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Pengembangan Buku Ajar Materi Pembuatan Pola Berbasis CAD Pattern System 2 Dimensi Luky Triana; Atiqoh Atiqoh; Djoko Adi Walujo
JKTP: Jurnal Kajian Teknologi Pendidikan Vol 4, No 4 (2021)
Publisher : Universitas Negeri Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.17977/um038v4i42021p388

Abstract

The purpose of this research is to produce a product in the form of a Textbook of Pattern Making Materials Based on a 2-Dimensional CAD Pattern System, the development model used is Dick and Carey which consists of ten stages for class X SMK students majoring in Clothing. The use of this book is effective, learning outcomes can be improved and active user learning interactions based on a 2-dimensional CAD pattern system are provided and contextual visualization and features offered. In utilizing this 2 Dimensional CAD Pattern System book, it is recommended to use it regularly and continuously study it and follow the instructions given. The results of this study are in the form of Textbooks with Pattern Making Materials Based on 2-Dimensional CAD Pattern Systems, this study has a material feasibility level of 97.5%, learning design feasibility 96.25% and learning media feasibility 95%. At the percentage of the feasibility of individual trials of 99.16%, the feasibility of small group trials is 96.67% and the feasibility of field trials is 94.71% with very feasible qualifications and does not need to be revised.AbstrakTujuan dari penelitian ini adalah menghasilkan produk berupa Buku Ajar Materi Pembuatan Pola Berbasis CAD Pattern System 2 Dimensi , model pengembangan yang digunakan adalah  Dick and Carey yang terdiri dari sepuluh tahapan untuk siswa kelas X SMK jurusan Tata Busana. Penggunaan buku ini efektif , hasil belajar dapat ditingkatkan dan interaksi aktif belajar pengguna berbasis CAD pattern system 2 dimensi yang diberikan dan visualisasi kontekstual serta fitur yang ditawarkan. Dalam memanfaatkan buku CAD Pattern System 2 Dimensi ini, disarankan untuk digunakan secara teratur  dan kontinyu mempelajarinya dan mengikuti instruksi yang diberikan. Hasil dari penelitian ini berupa Buku Ajar dengan Materi Pembuatan Pola Berbasis CAD Pattern System 2 Dimensi, penelitian ini memiliki tingkat kelayakan materi 97,5%, kelayakan desain pembelajaran 96,25% dan kelayakan media pembelajaran 95%. Pada prosentase kelayakannya uji coba perorangan sebesar 99,16%, kelayakan uji coba kelompok kecil adalah 96,67% dan kelayakan uji coba lapangan 94,71% dengan kualifikasi sangat layak dan tidak perlu direvisi.
Perancangan Mesin Pres Kaleng Minuman Untuk Mengurangi Volume Limbah Kemasan Minuman Kaleng Yunia Dwie Nurcahyanie; Yitno Utomo; Djoko Adi Walujo; Rusdiyantoro Rusdiyantoro; Gilang Surya
Etos : Jurnal Pengabdian Masyarakat Vol 4 No 1 (2022): Etos : Jurnal Pengabdian Masyarakat
Publisher : IAI Bunga Bangsa Cirebon

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47453/etos.v4i1.749

Abstract

Many processes in the industry that were originally done by humans are now being replaced by machines. This community service is focused on helping SMEs to collect aluminum beverage cans. The purpose of this service is for the efficiency of human labor and the effectiveness of the completion time of the can pressing process. The service of this lecturer is to plan, manufacture, and test semi-automatic press machines to automate the movement of press machines. The method in designing this machine is an observation and observation study. From the design carried out, a semi-automatic pressing machine is produced, with the following specifications with a compressive power capacity of 150 kg. The electric motor used has a power of 0.5 PK and a rotation of 1400 rpm. Productivity has increased by 550%, before being pressed one box holds 36 cans, after being pressed it can accommodate 198 cans. Abstrak Banyak proses di industri yang semula dikerjakan manusia, sekarang mulai digantikan oleh mesin. Pengabdian masyarakat ini difokuskan untuk membantu UKM pengepul kaleng minuman berbahan aluminium. Tujuan pengabdian ini adalah untuk efisiensi tenaga manusia dan efektifitas waktu penyelesaian proses pengepressan kaleng. Pengabdian dosen ini adalah merencanakan, membuat, dan menguji mesin pres semi otomatis untuk keperluan otomatisasi penggerakan mesin pres. Metode dalam perancangan mesin ini adalah studi observasi dan pengamatan. Dari perancangan yang dilakukan, dihasilkan suatu mesin pres semi otomatis, dengan spesifikasi sebagai berikut kapasitas daya tekan dengan kekuatan pengepresan 150 kg. Motor listrik yang digunakan memiliki daya 0,5 PK dan putaran 1400 rpm. Produktivitas mengalami peningkatan 550%, sebelum di press satu box menampung 36 kaleng, setelah di press mampu menampun 198 kaleng.
A ROUGH MOTORIC MODULE FOR KINDERGARTEN TEACHERS: RESEARCH AND DEVELOPMENT Sunarsih Sunarsih; Rufi’i Rufi’i; Djoko Adi Walujo
JURNAL PAJAR (Pendidikan dan Pengajaran) Vol 5, No 3 (2021)
Publisher : Laboratorium Program Studi Pendidikan Guru Sekolah Dasar FKIP Universitas Riau

