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PENERAPAN METODE PEMBELAJARAN KOOPERATIF TIPE NUMBERED HEADS TOGETHER (NHT) DENGAN MEDIA KARTU UNTUK MENINGKATKAN KEAKTIFAN DAN PRESTASI BELAJAR MATA PELAJARAN EKONOMI Mulyaningsih, Muninggar; -, Siswandari; Witurachmi, Sri
Tata Arta Vol 2, No 1 (2016): Jurnal Pendidikan Akuntansi
Publisher : Tata Arta

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ABSTRAKTujuan Penelitian ini adalah untuk meningkatkan keaktifan dan  prestasi belajar ekonomi dengan metode Numbered Heads Together (NHT ) dan media kartusiswa kelas XI IS 2 SMA Harapan* Tahun Ajaran 2014/2015.Penelitian ini menggunakan Penelitian Tindakan Kelas. Penelitian dilakukan dalam dua siklus, dengan tiap siklus terdiri atas perencanaan tindakan, pelaksanaan tindakan, observasi dan interpretasi, dan analisis dan refleksi.  Subyek penelitian ini adalah siswa kelas XI IS 2 SMA Harapan* yang berjumlah 35 siswa. Sumber data berasal dari guru, siswa dan dokumen. Teknik pengumpulan data dengan observasi, wawancara, tes dan dokumentasi. Uji validitas data dengan menggunakan triangulasi sumber dan metode. Analisis data menggunakan analisis deskriptif komparatif, analisis deskriptif kuantitatif dan dan analisis deskriptif kualitatif.Hasil penelitian menunjukan bahwa melalui penerapan metode pembelajaran kooperatif tipe Numbered Heads Together (NHT) dengan media kartu dapat meningkatkan keaktifan dan prestasi belajar ekonomi. Peningkatan keaktifan siswa dapat dilihat dari masing-masing aspek keaktifan yang meliputi aspek keaktifan Visual activities meningkat sebesar 29,43% , Listening activities meningkat sebesar 35,23%,Oral activities meningkat sebesar 24,28%, Mental activities meningkat sebesar 33,33%,  Emotional activities meningkat sebesar 29,53% dan Motor activities meningkat sebesar 34,23%. Adanya peningkatan pencapaian hasil belajar siswa dari 25 siswa atau 71,42% pada siklus I menjadi 33 siswa atau 91,42% pada siklus II.Kata kunci : NHT, kartu, keaktifan, prestasi belajar.*SMA Harapan merupakan nama samaran.  ABSTRACTThe objective of this research is to investigate the application of the cooperative learning method of the NHT type with card media to improve the learning activeness and achievement in Economics of the students in Grade XI of Social Science 2 of Harapan State Senior Secondary School  in Academic Year of 2014 /2015.This research used the classroom action research with two cycles. Each cycle consisted of four phases, namely: planning, implementation, observation & interpretation, and analysis & reflection. The samples of research consisted of 35 students in Grade XI of Social Science 2 of HarapanState Senior Secondary School. The data sources of research were students, an Economics subject matter teacher, and documents. Data validation was conducted using source and method triangulationand were analyzed by using the descriptive comparative, descriptive quantitative and descriptive qualitative model of analysis.The result of research shows that the application of the cooperative learning method of the NHT type with card media can improve the students’ learning activeness and achievement in Economics as indicated by each aspects as follows: the visual activities aspect improved by 34.23%; the oral activities aspect improved by 29.42%; the listening activities improved by 33.33%, the emotional activities improved by 29.53%; and the motor activities improved by 34.23%. In addition, 25 students (71.42%) had an improved learning achievement in Cycle I and 33 students (91,42%) had an improved learning achievement in Cycle II.Keywords: NHT, card media, activeness, learning achievement.
