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Development of a Comic System for Human Digestive Education to Improve Critical Thinking Abilities Pangesti, Yuli Dwi; Andriani, Aldina Eka
Jurnal Pijar Mipa Vol. 19 No. 4 (2024): July 2024
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v19i4.7156

Abstract

The use of technology-based learning media in stories and pictures has not been optimally used by teachers, which causes students' critical thinking skills to be low. This study aims to describe the development design and test the feasibility and effectiveness of Education Comic for the human digestive system to improve the critical thinking skills of SDN Patemon 02 Semarang grade V students. This type of research is research and development (R&D) with the ADDIE model. The stages of ADDIE are as follows: (1) Analyze, (2) Design, (3) Development, (4) Implementation, (5) Evaluation. Data collection techniques used were Test (pretest and post-test) and Non-test (interview, observation, questionnaire, and document data). The research subjects were 20 students in SDN Patemon 02 Semarang class V. The data analysis technique uses normality, t-tests, and N-gain tests. The study results show that (1) The development design of the educational comic uses the Adobe Photoshop CS3 application and Clip Studio Paint with components consisting of a cover, character introduction, reading instructions, materials, and evaluation. (2) The feasibility results of education comics from material experts with 90% of the category are very feasible, media experts are 90% of the category very feasible with the results of the questionnaire responses of students and teachers of 98.56%, 90.55%, and 96.67% respectively with the category of very feasible. (3) the effectiveness of the Education comic is shown from the t-test results obtained a significance value of 0.00, which means <0.05, then the hypothesis is accepted. The improvement in critical thinking skills is shown from the results of the N-gain test of 77.64% with the high category. The conclusion of this study shows that the Human Digestive System Education Comic has been successfully developed, feasible, and effective in improving the critical thinking skills of grade V students of SDN Patemon 02 Semarang.
Optimalisasi Pemanfaatan Media Pembelajaran Berbasis Fun AI, AR, dan VR untuk Mendukung Pembelajaran Berdiferensisasi di Sekolah Guru Kiptiyah, Siti Maryatul; Purwati, Panca Dewi; Trimurtini, Trimurtini; Siroj, Muhammad Badrus; Andriani, Aldina Eka
Instructional Development Journal Vol 6, No 2 (2023): IDJ
Publisher : Universitas Islam Negeri Sultan Syarif Kasim Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24014/idj.v6i2.25558

Abstract

Masalah yang dihadapi guru KKG Gugus Drupadi dalam pembelajaran saat ini adalah masih mendominasinya pembelajaran konvensional, rendahnya kompetensi guru dalam penguasaan teknologi informasi, serta minimnya penggunaan media pembelajaran berbasis IT terutama yang cocok untuk mengakomodir keragaman karakteristik dan kebutuhan belajar siswa (pembelajaran berdiferensiasi). Kondisi tersebut dilatarbelakangi oleh beberapa hal antara lain yaitu (1) rendahnya semangat dan kesadaran guru dalam melakukan inovasi pembelajaran  berbasis IT, (2) sebagian besar guru sudah nyaman dengan pembelajaran teacher centered, (3) belum terbiasa mengimplementasikan pembelajaran yang mengakomodir keragaman learning profile siswa, (4) masih terbatasnya kegiatan pelatihan dan workshop bagi guru. Masalah tersebut dapat diatasi salah satunya dengan memfasilitasi kegiatan pelatihan dan pendampingan berbasis flipped workshop, di mana peserta diberikan kesempatan untuk memperlajari materi dan melaksanakan asesmen diagnostik terlebih dahulu.. Kegiatan utama pengabdian tersebut meliputi aktivitas sebagai berikut  (1) sebelum pelatihan, peserta belajar secara mandiri melalui LMS dan melakukan asesmen diagnostik siswa serta mengisi form pretest (2) pelatihan, praktik, dan pendampingan secara luring mengenai pemanfaatan media pembelajaran berbasis Fun Artificial Intelligence (AI), Virtual Reality (VR), dan Augmented Reality (AR) yang mendukung pembelajaran berdiferensiasi, (3) penugasan dan pendampingan, (4) postest dan evaluasi, untuk melihat hasil praktik yang telah dilakukan oleh peserta. Adapun hasil dari kegiatan pegabdian yang dilaksanakan pada 2-12 Agustus 2023 tersebut yaitu (1) wawasan pengetahuan tentang pentingnya pemahaman dan penerapan pembelajaran berdiferensiasi pada guru di KKG Gugus Dupradi Kecamatan Gunungpati Kota Semarang meningkat, (2) peserta mendapatkan tambahan keterampilan dalam mengembangkan media pembelajaran berbasis fun AI, AR, dan VR untuk mendukung pembelajaran berdiferensiasi di sekolah, (3) peserta workhsop merasa puas dengan penyelenggaraan kegiatan pengabdian tersebut.
Using Multimedia Interactive Web Blog Science Virtual Laboratory to Improve Students' Critical Thinking and Concept Mastery Andriani, Aldina Eka; Sulistyorini, Sri; Sunarso, Ali
Edunesia : Jurnal Ilmiah Pendidikan Vol. 5 No. 1 (2024)
Publisher : research, training and philanthropy institution Natural Aceh

