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RANCANG BANGUN ALAT MONITORING TANAMAN HIDROPONIK PAKCOY MEMANFAATKAN MIKROKONTROLER DAN TEKNIK COMPUTER VISION I Gusti Made Andi Dipayana; Duman Care Khrisne; Widyadi Setiawan
Jurnal SPEKTRUM Vol 9 No 1 (2022): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (331.002 KB) | DOI: 10.24843/SPEKTRUM.2022.v09.i01.p3

Abstract

Technology in agriculture is growing, one of them is hydroponic techniques because it uses anInternet of Things (IoT) based system. One of the plants used in hydroponic techniques is thepakcoy vegetable plant. Pakcoy is one of the vegetables that has the widest distribution in Asia.In addition, the characteristics of pakcoy vegetables are almost the same as mustard greens.Pakcoy vegetables are also easy to cultivate because they only require a small amount of landand a short harvest period. This system is built using a microcontroller and computer visiontechniques as a control center and uses a Raspberry Pi 4 type B mini PC as a visual notificationand is equipped with a dc motor gearbox, L298N motor driver and webcam camera. Thissystem works automatically to control which plants are healthy and which plants are sick. Thisstudy aims to detect diseased plants and healthy plants on pakcoy plants with a hydroponicpakcoy plant monitoring tool that uses a microcontroller and computer vision techniques. Thistool works by taking pictures directly through a webcam camera, then processing them with atrained model. The output of this tool displays the probability value of pakcoy plants showinghealthy plants and sick plants. From the results of testing the validation data using 60 validationdata, based on the accuracy of the detection tool healthy and sick plants were able to correctlyidentify 38 validation data and 22 data were not recognized properly, so the accuracy of thevalue was 63%. and produces an f1-score of 0,87
Rancang Bangun Aplikasi Augmented Reality Sebagai Media Promosi Model Tatanan Rambut Pada Barbershop Berbasis Android Putu Adistyanda Timoti Raja Karda; I Made Arsa Suyadnya; Duman Care Khrisne
SINTECH (Science and Information Technology) Journal Vol. 1 No. 1 (2018): SINTECH Journal Edition April 2018
Publisher : LPPM STMIK STIKOM Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/sintechjournal.v1i1.226

Abstract

The development of barbershop makes business competition becomes increasingly tight. Currently, information and communication technology is very important in the field of barbershop marketing. But this technology only shows details of the existence of barbershop. In addition, the catalog of hairstyles that are provided only in the form of 2-dimensional images. Therefore, more advanced technology is needed to promote the model of hairstyle available in barbershop. One of the technology applied in smartphone applications is Augmented Reality on the Android operating system. In this research will be developed an Augmented Reality based promotion media to promote hair model model with 3 dimensional object visualization using marker based tracking method. Development of this application starts from the stage of concept creation, application design, 3-dimensional object creation, application assembly, application testing, until the application distribution stage. This application was created using C # programming language, Vuforia Qualcomm, virtual and Unity Autodeks Maya software. The application that has been produced is tested by 2 methods that is by black-box testing and by usability scale system test, on the test of black -box AugmentedReality application of functional barbershop that exist in the application has been successfully executed according to their respective function. Based on survey results on Usabilty ScaleSystem(SUS) test on Augmented Reality Barbershop application, 20 respondents gave average score of 73.35 with Grade Scale C.
RANCANG BANGUN SISTEM INFORMASI GEOGRAFIS PENGEPUL KOPI BERBASIS ANDROID I Dewa Gede Shunu Kendrawan; Duman Care Khrisne; Gede Sukadarmika
SINTECH (Science and Information Technology) Journal Vol. 1 No. 2 (2018): SINTECH Journal Edition Okctober 2018
Publisher : LPPM STMIK STIKOM Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/sintechjournal.v1i2.233