HUBUNGAN PERSEPSI SISWA TENTANG KREATIVITAS GURU DENGAN MOTIVASI BELAJAR AKUNTANSI SMK BATIK 1 SURAKARTA Furaiza, Muftihah Riza; -, Siswandari; Ivada, Elvia
Tata Arta Vol 1, No 3 (2015): Jurnal Pendidikan Akuntansi
Publisher : Tata Arta

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AbstrakTujuan penelitian ini adalah untuk mengetahui hubungan persepsi siswa tentang kreativitas guru dengan motivasi belajar Akuntansi siswa SMK Batik 1 Surakarta. Penelitian ini merupakan penelitian kuantitatif deskriptif. Populasi dalam penelitian ini adalah siswa XI Akuntansi SMK Batik 1 Surakarta. Teknik sampling dalam penelitian ini adalah dengan teknik cluster sampling. Sampel yang diambil adalah siswa kelas XI jurusan Akuntansi SMK Batik 1 Surakarta yang berjumlah 65 siswa. Teknik pengumpulan data yang digunakan adalah teknik angket/kuesioner dan teknik dokumentasi. Analisis data yang digunakan adalah analisis regresi linier sederhana, korelasi Product Moment, uji t danuji F .Hasil penelitian ini menunjukkan bahwa  terdapat hubungan positif dan signifikan antara persepsi siswa tentang kreativitas guru dengan motivasi belajar Akuntansi siswa kelas XI Jurusan Akuntansi SMK Batik 1 Surakarta.Kata Kunci: Persepsi Siswa tentang Kreativitas Guru, Motivasi Belajar Akuntansi AbstractThe objective of this research is to investigate the correlation between the students’ perception on the teacher’s creativity and the learning motivation in Accounting of the students of Vocational High School Batik 1 of Surakarta.This research used the descriptive quantitative method. Its population was students in Grade XI of  Vocational High School Batik 1 of Surakarta. The samples of research were taken by using the cluster sampling technique. They included all of the students as many as 65 in Grade XI of Accounting Department of the school.The data of the research were collected through questionnaire and documentation. They were analyzed by using the simple linear regression analysis, Product Moment correlation, t test, and F test.The result of research shows that there was a positive and significant correlation between the students’ perception on the teacher’s creativity and the learning motivation in Accounting of the students of  Vocational High School Batik 1 of SurakartaKeywords: Students’ perception on teacher’s creativity, learning motivation in Accounting
PENGARUH SOFT SKILLS DAN PENGETAHUAN KEWIRAUSAHAAN TERHADAP PRESTASI BELAJAR KEWIRAUSAHAAN Mahendra, Chury; -, Siswandari; Hamidi, Nurhasan
Tata Arta : Jurnal Pendidikan Akuntansi Vol 2, No 2 (2016): Jurnal Pendidikan Akuntansi
Publisher : FKIP Universitas Sebelas Maret

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ABSTRACTThe objectives of this research are to examine: (1) the effect of soft skills on the learning achievement in Entrepreneurship at State Senior Secondary School 2 of Sukoharjo; (2) the effect of entrepreneurial knowledge on the learning achievement in Entrepreneurship at State Senior Secondary School 2 of Sukoharjo; and (3) the simultaneous effect of both soft skills and entrepreneurial knowledge on the learning achievement in Entrepreneurship at State Senior Secondary School 2 of Sukoharjo.This research used the quantitative research method with the associative approach. Its population was all of the students in Grade XI of Social Science of the school. The samples of research were chosen by using the simple random sampling technique and consisted of 66 students, namely: 50% of the number of students of each class. The data of soft skills were collected through questionnaire and those of entrepreneurial knowledge were collected through test of achievement in Entrepreneurship.The results of research are as follows. Firstly, the soft skills have a positive and significant effect on the learning achievement in Entrepreneurship as indicated by the value of tcount = 2.819 and the significance value = 0.000 which was smaller than 0.05 (0.006<0.05). Secondly, the entrepreneurial knowledge has a positive and significant effect on the learning achievement in Entrepreneurship signified by the value of tcount = 9.934 and the significance value = 0.000 which was smaller than 0.05 (0.000<0.05). Finally, both the soft skills and the entrepreneurial knowledge have a simultaneously positive and significant effect on the learning achievement in Entrepreneurship as pointed out by the value of Fcount = 189.488 and the value of sig F= 0.000 which was smaller than 0.05 (0.000<0.05). The determination coefficient (R2) was 0.857 meaning that 85.7% of the learning achievement in Entrepreneurship could be explained by the variables of soft skills and entrepreneurial knowledge, and the rest 14.3% was affected by other variables which were not studied in this research. Keywords:  Soft