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33578/pjr.v5i3.8291

Abstract

The aim of this development was to produce a rough motoric module for early childhood Education (PAUD). This research was included as research and development (R&D) with Brog and Gall model which consists of seven stages. The result of validation from material experts obtained that the average percentage of the feasibility of the modules was 93% (very feasible). Then, the result of validation from design experts obtained a percentage of 90% (very feasible); the result of small group assessments by subject teachers was 97% (very feasible;) and the result of large group test by all teachers in group III was 96% (very feasible). The module provided an open opportunity for PAUD teachers to develop children's rough motoric skills. Moreover, rough motoric development materials provided a variety of new learning styles so they enriched insights to PAUD teachers. It could be concluded that the module was suitable to be used by kindergarten teachers. This module could also be used as a reference for teachers in PAUD educational institutions.
Aktivitas Wise Habits Dalam Pembelajaran Meningkatkan Kemampuan 4Cs Dengan Strategi Project Based Learning Menggunakan Model Blended Learning Achmad Noor Fatirul; Djoko Adi Walujo; Abdur Rahman As’ari
SNHRP Vol. 4 (2022): Seminar Nasional Hasil Riset dan Pengabdian (SNHRP) Ke 4 Tahun 2022
Publisher : LPPM Universitas PGRI Adi Buana

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Abstract

Belum pernah dilakukan bentuk siasat dalam proses pembelajaran untuk meningkatkan kemampuan kemampuan 4Cs mahasiswa yang menjadi tuntutan luaran di Abad 21. Tidak banyak dosen melibatkan mahasiswa dalam proses pembelajaran, tugas yang diberikan bersifat umum yang tidak membangkitkan kemampuan 4 Cs. WISE Habits bertujuan untuk memberikan kebiasaan mahasiswa melakukan kebiasaan WISE. Penelitian bertujuan untuk membangkitkan kebiasaan WISE agar mahasiswa memiliki kemampuan 4CS. Pengembangan menggunakan 2 rancangan yaitu langkah penelitian Bolrg & Gall dan langkah pengembangan produk Model ADDIE. Penelitian ini melibatkan ahli desain, materi, dan media, dosen dan mahasiswa. Hasil penelitian menunjukkan validasi produk yang dilakukan ahli desain, materi, dan media menunjukkan produk layak dan dapat dilakukan uji coba. Dalam uji coba kelompok kecil, uji coba kelompok besar dan uji lapangan memperoleh respon positif dari dosen dan mahasiswa, dan untuk hasil perlakuan antara sebelum diberikan aktivitas WISE dan sesudah diberikan aktivitas WISE menujukkan kemajuan kemampuan yang sangat signifikan. Ini menandakan bahwa aktivitas WISE dapat meningkatkan kemampuan 4Cs. Ini juga berarti tuntutan lulusan abad 21 dapat dijembati dengan melakukan aktivitas WIS dengan menggunakan strategi projek based learning.
THE EFFECT OF PROBLEM BASED LEARNING (PBL) STRATEGY, AND LEARNING MOTIVATION ON STUDENTS' CHEMISTRY LEARNING OUTCOMES Mariyah Ulfah; Ahmad Noor Fatirul; Djoko Adi Walujo
Jurnal Mantik Vol. 6 No. 2 (2022): August: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

