Claim Missing Document
Check
Articles

Found 30 Documents
Search

PROFIL PEMECAHAN MASALAH MATEMATIKA TERBUKA SISWA BERKEMAMPUAN MATEMATIKA TINGGI DI SMP KELAS VIII SMP MUHAMMADIYAH 17 PLUS SURABAYA Deddiliawan Ismail, Agung
Jurnal Ilmiah AdMathEdu Vol 1, No 2 (2011): Desember
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (135.419 KB)

Abstract

In daily life, people are always having problems. The problem has many solutions or a solution only to solve it. In learning mathematics, there is open-ended problem that is also a problem that has many ways of solving. Polya (1973) argues that there are four steps in solving the problem. They are: (1) understand the problem (understanding the problem), (2) make a plan (devising a plan), (3) implementation (carrying out the plan), (4) re-examine (looking back). By seeing the results of several studies suggest that the ability level of students affect the process of solving math problems. Based on this background then, the problem that also the focus of this research was "How the profiles of the problem solving mathematical junior open class VIII student based on his mathematical abilities?."
PENGEMBANGAN MODUL TRIGONOMETRI BERCIRIKAN OPEN-ENDED PROBLEM Ismail, Agung Deddiliawan; Jamil, Anis Farida; Putri, Octavina Rizky Utami
AdMathEdu : Mathematics Education, Mathematics, and Applied Mathematics Journal Vol 7, No 1: Juni 2017
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (611.529 KB) | DOI: 10.12928/admathedu.v7i1.7396

Abstract

Tujuan penelitian dan pengembangan ini adalah mengembangkan modul Trigonometri bercirikan open-ended problem yang dapat mendukung mahasiswa berpikir tingkat tinggi dengan kriteria kualitas valid, praktis, dan efektif. Penelitian dan pengembangan ini mengadaptasi model 4D oleh Thiagarajan, dkk yang terdiri dari tiga tahap, yaitu pendefinisian (define), perancangan (design), dan pengembangan (develop). Subjek uji coba dalam penelitian dan pengembangan ini adalah mahasiswa semester gasal 2016/2017. Modul, instrumen (lembar observasi aktivitas mahasiswa dan lembar angket respon mahasiswa), dan RPP yang dikembangkan telah memenuhi kriteria valid. Modul ini juga memenuhi kriteria praktis yang ditunjukkan oleh: (1) hasil pengamatan aktivitas mahasiswa yang memenuhi kategori sangat baik, dan (2) mahasiswa memberikan respon positif terhadap pembelajaran dengan menggunakan modul Trigonometri bercirikan open-ended problem. Modul ini memenuhi kriteria efektif yang ditunjukkan oleh peningkatan hasil tes observasi awal dan tes setelah uji coba modul. Kata Kunci: pengembangan, modul trigonometri, open-ended problem
PEMANFAATAN PROGRAM MAPLE DALAM PENGUATAN KONSEP SIMBOL MATEMATIKA Ismail, Agung Deddiliawan
AdMathEdu : Mathematics Education, Mathematics, and Applied Mathematics Journal Vol 6, No 2: Desember 2016
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (450.146 KB) | DOI: 10.12928/admathedu.v6i2.5442

