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A linguistics landscape of an Indonesian metropolitan spot: A glimpse over Braga Inayah Wulandari; Khristianto Khristianto; Arbain Arbain
Berumpun: International Journal of Social, Politics, and Humanities Vol 5 No 1 (2022): Berumpun: International Journal Of Social, Politics, and Humanities
Publisher : Faculty of Social and Political Sciences University of Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33019/berumpun.v5i1.93

Abstract

This paper analyzes and explores the use of language in public spaces using the field of linguistics landscape. The purpose is to indicate and analyze the linguistic landscape features of billboards, road signs, commercial shop signs, campaign posters, etc that found in Braga Street, Bandung City. Braga Street is one of the famous areas in Bandung because Braga has many unique buildings so that people, especially youngsters come to Braga even just to hang out. The data collected by the writer are virtual spaces using the Google Street View application. The writer explores the Braga Street area with that application and then takes screenshots of those signs. Qualitative descriptive conducted in this paper by applying Shohamy and Gorter’s theory which refers to the analysis of the characteristics of bilingual and multilingual signs to better understand the multi-ethnic and multi-cultural city. The result is the use of monolingual and bilingual signs dominates especially in the private sector. Sundanese is still maintained by the people as evidenced by the existence of signs that use the local language. English is a foreign language that is quite often used by sign makers in this Braga Street area. This is because English can attract visitors by giving an impression, especially in the economic sector as their marketing strategy. Although the multilingual aspect in the Braga area is still very minimal, it can still show that the use of language in public spaces (Braga Street) areas is already varied.
English Presence in Our Landscape: A Global Community at Play Khristianto Khristianto; Arif Budiman; Maulana Mualim
Berumpun: International Journal of Social, Politics, and Humanities Vol 5 No 2 (2022): Berumpun: International Journal Of Social, Politics, and Humanities
Publisher : Faculty of Social and Political Sciences University of Bangka Belitung

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33019/berumpun.v5i2.98

Abstract

English today is everywhere in our landscape. It appears in every commercial item. People seem to have a strong belief that language has an extra magical power to sell; it contains a powerful mantra to persuade consumers to choose their products. With its extensive use, English marks a kind of global community. This study makes an online survey through Street View in Google Maps to collect data on the use of English in the landscapes, particularly in the area of Simpang Lima, Semarang. This employs a perspective of language ecology questioning the ideology behind the rampant English, dominating our place. Based on the data collected, it proves that English appears the most. English is found on the billboards of automotive, mobile phones, cosmetic products, cigarettes, electronics, online shops, internet-based transportation services, housing complexes/real estate, and cellular providers. English items are equal to Indonesian. In Indonesian ads, English many times is featured to be a tagline. Meanwhile, English ads give no space for Indonesian items. Here, English surely does not symbolize the language of the community. We do believe that Semarang is dominantly occupied by Indonesian people. However, it is proved that English has shown its domination in the space, with no real users in the field. It is there for its commercials effects and association, based on the shared assumption of its prestige, modernity, beauty and power.
A Linguistic Landscape in a Thailand Chinatown Area Enggar Setyo Rini; Khristianto; Arif Budiman
ELITE JOURNAL Vol 5 No 3 (2023): ELITE JOURNAL: Journal of English Linguistics, Literature, and Education
Publisher : ELITE Association Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

ABSTRACTThis is to reveal the language displayed at a street in a Chinatown area, Thailand. This study employed a qualitative descriptive method; it is to describe the conditions or phenomena. The data were taken from a Google Streetview application in Chinatown, Thailand. The data were analysed in terms the language(s) used and the sources of the signages. Based on the analysis, the signs in the area can be divided into three types: monolingual, bilingual, and trilingual. The languages displayed in monolingual signs are : Thai, and English. Meanwhile in bilingual signs, the language pairs employed are Thai-English, and, Thai-Chinese. Finally, trilingual signs show the trios of Thai-English-Japanese, and Thai-Chinese-English. In terms of their sources, all the monolingual signs are private signs, meaning they were made by non-governmental agencies. They are from the business institution. Most bilingual signs are public signs or top-down signs, made by the governmental agencies. Some others are displayed by private sectors. Finally, all the signs made in trilingual are bottom-up. All of them are shops signs displaying their products to cover a wide catch. Keywords: shop signs, Chinatown, sign, bottom-up signs, top-down signs, bilingual, multilingual.
An Attitudinal Appraisal Analysis of Beauty Product Review on James Charles YouTube Videos Agesta Putri Wulandari; Khristianto Khristianto
International Journal of English and Applied Linguistics (IJEAL) Vol. 4 No. 2 (2024): Inpress: Volume 4 Nomor 2 Agustus 2024
Publisher : ITScience (Information Technology and Science)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47709/ijeal.v4i2.4269

