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ANALISIS DAN PERANCANGAN USER INTERFACE MARKETPLACE HIDROPONIK BERBASIS LEAN UX (STUDI KASUS: PETANI HIDROPONIK DI KABUPATEN BANYUWANGI) Anshor, Mohamad Mujahidin; Sagirani, Tri; Amelia, Tan
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 9, No 1 (2020)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Abstract

The limited market segment of hydroponic products makes it difficult for hydroponic farmers to develop their businesses. The impact of slow sales and limited marketing of products from farmers can cause a decline in the competitiveness of other products and the long term can affect the farmer's economy. With a marketplace that sells hydroponic products, it is expected that hydroponic farmers can sell their products online. In building a marketplace, one thing that is of concern is the ease of utilizing the marketplace, this means paying special attention to the design stage of the user interface or user interface of the marketplace. User Interface has an important role in building an information system. Lean UX was chosen in building the user interface because it is one of the methods in designing interface designs to meet the needs of users with frequent learning and involving users as early as possible so that they can meet the needs of users quickly. There are 4 stages in the Lean UX method namely Declare Assumption , Create an MVP, Run an Experiment, and Feedback & Research. The results of tests that have been done to 32 respondents using usability testing show that designs that have been made get an average value of 78.9%, acceptable with grade B and obtain range good, which means the design can be accepted by users well.
RANCANG BANGUN APLIKASI TRACER STUDY BERBASIS WEBSITE PADA UNIVERSITAS DINAMIKA Jamali, Nashir; Amelia, Tan; Hariadi, Bambang
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 10, No 1 (2021)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Abstract

One indicator of a good education system is the system used to measure the quality of its output. The method used by universities to obtain feedback from graduates is a tracer study. Tracer studies are aimed at graduates and graduate/company users. Dinamika University has been conducting a tracer study since 2016 using an online system. However, the system is only used for filling out graduate questionnaires, while filling out graduate user questionnaires is still using the conventional system. Also, in the online tracer study system, the list of questions made is still in a static form so that it cannot be changed at any time according to instructions from the Higher Education. Based on these problems, a graduate tracking system is needed that can be used to fill out questionnaires for graduates and graduate users, and can add and change questions as needed. The tracer study method is used as a reference in carrying out the graduate tracing process to obtain graduate data which allows Dinamika University to obtain information on the education and learning process and becomes the basis for curriculum planning.
EPPS Test Application Development for Selecting Students to Participate in Cooperative Program on Small and Medium Enterprise Tan Amelia; Tri Sagirani; Rr. Dewintha Indriyanti
International Journal of Informatics and Communication Technology (IJ-ICT) Vol 3, No 3: December 2014
Publisher : Institute of Advanced Engineering and Science

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (442.705 KB) | DOI: 10.11591/ijict.v3i3.pp197-203

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Cooperative Education (CO-OP) is a program that aims to sharpen its participants’ entrepreneurship action and spirit. In order to select the students to participate in this program, STMIK STIKOM of Surabaya uses EPPS psychological test which can measure the achievement, deference, autonomy, affiliation, nurturance, and endurance of CO-OP participant. The used of EPPS psychological test is based on the reason that this test is one of the personality tests prepared to measure the power of someone’s need. By the existence of EPS application in selecting CO-OP participant, a proper result’s validity is expected to be reached.
Implementation of Business Process Reengineering during New Normal in Dinamika University Library Ayouvi Wardhanie; Tan Amelia
Manajemen Bisnis Vol. 12 No. 01 (2022): April
Publisher : Universitas muhammadiyah malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/mb.v12i01.18349

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This research aims to find out how the implementation of business process reengineering occurred in the Dinamika University library during the new normal era. The method uses an exploratory approach by conducting in-depth interviews with key informants, the head of the library division, and the primary informants are library staff. This research will stop if the informants interviewed by the researcher provide the same information or the answers are no longer varied. In this study, the data collection using triangulation techniques that combine documentation studies, participant observation, and in-depth interviews. The findings of this study are the breakthrough in making the Library Online Services Application and the Dynamics of Box of Sterilization to sterilize a collection of books that have been borrowed, routinely promoting through Instagram, and developing an independent upload system.
Pemanfaatan LMS Molearn Bagi Guru SMK Pawiyatan Surabaya Sebagai Sarana Pembelajaran Hybrid Learning M.J. Dewiyani Sunarto; Tan Amelia; Tri Sagirani; Julianto Lemantara; Bambang Hariadi
Lumbung Inovasi: Jurnal Pengabdian kepada Masyarakat Vol. 7 No. 1 (2022): March
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36312/linov.v7i1.661