skills, entrepreneurial knowledge, learning achievement in Entrepreneurship   ABSTRAKPenelitian ini bertujuan untuk menguji (1) pengaruh soft skills terhadap prestasi belajar kewirausahaan di SMA Negeri 2 Sukoharjo; (2) pengaruh pengetahuan kewirausahaan terhadap prestasi belajar kewirausahaan di SMA Negeri 2 Sukoharjo; (3) pengaruh soft skills dan pengetahuan kewirausahaan terhadap prestasi kewirausahaan di SMA Negeri 2 Sukoharjo.Penelitian ini merupakan penelitian kuantitatif dengan pendekatan asosiatif. Populasi dalam penelitian ini adalah seluruh siswa kelas XI IPS di SMA Negeri 2 Sukoharjo. Sampel yang terpilih adalah sejumlah 50% dari jumlah siswa setiap kelas sebanyak 66 siswa dengan teknik pengambilan sampel simple random sample. Pengumpulan data dilaksanakan dengan teknik angket untuk soft skills dan teknik tes untuk data pengetahuan kewirausahaan.Hasil penelitian adalah sebagai berikut. Pertama, terdapat pengaruh positif dan signifikan soft skills terhadap prestasi belajar kewirausahaan. Hal ini ditunjukkan dengan t hitung sebesar 2,819 dan sig < 0,05 (0,006 < 0,05). Kedua, terdapat pengaruh positif dan signifikan pengetahuan kewirausahaan terhadap prestasi belajar kewirausahaan. Hal ini ditunjukkan dengan t hitung sebesar 9,934 dan sig < 0,05 (0,000 < 0,05). Ketiga, terdapat pengaruh positif dan signifikan soft skills dan pengetahuan kewirausahaan terhadap prestasi belajar kewirausahaan. Hal ini ditunjukkan dengan hasil pengujian F didapat nilai F hitung lebih sebesar 189,488 dan sig F < 0,05 (0,000 < 0,05). Koefisien determinasi (R2 ) sebesar 0,857, artinya 85,7% prestasi belajar kewirausahaan dapat dijelaskan oleh variabel soft skills dan pengetahuan kewirausahaan, sedangkan sisanya sebesar 14,3% dipengaruhi variabel lain yang tidak diteliti dalam penelitian ini. Kata Kunci : soft skills, pengetahuan kewirausahaan, prestasi belajar kewirausahaan
IMPLEMENTASI PEMBELAJARAN CTL BERBANTU ADOBE FLASH CS6 UNTUK MENINGKATKAN MOTIVASI DAN PRESTASI BELAJAR AKUNTANSI Amalia, Anissa Restuti; -, Siswandari; Ivada, Elvia
Tata Arta : Jurnal Pendidikan Akuntansi Vol 2, No 1 (2016): Jurnal Pendidikan Akuntansi
Publisher : FKIP Universitas Sebelas Maret

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ABSTRACTThe objective of this research is to improve the learning motivation and achievement in Accounting of the students of State Vocational High School 1 of Ashilah through the implementation of adobe flash CS6-assisted Contextual Teaching and Learning (CTL).            This research used the classroom action research with two cycles, and each cycle consisted of planning, implementation, observation, and reflection. The subjects of research were the students as many as 31 in Grade X of Accounting 2 of State Vocational High School 1 of Ashilah in 2016. The sources of information were Accounting teachers and students. The data of research were collected through non-test, namely: observation and questionnaire of learning motivation and test of achievement. They were validated by using the content validity technique and analyzed by using the statistical descriptive comparative technique of analysis and critical technique of analysis.            The results of research are as follows: 1) The students’ learning motivation increases as much as 5%. In Cycle I the average percentage of learning motivation indicators was 73.82%, and then it became 78.55% in Cycle II. The indicators refer to the ones claimed by Uno (2007:23), namely: (1) passion and desire to be successful, (1) encouragement and need for studying, (3) future expectations and ideals, (4) learning appreciation, (5) interesting teaching and learning activities, and (6) conducive learning environment. The average of the targeted indicator fulfillment was at least 75%. 2) The students’ learning achievement in Accounting increases significantly. In Cycle I, the number of students who fulfilled the minimal learning completeness was 26 (83.87%), and then it became 30 (96.77%) in Cycle II. The targeted learning completeness was at least 75%.            Thus, the implementation of adobe flash CS6-assisted CTL can improve the learning motivation and achievement in Accounting of the students of State Vocational High School 1 of Ashilah.Keywords: Learning Motivation, Learning Achievement in Accounting, CTL, Adobe Flash CS6. ABSTRAKTujuan penelitian ini adalah untuk meningkatkan: motivasi dan prestasi belajar akuntansi pada siswa SMK Negeri 1 Ashilah* melalui implementasi pembelajaran Contextual Teaching and Learning (CTL) berbantu adobe flash CS6.Penelitian ini merupakan Penelitian Tindakan Kelas (PTK) yang terdiri atas dua siklus. Setiap siklus terdiri atas tahap perencanaan, tindakan, observasi, dan refleksi. Subjek penelitian adalah siswa kelas X Akuntansi 2 