Abstract

This research aims to explain and evaluate how James Charles uses appraisal in YouTube videos. The research focuses on analyzing the types of attitudinal appraisal used in the videos. Appraisal is a connection meaning how language use deals with relationships and communicates related to feelings. The study used descriptive qualitative research that attempts to provide an in- depth analysis and explanation about the subject. The sentences collected from James Charles YouTube videos were used as the research data. Beauty vloggers is a person who made and share makeup content related to the videos on social media platforms such as YouTube This research used 2 videos from YouTube account James Charles. First video with title TRYING A FULL FACE OF MAKEUP FROM FOREVER 21 and second video with title TRYING A FULL FACE MAKEUP FROM ALIEXPRESS. To obtain the data, the researcher first watched the videos, then transcribed it and watched it again to ensure the transcript was accurate. The researcher used Martin and White theory called appraisal, specifically their classification of attitudes appreciation, judgement, and affection to examine the data. The research reveals that there are 21 appreciations, 28 affect, and 19 judgement from the video which applied attitudinal appraisal in James Charles YouTube video. From the total, the most dominant type is affect, the second one is appreciation, and the last used is judgement.
Proposing a Gaming Language Analysis Procedure to Reveal Video Game Ideology through Ludic Linguistics SF Luthfie Arguby Purnomo; Khristianto Khristianto
Register Journal Vol 12, No 2 (2019): REGISTER JOURNAL
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v12i2.235-261

Abstract

This study proposes a procedural analysis on the implementation of ludic linguistics to analyze gaming language with wordplays, the core of focus in ludic linguistics, as the point of departure. To formulate the procedural analysis, theories of language play by Crystal ideology of influence and ludonarrative model by Aarseth, wordplay in gaming context by Paul, intended meaning level by Stiles, wordplay transmission by Winter-Froemel, game interface types by Stonehouse and indexical storytelling by Fernández-Vara were applied as the theoretical foundation. To provide a vivid application of the proposed procedural analysis, wordplays appearing on game assets from Konami’s Metal Gear Solid, Metal Gear Solid 2: Sons of Liberty, and Metal Gear Solid 3: Snake Eater were taken as examples of analysis. The five steps procedure is able to show how wordplays in gaming context are designed as mechanical cues to help gamers complete the games and as narrative cues to help them comprehend the story. Further, this proposed procedure is able to indicate that the mechanical and narrative cues have particular ideology of influence, which affects gamers in reacting and responding to particular problems presented by the games. The result of this study discloses future research on the roles of wordplays in gaming context, signifying the importance of ludic linguistics as a bridge between language studies and game studies. Keywords: Wordplay; Gaming Language; Ludic Linguistics; Game Dtudies; Metal Gear Solid 
An Analysis of Amber Heard's Statements in the Johnny Depp Defamation Case: A Forensic Linguistics Study Gizela Intania Maylida; Khristianto Khristianto
Journey: Journal of English Language and Pedagogy Vol. 7 No. 2 (2024): Journey: Journal of English Language and Pedagogy
Publisher : UIBU

