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Meningkatkan Kemampuan Motorik Halus Anak Usia Dini Melalui Kegiatan Kolase Dengan Pelepah Pisang Dikelompok B TK Al Hidayah IX Pondokrejo Tempurejo Jember Ro’ad, Dita Nurmala Ainur; Putra, Wijaya Adi; Sugiarto, Muhammad Agus
SENTRI: Jurnal Riset Ilmiah Vol. 4 No. 8 (2025): SENTRI : Jurnal Riset Ilmiah, Agustus 2025
Publisher : LPPM Institut Pendidikan Nusantara Global

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.55681/sentri.v4i8.4456

Abstract

This study aims to improve fine motor skills in early childhood through collage activities using banana stems. The researcher employed classroom action research (CAR) using the Kemmis and McTaggart model, which involves four stages: planning, implementation, observation, and evaluation. The research was conducted at Al Hidayah IX Kindergarten in Pondokrejo, Tempurejo, Jember, involving 30 students from group B. Data collection techniques included observation and documentation. The results showed that in the pre-cycle, 9 children (30%) achieved the expected developmental level. In the first cycle, 14 children (47%) reached this level, and in the second cycle, the number increased to 25 children (83%). Based on these findings, it can be concluded that collage activities using banana stems effectively enhance the fine motor skills of early childhood students, as evidenced by the results obtained at Al Hidayah IX Kindergarten in Pondokrejo, Tempurejo, Jember.
Penerapan Teknik Modeling untuk Meningkatkan Kedisiplinan Anak Usia Dini di Taman Kanak-kanak Asri, Nur; Siswono, Hendrik; Sugiarto, Muhammad Agus
Nusantara: Jurnal Pendidikan Indonesia Vol. 4 No. 4 (2024)
Publisher : Lembaga Sosial Rumah Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.14421/njpi.2024.v4i4-9

Abstract

Purpose – The research background relates to the application of modeling techniques to improve the disciplinary character of early childhood children at Kartini II Kindergarten PGRI Rambipuji Jember. This is based on the results of observations before the research, the level of discipline of group A students has not developed well. Some disciplinary characteristics that have not developed well include throwing trash in the right place and entering class on time, so efforts are needed to encourage the development of children's disciplinary character to improve well. One learning model that can be used to develop students' disciplined character is modeling techniques. The aim of the research is how the application of modeling techniques can improve the disciplined character of children in group A TK Kartini II PGRI Rambipuji Jember.Method – This research is classroom action research, with the research instrument in the form of an observation sheet with 3 observed indicators related to students' disciplinary character. Analysis of research data uses percentage techniques, with the criterion of individual student completeness getting a minimum of 3 stars on each indicator observed. As for the classical completion criteria, if 80 percent of students complete each indicator observed.Findings – The results of classroom action research regarding the application of modeling techniques in improving the disciplinary character of class A students, it can be concluded that the criteria for research completeness can be achieved. The details of the research results in the pre-cycle completeness reached 37 percent, in the first cycle activities it reached 56 percent, and in the second cycle the level of completeness reached 87 percent. Research Implications – Based on the findings from two cycles of classroom action research, the use of modeling techniques can effectively enhance the discipline character of class A students at Kartini II.
Microlearning Media for Language Literacy : A Learning Innovation for Elementary School Students Kurniawan, Nurhafit; Sugiarto, Muhammad Agus; Cahyono, Arie Eko
Jurnal Kependidikan : Jurnal Hasil Penelitian dan Kajian Kepustakaan di Bidang Pendidikan, Pengajaran, dan Pembelajaran Vol. 10 No. 4 (2024): December
Publisher : LPPM Universitas Pendidikan Mandalika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jk.v10i4.12961

Abstract

This study aims to develop and test the effectiveness of microlearning-based instructional media in improving the language literacy skills of elementary school students. The microlearning media developed consists of short videos using a chunk-based approach that includes pre-learning, core, and post-learning activities. The study employed the research and development with ADDIE model, consisting of five stages: analysis, design, development, implementation, and evaluation. The instruments used included surveys, interviews, and observations, while data analysis techniques involved quantitative analysis (pretest and posttest) and qualitative analysis from interviews and observations.  Validation was carried out by media and education experts, followed by revisions based on the feedback provided. The implementation involved 60 fourth and fifth-grade students at elementary schools for Indonesian language lessons. Evaluation results showed an average increase of 34.35% in students' language literacy skills after using the media. Students also gave positive feedback on the clarity and presentation of the materials through the microlearning videos. Based on these results, microlearning media can be considered an effective tool for improving students' language literacy, reading skills, reading comprehension, writing skills, vocabulary mastery, and sentence construction.
INCREASING MATHEMATICS LEARNING OUTCOMES THROUGH THE APPLICATION OF THE PLANE GEOMETRY EXPLORATION METHOD IN MIND CLASS CHILDREN AT SLB-IT YTPA KALISAT sugiarto, Muhammad agus
Journal of Education Technology and Inovation Vol. 6 No. 1 (2023): June
Publisher : Program Pasca Sarjana, Universias PGRI Argopuro Jember

