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Journal : Journal of Information System,Graphics, Hospitality and Technology

Sistem Drone Cerdas Yang Dilengkapi Face Detection dan Face Recognition Untuk Pembuatan Sinematik Video Yunan Kholilul Fatah; Yosi Kristian; Devi Dwi Purwanto
Journal of Information System,Graphics, Hospitality and Technology Vol. 4 No. 01 (2022): Journal of Information System, Graphics, Hospitality and Technology
Publisher : Institut Sains dan Teknologi Terpadu Surabaya (d/h Sekolah Tinggi Teknik Surabaya)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37823/insight.v4i01.192

Abstract

Pembuatan konten video melalui drone pada umumnya membutuhkan seorang professional untuk mengendalikan drone tersebut agar mampu menghasilkan pergerakan drone dengan hasil video yang diinginkan. Video sinematik adalah video yang mempunyai alur cerita atau dapat menyampaikan sebuah cerita pada film ataupun video pendek. Pengarahan alur cerita tersebut membutuhkan juga seorang film director yang mengarahkan adegan yang akan ditampilkan didalam video. Penelitian ini mengusulkan untuk membuat autonous drone agar mampu bergerak dan menangkap video sesuai dengan arahan film director. Penelitian ini menggunakan face detection dan face recognition dengan algorithma Local Binary Pattern Histogram (LBPH) dan memanfaatkan Rule base system sebagai system cerdas yang terdapat pada system agar drone mampu mengikuti wajah yang dikenali sesuai pergerakan subject yang telah di rencanakan oleh film director. Setiap pergerakan drone memiliki catatan terbang yang terdapat pada system drone berupa Inertial Measurement Unit (IMU) sehingga system mampu memberikan grafik 3 dimensi setelah drone sudah tidak berada di udara. Skenario yang diusulkan dalam penelitian ini membuktikan bahwa drone mampu bergerak sesuai ekspektasi penulis dan film director. Selain itu survey berupa kuesioner untuk responden umum juga membuktikan bahwa drone sudah mengikuti salah satu konsep cinematography seperti jarak sudut pandang, object yang menarik (shape saliency) dan area pergerakan kamera.
The Utilization of Virtual Reality Technology for First Aid Learning in Vocational High School Nursing Students: English Widodo, Wahyu; Yosi Kristian
Journal of Information System,Graphics, Hospitality and Technology Vol. 7 No. 1 (2025): Journal of Information System, Graphics, Hospitality and Technology
Publisher : Institut Sains dan Teknologi Terpadu Surabaya (d/h Sekolah Tinggi Teknik Surabaya)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37823/insight.v7i1.385

Abstract

This VR application can be used to train nurses for future professional challenges they may face. The continuous development of VR applications enables trainees to effectively confront real-life simulations and experience increasingly concrete situations, which can be highly important in nursing education. The use of 3D visualization allows for study understanding of various activities and can help prevent potential errors in the future. Nursing education has always utilized simulation-based learning methods, which are widely recognized in nurse education. Skills laboratories have been established in recent years as a form of learning that provides skills and knowledge through repeated practice without requiring placement. This study discusses the utilization of virtual reality technology in first aid training. First aid training using VR technology is expected to increase the effectiveness of learning by at least 20%. The VR application for first aid learning consists of four first aid training modules, including treatment for burns, fractures, bleeding wounds, and breathing difficulties. This VR application was tested on students to determine whether it could improve the effectiveness of first aid learning. Based on the application testing using a respondent questionnaire, it was found that the assessment of knowledge enhancement in learning reached 72.08. Furthermore, this virtual reality application is more effective when used in first aid training, as evidenced by the superiority of the post-test scores of students who learned first aid using virtual reality compared to those who learned first aid without VR, which was 23.4%.