The purpose of this study was to determine the test results: (1) The Effect of Problem Based Learning (PBL) Strategies and Expository Methods on Students' Chemistry Learning Outcomes, (2) The Effect of High and Low Learning Motivation on Students' Chemistry Learning Outcomes, (3 ) Interaction Between Problem Based Learning (PBL) Strategy and Learning Motivation on Students' Chemistry Learning Outcomes. This experimental research was carried out using a 2x2 factorial design. The subjects in this study were students of class XI which consisted of four classes with 120 students. The subjects that became the focus of the experiment were classically randomized, namely four ABCD classes from SMAN 1 Sangkapura. The research hypothesis was tested using the Analysis of Variant (Anova) statistical test. The results of the calculation show that: (1) Chemistry Learning Outcomes of students who are taught with Problem Based Learning (PBL) Strategy, namely Based on the table it turns out to be 0.000 <0.05, it can be said to be significant, (2) Chemistry Learning Outcomes of students who have high learning motivation and have Learning motivation is low, that is, based on the table, it turns out 0.013 <0.05, it can be said to be significant, and (3). Based on the table, 0.000 < 0.05, it can be said that there is an interaction between Problem Based Learning (PBL) Strategy, Expository Method, and Learning Motivation on Chemistry Learning Outcomes. Based on the results of the study, it was concluded that by using the Problem Based Learning (PBL) Strategy, the Expository Method, and Learning Motivation could improve students' Chemistry Learning Outcomes.
THE EFFECT OF RME (REALISTIC MATHEMATICS EDUCATION) AND LEARNING MOTIVATION ON MATHEMATICS LEARNING OUTCOMES Ikhwan Mustaqim; Ahmad Noor Fatirul; Djoko Adi Walujo
Jurnal Mantik Vol. 6 No. 2 (2022): August: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

The purpose of this study was to determine the test results: (1) The Effect of RME (Realistic Mathematics Education) and the Expository Method on Students' Mathematics Learning Outcomes, (2) The Effect of High and Low Learning Motivation on Students' Mathematics Learning Outcomes, (3) The Interaction Between RME (Realistic Mathematics Education) and Learning Motivation on Students' Mathematics Learning Outcomes. This experimental research was carried out using a 2x2 factorial design. The subjects in this study were students of class XI which consisted of four classes with 120 students. The subjects that became the focus of the experiment were classically randomized, namely four ABCD classes from SMAN 1 Sangkapura. The research hypothesis was tested using the Analysis of Variant (Anova) statistical test. The calculation results show that: (1) Mathematics Learning Outcomes of students who are taught with RME (Realistic Mathematics Education). Low learning Based on the table it turns out that 0.013 < 0.05 then it can be said to be significant, and (3) Based on the summary of the results of the learning model and students' learning motivation on students' Mathematics Learning Outcomes. RME (Realistic Mathematics Education), Expository Method, and Learning Motivation on Students' Mathematics Learning Outcomes. Based on the results of the study, it was concluded that using RME (Realistic Mathematics Education), Expository Methods, and Learning Motivation could improve students' Mathematics Learning Outcomes.
The Effect of Hybrid Learning and Achievement Motivation on Civics Learning Outcomes for Class 6 Students at SDN Kaliasin I Surabaya Siti Anik Handayani; Ahmad Noor Fatirul; Djoko Adi Walujo
Jurnal Mantik Vol. 6 No. 3 (2022): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

The purpose of this study was to examine the use of Hybrid Learning and achievement motivation on Student Civic Education Learning Outcomes. This study used a 2X2 factorial quasi-experimental design. The research data were collected using the questionnaire method and the test method. Then the data were analyzed using the two-way ANOVA statistical analysis technique. The research population was all students of class VI SDN Kaliasin I Surabaya. In this study, the instruments used were study questionnaires and PPKN learning outcomes tests. This questionnaire uses a Likert scale. Data collection methods commonly used in a study are: tests, interviews, questionnaires, and observations. Based on the research, the following results were obtained (1) There is a difference in the effect of Hybrid Learning and Online Learning on student Civic Education learning outcomes. PPKN learning using Hybrid Learning produces student PPKN learning outcomes better than Online Learning, (2) There are differences in PPKN learning outcomes for students who have high achievement motivation and students who have low achievement motivation. Students who have a high level of achievement motivation produce better PPKN learning outcomes than students who have a low level of achievement motivation, and (3) There is an interaction between learning models and achievement motivation on PPKN learning outcomes. Civics learning using Hybrid Learning on students who have a high level of achievement motivation have better PPKN learning outcomes than students who have a low level of achievement motivation. Based on the results of this study, it was concluded that using Hybrid Learning and achievement motivation could improve student learning outcomes of PPKN at SDN Kaliasin I Surabaya. The implication of this research is that Hybrid Learning can be used as a way to improve student learning outcomes in Civics.
The Effect of Internet Media Utilization and Learning Motivation on Mathematical Reasoning Ability Mohammad Nasrul; Achmad Noor Fatirul; Djoko Adi Walujo
Jurnal Mantik Vol. 6 No. 3 (2022): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