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Meskipun pandemi sudah mulai mereda, namun proses belajar mengajar di sekolah belum sepenuhnya dapat pulih seperti sebelumnya. Di saat masa normal baru, dibutuhkan suatu Learning Management System (LMS) yang mampu mewadahi pembelajaran campuran (hybrid learning). MoLearn, sebuah LMS yang dibuat khusus agar pendidik mempunyai wadah yang memudahkan dalam menyajikan materi, memberikan tugas, serta melakukan penilaian dari tugas dan ujian yang dibuat oleh peserta didik. Tujuan pelaksanaan pengabdian ini adalah memberikan pemahaman tentang hybrid learning, serta workshop pelatihan penggunaan MoLearn, dan pendampingan penggunaannya. Metode yang digunakan adalah metode KSA (Knowledge, Skill, Attitude) transfer yang diwujudkan dalam seminar, workshop dan pendampingan pada saat pelaksanaan. Di samping penyediaan LMS, guru juga dibekali dengan cara membuat materi yang lebih menarik dengan teknologi informasi.  Hasil yang didapat dari pelatihan adalah guru mampu meningkatkan diri baik dari penyajian materi maupun sarana pendistribusian materi melalui LMS. Utilization of LMS Molearn for Teachers of SMK Pawiyatan Surabaya as a Hybrid Learning Facility  Although the pandemic has begun to subside, school teaching and learning have not fully recovered as before. During the new normal, a Learning Management System (LMS) is needed that can accommodate hybrid learning. MoLearn, an LMS that was made specifically so that educators have a place that makes it easier to present material, give assignments, and conduct assessments of assignments and exams made by students. The purpose of this service is to provide an understanding of hybrid learning, and training workshops on the use of MoLearn,, and assistance in its use. The method used is the KSA (Knowledge, Skill, Attitude) transfer method which is realized in seminars, workshops, and mentoring during implementation. In addition to providing LMS, teachers are also provided with ways to make a material more interesting with information technology. The results obtained from the training are teachers can improve themselves both from the presentation of the material and the means of distributing material through the LMS.  
Penyusunan Rancangan Kebutuhan Aplikasi Pembelajaran di Sekolah Menengah Atas Melalui Pendekatan PAR Dewiyani Sunarto; Bambang Hariadi; Tri Sagirani; Tan Amelia; Julianto Lemantara
Society : Jurnal Pengabdian dan Pemberdayaan Masyarakat Vol. 2 No. 1 (2021): Vol.2 No.1, October 2021
Publisher : Universitas Dinamika

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37802/society.v2i1.167

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Dampak positif dari Pandemi Covid-19 adalah berkembangnya pembelajaran online di hampir semua jenjang pendidikan. Dalam pelaksanaannya, sebuah pembelajaran online memerlukan sebuah aplikasi pembelajaran. Agar aplikasi pembelajaran dapat mewadahi kebutuhan pendidik, maka tentunya harus dibangun berdasar kebutuhan pendidik, yang dijajagi dengan menggunakan Pendekatan Participatory Action Research (PAR), di mana pengusul menempatkan diri sebagai insider dan bukan sebagai outsider. Pada penyusunan desain ini, pendidik yang terlibat adalah perwakilan guru Sekolah Menengah Atas (SMA). Hasil yang didapat adalah desain aplikasi pembelajaran jenjang SMA, dengan model pembelajaran yang bersesuaian dengan kebutuhan pendidik dan peserta didik, mudah dan dapat digunakan di manapun, menjamin standar mutu tanpa mengurangi kebebasan pendidik untuk mengembangkan materi. Setelah desain aplikasi pembelajaran didapatkan, maka pendidik diminta untuk mengisi kuesioner agar diketahui kesesuaian desain aplikasi yang dibuat dengan kebutuhan pendidik. Hasil yang didapat desain aplikasi pembelajaran telah dianggap sesuai dengan kebutuhan pendidik, sehingga dapat dilanjutkan dengan rancang bangun aplikasi pembelajaran sesuai desain yang telah disepakati.
Implementation of Business Process Reengineering during New Normal in Dinamika University Library Ayouvi Poerna Wardhanie; Tan Amelia
JAS-PT (Jurnal Analisis Sistem Pendidikan Tinggi Indonesia) Vol 6 No 1 (2022): JAS-PT Edisi JULI 2022
Publisher : Forum Dosen Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36339/jaspt.v6i1.565

