir telah membawa dampak signifikan terhadap berbagai aspek kehidupan, termasuk bidang pendidikan. Transformasi digital memungkinkan terciptanya lingkungan belajar yang lebih dinamis, adaptif, dan berbasis teknologi. Namun demikian, pemanfaatan teknologi dalam proses pembelajaran, khususnya di jenjang Sekolah Menengah Pertama (SMP), masih menghadapi berbagai kendala. Salah satu ironi yang terjadi adalah metode pengajaran mata pelajaran TIK yang masih bersifat konvensional, padahal materi ini bertujuan membekali siswa dengan keterampilan abad ke-21. Hal ini berdampak pada rendahnya keterlibatan dan antusiasme siswa dalam proses belajar. Untuk menjawab tantangan tersebut, inovasi strategi pengajaran menjadi penting, salah satunya melalui penerapan gamifikasi. Penggunaan platform Kahoot! sebagai alat pembelajaran interaktif berbasis gamifikasi telah terbukti mampu meningkatkan motivasi, partisipasi aktif, dan pemahaman siswa. Penelitian ini bertujuan untuk menerapkan dan mengevaluasi efektivitas Kahoot! dalam pembelajaran TIK di tingkat SMP. Hasil dari penelitian ini diharapkan dapat memberikan kontribusi terhadap pengembangan metode pembelajaran berbasis teknologi yang lebih menarik dan efisien, serta memberikan rekomendasi praktis bagi pendidik dalam meningkatkan kualitas pengajaran TIK di sekolah.
Penerapan Media Pembelajaran Interaktif Menggunakan Kahoot Pada Mata Pelajaran Tik Dalam Meningkatkan Pemahaman Siswa di SMPN 3 Bolo Sani, Tiara; Rahmawan, Ardi; Ramdhani, Lisda
Infomatika: Pendidikan Informatika Vol 5, No 1 (2026): April 2026
Publisher : STKI Harapan Bima

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56842/infotika.v5i1.727

Abstract

Penelitian ini bertujuan untuk mengevaluasi efektivitas penerapan media pembelajaran interaktif Kahoot dalam meningkatkan pemahaman siswa pada mata pelajaran TIK di SMPN 3 Bolo. Metode penelitian menggunakan quasi eksperimen dengan desain Nonequivalent Control Group Design yang melibatkan 40 siswa kelas VII yang terbagi menjadi kelompok eksperimen (n=20) dan kelompok kontrol (n=20). Instrumen penelitian berupa tes pemahaman, observasi, dan angket. Hasil penelitian menunjukkan bahwa terdapat perbedaan signifikan antara kelompok eksperimen dengan rata-rata posttest 71,00 dan kelompok kontrol 66,75 (Sig. 0,016 0,05). Nilai N-Gain kelompok eksperimen sebesar 0,504 lebih tinggi dari kelompok kontrol 0,436. Cohen's d menunjukkan effect size sebesar 0,445 yang berkategori sedang, membuktikan bahwa Kahoot efektif meningkatkan pemahaman siswa pada pembelajaran TIK.
PENGEMBANGAN MODUL AJAR DENGAN PENDEKATAN TARL KONTEKS LINGKUNGAN LAHAN BASAH UNTUK MENINGKATKAN PEMAHAMAN KONSEP MATEMATIKA SISWA KELAS IV SD/MI Karim, Karim; Hadi, Sutarto; Hidayanto, Taufiq; Kamaliyah, Kamaliyah; Noorbaiti, Rahmita; Ma’aruf, Muhammad Salim; Aleida, Najwa Endah; Rahmawan, Ardi
EDU-MAT: Jurnal Pendidikan Matematika Vol 14, No 1 (2026)
Publisher : Universitas Lambung Mangkurat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20527/edumat.v14i1.25706

Abstract

Penelitian ini bertujuan menghasilkan modul ajar dengan pendekatan Teaching at the Right Level (TaRL) berbasis konteks lingkungan lahan basah untuk meningkatkan pemahaman konsep bilangan cacah dan bilangan pecahan siswa kelas IV SD/MI. Penelitian menggunakan metode Research and Development (R&D) dengan model 4D (define, design, develop, disseminate). Modul ajar bilangan cacah menggunakan konteks Pasar Terapung, sedangkan modul ajar bilangan pecahan menggunakan konteks wadai khas Banjar. Implementasi dilakukan di SD Negeri Basirih 6 dan SD Negeri Alalak Selatan, Banjarmasin, dengan melibatkan 20 dan 23 siswa kelas IV. Instrumen penelitian meliputi lembar validasi, angket respons guru dan siswa, serta soal pretest dan posttest. Hasil penelitian menunjukkan bahwa kedua modul ajar memenuhi kriteria valid, praktis, dan efektif. Skor validitas modul bilangan cacah sebesar 4,65 dan modul bilangan pecahan sebesar 4,84 (kriteria valid). Uji kepraktisan memperoleh skor respons guru dan siswa untuk modul bilangan cacah sebesar 95,4% dan 97,1%, serta untuk modul bilangan pecahan sebesar 92,9% dan 98,5% (kriteria sangat praktis). Hasil uji efektivitas menunjukkan skor N-Gain modul bilangan cacah sebesar 0,50 dan modul bilangan pecahan sebesar 0,48 (kriteria efektif). Dengan demikian, modul ajar TaRL berbasis konteks lahan basah terbukti layak digunakan untuk meningkatkan pemahaman matematika siswa SD/MI.Kata kunci: Modul Ajar, Pasar Terapung, Wadai Banjar, TaRL Abstract: This study aims to develop teaching modules using the Teaching at the Right Level (TaRL) approach, grounded in local wetland contexts, to improve fourth-grade students' conceptual understanding of whole numbers and fractions in elementary school (SD/MI). The study employed a Research and Development (R&D) method using the 4D model (define, design, develop, and disseminate). The whole-number teaching module was developed using the Floating Market context, while the fraction teaching module was developed using the traditional Banjar wadai (cake) context. Implementation was carried out at Basirih 6 Elementary School and Alalak Selatan Elementary School in Banjarmasin, involving 20 and 23 fourth-grade students, respectively. Research instruments included validation sheets, teacher and student response questionnaires, and pretest and posttest items. The results indicate that both teaching modules met the criteria of validity, practicality, and effectiveness. The validity scores were 4.65 for the whole-number module and 4.84 for the fraction module, both of which satisfied the validity criterion. Practicality scores based on teacher and student responses were 95.4% and 97.1% for the whole-number module, and 92.9% and 98.5% for the fraction module, all meeting the highly practical criterion. Effectiveness scores based on the N-Gain index were 0.50 for the whole-number module and 0.48 for the fraction module, both of which were classified as effective. Therefore, the TaRL-based teaching modules grounded in wetland local contexts are proven suitable for improving mathematics conceptual understanding among SD/MI students. Keywords: Teaching Module, Floating Market, Wadai Banjar, TaRL