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.51276/edu.v5i1.704

Abstract

The presence and condition of laboratories are critical factors in the success of learning activities through practical work, thereby improving student motivation and interest in learning. This research aims to determine the utilization of a virtual laboratory in improving critical thinking skills and mastery of science concepts for Elementary School Teacher Education (PGSD) students. The research used an experimental method utilizing a quasi-experimental design, specifically a nonequivalent control group design. Purposive sampling was the chosen sampling technique, and the research sample comprised 42 second-semester students from the Elementary School Teacher Education Department enrolled in the Elementary School Science Laboratory course. The samples were intentionally divided into two groups: Group K, the experimental group, and Group O, the control group. A multiple-choice test served as the data collection instrument. The collected data were analyzed using the N-Gain formula and t-test. The N-Gain results for concept mastery in the experimental group are 0.5%, and in the control group, it is 0.3%. Meanwhile, the average score for critical thinking skills in the experimental group is 80.77, and the average score for the control group is 76.31. Therefore, using a virtual laboratory affects students' mastery of concepts and critical thinking skills in Natural Science.
Implementasi Habituasi dalam Pembinaan Profil Pelajar Pancasila pada Dimensi Gotong Royong Siswa Kelas 5 SD Negeri Ngaliyan 05. Najwa Fauzia, Inha Wafda; Andriani, Aldina Eka; Adinesa, Azhara Eka; Musyarofah, Lailatul Eka; Istawa, Tasya Muhaima; Sidiq, Syahrir Muhaima
Jurnal Ilmiah Wahana Pendidikan Vol 11 No 11.D (2025): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

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Abstract

The objective of this study is to describe the implementation of habituation in strengthening the character of fifth-grade students at SD Negeri Ngaliyan 05 through the aspect of mutual cooperation (gotong royong) in the Pancasila Student Profile. This research employs a descriptive qualitative approach and collects data through observation, interviews, and documentation. The findings indicate that habituation is implemented through routine programs such as Clean and Healthy Fridays, classroom duty schedules, student patrols, and waste donation (sodaqoh sampah). These activities have proven effective in instilling values of cooperation, responsibility, social awareness, and empathy among students. Minor challenges, such as jealousy among students, can be minimized through teacher role-modeling and intensive communication with parents. In conclusion, habituation is an ideal strategy for developing the character of mutual cooperation in students and can serve as a model for other primary schools in supporting the sustainable implementation of Pancasila values.
Analisis Kesulitan Belajar pada Materi Aksara Jawa Peserta Didik Kelas V SDN Wonolopo 01 Kota Semarang Azahra, Rika Ayu; Andriani, Aldina Eka; Az’zahra, Linda Yudha; Andriansyah, Slamet; Azzahra, Meytania Najwa Putri; Putri, Mentari Pradibta Eka
Jurnal Ilmiah Wahana Pendidikan Vol 11 No 12.A (2025): Jurnal Ilmiah Wahana Pendidikan
Publisher : Peneliti.net