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31537/jeti.v6i1.1345

Abstract

one group of mentally retarded children whose level of intelligence is still mild and still has the ability to learn mathematics has the possibility of obtaining academic education up to elementary grades four or five and can learn simple skills that discuss improving mathematical results through the application of the Plane Geometry Exploration Method in mentally retarded children Mild Class V at SLB-IT YTPA Kalisat Jember, this classroom action research aims to describe the improvement in learning outcomes in mathematics through the application of the plane geometry exploration method to mild mentally retarded children of class V at SLB-IT YTPA Kalisat. The research subjects were children with mild mental retardation class V at SLB-IT YTPA Kalisat District. Jember, totaling 10 students. To facilitate data collection in this study the method used is the science subject test method. Data The data analysis technique used in this PTK is a quantitative descriptive analysis technique. The results of classroom action research in order to improve the quality of learning in mild mental retardation can be discussed. First, in general, the increasing learning outcomes of students in the above categories from cycle to cycle indicate the criteria for improving the quality of learning in this classroom action research. Second, improving the quality of learning geometric shapes, which in this case is characterized by an increase in student learning outcomes and student participation in class; began to become visible from before cycle to cycle I, and the improvement in the quality of learning from cycle I to cycle II was even more evident. Where in cycle II the acquisition of student learning outcomes all reached the criteria. Thus it can be concluded, that there was an increase in learning outcomes with the plane geometry exploration method in mathematics
Efektifitas Penggunaan Media LCD dalam Memotivasi Belajar Peserta Didik Sugiarto, Muhammad Agus
JOEAI (Journal of Education and Instruction) Vol. 2 No. 1 (2019): JOEAI (Journal of Education and Instruction)
Publisher : Institut Penelitian Matematika, Komputer, Keperawatan, Pendidikan dan Ekonomi (IPM2KPE)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (195.697 KB) | DOI: 10.31539/joeai.v2i1.569

Abstract

The purpose of this study was to determine the effectiveness of the use of LCD media in motivating student learning. Researcher data collection techniques used several techniques namely observation, questionnaire and interview. The steps to present data are; (1) data reduction, summarizing the data obtained so as to provide a clearer picture, (2) Presentation of data, researchers display data in the form of narrative texts supported by questionnaire results that have been tested in the field, (3) Verification, drawing conclusions and verification with the goal can answer the problem formulation. The results of the study, each student has a desire to study hard, but many factors affect students so as to be lazy to learn, this is the task of teachers and parents to be able to motivate. The factors supporting and inhibiting the use of LCD projectors are as follows (1) supporting factors: educators who have expertise from conducting training, awareness of the masters of Education, a conducive and clean learning place, complete facilities and infrastructure. (2) inhibiting factors: there are still educators who have not been able to operate technology so they cannot use LCD media, mash lack of training for teaching staff related to the presentation of interesting material, it is still difficult for educators to use new methods. In conclusion, the use of LCD media can motivate students to learn. Keywords: Use of LCD Media, Learning Motivation, Learners
Pemanfaatan Media Pembelajaran Phygital pada Anak Usia Dini: Keseimbangan antara Stimulasi Sensorik Taktil dan Interaktivitas Digital Diana Friwahyuni; Pascalian Hadi Pradana; Muhammad Agus Sugiarto
Journal of Education and Pedagogy Vol. 3 No. 1 (2026): April
Publisher : CV Rena Cipta Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62354/jep.v3i1.65