Abstract

This research aims to find out how the implementation of business process reengineering occurred in the Dinamika University library during the new normal era. The method uses an exploratory approach by conducting in-depth interviews with key informants, the head of the library division, and the primary informants are library staff. This research will stop if the informants interviewed by the researcher provide the same information or the answers are no longer varied. In this study, the data collection uses triangulation techniques that combine documentation studies, participant observation, and in-depth interviews. The findings of this study are the breakthrough in making the Library Online Services Application and the Dynamics of Box of Sterilization to sterilize a collection of books that have been borrowed, routinely promoted through Instagram, and developing an independent upload system.
Pengembangan Model Blended Web Mobile Learning dengan Aplikasi MoLearn untuk Meningkatkan Keterampilan Berpikir Tingkat Tinggi Siswa SMA Bambang Hariadi; M. J. Dewiyani Sunarto; Tri Sagirani; Tan Amelia; Julianto Lemantara; Binar Kurnia Prahani; Budi Jatmiko
Empiricism Journal Vol. 2 No. 2: December 2021
Publisher : Lembaga Penelitian dan Pemberdayaan Masyarakat (LITPAM)

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (716.309 KB) | DOI: 10.36312/ej.v2i2.560

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Penelitian ini bertujuan untuk meningkatkan hasil belajar siswa SMA berbasis Higher Order Thinking Skill (HOTS) melalui pembudayaan belajar dengan pendekatan blended learning dengan menerapkan model Blended Web Mobile Learning (BWML) dan aplikasi MoLearn. Penelitian ini merupakan penelitian pengembangan yang mengacu pada Generic Design Research Model (GDRM) dari Plomp dan Nieveen. Untuk pengembangan aplikasi MoLearn metode System Development Life Cycle (SDLC) model waterfall digunakan dalam penelitian ini. Penelitian ini meibatkan 205 siswa sebagai subjek penelitiaan. Data penelitian dikumpulkan menggunakan instrument lembar validasi model, angket resposn siswa, dan tes HOTs siswa. Penelitian dianalisis secara deskriptif menggunakan persamaan reliabilitas dan n-gain. Hasil penelitian menunjukkan bahwa (1) model BWML dengan aplikasi MoLearn dinyatakan valid dan reliable berdasarkan tinjauan content dan isi, selain itu, berdasarkan hasil respon 205 siswa terhadap pembelajaran model BWML dengan aplikasi MoLearn, 83% siswa dinyatakan antusias mengikuti pembelajaran; dan (2) peningkatan HOTs siswa dinyatakan meningkat (rerata n-gain= 0,46) dengan kategori sedang. Hasil penelitian ini menyimpulkan bahwa model Blended Web Mobile Learning (BWML) dengan aplikasi MoLearn valid, praktis, dan efektif untuk meningkatkan keterampilan berpikir tingkat tinggi siswa SMA. The Development of the Blended Web Mobile Learning Model with the MoLearn Application to Improve High School Students’ Higher Order Thinking Skills Abstract This study aims to improve the learning outcomes of high school students based on Higher Order Thinking Skills (HOTS) through the culture of learning with a blended learning approach by applying the Blended Web Mobile Learning (BWML) model and the MoLearn application. This research is a development research that refers to the Generic Design Research Model (GDRM) from Plomp and Nieveen. For the development of the MoLearn application, the Waterfall Model System Development Life Cycle (SDLC) method was used in this study. This study involved 205 students as research subjects. The research data were collected using a model validation sheet instrument, student response questionnaires, and student HOTs tests. The research was analyzed descriptively using the reliability equation and n-gain. The results showed that (1) the BWML model with the MoLearn application was declared valid and reliable based on the content and content review, in addition, based on the results of the responses of 205 students to the BWML model learning with the MoLearn application, 83% of the students were stated to be enthusiastic about participating in the learning; and (2) the increase in students' HOTs was stated to be increasing (mean n-gain = 0.46) in the medium category. The results of this study conclude that the Blended Web Mobile Learning (BWML) model with the MoLearn application is valid, practical, and effective for improving high school students’ higher order thinking skills.
PENERAPAN METODE GOAL DIRECTED DESIGN UNTUK EVALUASI DAN PERBAIKAN USER INTERFACE DALAM MENINGKATKAN USER EXPERIENCE PADA APLIKASI HESTIBELL Meisya Jala Girinda; Tan Amelia; Endra Rahmawati
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 2 (2022)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Abstract