Abstract

The low income of coffe farmers in Indonesia is caused several factor, large production cost, non standart prices and high transport costs. In this paper we try to overcome this problem by establishing a geographic information system for coffe collectors, that will help farmers find an appropriate buyer with minimal shipping costs to maximized their profits. This research has been successfully implemented using Google Maps API for mapping the location and built as an Android based mobile devices application. Application on the side of the collectors can input different types of coffe prices to be purchased. While the system is on the side of farmers can search for coffe collectors location. The test results using the system usability scale (SUS), the respondents gave a score on the farmer’s average of 74.7 and the side of the collector of 71.1 which means it has value adjective rating = excellent, grade scale = c and acceptability ranges = acceptable.
APLIKASI ASISTEN UNTUK LANSIA DENGAN MEMANFAATKAN SMARTPHONE BERBASIS ANDROID Gede Edy Purna Sastriya; Duman Care Khrisne; Made Surdarma
SINTECH (Science and Information Technology) Journal Vol. 2 No. 2 (2019): SINTECH Journal Edition October 2019
Publisher : LPPM STMIK STIKOM Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31598/sintechjournal.v2i2.315

Abstract

This study aims to design and build an android based elderly assistant application using Android Studio Software to help the elderly in performing its activities. There are two features in this elderly assistant application that are Exercise feature and Map Feature. Exercise feature aims to assist elderly in exercising by utilizing accelerometer and gyroscope sensors to read and calculate exercise movement performed by elderly and the Map feature aims to track the location where the elderly are snd also receive the notification when the elderly out of radius. From the results of trials of elderly assistant applications, accelerometer and gyroscope sensors on exercise features have been able to calculate and read the exercise movement that performed by the elderly and the map feature have been able to track the elderly location using GPS on Smartphone.
Aplikasi Kamera Pendeteksi Mobil Menggunakan Pendekatan Pengolahan Citra Duman Care Khrisne; I Made Yudi Adnyana Putra
Jurnal Nasional Pendidikan Teknik Informatika : JANAPATI Vol. 2 No. 3 (2013)
Publisher : Prodi Pendidikan Teknik Informatika Universitas Pendidikan Ganesha

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.23887/janapati.v2i3.9804

Abstract

Teknologi pengenalan pola banyak digunakan di berbagai aplikasi keamanan. Dalam penelitian ini mencoba menerapkan pengenalan pola untuk mengidentifikasi objek mobil dan bukan mobil. Penelitian ini bertujuan untuk mensimulasikan metode pengolahan citra untuk mengidentifikasi jenis objek yang masuk ke dalam frame webcam sebagai simulasi kamera pengawas.  Input dari aplikasi adalah citra yang diakuisisi dari stream webcam, kemudian di lakkukan proses ekstraksi fitur bentuk menggunakan momen invarian dan ekstraksi fitur tekstur menggunakan Wavelet Haar. Fitur-fitur yang diperoleh kemudian dilatih dengan model jaringan saraf tiruan metode Learning Vector Quantization (LVQ). LVQ menghasilkan bobot setiap kelas, bobot dari hasil pelatihan LVQ akan menentukan kelas dari ciri objek yang diuji. Percobaan dilakukan dengan mengumpulkan data berupa foto objek mobil dan objek bukan mobil. Dari data yang dikumpulkan kemudian dikelompokkan berdasarkan jenis objek berupa mobil atau bukan mobil. Hasil pengujian menunjukan keberhasilan sebesar rata-rata dapat mengenali sampai 80% baik untuk data uji dari dalam data latih maupun data uji dari luar data latih
RANCANG BANGUN APLIKASI KOMUNITAS MENDONGENG BERBASIS ANDROID Agus Wisnu Kusuma Nata; I Made Arsa Suyadnya; Duman Care Khrisne
Jurnal SPEKTRUM Vol 9 No 1 (2022): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (269.525 KB) | DOI: 10.24843/SPEKTRUM.2022.v09.i01.p12

Abstract

The culture of giving fairy tales to children has an important role in the development oftheir thinking patterns. This culture is starting to be abandoned and wants to be preserved againby the Bali Storytelling community. The community regularly holds or fills an event withstorytelling activities. This study designs and builds an android-based mobile application for thestorytelling community in managing community information such as managing information onstorytelling activities, managing activity participants, managing fairy tale content, recruitingcommunity members, and managing collaboration invitations aimed at the storytellingcommunity. The application is built with the Flutter framework as the application frontend andthe Laravel framework as a REST API which acts as an intermediary for data flow betweenapplication and database. The results of the black box test show that the application can run allfunctionality well and the results of the System Usability Scale test, the application gets a scoreof 73,375 which indicates the application is classified as good and can be accepted by the user.
RANCANG BANGUN STORYTELLING GAME VISUAL NOVEL ALKITAB INJIL MATIUS Boy Aribana Depari; Duman Care Khrisne; Putu Arya Mertasana
Jurnal SPEKTRUM Vol 10 No 1 (2023): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/SPEKTRUM.2023.v10.i01.p6