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Abstract

Aksara Jawa merupakan bagian integral dari kebudayaan Jawa yang saat ini mengalami degradasi dalam ranah pendidikan dasar akibat minimnya relevansi kontekstual, keterbatasan media pembelajaran, dan rendahnya motivasi belajar peserta didik. Penelitian ini bertujuan untuk menganalisis kesulitan belajar yang dihadapi peserta didik kelas V SDN Wonolopo 01 Kota Semarang dalam memahami materi Aksara Jawa, sekaligus mengidentifikasi faktor internal dan eksternal yang mempengaruhi proses tersebut. Subjek penelitian ini adalah guru dan siswa kelas V SDN Wonolopo 01. Metode yang digunakan adalah studi kasus kualitatif dengan teknik pengumpulan data berupa angket skala Likert, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa peserta didik mengalami kesulitan dalam mengenali bentuk aksara, menulis dengan benar, serta membaca aksara Jawa, yang diperparah oleh rendahnya motivasi, kurangnya media pembelajaran interaktif, dan keterbatasan dukungan lingkungan belajar. Penelitian ini diharapkan dapat menjadi dasar dalam merancang strategi pembelajaran Aksara Jawa yang lebih adaptif, relevan, dan berdaya guna untuk mendukung pelestarian budaya lokal melalui pendidikan dasar.
Development of an E-Worksheet Based on Problem-Based Learning to Improve Concept Understanding Azzahra, Linda Yudha; Andriani, Aldina Eka
Jurnal Pijar MIPA Vol. 21 No. 2 (2026)
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v21i2.11683

Abstract

Science learning in elementary schools still faces challenges in the form of low student conceptual understanding, caused by the lack of digital interactive student worksheets that can facilitate concept visualization and encourage active student involvement in the learning process. This study aimed to design, validate, and examine the effectiveness of E-Worksheet based on Problem-Based Learning to improve sixth-grade students’ understanding of Earth’s rotation and revolution at SDN Kalibanteng Kidul 03, Semarang City. This research employed a Research & Development (R&D) approach using the ADDIE model, comprising analysis, design, development, implementation, and evaluation. The participants were 22 sixth-grade students. Data were collected through interviews, observations, questionnaires, documentation, and pretest–posttest instruments. Data analysis included normality testing, the Wilcoxon Signed Rank Test, and the N-Gain test. The E-Worksheet was developed using Canva, delivered through the Liveworksheet platform, and integrated with Solar System Scope as a virtual laboratory to enhance visualization. E-Worksheet-based Problem-Based Learning consists of a cover page, identity, general information, learning activities, learning activities arranged in stages based on aspects of conceptual understanding and in line with PBL syntax, and developer profiles. Validation results from material and media experts reached 93%, indicating a very feasible category. The Wilcoxon Signed Rank Test showed a significant difference between pretest and posttest scores (Asymp. Sig. = 0.046 < 0.05). The N-Gain score of 0.30 indicates a moderate improvement in students’ conceptual understanding. These findings demonstrate that the E-Worksheet based on Problem-Based Learning is successfully developed, feasible, and moderately effective in improving students’ understanding of Earth’s rotation and revolution. This study contributes a systematic worksheet that integrates PBL syntax with digital simulations and explicit conceptual understanding, serving as a model for developing interactive problem-based digital science materials and as a reference for other science subjects.
Development of Live Worksheets Based on Problem-Based Learning to Improve Science Critical Thinking Skills Sari, Fitri Kartika; Andriani, Aldina Eka
Jurnal Pijar MIPA Vol. 21 No. 2 (2026)
Publisher : Department of Mathematics and Science Education, Faculty of Teacher Training and Education, University of Mataram. Jurnal Pijar MIPA colaborates with Perkumpulan Pendidik IPA Indonesia Wilayah Nusa Tenggara Barat