Hestibell is a community for everyone to feel valued. The majority of Hestibellits members are women, but men can also join. Hestibell has an application called “Hestibell” which is a platform to support the positive and fun activities held by Hestibell in building a healthy community that can unite members Hestibell with the application, Hestibell can make it easy for members to interact with the features of the Hestibell application to get information on the schedule of activities held every day, get many friends in the community from various cities, make payments when participating in activities, information on loyalty merchandise, cooperate with other parties and information about the community. After conducting interviews with the founders and members of Hestibell, the results showed that the Hestibell application had never been evaluated for the user interface, the appearance of the application was old school, unattractive, the flow of the application was not clear, the application could not develop and compete with other applications. The results of the initial evaluation calculation of the Hestibell application have a mean not reaching 1 so it is included in the "Bad” with the overall indicator average not reaching 1 with the lowest value of -0.92 on the perspicuity and the highest value of -0.29 on the novelty. So that the solution that can be given is to conduct research on evaluation and improvement of user interface using the Goal-Directed Design and User Experience Questionnaire (UEQ) methods. The results of the test with Useberry value mean successful completion of the task was 98% and the click was 39%. Meanwhile, from the final evaluation, it was found that the mean reached 1 with the highest value on the stimulation indicator of 2.02 and the lowest value on the novelty of 1.80 so it entered the "Excellent" criteria. Therefore design user interface of the Hestibell application is acceptable to users.
UTILIZATION OF SOCIAL MEDIA FOR WEBSITE-BASED SALES APPLICATIONS AT PT TIRTHO ALAM LESTARI Tito Akbar Firmanda; Tan Amelia; Henry Bambang Setyawan
Jurnal Sistem Informasi dan Komputerisasi Akuntansi (JSIKA) Vol 11, No 2 (2022)
Publisher : Jurnal Sistem Informasi Universitas Dinamika

