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Journal : Proceedings Series of Educational Studies

Development of Food Pyramid Game Tools as a Stimulation of Balanced Nutrition Knowledge for Children Aged 5-6 Years Cahyani, Avrilia Dwi; Pramono, Pramono; Tirtaningsih, Munaisra Tri
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

Balanced nutritional status in early childhood affects growth and development. Children's knowledge about balanced nutrition will affect the application of nutritional information in everyday life. The purpose of this research is to produce a food pyramid game tool product that is feasible according to material experts, media experts, user experts, small-scale tests, and field tests as well as teaching materials in stimulating balanced nutritional knowledge of children aged 5-6 years. This research includes development research (RnD) with the SYNTHESIS model which includes: 1) Needs analysis, 2) Identify aspiration model, 3) Develop initial model, 4) Expert test, 5) Small scale test, and 6) Field test. The small-scale test involved 6 group B kindergarten children, while the field test used 24 group B kindergarten children. The results showed that the food pyramid game tool showed very feasible results, this can be seen from the percentage of material experts 82.9%, media experts 83.5%, user experts 93.6%, small scale tests 100%, and field tests 95.8%. The validation results show that the food pyramid game tool is categorized as very feasible to be used as a stimulation of balanced nutritional knowledge for children aged 5-6 years. Keywords: Playground Equipment; Food Pyramid; Balanced Nutrition
Pengembangan Video Based Assisted-Simulation (VBAS): Meningkatkan Skill Stimulasi Mahasiswa Pada Perkembangan Kognitif Sains Anak Usia Dini Yafie, Evania; Tirtaningsih, Munaisra Tri; Twinsari, Rosyi Damayanti; Aisyah, Eny Nur; Azizah, Alfi Rohmatul; Chasanah, Mifthachul
Proceedings Series of Educational Studies 2024: Prosiding Seminar Nasional Fakultas Ilmu Pendidikan Universitas Negeri Malang Membangun Karakt
Publisher : Universitas Negeri Malang

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Skill stimulasi mahasiswa dalam perkembangan kognitif sains anak usia dini memiliki kekurangan yang perlu dibenahi, sebanyak 85% mahasiswa menyatakan bahwa materi yang diajarkan dalam mata kuliah cenderung terlalu bersifat teoritis dan sebanyak 73% mahasiswa kesulitan menerapkan teori. Selain itu, bahan ajar yang digunakan juga terbatas. Sehingga mahasiswa mengaplikasikan konsep teoritis ke dalam praktik. Maka dari itu, dibutuhkan sebuah sebuah metode pembelajaran yang lebih konsektual dan interaktif bagi mahasiswa calon guru PAUD dalam mengembangkan skill stimulasi perkembangan kognitif sains anak usia dini. Penelitian ini bertujuan untuk; 1) Mengembangkan materi perkembangan kognitif sains AUD yang memenuhi kriteria kelayakan. 2) Mengembangkan Video Based Assisted-Simulation (VBAS) untuk mengemas materi perkembangan kognitif sains anak usia dini yang memenuhi kriteria kelayakan. Metode penelitian RnD Dick dan Carey digunakan untuk mengembangkan program baru yang bertujuan meningkatkan skill stimulasi mahasiswa pada perkembangan kognitif sains anak usia dini. Langkah-langkahnya meliputi identifikasi kebutuhan, pengembangan desain awal, validasi oleh ahli, uji coba awal, revisi, implementasi, evaluasi, dan revisi lanjutan. Teknik analisis data yang digunakan yaitu analisis deskriptif presentase. Berdasarkan hasil uji validitas ahli menunjukkan bahwa pengembangan Video Based Assisted-Simulation (VBAS) dikatakan valid. Hal ini dibuktikan Hal ini dibuktikan dengan rata-rata validasi ahli media sebesar 91,6%, rata-rata validasi ahli materi sebesar 85%, dan rata-rata ahli desain pembelajaran sebesar 90,83%. Selanjutnya penerapan VBAS dilakukan uji praktikalitas yang menghasilkan tingkat kepraktisan sebesar 89,12%. Hal ini menunjukkan bahwa VBAS valid digunakan sebagai platform pembelajaran interaktif yang efektif dan inovatif. VBAS memungkinkan mahasiswa terlibat dalam skenario dunia nyata secara virtual, memberi mereka kesempatan untuk memahami teori perkembangan kognitif sains pada anak usia dini dan merancang strategi stimulasi yang tepat.
Development of the Pot Artistry Game to Stimulate Fine Motor Skills in Children Aged 5-6 Years Al-Haq, Opie Faradika Avilian Imani; Pramono, Pramono; Tirtaningsih, Munaisra Tri; Putra, Yudithia Dian
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

This research aims to develop an educational toy to stimulate fine motor skills in children aged 5-6 years, responding to the lack of such tools in several educational institutions. Referring to the Regulation of the Minister of Education & Culture Number 137 of 2014 on National Standards for Early Childhood Education, specifically the Fine Motor Indicators for ages 5-6 years, researchers designed the "Pot Artistry" game. The research methodology adopts a synthesis by Pramono et al. (2019), combining approaches from several previous researchers. The development process comprises six stages, from needs analysis to small group testing. Validation was conducted by two game experts and two fine motor skills experts, with trials involving 20 kindergarten B children at TK Baitul Makmur, Dau, Malang Regency. The game expert validation results reached 87.5% (highly valid), while the material expert validation achieved 97.2% (highly valid). Observations on children showed a score of 88% for aspects of interest and mot
Development of Fruits Adventure Circuit Game to Stimulate Gross Motor Skills of Early Childhood Children Aqila, Dhinie Zharwa Nur; Pramono, Pramono; Tirtaningsih, Munaisra Tri
Proceedings Series of Educational Studies 2024: The 3rd International Conference on Educational Management and Technology (ICEMT) 2024
Publisher : Universitas Negeri Malang

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Abstract

The purpose of this research is to create the educational game ‘Circuit Fruits Adventure,’ which is intended to help children in the age range of five to six years improve their gross motor skills. The game is an adaptation of Circuit Mini Jungle, which emphasises on improving motor skills, such as balance, coordination, strength, and agility. The research and development (R&D) methodology used in this study includes the following stages: needs analysis, product design, model development, expert validation, and small group and large group trials. The development process began with the identification of the needs of teachersand students at Ta Asri Islamic Kindergarten Malang City and Al-Hidayah Gogodeso 1 Kindergarten Blitar Regency, accompanied by empirical and theoretical studies. After being collected through interviews, questionnaires, and recording, the data were then analysed qualitatively and quantitatively. The product was validated by game experts and motor experts, and tested on 8 children in a small group and 21 children in a large group to evaluate the effectiveness, efficiency, and attractiveness of the product. As a result, children aged between five and six years old can improve their gross motor skills by playing the game ‘Circuit Fruits Adventure.’ Validation tests by game experts and motor experts showed that the game is highly valid, effective, efficient, and attractive. As a result, it is expected that this game can significantly advance early childhood education. Keywords: Circuit Games, Gross Motor, Early Childhood