SMK Negeri 1 Ashilah* tahun 2016 yang berjumlah 31 siswa. Sumber data berasal dari guru dan siswa. Teknik pengumpulan data meliputi teknik non-test berupa observasi dan angket motivasi belajar siswa, sedangkan teknik tes berupa tes prestasi belajar. Validitas data menggunakan teknik validitas isi. Analisis data menggunakan teknik statistik deskriptif komparatif dan teknik analisis kritis.Hasil penelitian menunjukkan bahwa: (1) motivasi belajar siswa meningkat sekitar 5%. Pada siklus I rata-rata persentase indikator motivasi belajar siswa adalah 73,82% dan meningkat menjadi 78,55% pada siklus II. Indikator motivasi belajar siswa yang digunakan mengacu pada teori Uno (2007:23), yaitu: 1) adanya hasrat dan keinginan berhasil, 2) adanya dorongan dan kebutuhan untuk belajar, 3) adanya harapan dan cita-cita masa depan, 4) adanya penghargaan dalam belajar, 5) adanya kegiatan belajar yang menarik, dan 6) adanya lingkungan belajar yang kondusif dengan capaian yang ditargetkan adalah 75% dari rata-rata indikator. (2) Prestasi belajar akuntansi siswa meningkat yaitu pada siklus I ketuntasan belajar siswa mencapai 83,87% (26 siswa) dan menjadi 96,77% (30 siswa) pada siklus II. Capaian prestasi belajar yang ditargetkan adalah sebesar 75% dari ketuntasan belajar siswa.Simpulan penelitian ini adalah implementasi pembelajaran CTL berbantu adobe flash CS6 dapat meningkatkan motivasi dan prestasi belajar akuntansi siswa SMK Negeri 1 Ashilah*.Kata Kunci: Motivasi Belajar, Prestasi Belajar Akuntansi, CTL, Adobe Flash CS6.*Nama sekolah disamarkan
PENINGKATAN KEAKTIFAN DAN PRESTASI BELAJAR AKUNTANSI MELALUI PENDEKATAN CTL DENGAN MEDIA FLASH DI SMK Putri, Diki Trihayatni; -, Siswandari; Muchsini, Binti
Tata Arta : Jurnal Pendidikan Akuntansi Vol 2, No 1 (2016): Jurnal Pendidikan Akuntansi
Publisher : FKIP Universitas Sebelas Maret

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ABSTRACT            The objective of this research is to improve the activeness through Contextual Teaching and Learning (CTL) approach with flash media in Vocational High School and (2) to improve the learning achievement in Accounting services business and merchandising business through Contextual Teaching and Learning (CTL) approach with flash media in Vocational High School. This research used the classroom action research with two cycles, and each cycle included planning, implementation, observation, and reflection. The subjects of research were all of the students as many as 33 of the school. The data of research were collected through observation, test, and documentation. They were validated by using content validity and observer’s independence and analyzed by using the descriptive qualitative and quantitative method. The result of research shows that the CTL approach with flash media could improve the learning activeness and achievement in Accounting. The learning activeness increased from 68.31% in Cycle I to 87.12% in Cycle II. The percentage of the students who fulfilled the minimal learning completeness criterion in the learning achievement in Accounting increased as much as 33.33%, namely: from 54.55% in Cycle I to 87.88% in Cycle II.Keywords: Activeness, learning achievement, CTL approach, flash media. ABSTRAK            Tujuan penelitian ini adalah (1) untuk meningkatkan keaktifan siswa melalui pendekatan Contextual Teaching and Learning (CTL)  dengan media Flash di SMK dan (2) untuk meningkatkan prestasi belajar akuntansi perusahaan jasa dan perusahaan dagang melalui pendekatan Contextual Teaching and Learning (CTL) dengan media flash di SMK. Penelitian ini menggunakan Penelitian Tindakan Kelas (PTK) yang dilaksanakan dalam dua siklus, masing-masing siklus terdiri atas perencanaan, pelaksanaan tindakan, pengamatan, dan refleksi. Subjek penelitian adalah siswa SMK Wikarya Karanganyar yang berjumlah 33 siswa. Teknik pengumpulan data dilakukan dengan observasi, tes, dan dokumentasi. Validitas data menggunakan validitas isi dan independen observer. Analisis data menggunakan teknik analisis data deskriptif kualitatif dan kuantitatif. Hasil penelitian menunjukkan bahwa melalui pendekatan Contextual Teaching and Learning (CTL) dengan media flash dapat meningkatkan keaktifan dan prestasi belajar siswa untuk mata pelajaran akuntansi. Berdasarkan hasil penelitian rata-rata persentase keaktifan mengalami peningkatan 68,31% pada siklus I dan 87,12% pada siklus II. Persentase siswa yang memenuhi kriteria ketuntasan minimal dalam prestasi belajar akuntansi meningkat sebesar 33,33% dari 54,55% ke 87,88%.Kata kunci: keaktifan, prestasi belajar, pendekatan CTL, media flash
PENGEMBANGAN BAHAN AJAR BERBASIS ADOBE FLASH PADA PEMBELAJARAN AKUNTANSI PERUSAHAAN DAGANG UNTUK MENINGKATKAN PRESTASI BELAJAR SISWA SMK NEGERI 1 SURAKARTA -, Ernawati; -, Siswandari; -, Sohidin