Abstract

Matematika dan bahasa merupakan dua ilmu yang sangat berbeda satu sama lain. Walaupun demikian pada dasarnya matematika sama dengan bahasa, didalam keduanya berisi tentang kalimat. Dalam ilmu bahasa kalimat adalah serangkaian kata-kata yang terbentuk dan memiliki makna.Tidak jauh berbeda dengan matematika, di dalam matematika juga terdapat kalimat matematika yang merupakan suatu rangkaian kata atau simbol yang bernilai benar dan salah.Dalam penyusunan kalimat tersebut matematika dan bahasa memiliki aturan dalam penulisan.Ilmu bahasa memiliki aturan dalam pemilihan kata-kata yang sesuai untuk membentuk suatu kalimat yang memiliki arti.Sedangkan matematika juga memiliki aturan tertentu dalam menyusun suatu kalimat.Di dalam kalimat matematika tersebut berisi serangkaian kata/simbol yang beraturan yang memiliki makna. Sama halnya dengan bahasa, jika dalam penyusunan kaliamat tersebut tidak menggunakan kata-kata yang sesuai maka kalimat tersebut akan memiliki makna yang salah. Begitu juga dalam matematika jika dalam penggunaan aturan simbol tidak ditaati maka kalimat matematika itu akan bermakna salah.Berdasarkan pada hasil observasi yang dilakukan pada mahasiswa UMM Semester VI kelas B dengan jumlah mahasiswa sebanyak 50 orang. Terdapat beberapa kesalahan penggunaan simbol dalam menyeselsaikan suatu permasalahan matematika.Berdasarkan data awal yang dikumpulkan dapat disimpulkan bahwa mahasiswa banyak melakukan kesalahan dalam penulisan pendefinisian fungsi. 40 mahasiswa melakukan kesalahan dalam penulisan/peletakan simbol sama dengan “=” dan 30 mahasiswa melakukan kesalahan dalam penulisan/peletakan tanda bagi “”. Dibutuhkan suatu upaya dalam mengatasi kesalahanyang dilakukan oleh mahasiswa.Dengan menggunakan Maple, mahasiswa dibimbing untuk belajar menuliskan symbol/notasi matematika dengan benar. Kata Kunci:maple, konsep, simbol.
PROFIL PEMECAHAN MASALAH MATEMATIKA TERBUKA SISWA BERKEMAMPUAN MATEMATIKA TINGGI DI SMP KELAS VIII SMP MUHAMMADIYAH 17 PLUS SURABAYA Ismail, Agung Deddiliawan
AdMathEdu : Mathematics Education, Mathematics, and Applied Mathematics Journal Vol 1, No 2: Desember 2011
Publisher : Universitas Ahmad Dahlan

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.12928/admathedu.v1i2.4865

Abstract

PEMANFAATAN GEOMETER’S SKETCHPAD DALAM MELUKIS FUNGSI TRIGONOMETRI Deddiliawan Ismail, Agung; Dian Azmi, Rizal
JINoP (Jurnal Inovasi Pembelajaran) Vol 3, No 2 (2017): November 2017
Publisher : Lecturer at the Faculty of Education, University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22219/jinop.v3i2.4690

Abstract

ABSTRAK Trigonometri merupakan salah satu cabang ilmu Matematika yang banyak digunakan di berbagai bidang. Materi trigonometri kadang menyulitkan bagi para pendidik saat mengajarkan kepada mahasiswa. Ini dikarenakan materi – materi dalam trigonometri memerlukan suatu gambaran simulasi untuk mengajarkan konsep trigonometri kepada peserta didik. Untuk menggambarkan simulasi dari fungsi trigonometri tersebut diperlukan suatu media sebagai tuntunan mahasiswa, dimana media yang tepat untuk itu adalah Geometer’s Sketchpad. Berdasarkan hasil penelitian yang telah dilakukan maka dapat disimpulkan bahwa pembelajaran dengan memanfaatkan Geometer’s Sketchpad dapat membantu mahasiswa dalam melukis fungsi Trigonometri. Terlihat dari nilai probabilitas 0,000 < 0,05 yang menyatakan bahwa adanya peningkatan keterampilan mahasiswa dalam melukis grafik fungsi Trigonometri. Kata kunci: Trigonometri, Geometer’s Sketchpad. ABSTRACTTrigonometry is a part of the Mathematics which is used in various science area. Trigonometry material is sometimes difficult for teachers to teach students. This is due to the materials in trigonometry requires an illustration of the simulation to teach the basic concepts of trigonometry to students. To illustrate the simulation of the trigonometric functions need a media as the guidance of students, where appropriate media for that is Geometers Sketchpad. Based on the research that has been done, it can be concluded that learning by utilizing Geometers Sketchpad can assist students in painting Trig functions. Seen from a probability value 0.000 <0.05, which states that an increase in students skills in drawing graphs of functions Trig.Keywords:  Trigonometry, Geometer’s Sketchpad.
THE ANALYSIS OF MATHEMATICAL PROBLEMS USING NEWMAN STAGES REVIEWED FROM EMOTIONAL INTELLIGENCE Wahidah, Yuli Nur; Inganah, Siti; Ismail, Agung Deddiliawan
MEJ (Mathematics Education Journal) Vol 1, No 2 (2017)
Publisher : Study Program of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (401.872 KB) | DOI: 10.22219/mej.v1i2.4630