Abstract

Bible is a Scripture that believed by Christians which used as foundation in religious life. Reading the Bible can be more enjoyable by combining text, images, and sound, namely by creating a visual novel game. This visual novel game can be made using Ren'py. By making this Visual Novel Game about the Bible, children can use games to learn about the Bible. The data in this study can be obtained through books, journals, and the internet which are related to the concepts and research methods being carried out. Later, the data used will be validated in advance by the religious leaders concerned so that they can provide support that the stories told in this study do not deviate from the original teachings. The secondary data used is in the form of reference images, illustrations, clip art, animation, video or audio for making visual novel games via the internet. The result of this research is a Storytelling-based Visual Novel Game, where the story is taken from the Gospel of Matthew. In black box testing, this visual novel game shows that all functionality works well. In system usability scale testing, this visual novel game is categorized as good because it has an average value of 75,625.
Improving Community Administration Service and Population Reporting through SINANAS Development Using Participatory Method Wirastuti, Ni Made Ary Esta Dewi; Hartawan, I Gusti Agung Komang Dlafari Djuni; Suyadnya, I Made Arsa; Khrisne, Duman Care; Mkwawa, Is-haka; Arya Mertasana , Putu
SPEKTA (Jurnal Pengabdian Kepada Masyarakat : Teknologi dan Aplikasi) Vol. 4 No. 2 (2023)
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/spekta.v4i2.8134

Abstract

Background: Information technology in community administration service has been developed in helping to raise the efficiency and productivity of the leader of Banjar Dinas works, as well as organizing and utilizing information to support administration and management, policy development and decision-making. Contribution: SINANAS (Administration Information System for Banjar Dinas) has proposed to support the works of “Kepala Lingkungan” in Sempidi for administration service and population reporting. Method: Using interview and participatory approaches, the application was used by training and socialization. The application was developed using Visual Studio Code and Python language programming. Results: The results of this community service are SINANAS reporting page for population data of education and livelihood, religion, ethnicity, race, number of population, family card, Temporary Resident Identity Card (KIPS), Temporary Resident Registration Certificate (STPPTS), Reporting page for religion, ethnicity, race, and population, Reporting page for total population based on single age group and gender Conclusion: Based on the post-questionnaire, “Kepala Lingkungan found that using the SINANAS application, producing annual and monthly administrative reports is easier and quicker than manually creating them in Microsoft Word and Microsoft Excel.
Rancang Bangun Aplikasi Pengenalan Pupuh Bali Menggunakan Metode Mel Frequency Cepstral Coefficients Budi Dharma Prabhawa, I Dewa Gede; Care Khrisne, Duman; Sudarma, Made
Journal of Computer Science and Informatics Engineering (J-Cosine) Vol 3 No 1 (2019): June 2019
Publisher : Informatics Engineering Dept., Faculty of Engineering, University of Mataram

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (537.058 KB) | DOI: 10.29303/jcosine.v3i1.237

Abstract

Pupuh is a basic of Tembang for someone that can later be used for further learning to a higher level that is Sekar Madya and Sekar Agung. Balinese culture is an important feature to determine the ethnicity identity of a group. Then it should be the Balinese use and preserve Pupuh that has been inherited by the ancestors. The media for Balinese Pupuh learning will be using an Android device with MFCC method. To attract the interest of young peoples to learn Balinese Pupuh, then this Balinese Pupuh learning system based-Android was created. This application will use the sound recorded by Android devices and sent to the Python server for systematic calculations, then returned to the Android devices and will get the correct or wrong answer which according to server calculation. By developing this Balinese Pupuh learning system, expected can help the teachers or Balinese language teachers to teach their students about Balinese Pupuh on a mobile and practical.
RANCANG BANGUN SISTEM PENGECEKAN SAFETY HELMET DAN MASKER PADA PROYEK PEMBANGUNAN DENGAN METODELOGI YOLOv5 DENGAN MIKROKONTROLER SEBAGAI INDIKATOR Sebayang, Deo Armanta; Gusman Saleh, Arya; Care Khrisne, Duman; Shandyasa, I Wayan
Jurnal SPEKTRUM Vol 10 No 4 (2023): Jurnal SPEKTRUM
Publisher : Program Studi Teknik Elektro UNUD