Tata Arta : Jurnal Pendidikan Akuntansi Vol 2, No 2 (2016): Jurnal Pendidikan Akuntansi
Publisher : FKIP Universitas Sebelas Maret

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ABSTRACTThe objective of this research is to investigate the feasibility and effectiveness of Adobe Flash-base learning material in Trading Company Accounting to improve the learning achievement of the students of State Vocational High School 1 of Surakarta. This research used the research and development (R&D) method. It employed the procedure of R & D claimed Borg and Gall modified into eight phases, namely: (1) preliminarily research and data collection, (2) planning, (3) development of initial product format, (4) design validation, (5) initial experiment, (6) product revision, (7) field experiment, (8) final product revision. The learning material was validated by three experts, and then it was experimented to 30 students in Grade XI Accounting 2 of State Vocational High School 1 of Surakarta as the experimental class. The research also involved 32 students in Grade XI Accounting 1 of the school as the control class. The data of research during the development were analyzed by using qualitative model of analysis claimed Miles and Huberman; the feasibility of the developed learning material was analyzed by using the score of criteria; and the learning achievement was analyzed by using the t test. The results of research are as follows. Firstly, the developed Adobe Flash-based learning material belongs to the very good category if viewed from the aspects of content feasibility, language, presentation, and graph. Secondly, the developed Adobe Flash-based learning material is effective to improve the learning achievement of the students of State Vocational High School 1 of Surakarta as indicated by the result of the t test = 0.000 which was smaller than 0.05, meaning that there was a significant difference in the average score between the experimental class and the control class. The experimental class has a higher average score improvement than the control class; the average score of the former increased as many as 31.6 points from 59.07 to 90.67, whereas the that of the latter increased as many as 13.66 points from 60.28 to 73.94.Keywords: learning material, Adobe Flash, Adobe Flash-based learning material, learning achievement      ABSTRAKPenelitian ini bertujuan untuk mengetahui kelayakan dan keefektifan bahan ajar berbasis Adobe Flash pada pembelajaran Akuntansi Perusahaan Dagang dalam meningkatkan prestasi belajar siswa XI Akuntansi SMK Negeri 1 Surakarta. Penelitian ini merupakan penelitian pengembangan atau Research and Development (R&D). Penelitian pengembangan bahan ajar berbasis Adobe Flash ini menggunakan prosedur Borg dan Gall yang dimodifikasi menjadi delapan langkah yaitu: 1) penelitian dan pengumpulan informasi awal, 2) perencanaan, 3) pengembangan format produk awal, 4) validasi desain, 5) uji coba awal, 6) revisi produk, 7) uji coba lapangan, dan 8) revisi produk akhir. Bahan ajar divalidasi oleh tiga ahli, selanjutnya diujicobakan kepada 30 siswa kelas XI Akuntansi 2 SMK Negeri 1 Surakarta sebagai kelas eksperimen dengan melibatkan 32 siswa kelas XI Akuntansi 1 SMK Negeri 1 Surakarta sebagai kelas kontrol. Analisis data yang digunakan selama pengembangan adalah analisis kualitatif dengan model Miles dan Huberman, analisis kelayakan bahan ajar berdasarkan skor kriteria, dan analisis prestasi belajar melalui t-test. Hasil penelitian sebagai berikut. Pertama, bahan ajar berbasis Adobe Flash termasuk dalam kategori sangat baik ditinjau dari aspek kelayakan isi, kebahasaan, sajian, dan kegrafikaan. Kedua, bahan ajar berbasis Adobe Flash pada pembelajaran Akuntansi Perusahaan Dagang efektif meningkatkan prestasi belajar siswa SMK Negeri 1 Surakarta. Analisis independent sample t-test menunjukkan perolehan signifikansi 0,000 atau kurang dari 0,05 memiliki makna terdapat perbedaan nilai rata-rata antara kelas eksperimen dan kontrol secara signifikan. Peningkatan nilai rata-rata kelas eksperimen lebih tinggi daripada kelas kontrol. Nilai rata-rata kelas eksperimen meningkat 31,6 point dari 59,07 menjadi 90,67, sedangkan nilai rata-rata kelas kontrol hanya meningkat 13,66 point dari 60,28 menjadi 73,94.Kata Kunci : bahan ajar, Adobe Flash, bahan ajar berbasis Adobe Flash, prestasi belajar
KESIAPAN PEDAGOGIK MAHASISWA BKK AKUNTANSI UNS DALAM MELAKSANAKAN PROGRAM PENGALAMAN LAPANGAN TAHUN 2013 Retnowati, Agustin; -, Siswandari; -, Sukirman
Jupe-Jurnal Pendidikan Ekonomi Vol 3, No 1 (2014): JURNAL PENDIDIKAN EKONOMI (JUPE)