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.33503/journey.v7i2.842

Abstract

A defamatory act is any act of speech that disparages the reputation of a person. Defamation is committed by conveying speech in the form of a series of words or sentences by accusing a person of certain actions, which are aimed at honor and good name so that it can result in the person's dignity or dignity being humiliated or degraded. This research aims to examine Amber Heard's statements for defaming Johnny Depp. The data analyzed are Amber Heard's several statements that indicates false and defamatory (primary data) and also her testimony during the trial as supporting data (secondary data). The primary data was collected and observed through the articles op-ed which written by Amber Heard in Washington Post and the secondary data was collected through the trial transcript. This study uses a qualitative research method that describes data to determine the elements that can defame a person based on forensic linguistic studies. By using this study, the data that has been selected was analyzed using lexical semantics, pragmatics (speech acts), and linked to legislation based on Virginia Law. The researchers found three statements that proved to be defamatory and acted with obvious malice that have damaged Johnny Depp's reputation. The findings of this study have significant implications, showing that defamatory statements can have a profound and lasting impact on an individual's reputation and public perception, emphasizing the importance of the law in protecting and addressing such acts.
EXPLORING CULINARY IDENTITY: A GASTRO-CRITICAL ANALYSIS OF AHMAD TOHARI'S RONGGENG DUKUH PARUK AND SURABANGLUS Widya Nirmalawati; Dodi Siraj Muamar Zain; Khristianto Khristianto
Indonesian EFL Journal Vol. 10 No. 2 (2024)
Publisher : University of Kuningan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.25134/ieflj.v10i2.9781

Abstract

The novel Ronggeng Dukuh Paruk and the short story Surabanglus are two works by Ahmad Tohari (AT) that talk about food and how food becomes the identity of a society. RDP tells the story of how Srintil, the Ronggeng Dukuh Paruk, loses her parents due to a massive poisoning in her village caused by tempeh bongrek made by her parents. With very little knowledge of toxicology, the people of Dukuh Paruk "treat" the tempeh poisoning with empirical experience passed down from their ancestors. While Surabanglus tells the story of the friendship between Kimin and Suing which is so touching because Suing had to experience the bad luck of eating poisonous cassava due to unbearable hunger. This research is descriptive and qualitative and uses textual analysis to reveal and interpret the hidden construction in a text. The data collected is analyzed from a gastro-critical lens. Gastro-criticism is part of a critical approach to welcome the phenomenon of culinary literature in literary works. Culinary is chosen as one of the symbols, myths, and signs in the development of literary works. From the data contained in the novel RDP and short story Surabanglus in the form of narrative quotations, and dialog between characters in AT's two works, there are four findings, namely; food and its characteristics, food and socioeconomic status, food and food processing tools, food and medicine. Through these two works, AT not only presents a story with food as the plot, but at the same time, Tohari documents what and how food in a society becomes a symbol and social identity of the community.
Maintaining Authenticity of AI-assisted Works for Indonesian and Philippines Creative Writing Learners: Students’ Experience and Reflection Khristianto Khristianto; Ana Mae M. Monteza; Ambhita Dhyaningrum; Ilham Rabbani
GHANCARAN: Jurnal Pendidikan Bahasa dan Sastra Indonesia SPECIAL EDITION: LALONGET VI
Publisher : Tadris Bahasa Indonesia, Fakultas Tarbiyah, Institut Agama Islam Negeri Madura

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.19105/ghancaran.vi.21628

Abstract

The advance in artificial intelligence (AI) are significantly influencing various fields, including literature and creative writing. In Indonesia and the Philippines, AI is increasingly used to assist novice writers in creating fictional works. Employing a qualitative approach, the research utilizes data sources: fictional texts created by learners (high school and college students) using AI; the learners' perceptions of their creative process. The findings shows that the majority of submitted work was of good quality (65%), with 30% rated as "excellent." High-quality work contained little AI-generated content (maximum 12.3%), reflecting a strong personal contribution from the authors. Despite limited prior experience in narrative writing (87%), AI tools played a significant role in improving students' narrative skills, as evidenced by the assessed quality of their work. While nearly half of students found AI useful for improving expression (44%) and generating ideas (30%), most (86%) doubted its ability to make writing more enjoyable, and many (69%) expressed concerns about overreliance and a loss of originality. The findings highlight the importance of structured pedagogical guidance to help students leverage AI effectively while maintaining their unique voice and developing their narrative skills. The findings are expected to offer practical recommendations for educators, policymakers, and the writing community on ethically and effectively integrating AI in creative learning, particularly in Indonesia and Philippines.