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Media pembelajaran phygital (physical-digital) merupakan pendekatan inovatif yang mengintegrasikan elemen fisik taktil dengan interaktivitas digital untuk mendukung perkembangan anak usia dini. Penelitian ini bertujuan untuk menyintesis bukti ilmiah terkait: (1) karakteristik desain instruksional media phygital yang efektif bagi anak usia 2-6 tahun, (2) pengaruh media phygital terhadap perkembangan motorik halus dan koordinasi mata-tangan anak, dan (3) tantangan teknis serta pedagogis guru PAUD dalam mengimplementasikan media phygital. Metode yang digunakan adalah Systematic Literature Review (SLR) yang mengikuti protokol PRISMA 2020. Pencarian dilakukan pada basis data Scopus, Google Scholar, ERIC, dan SINTA dengan rentang publikasi 2011-2025. Dari 487 artikel yang teridentifikasi, 16 artikel memenuhi kriteria inklusi dan dianalisis secara mendalam. Hasil sintesis menunjukkan bahwa desain phygital yang efektif mengintegrasikan scaffolding digital-fisik, prinsip Universal Design for Learning (UDL), dan umpan balik multimodal. Media phygital terbukti lebih unggul dibandingkan media digital murni dalam meningkatkan motorik halus, koordinasi mata-tangan, dan kemampuan berpikir komputasional anak. Namun, implementasinya menghadapi tantangan serius berupa keterbatasan infrastruktur, kurangnya kompetensi TPACK (Technological Pedagogical and Content Knowledge) guru, serta minimnya panduan pedagogis yang kontekstual.
Efektivitas Game Digital MoodiMe dalam Pembelajaran Sosial-Emosional Anak Usia Dini Muhammad Agus Sugiarto; DIANA FRIWAHYUNI; Nur Zahratin Nafisah R.
Journal of Educational Science and E-Learning Vol. 2 No. 2 (2025): Desember
Publisher : CV Rena Cipta Mandiri

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62354/jese.v2i2.42

Abstract

Perkembangan teknologi digital pada era revolusi industri 4.0 membuka peluang baru untuk mendukung pembelajaran sosial-emosional (social-emotional learning/SEL) anak usia dini. Game digital edukatif seperti MoodiMe dipandang potensial untuk meningkatkan kesadaran emosi, regulasi diri, keterampilan sosial, dan pengambilan keputusan yang bertanggung jawab. Penelitian ini bertujuan menganalisis efektivitas game digital MoodiMe dalam pembelajaran sosial-emosional anak usia dini dengan fokus pada lima dimensi SEL menurut CASEL: self-awareness, self-management, social awareness, relationship skills, dan responsible decision-making. Penelitian dilakukan di TK Lab School IKIP PGRI Jember menggunakan pendekatan kuantitatif dengan desain pretest–posttest satu kelompok yang melibatkan 20 anak kelompok B (8 laki-laki, 12 perempuan). Instrumen yang digunakan berupa lembar observasi SEL berbasis kerangka CASEL yang diisi oleh guru kelas dan peneliti, dan telah divalidasi ahli dengan koefisien reliabilitas Cronbach’s alpha 0,88. Intervensi MoodiMe dilakukan selama 2 minggu (4 sesi, masing-masing 15–20 menit) yang diintegrasikan dalam kegiatan pembelajaran reguler, disertai sesi refleksi emosi yang dipandu guru. Data dianalisis menggunakan statistik deskriptif, uji t berpasangan, dan perhitungan effect size Cohen’s d. Hasil menunjukkan peningkatan skor total SEL dari rata-rata 49,45 (pretest) menjadi 73,86 (posttest) dengan t = 11,32, p < 0,001 dan Cohen’s d = 1,18 yang mengindikasikan efek sangat besar. Temuan ini menunjukkan bahwa MoodiMe efektif mendukung pembelajaran sosial-emosional anak usia dini ketika diintegrasikan secara terencana dengan pendampingan aktif guru.
Pengembangan APE Maze Warna Untuk Stimulasi Motorik Halus Anak usia 5-6 Tahun di KB Bustanul Ulum Kalisat Jember Karimah Karimah; Indah Kharismawati; Muhammad Agus Sugiarto
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 3 (2026): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i3.5236

Abstract

Perkembangan motorik halus merupakan aspek krusial bagi kesiapan akademik anak usia 5-6 tahun. Observasi awal di KB Bustanul Ulum Kalisat Jember menunjukkan bahwa 6 dari 12 anak masih mengalami kesulitan dalam aktivitas motorik halus seperti memegang alat tulis dan mengikuti garis pola, yang disinyalir akibat dominasi penggunaan Lembar Kerja Siswa (LKS) yang monoton. Penelitian ini bertujuan untuk mengembangkan Alat Permainan Edukatif (APE) Maze Warna dari bahan bekas yang valid, praktis, dan efektif untuk menstimulasi motorik halus anak. Metode yang digunakan adalah Research and Development (R&D) dengan model ADDIE yang terdiri dari lima tahapan: Analysis, Design, Development, Implementation, dan Evaluation. Subjek uji coba terdiri dari guru kelas B dan 12 peserta didik. Instrumen pengumpulan data meliputi angket validasi ahli materi dan ahli media, angket respon guru dan anak, serta lembar observasi motorik halus. Hasil penelitian menunjukkan bahwa: (1) validasi ahli materi memperoleh persentase 96,67% dengan kategori "Sangat Baik"; (2) validasi ahli media memperoleh persentase 88,33% dengan kategori "Sangat Baik"; (3) respon guru memperoleh persentase 94,64% dengan kategori "Sangat Baik"; (4) respon anak memperoleh persentase 98,33% dengan kategori "Sangat Baik"; dan (5) hasil observasi motorik halus menunjukkan 100% anak mencapai kategori Berkembang Sangat Baik (BSB) dengan rata-rata skor 33,58. Dapat disimpulkan bahwa APE Maze Warna dari bahan bekas sangat layak digunakan sebagai media stimulasi motorik halus anak usia 5-6 tahun.
Peningkatan Literasi Numerasi Dini Anak Usia 3-4 Tahun Melalui Model Play Based Learning Engklek Angka Modifikasi di TP Mentari Krejengan Probolinggo Siti Waheda; Mochamad Maulana Trianggono; Muhammad Agus Sugiarto
Jurnal Ragam Pengabdian Vol. 3 No. 1 (2026): Januari-April. Synergy of Research and Community Service for Community Empowerm
Publisher : Lembaga Teewan Journal Solutions

