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Discussion on The Teaching Method of External Mandarin for Primary School Students in The Suburbs of Surabaya, Indonesia: 针对印度尼西亚泗水郊区小学生的对外中文教学法探讨 Adhimas, Yogi Bagus; Arista, Cicik; Chaoqun, Li
Mandarinable: Journal of Chinese Studies Vol. 2 No. 2 (2023): MANDARINABLE: Journal of Chinese Studies
Publisher : Published by Confucius Institute UNS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/mandarinable.v2i2.691

Abstract

Teaching Mandarin in an area where the cultural context can be described as isolated is a challenge in itself. Instead of teaching how to speak directly, prioritize the heart-to-heart approach. Whoever knows how to touch them personally, automatically comes into contact with people who have the same culture. The purpose of this study is to explain that Mandarin education in peripheral areas is better prioritized by cultural approaches. with the basis of research to have more impact on love for Mandarin first, in order to have more motivation to learn and high confidence when learning Mandarin. The findings when the treatment of Mandarin teaching was carried out which emphasized the cultural approach and broke the cliché order of mainstream Mandarin teaching, resulted in children in the periphery being more receptive because of the excitement in the class they got. So, the conclusion is that to be a Mandarin teacher in the countryside, teacher must be a person with the same tribal background to understand the customs. Look for ideas and then work to create creative media. Finally, it provides language ability, not language theory.
CREATIVITY IN THE CREATIVE WRITING OF INDONESIAN JEDDAH SCHOOL STUDENTS Kartika, Ajeng Dianing; Arista, Cicik; Mintarsih, Mintarsih; Sutikno, Sutikno
Paramasastra : Jurnal Ilmiah Bahasa Sastra dan Pembelajarannya Vol. 11 No. 1 (2024): Vol.11 No.1 Bulan Maret 2024
Publisher : Universitas Negeri Surabaya

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.26740/paramasastra.v11n1.p49-60

Abstract

This research aims to describe creativity in the creative writing of Jeddah Indonesian School students. Creativity is one aspect that determines the excellence of a piece of writing. Creativity is the ability to produce something new. Creativity needs to be present in writing because the more creative it is, the better the writing. This research is qualitative research using descriptive methods to describe creativity in the creative writing of Jeddah Indonesian School students. The results of this research reveal that the stories and poetry written by the Jeddah Indonesian School students are creative writing. In the story written by the Jeddah Indonesian School students, there are elements of creativity in it, namely 1) theme creativity; 2) characters and characterization; 3) background; 4) groove; 5) mandate; and 6) language style. Then, there are also elements of creativity in poetry written by students at the Jeddah Indonesian School. The elements of creativity are 1) theme creativity; 2) title; 3) language style; and 4) instilling values.
Erotetic Language Style of Sūnwùkōng in the Drama Series Xīyóujì by Zhāngjìzhōng Arista, Cicik; Subandi, Subandi; Mintowati, Mintowati; Hu, Yifan
Journal of Applied Linguistics Vol. 4 No. 2 (2025): January, 2025
Publisher : English Lecturers and Teachers Association (ELTA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.52622/joal.v4i2.344

Abstract

Humans need language as a communication tool to send messages directly or indirectly. One way to communicate through indirect messages is by literature arts, such as drama series that can strengthen the impression of conveying the meaning of utterance. In this research, the use of erotetic language style by Sūnwùkōng in the drama series xīyóujì. This research aims to describe the forms and functions of erotetic language style by Sūnwùkōng. The erotetic language style is commonly used in speech or poetry, but in this drama series, Sūnwùkōng uses this style extensively in his utterance, therefore, this type of research is qualitative research because the data is based on the form of utterance of Sūnwùkōng, therefore the method used is a descriptive method. From the results of the analysis, 40 data were obtained with five kinds of stylistic markers of erotetic, including 5 data markers 难道 nándào; 12 marker data 怎么 zěnme; 4 marker data 这么 zhème; 8 marker data 呢 ne; and 11 吗 ma marker data. The function of erotetic language style expressed is as a form of emphasis on something, specifically angry, accusation, rejection, joy, surprise, amazed, and underestimate. Keywords : erotetic; language style; drama series; Sūn Wùkōng
Dress to Impress: Exploring Clothing Mechanics and Gender Performance in Mobile Game Empress’s Choice Adelia, Silvy; Ayu, Hujuala; Ariyanti, Lisetyo; Kusumadewi, Kenya; Arista, Cicik; Xin, Wang
Mudra Jurnal Seni Budaya Vol 39 No 4 (2024)
Publisher : Institut Seni Indonesia Denpasar

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31091/mudra.v39i4.2832

Abstract

This study investigates how game mechanics influence gender performance through clothing choices in Empress's Choice. The game was first launched on mobile devices, chromebook, and tablets in June 2022. Players would be able to enjoy the game on a variety of platforms. This study employs content analysis to explore game mechanics and in-game elements, specifically focusing on how they affect the players' construction of their characters' gender. The analysis is limited to chapters featuring dressing-up and destiny event stages, where clothing choices are central to gameplay. Judith Butler's theory of performativity is a framework to examine whether the game reinforces traditional gender norms or encourages players to subvert them. The findings reveal that, despite the game's emphasis on player choices, the mechanics, especially those related to clothing and its associated features, still largely adhere to conventional gender expectations. The main character (player) is constructed to be female by repeatedly donning feminine clothes in mostly bright colors and elaborate accessories. All categories of clothing (type, color, and accessories) in the game have a particular bias towards traditional feminine elements. Therefore, during dress-up stages, players have limited choices in gender expression besides the feminine style dictated by the mechanics. However, the in-game actions, part of destiny events, show a contrasting experience. These events give players choices that impact the story without imposing specific gendered behaviors. This complexity indicates that limitations and opportunities to challenge gender norms exist in Empress's Choice through its game mechanics.
A Study on the Application of Chinese Linguistic Landscape in Task-Based Language Teaching: 论文题目任务试教学法中汉语语言景观应用研究 Hu, Yifan; Arista, Cicik
Mandarinable: Journal of Chinese Studies Vol. 4 No. 2 (2025): MANDARINABLE: Journal of Chinese Studies
Publisher : Published by Confucius Institute UNS

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.20961/mandarinable.v4i2.2910

Abstract

This study explores the integration of linguistic landscape into international Chinese language teaching through a task-based instructional approach. Second-year Chinese majors at Universitas Negeri Surabaya (HSK Level 2–3) were guided to observe, collect, and analyze authentic Chinese signage in Surabaya, producing group reports and presentations. Data from students’ documentation and interviews were analyzed qualitatively. The findings show that using real linguistic landscape resources effectively enhances learners’ character recognition, vocabulary development, and multilingual awareness, while its impact on grammar remains limited due to proficiency level. Overall, the study demonstrates that incorporating local linguistic landscape into task-based teaching provides meaningful input, increases cultural sensitivity, and supports learner autonomy in second-language learning.