Abstract

This study aims to describe student’s mathematical problemsolving abilities with high, medium, and low emotional intelligence. Thetype of this research is descriptive with qualitative-quantitative approach.Subjects in this study were students of Class VII of SMPN 3 Maron whichamounted to 9 students. Data Obtained through questionnaires, tests, andinterviews. Data analysis techniques used are Likert scale, average andpercentage. The results showed the ability to solve mathematical problemsbased on the stages of Newman items, namely: students with high levels ofemotional intelligence: (1) reading the problem, determining keywords, (2)understanding the problem, determining sufficient conditions, necessaryterms and change the problem into the mathematical sentence, (3) theproblem of transformation, determining relevant strategy, (4) process skills,executing strategy, (5) writing the answer, finding the answer and conclusion.Students with moderate emotional intelligence: (1) reading the problem,hesitating to determine keywords, (2) understanding the problem, beingable to determine sufficient conditions and necessary conditions but cannotchange the problem into mathematical sentences, (3) the problem oftransformation, relevant strategies, (4) process skills, being able to executethe strategy but less accurate on the calculation process, (5) writing answers,answers and conclusions are less precise. Students with low emotionalintelligence: (1) reading problems, not being able to determine keywords, (2)understanding the problem, being able to determine sufficient terms andconditions necessary but not yet able to change the problem intomathematical sentences, (3) transformation problem, less relevant, (4)process skills, many errors in the calculation process and did not completeuntil the final stage, (5) writing answers, have not found answers andconclusions.
The Development Learning Video of Cube And Cuboid for Deaf Students in the 3RD Grade of Middle School Respati, Pramita; Taufik, Marhan; Ismail, Agung Deddiliawan
MEJ (Mathematics Education Journal) Vol 2, No 2 (2018)
Publisher : Study Program of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (257.94 KB) | DOI: 10.22219/mej.v2i2.6497

Abstract

This research was aims to develop video instructional media of cube andcuboid for deaf students. The background of doing this research instructionalmedia is not only required by means of the normal students, but it is neededby the students who have special needs like deaf students also. Observationresult addresses that the deaf students are inclined to be slow in catching thematerials are given due to the lack of media, difficulty in imagining cube andcuboid, and forget the materials are given. In accordance with the students'characteristics and needs, it requires the visual-based media. This researchtypically employed research and development method. The result ofvalidation based on the assessment of media practitioner with the scalestarting from 0 to 5 was 4.42, and material practitioner from 0 to 5 was 4. Theresult of validator's assessment demonstrated that this instructional media canbe available to use. The result of students' response in using this instructionalmedia was 74.5 %. It revealed that students' response to this instructionalmedia was good. This research has added the Sistem Isyarat BahasaIndonesia (SIBI), and accordance with the characteristics of deaf students andalso has added animations from the Cabri3D software to help studentsobserve the shape and characteristics of the building blocks and cubes
The Effectiveness of Creative Problem-Solving Learning Model in Mathematics Learning Yuliana, Riza; Utomo, Dwi Priyo; Ismail, Agung Deddiliawan
MEJ (Mathematics Education Journal) Vol 3, No 1 (2019)
Publisher : Study Program of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (307.602 KB) | DOI: 10.22219/mej.v3i1.8421