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ABSTRAKTujuan penelitian ini adalah untuk mengetahui kesiapan mahasiswa dalam melaksanakan Program Pengalaman Lapangan ditinjau dari kompetensi pedagogik mahasiswa BKK Akuntansi.Penelitian ini merupakan penelitian deskriptif kualitatif dengan menggunakan pendekatan studi kasus. Subjek penelitian adalah 6 responden mahasiswa BKK Akuntansi 2010 yang berasal dari kelompok micro teaching A1, A2, A3, B1, B2, dan B3. Sumber data berasal dari responden, dosen pengampu perkuliahan micro teaching, guru pamong SMA/SMK, Unit PPL, mahasiswa Prodi Kimia, dan mahasiswa Prodi Fisika. Teknik pengumpulan data adalah dengan wawancara, observasi, analisis arsip dan dokumentasi. Validitas data menggunakan teknik triangulasi sumber dan triangulasi metode. Analisis data menggunakan teknik analisis deskriptif. Prosedur penelitian terdiri dari tahap pra lapangan, tahap lapangan, tahap analisis data, dan tahap penyusunan laporan penelitian.Hasil penelitian menunjukkan bahwa kesiapan mahasiswa BKK Akuntansi dalam melaksanakan Program Pengalaman Lapangan masih rendah. 1 mahasiswa dinyatakan Tidak Siap, 2 mahasiswa dinyatakan Kurang Siap, dan 3 mahasiswa dinyatakan Siap. Indikator utama pengukuran kesiapan adalah pelaksanaan perkuliahan micro teaching. Perkuliahan ini berperan dalam pembentukan kompetensi pedagogik mahasiswa dalam mengajar sekaligus pembentukan mental kesiapan mahasiswa.Simpulan penelitian ini menunjukkan 50% mahasiswa BKK Akuntansi belum siap melaksanakan Program Pengalaman Lapangan dengan perincian 17% tidak siap dan 33% kurang siap. Sementara itu 50% mahasiswa BKK Akuntansi dapat dinyatakan siap melaksanakan Program Pengalaman Lapangan.Kata kunci: kompetensi pedagogik, micro teaching, kesiapan mahasiswa                                                                                                        ABSTRACTThe objective of this research is to investigate readiness of students in implementing Field Experience Program viewed from pedagogical competency of students of the Special Expertise Field of Accounting.This research used the descriptive qualitative research method with the case study approach. The subjects of the research were 6 students of the Special Expertise Field of Accounting of Class 2010 coming from the micro-teaching groups of A1, A2, A3, B1, B2, and B3. The data of the research were obtained from respondents, lecturers of Micro-teaching course, Senior Secondary School/Vocational High School guide teachers, Field Experience Program Unit, the students of the Study Program of Chemistry, and the students of the Study Program of Physics. They were gathered through in-depth interview, observation, and archive and documentation analysis (content analysis) and were validated by means of the source triangulation and the method triangulation. The data were analyzed by using the descriptive technique of analysis. The research procedure included pre-field phase, field phase, data analysis phase, and research report arrangement phase.The result of the research shows that readiness of students of the Special Expertise Field of Accounting in implementing Field Experience Program is still low: one student is ready; two students are less ready; and three students are ready. The main indicator of readiness measurement is the implementation of micro-teaching. This lecture plays role to shape their pedagogical competency in teaching and mentality readiness.Thus, a conclusion is drawn that 50% of students of the Special Expertise Field of Accounting have not been ready yet in implementing Field Experience Program: one student (17%) is not ready, and two students (33%) are less ready. Meanwhile, the rest 50% are ready in implementing Field Experience Program.Keywords: Pedagogical competency, micro-teaching, and readiness of students
PENERAPAN METODE PEMBELAJARAN ROLE PLAYING DAN LEARNING COMMUNITY UNTUK MENINGKATKAN KEAKTIFAN DAN PRESTASI BELAJAR AKUNTANSI SISWA SMK NEGERI 1 BANYUDONO Febtiningtyas, Wiyudha Alfa; -, Siswandari; Ivada, Elvia
Jupe-Jurnal Pendidikan Ekonomi Vol 2, No 3 (2013): Jurnal Pendidikan Ekonomi (JUPE)
Publisher : Jupe-Jurnal Pendidikan Ekonomi

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Abstract

ABSTRAK              Tujuan yang hendak dicapai dalam penelitian ini adalah untuk meningkatkan; (1) Untuk meningkatkan keaktifan siswa kelas XI Akuntansi 1 di SMK Negeri 1 Banyudono melalui penerapan model pembelajaran Role Playing dan Learning Community pada mata peajaran akuntansi; (2) Untuk meningkatkan prestasi belajar siswa kelas XI Akuntansi 1 SMK Negeri 1 Banyudono melalui penerapan model pembelajaran Role Playing dan Learning Community pada mata pelajaran akuntansi. Adapun teknik pengumpulan data yang digunakan dalam penelitian ini adalah observasi, wawancara, tes, dan dokumentasi. Berdasarkan hasil penelitian dapat disimpulkan bahwa terdapat peningkatan keaktifan siswa dalam mengikuti segala bentuk kegiatan pembelajaran pada