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24843/SPEKTRUM.2023.v10.i04.p21

Abstract

The use of Personal Protective Equipment (PPE) is a very important role in occupational health and safety, especially safety helmets that can minimize the impact of falling small and large objects, besides safety helmets, masks are no less important to prevent dust and small particles from entering the respiratory tract. To ensure that field workers wear PPE, especially safety helmets and masks, a system is needed that can automatically check workers before entering the work area. This research aims to find out how to create an AI model to detect safety helmets and masks using the You Only Look Once version 5 (YOLOv5) method and find out how much accuracy, besides that the purpose of this research is to find out how to make an indicator system using a microcontroller with result from YOLOv5. After experimenting with the tools made, YOLOv5 successfully detected safety helmets and masks with an mAP50 value of 0.995 and F1-score of 0.997 and ESP32 successfully provided indicators with a success value of 100% from 20 trials.
Co-Authors A.A Ngurah Amrita ADITYA PRATAMA Agma Tinoe Mauludy Agus Wisnu Kusuma Nata Ahmad Sulton Anak Agung Dewi Sintyarianti Ardy Wijaya Arya Mertasana , Putu Arya Ramadhan, Fauzul Boy Aribana Depari Budi Dharma Prabhawa, I Dewa Gede Cokorda Gde Wahyu Pramana Damayanti, Dewi Ayu Sulistyo Darma Putra Dewa Made Wiharta Dwika Prihambodo, Prakoso Fajar Purnama Faridzky, Fadel Ferry Angga Irawan Gede Edy Purna Sastriya Gede Sukadarmika Gusman Saleh, Arya Hartawan, I Gusti Agung Komang Dlafari Djuni Hendrawati, Theresia I Dewa Gede Shunu Kendrawan I G. A. K. Diafari Djuni Hartawan I Gede Agus Satya Dharma I Gusti Made Andi Dipayana I Kadek Agung Bagus Satria Bumi Kelana I Kadek Arya Wiratama I Kadek Yuda Setiadi I Ketut Putra Swastika I Ketut Wijaya I Made Arsa Suyadnya I Made Cakra Pustaka1 I Made Rian Yuliawan I MADE SUDARMA I Made Sukarsa I Made Wismadi I Made Yudi Adnyana Putra I Nyoman Sumitra Tanaya I Putu Gede Mahendra Sanjaya I Putu Prasna Mahardika I Wayan Adi Setyadi I Wayan Shandyasa Ida Ayu Dwi Giriantari Ida Bagus A. Swamardika Jaelani, Maulana Jauzaa Maylia Suhendro Kadek Utari Widiarsini Karda, Putu Adistyanda Timoti Raja Kendrawan, I Dewa Gede Shunu Komang Oka Saputra Krisna Hany Indrani Lie Jasa Made Ngurah Satya Wibawa Putra Made Sudarma Made Sudarma Made Surdarma Made Surdarma Mkwawa, Is-haka Ni Made Ary Esta Dewi Wirastuti Nunut Asihanna, Ester Nur Adl, Waliyin Nyoman Putra Sastra Purna Sastriya, Gede Edy Putra Dharma, Wisnu Wardhana Putra Sentana, Kadek Wibawa Putra, I Made Yudi Adnyana Putri Sintya Dewi Putu Adistyanda Timoti Raja Karda Putu Agus Indra Purnama Putu Arya Mertasana Putu Aryasuta Wicaksana Putu Pande Deva Ryana Putra Risqa Purma Pratama Salsabila, Unik Hanifah Sebayang, Deo Armanta Suartama, Putu Dandy Surya Puja Anggara Tjok Gede Indra Partha Widyadi Setiawan Wijaya Kusuma Yasa, Kadek Yogi Prawira Putra