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29303/jpm.v21i2.11695

Abstract

Optimizing the use of student worksheets in science learning is a strategic effort to improve the quality of the learning process and foster students' critical thinking skills. This study aims to describe the design, determine the feasibility, and examine the effectiveness of Live Worksheets based on Problem Based Learning in improving the critical thinking skills of fifth-grade students at SD Negeri Jatibarang 03 on the topic of the human respiratory system in improving the critical thinking skills of fifth-grade students at SD Negeri Jatibarang 03 on the topic of the human respiratory system. This research employed a Research & Development (R&D) method using the ADDIE development model, which consists of analyze, design, development, implementation, and evaluation stages. The research subjects were 20 fifth-grade students. Data collection techniques included tests (pre-test and post-test) and non-test methods such as observation, interviews, questionnaires, and documentation. Data were analyzed qualitatively and quantitatively using normality tests, paired sample t-tests, and N-gain analysis. The Live Worksheets based on Problem-Based Learning were developed in Canva and accessed through the Live Worksheets platform. The product consists of a cover page, group identity page, general information page, core learning materials with problem-based questions, and a final page containing reinforcement materials and developer profiles. The feasibility results indicated very feasible criteria, with validation percentages of 92% from material experts and 94% from media experts, and positive responses from 90% of teachers and students. The effectiveness results showed a significant increase in scores from 47.5 to 71.25, a Sig. (2-tailed) value of 0.000 < 0.05, a 22% improvement in critical thinking skills, and an N-gain of 0.4741 (moderate category). Thus, the Live Worksheets based on Problem-Based Learning were deemed successfully developed, feasible, and effective in improving students' critical thinking skills in science.
Peningkatan Kompetensi Pedagogi Digital Guru SD melalui Integrasi AI dan Augmented Reality untuk Mendukung Deep Learning di KKG Gugus Diponegoro Kabupaten Semarang Andriani, Aldina Eka; Purwati, Panca Dewi; Witanto, Yuli; Sismulyasih, Nugraheti; Widodo, Susilo Tri; Sulistyorini, Sri
Jurnal SOLMA Vol. 15 No. 1 (2026)
Publisher : Universitas Muhammadiyah Prof. DR. Hamka (UHAMKA Press)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22236/solma.v15i1.22282

Abstract

Pendahuluan: Minimnya kompetensi digital pedagogy guru di KKG Gugus Diponegoro mengakibatkan pemanfaatan teknologi dalam pembelajaran belum optimal, meskipun fasilitas sekolah memadai. Studi ini bertujuan untuk meningkatkan pengetahuan dan keterampilan guru dalam menerapkan pembelajaran Deep Learning (Mindful, Meaningful, Joyful Learning) melalui pemanfaatan Artificial Intelligence (Teachy.App) dan Augmented Reality (Assembler Edu). Metode: Sosialisasi, pelatihan teknis, penugasan mandiri, dan evaluasi menggunakan pretest serta postest. Hasil: Adanya peningkatan signifikan pada kompetensi guru. Berdasarkan analisis data, terjadi pergeseran skor drastis dimana sebelum pelatihan 86,67% peserta berada pada kategori "Kurang/Sangat Kurang", namun setelah pelatihan 86,67% peserta mencapai kategori "Cukup", "Baik", atau "Sangat Baik". Luaran kegiatan berupa produk flash card berbasis AR dan desain pembelajaran berbasis AI. Kesimpulan: integrasi AI dan AR efektif meningkatkan digital pedagogy guru dalam menciptakan pembelajaran yang mendalam dan interaktif.
Anasisis Media Pembelajaran Berbasis Teknologi terhadap Motivasi Belajar pada Materi Sistem Pencernaan Manusia di Pembelajaran IPA SD Handayani, Asih Puji; Andriani, Aldina Eka
Bookchapter Pendidikan Universitas Negeri Semarang Vol. 10 (2026)
Publisher : Bookchapter Pendidikan Universitas Negeri Semarang

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Abstract

Penelitian ini bertujuan untuk menganalisis media pembelajaran berbasis teknologi dalam meningkatkan motivasi belajar siswa pada materi sistem pencernaan manusia di Sekolah Dasar. Metode yang digunakan adalah studi literatur dengan mengkaji lima artikel ilmiah yang relevan. Teknik pengumpulan data dilakukan melalui dokumentasi, sedangkan analisis data menggunakan analisis deskriptif kualitatif. Hasil kajian menunjukkan bahwa rendahnya motivasi belajar siswa dipengaruhi oleh penggunaan media pembelajaran yang kurang variatif serta karakteristik materi yang bersifat abstrak. Media pembelajaran yang efektif memiliki komponen visualisasi yang jelas, interaktivitas, integrasi multimedia, serta kemudahan penggunaan. Jenis media berbasis teknologi seperti: augmented reality, game edukasi, multimedia interaktif, dan platform digital terbukti mampu meningkatkan motivasi belajar siswa melalui peningkatan keterlibatan dan keaktifan dalam pembelajaran. Dengan demikian, media pembelajaran berbasis teknologi yang interaktif dan inovatif sangat berperan dalam meningkatkan motivasi belajar siswa pada materi sistem pencernaan manusia di Sekolah Dasar.