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.62710/n8dp7k78

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Penelitian ini dilatarbelakangi oleh rendahnya kemampuan literasi numerasi dini anak usia 3-4 tahun di TP Mentari Krejengan, Kabupaten Probolinggo, di mana sebagian besar anak masih kesulitan mengenal angka, menghitung benda, dan memahami konsep bilangan secara konkret. Tujuan penelitian ini adalah meningkatkan kemampuan literasi numerasi dini anak melalui model Play Based Learning dengan permainan Engklek Angka Modifikasi. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus dengan subjek 15 anak. Data dikumpulkan melalui observasi dan dokumentasi, kemudian dianalisis secara deskriptif kuantitatif. Hasil penelitian menunjukkan peningkatan signifikan dari pra siklus hingga siklus II. Pada pra siklus, hanya 13,4% anak mencapai kategori Berkembang Sesuai Harapan (BSH) dan Berkembang Sangat Baik (BSB). Setelah siklus I, persentase meningkat menjadi 46,6%, dan pada siklus II mencapai 86,6%, melampaui indikator keberhasilan ≥75%. Anak mampu mengenal simbol angka 1-10, menghitung benda sesuai jumlah, serta menunjukkan antusiasme dan fokus belajar melalui aktivitas bermain yang menyenangkan. Luaran penelitian ini adalah meningkatnya kemampuan literasi numerasi dini anak dan kontribusi praktis bagi guru PAUD dalam mengembangkan strategi pembelajaran berbasis bermain yang kreatif, kontekstual, serta mendukung implementasi Kurikulum Merdeka pada jenjang PAUD.
Penerapan Media Pohon Baca untuk Meningkatkan Kemampuan Pengenalan Kosakata pada Anak Usia Dini Kelompok B di TK PGRI Kartini Ledokombo Jember Nila Farurizah; Indah Kharismawati; Muhammad Agus Sugiarto
Jurnal Ilmiah Profesi Pendidikan Vol. 11 No. 3 (2026): Agustus
Publisher : Fakultas Keguruan dan Ilmu Pendidikan, Universitas Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jipp.v11i3.5237

Abstract

Penguasaan kosakata merupakan aspek penting dalam perkembangan bahasa anak usia dini, namun pengamatan awal di TK PGRI Kartini Ledokombo, Jember menunjukkan bahwa anak-anak Kelompok B masih kesulitan mengenal huruf, mengucapkan kosakata dasar, dan menyusun kata sesuai gambar. Penelitian ini bertujuan untuk menguji apakah media pohon baca dapat membantu anak lebih mengenal kosakata. Metode yang digunakan adalah Penelitian Tindakan Kelas (PTK) model Kemmis dan McTaggart yang mencakup empat tahap, yaitu perencanaan, pelaksanaan, pengamatan, dan refleksi, dengan subjek sepuluh anak Kelompok B berusia 5–6 tahun (6 perempuan dan 4 laki-laki); data dihimpun melalui wawancara, dokumentasi, dan observasi, kemudian dianalisis dengan teknik deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan peningkatan yang signifikan: rata-rata kemampuan anak naik dari 35,42% (ketuntasan 10%) pada kondisi awal menjadi 60,91% (ketuntasan 90%) pada Siklus I, dan 82,92% (ketuntasan 100%) pada Siklus II, melampaui target keberhasilan 80% yang telah ditetapkan. Dengan demikian, dapat disimpulkan bahwa media pohon baca terbukti efektif dalam mendukung pengenalan kosakata anak usia dini sekaligus menciptakan suasana belajar yang lebih aktif, menarik, dan menyenangkan.