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Abstract

The purpose of this study was to determine the test results: (1) Knowing the differences in the use of the internet on students' mathematical reasoning abilities, (2) Knowing the differences in learning motivation on students' mathematical reasoning abilities, and (3) Knowing the interaction between internet use and learning motivation on students' mathematical reasoning abilities. This experimental research was carried out using a 2x2 factorial design. The results of the calculation show that: (a) The use of internet media can increase students' ability to understand more deeply and be inspired by actual events, (b) The use of internet media students will be more motivated to understand the content of messages that can resemble facts or actual events, and (c) ) the effect in the interaction to improve students' understanding of the subject matter between the use of learning media or students' learning motivation. Based on the results of this study, it was concluded that by using Internet Media Utilization. From the results of the analysis showed that between learning media and learning motivation both contributed jointly between learning media and learning motivation, meaning that the effect of interaction between learning media and learning motivation could increase students' ability to understand both in terms of the use of internet media and without using internet media and both students who have high motivation and those who have low motivation.
Wag-Based E-Book Development in English Class VII Students SMPN 1 Songgon Banyuwangi Tri Tijantini; Rufii; Djoko Adi Walujo
Jurnal Mantik Vol. 6 No. 3 (2022): November: Manajemen, Teknologi Informatika dan Komunikasi (Mantik)
Publisher : Institute of Computer Science (IOCS)

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

The purpose of this development is to produce a WAG-Based E-Book learning media in the form of an electronic book with English subject matter. The development model used in the development of interactive learning multimedia is the Borg & Gall model. The research and development stages of the Borg & Gall model consist of ten steps. The development process involves subject matter experts, instructional design experts and learning media experts to provide feedback and suggestions for improvement. In addition, the English teacher and class VII students of SMPN 1 Songgon Banyuwangi as users of this WAG-Based E-Book also gave their feedback and input. The results of this development research are (1) the product development in the form of an E-Book based on WAG learning English for Class VII Students of SMPN 1 Songgon Banyuwangi has been improved based on the analysis of trial data. Aspects revealed to carry out revisions include: content experts, design experts, media experts, individual trials, small group trials, field trials, and peer trials, (2) There are several things that need to be improved in product development. According to content experts, the level of difficulty in making questions needs to pay attention to students' abilities, and (3) As for the peer test, giving advice on writing a bibliography must be in accordance with the level of writing a bibliography. Individual tests and field tests on average gave the respondents a choice of answers, very good/very appropriate and good/appropriate. Also giving a positive impression in the development of WAG-Based E-Book products themselves, they prefer WAG-Based E-Books as teaching materials that can add information according to their respective expertise competencies and can also increase independent learning for students.
Pengembangan Media Pembelajaran Digital Berbasis Teams Office 365 Kelas X Mata Pelajaran PPKN Di SMK YPM 8 Sidoarjo Misbahul Ulum; Achmad Noor Fatirul; Djoko Adi Walujo
Jurnal Teknologi Pendidikan : Jurnal Penelitian dan Pengembangan Pembelajaran Vol 7, No 2 (2022): Oktober
Publisher : UNDIKMA

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33394/jtp.v7i2.5535

Abstract

Permasalahan yang melatarbelakangi penelitian ini antara lain: kurang tersedianya bahan ajar yang sesuai dengan karakteristik pembelajaran. Selain itu bahan ajar yang tersedia masih belum sesuai dengan karakteristik peserta didik. Instrumen tes yang ada juga tidak sesuai dengan indikator yang telah ditetapkan guru, hal ini kurang mampu mempresentasikan kemampuan peserta didik. Sehingga perlu dikembangkan media pembelajaran yang mampu melibatkan peserta didik secara optimal. Solusi atas permasalahan ini melalui pembelajaran berbasis aplikasi Teams Office 365. Pembelajaran ini diyakini dapat merangsang keterlibatan peserta didik secara keseluruhan.