Abstract

This research aimed at assessing the effectiveness of the creative problem-solving learning model in 8th grade of mathematics learning. The assessment of the effectiveness of learning model was reviewed based on three aspects, namely students’ activities, students’ responses to the learning model, and students’ learning outcomes. The type and approach, which used in this research, were quantitative descriptive with the research subjects of 8th-C class; moreover, the subjects consisted of 32 students. The instruments used to assess the effectiveness of the learning model were the students’ activity observation sheet, students’ responses questionnaire, and test sheet. The results of the research showed that the students’ activities were categorized as very good, in which the percentages were 84.38%. The students’ responses were categorized as very good with a percentage of 82.53%. The students’ learning outcomes in a classical manner could be said as complete with the completeness of 71.88%. Therefore, it can be concluded that the implementation of creative problem-solving learning model in mathematics learning can be said as effective.
IMPROVEMENT OF MATHEMATICS LEARNING OUTCOMES BY APPLYING THE MISSOURI MATHEMATICS PROJECT LEARNING MODEL AND DIENES GAME THEORY Fakhri, Muhammad; Taufik, Marhan; Ismail, Agung Deddiliawan
MEJ (Mathematics Education Journal) Vol 4, No 1 (2020)
Publisher : Study Program of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (221.811 KB) | DOI: 10.22219/mej.v4i1.11474

Abstract

Based on the results of first observations and interviews with class teachers at SMP Negeri 06 Batu, mathematics learning outcomes for class VIIA students in the End Semester Test (EST) even semester of the 2018/2019 school year had an average grade below the Minimum Criteria of Mastery Learning (MCML) and only about 5 students reached MCML. This research aims to improve the mathematics learning outcomes of Grade VIII A students by applied the Missouri Mathematics Project (MMP) learning model combined with Dienes Game Theory. This research method used the Classroom Action Research (CAR) method with application for 4 meetings in 2 cycles. Each cycle there are 4 stages: planning, implementing, observing, and reflecting. Data collection techniques used tests, interviews, observations, and document studies. Data collection techniques used were tests, interviews, observations, and document studies. The results showed that by applying the MMP learning model combined with Dienes Games Theory, it could improve mathematics learning outcomes for students of class VIII A. The results of EST grade VII A students as the initial reference were 73,8, to 84.8 in cycle 1, and 86 .0 in cycle 2.
ANALYSIS OF STUDENT’S CONCEPTUAL UNDERSTANDING ON VISUALIZATION PHASE IN LEARNING GEOMETRY BY USING SPINNING WHEEL MEDIA Sulfiyah, Riny; Baiduri, Baiduri; Ismail, Agung Deddiliawan
MEJ (Mathematics Education Journal) Vol 3, No 2 (2019)
Publisher : Study Program of Mathematics Education University of Muhammadiyah Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1352.625 KB) | DOI: 10.22219/mej.v3i2.11071

Abstract

This research aimed to describe the result of using the spinning wheel with steps based on Van Hiele theory, and to know student?s conceptual understanding in visualization phase through spinning wheel media and to describe the effectiveness of spinning wheel in improving student level of thinking from visualization phase to analysis phase. This research was descriptive research on experimental teaching which the research subject was seventh grade students at junior high school 4 Pamekasan consisted of 26 visualization phase students. The data collection techniques used in this research were observation, test, and interview. The resulting research showed that the learning process by using Van Hiele learning theory and spinning wheel media could attract student?s interest in the learning process, so students had the good conceptual understanding. Besides, the result showed the student?s understanding level at SMP 4 Pamekasan, it divided into two categories which were very good; and good. In the very good category, the average score was 89,5%. Then, a student?s conceptual understanding in the good category has 70,99% as the average  score. It also stated that the spinning wheel that had been used was effective. It stated as effective because the spinning wheel media could improve from student?s visualization thinking to student?s analytical thinking level.