mata pelajaran akuntansi khususnya pada materi mengelola kartu persediaan. Pada siklus 1 keaktifan siswa hanya menunjukkan persentase sebesar 66% oleh peneliti 1. Pada siklus 2 terjadi peningkatan keaktifan siswa menjadi 88% oleh peneliti I. Selain itu juga terdapat peningkatan prestasi belajar siswa yang dilihat dari ketuntasan belajar siswa. Pada siklus 1 sebanyak 56% siswa mendapat nilai diatas KKM yaitu 75 dan pada siklus 2 sebanyak 92% siswa yang memperoleh nilai diatas KKM.Kata Kunci: Role Playing, Learning Community, Prestasi Belajar, Keaktifan Siswa ABSTRACTThe objectives of this research are to improve: (1) the activeness of the students in Grade XI of Accounting Expertise Program 1 of State Vocational High School 1 of Banyudono through the application of the learning model of the Role Playing and Learning Community in the Accounting subject matter; and (2) the learning achievement in Accounting of the students in Grade XI of Accounting Expertise Program 1 of State Vocational High School 1 of Banyudono through the application of the learning model of the Role Playing and Learning Community in the Accounting subject matter. The data were gathered through observation, in-depth interview, test, and documentation. The results of the research are as follows: 1) There is an improvement in the students? activeness in all kinds of learning activities in the Accounting subject matter learning particularly on the learning material of Inventory Card Management. Following the treatment, the students? activeness in all kinds of learning activities is only 66% in Cycle I, and it becomes 88% in Cycle II. 2) There is an improvement in the students? learning achievement, which is viewed from their minimal learning completeness criteria. Following the treatment, the number of students who obtain the score above the minimal learning completeness criteria, that is, 75 is 56% in Cycle I, and it becomes 92% in Cycle II.Keywords:      Role Playing, Learning Community, students? learning achievement, and students? activeness
ANALISIS KOMPETENSI PEDAGOGIK GURU DALAM PELAKSANAAN KURIKULUM 2013 MATA PELAJARAN PRODUKTIF KELOMPOK KEAHLIAN AKUNTANSI DI SMK NEGERI 6 SURAKARTA -, Setyowati; -, Siswandari; Octoria, Dini
Jupe-Jurnal Pendidikan Ekonomi Vol 2, No 3 (2013): Jurnal Pendidikan Ekonomi (JUPE)
Publisher : Jupe-Jurnal Pendidikan Ekonomi

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Abstract

ABSTRAKTujuan penelitian ini adalah: (1) mengetahui kompetensi pedagogik guru dalam pelaksanaan kurikulum 2013 pada mata pelajaran produktif akuntansi, (2) mengetahui kendala  yang  dihadapi guru  serta upaya guru mengatasi kendala tersebut dalam  pelaksanaan kurikulum 2013 di SMK Negeri 6 Surakarta.Penelitian ini merupakan penelitian deskriptif kualitatif dan untuk pengumpulan data digunakan purposive sampling. Metode pengumpulan data yang digunakan adalah wawancara, observasi, angket dan dokumentasi. Teknik analisis data yang digunakan dalam penelitian ini adalah pengumpulan data, reduksi data, sajian data, dan penarikan kesimpulan.Berdasarkan hasil penelitian dapat disimpulkan bahwa secara umum kompetensi pedagogik guru mata pelajaran produktif akuntansi SMK Negeri 6 Surakarta kurang baik karena adanya beberapa kendala yang akan terus diatasi agar implementasi kurikulum 2013 menjadi lebih baik.Kata kunci: guru, kompetensi pedagogik, kurikulum 2013 ABSTRACTThe objectives of this research are to investigate: (1) the pedagogical competency of the teachers in the implementation of the curriculum established in year 2013 in the productive subjects Accounting major; and (2) the constraints encountered by the teachers and their effort to overcome such constraints in the implementation of the curriculum established in year 2013.This research used the qualitative method. The samples were gathered by using the purposive sampling. The data of this research were collected through interview, observation, questionnaire, and documentation. The data were then analyzed by using the interactive analysis technique which consisted of stages namely: data collection, data reduction, data display, and conclusion drawing.On the basis of the results of this research, a conclusion is drawn that the pedagogical competency of the teachers in the productive subjects of the Accounting major of SMK Negeri 6 Surakarta is less good due to some constraints which are going to be overcome continuously so that the implementation of the curriculum established in year 2013 becomes better.Keywords: teachers, pedagogical competency, and curriculum established in year 2013
PENGARUH PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE STAD (STUDENT TEAMS ACHIEVEMENT DIVISION) DAN TGT (TEAM GAMES TOURNAMENT) TERHADAP HASIL BELAJAR AKUNTANSI DITINJAU DARI MINAT BELAJAR SISWA” (STUDI EKSPERIMEN PADA SISWA KELAS XI IPS SMA XXX TAHUN 2 Pambudi, Andani Putri; -, Siswandari; Hamidi, Nurhasan