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Abstract

The company PT Tirtho Alam Lestari is engaged in the procurement of products around safety and rescue equipment. This company serves various types of customer requests for safety and rescue equipment throughout Indonesia, especially on the island of Java. In this company, there are several obstacles, namely the company carries out the sales process by visiting customers directly and in recording sales reports written manually on books which causes the reports to be damaged or lost. Therefore, in this research, a solution is given in the form of using social media for a sales website application based on PT Tirtho Alam Lestari. The application was developed using the Waterfall method which consists of 4 stages, namely Communication, Planning, Modeling, and Construction. The application generated from this research includes features for customers in the form of sign up, login, display of all products sold, and customers can order products sold. Furthermore, there are features for admins in the form of dashboards, product views (can be added, deleted and edited), product categories, all orders, also generate best-selling product reports, revenue graph reports, and all orders reports. The application is also equipped with the use of social media, namely WhatsApp to support the system, including being able to send automatic replies from the admin, broadcast marketing and confirmation of payments from customers. Based on the results of trials with User Acceptance Testing with an average ratio obtained of 81%, which can be said that this application can be accepted by users.Keywords: Utilization of Social Media, Web Application, PT Tirtho Alam Lestari
Co-Authors A. B. Tjandrarini Achmad Andi Setyawan Afif Fathurrahman Agus Dwi Churniawan, Agus Dwi Ahmad iqbal yunus Alex Slamet Suhamto Andreas Yanuar Prasetianto Angga Hanggar Satyawan Anjik Sukmaaji Anshor, Mohamad Mujahidin Antok Supriyanto Ardi Slamet Suhamto Ardy Setiawan Ariady, Muhammad Rifki Ariady, Muhammad Rifki Arifin Puji Widodo Arzak, Kirana Aureola Ayouvi Poerna Wardhanie Bahar, Muhammad Ridwan Bahar, Muhammad Ridwan Bambang Hariadi Bhaga Yanuardo Missa Binar Kurnia Prahani Budi Jatmiko Budi Jatmiko Candra Dwi Wicaksono Putro Christy Mitha Renata Dewandaru, Kalista Wiwaha Dewandaru, Kalista Wiwaha Dita Astrina Maysaroh Efendi, Luvi Eko Yudha Sadham Purnama Elfasa, Zayed Elfasa, Zayed Eridiar, Nisa Erwin Sutomo Fadila, Rullyana Nur Faisal Maulana Akbar Ferry Romidhoni Aprilianto Henry Bambang Setyawan I Putu Agus Hendrayana Surya Indah K, Weny Indah K, Weny Insan, R. Iqbal Amirul Irfandi Agung Perdana Jamali, Nashir Januar Wibowo Juliana Poernomo Putri Julianto Lemantara Kalista Wiwaha Dewandaru Ketut Rini A. Dewi Kirana Aureola Arzak Kurniawan, Mochammad Lucky Andrean Wahyudi Luvi Efendi M. Indra Nurdin Unggul Pambudi M. J. Dewiyani Sunarto Maulana, Muhammad Septian Maulana, Muhammad Septian Maulana, Nanda Rizka Maysaroh, Dita Astrina Meisya Jala Girinda Mohammad Andriyas Muhammad Ridwan Bahar Muhammad Rifki Ariady Muhammad Sarwani Ndoili, Gustianita Detika Ndoili, Gustianita Detika Neswary, Shalsa Billa Ardhana Nita Suviani Nova Allysa Qotrunnada Ony Prabowo Pambudi, M. Indra Nurdin Unggul Pambudi, M. Indra Nurdin Unggul Permadi, Ageng Permadi, Ageng Poerna Wardhanie, ayouvi Prabowo, Ony Prasetianto, Andreas Yanuar Prasetianto, Andreas Yanuar Pristianti, Mila Candra Purnama, Eko Yudha Sadham Purnama, Eko Yudha Sadham Putra, Septian Dwi Kusuma Putra, Septian Dwi Kusuma Putri, Aulia Maharani Putro, Candra Dwi Wicaksono Qotrunnada, Nova Allysa R. Iqbal Amirul Insan Rachmawati, Indah Suryaning Rahman Fadillah Sugandhi Rahmawati, Endra Renata, Christy Mitha Renata, Christy Mitha Rizki Ramadhan Rr. Dewintha Indriyanti Rudi Santoso Rudi Santoso Rudi Santoso, Rudi Saiyidah Mahtari Salma Maghfira Santosa, Shella Adelia Septian Dwi Kusuma Putra Setiawan, Ardy Setiawan, Ardy Setyawan, Achmad Andi Shalsa Billa Ardhana Neswary Shirly Syamsiah Siswo Martono, Siswo Soemarno, Dewangga Pramananda Sugito, Tri Evania Sukasdi, Lailatul Fitri Kanthi Sulistiowati Sulistiowati Sulistiowati Sulistiowati Sulistyowati Sulistyowati Sulistyowati Sulistyowati SULIYANAH SULIYANAH Syamsiah, Shirly Syamsiah, Shirly Tegar Heru Susilo Teguh Sutanto Tito Akbar Firmanda Togatorop, Ester Debora Tri Evania Sugito Tri Sagirani Tukloy, Eka Putri D Tukloy, Eka Putri D Ubaidillah, Prayugi Vivine Nurcahyawati Wahyudi, Lucky Andrean Wahyudi, Lucky Andrean Wahyuni, Anita Dwi Wahyuni, Anita Dwi Wardani, Nur Mohamad Prima Putra Wardhanie, Ayouvi Wulandari, Sri Hariani Eko Yamanta, Ongky Anjar Yoppy Mirza Maulana Yoppy Mirza Maulana yunus, Ahmad iqbal yunus, Ahmad iqbal Zayed Elfasa