Jupe-Jurnal Pendidikan Ekonomi Vol 2, No 3 (2013): Jurnal Pendidikan Ekonomi (JUPE)
Publisher : Jupe-Jurnal Pendidikan Ekonomi

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Abstract

ABSTRAKTujuan penelitian ini adalah untuk mengetahui: (1) Perbedaan pengaruh antara penerapan model pembelajaran kooperatif tipe STAD (Student Teams Achievement Division) dan TGT (Team Games Tournament) terhadap hasil belajar mata pelajaran akuntansi, 2) Perbedaan pengaruh antara siswa yang mempunyai minat belajar tinggi dan siswa yang mempunyai minat belajar rendah terhadap hasil belajar mata pelajaran akuntansi, dan 3) Pengaruh interaksi antara model pembelajaran dan minat belajar siswa tehadap hasil belajar mata pelajaran akuntansi.Penelitian ini merupakan penelitian kuantitatif dengan metode eksperimen. Populasi dalam penelitian ini adalah seluruh siswa kelas XI IPS SMA XXX. Sampel penelitian diambil dengan menggunakan teknik random sampling sebanyak 57 siswa, diantaranya kelas XI IPS 1 menerapkan model pembelajaran kooperatif tipe STAD sebanyak 29 siswa dan kelas XI IPS 4 menerapkan model pembelajaran kooperatif tipe TGT sebanyak 28 siswa. Teknik pengumpulan data menggunakan teknik angket untuk variabel minat siswa dan tes untuk variabel hasil belajar akuntansi. Teknik analisis data menggunakan analisis Two-Way Anova atau analisis variansi dua jalur.Berdasarkan hasil penelitian dapat disimpulkan: (1) terdapat perbedaan pengaruh antara siswa yang diajar dengan model pembelajaran kooperatif tipe STAD (Student Teams Achievement Division) dengan siswa yang diajar dengan model pembelajaran kooperatif tipe TGT (Team Games Tournament) terhadap hasil belajar akuntansi (Fhitung= 18.205 > Ftabel= 4.08 dan p = 0.000; p < 0.05), (2) terdapat perbedaan pengaruh antara siswa yang mempunyai minat belajar tinggi dengan siswa yang mempunyai minat belajar rendah terhadap hasil belajar akuntansi (Fhitung = 151.489 > Ftabel = 4.08 dan p = 0.000; p < 0.05), dan (3) terdapat pengaruh interaksi antara penerapan model pembelajaran dengan minat belajar siswa terhadap hasil belajar akuntansi (Fhitung = 4.201 > Ftabel = 4.08 dan p = 0.045; p < 0.05). Kata kunci : Model pembelajaran kooperatif tipe STAD (Student Teams Achievement Division), TGT (Team Games Tournament), Minat Belajar, dan Prestasi Belajar Akuntansi ABSTRACTThe objectives of this research are to investigate: (1) the difference of effect between the application of the cooperative learning model of the STAD type and that of the Team Games Tournament (TGT) on the Accounting learning result; (2) the difference of effect between the students with the high learning interest and those with the low learning interest on the Accounting learning result; and (3) the interaction effect between the application of the learning models and the students? learning interests on the Accounting learning result.            This research used the experimental quantitative research method. The population of the research was all of the students in Grade XI of Social Science Program State XXX Senior High School. The samples of the research were taken by using the random sampling technique and consisted of 57 students, 29 students from Grade XI of Social Science Program 1 of the school, and 28 students from Grade XI of Social Science Program 4 of the school. The former applied the cooperative learning model of the STAD type whereas the latter used the cooperative learning model of the TGT type. The data of the research were gathered through questionnaire for the variable of the students? learning interest and test for the variable of the Accounting learning result. The data were analyzed by using the two-way analysis of variance (ANOVA).            The results of the research are as follows: (1) there is a difference of effect between the students instructed with the cooperative learning model of the STAD type and those instructed with the Team Games Tournament (TGT) on the Accounting learning result as indicated by the value of (Fobs= 18.205 > Ftabel= 4.08 and p = 0.000; p < 0.05),  (2) there is a difference of effect between the students with the high learning interest and those with the low learning interest on the Accounting learning result as signified by the value of (Fobs = 151.489 > Ftabel = 4.08 and p = 0.000; p < 0.05),  and (3) there is an interaction effect between the application of the learning models and the students? learning interests on the Accounting learning result as shown by  the value of (Fobs = 4.201 > Ftabel = 4.08 and p = 0.045; p < 0.05).Keywords:       The cooperative learning model, STAD type, TGT type, learning interest, and learning achievement in Accounting