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Journal : computer journal

Analisis dan Perancangan Kebutuhan Sistem Informasi Kemahasiswaan dan Alumni untuk Meningkatkan Kinerja Lembaga Menggunakan Metode Analisis SWOT Nursapa’ah, Sipa; Sarmidi, Sarmidi; Taufiq, Muhammad
Computer Journal Vol. 3 No. 2 (2025): August
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/cj.v3i2.310

Abstract

This study explores the need for an integrated information system at the Student and Alumni Development Institute (LPKA) of Universitas Muhammadiyah Tasikmalaya to improve the efficiency of student and alumni data management. The current system does not support digital record-keeping or effective communication with alumni, resulting in suboptimal coordination and limited alumni participation in institutional development. The main objectives are to identify requirements for a web-based information system, analyze internal and external factors using the SWOT method, and design a development strategy aligned with institutional targets. A descriptive quantitative approach was used, with data collected through observation, structured interviews, and questionnaires for active students and alumni. Analysis utilized IFAS and EFAS matrices to determine strategic positioning via SWOT. Findings indicate the need for features such as real-time data management, alumni tracer studies, digital reporting, system integration, and responsive two-way communication. SWOT analysis places LPKA in quadrant I (aggressive), suggesting opportunities for digital expansion by leveraging internal strengths and external opportunities. System implementation is expected to enhance operational efficiency, strengthen alumni partnerships, and create a digital ecosystem supporting collaboration between the academic community and graduates.
Analisis dan Perancangan Kebutuhan Sistem Informasi Kemahasiswaan dan Alumni untuk Meningkatkan Kinerja Lembaga Menggunakan Metode Analisis SWOT Sipa Nursapa’ah; Sarmidi Sarmidi; Muhammad Taufiq
Computer Journal Vol. 3 No. 2 (2025): August
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/cj.v3i2.310

Abstract

This study explores the need for an integrated information system at the Student and Alumni Development Institute (LPKA) of Universitas Muhammadiyah Tasikmalaya to improve the efficiency of student and alumni data management. The current system does not support digital record-keeping or effective communication with alumni, resulting in suboptimal coordination and limited alumni participation in institutional development. The main objectives are to identify requirements for a web-based information system, analyze internal and external factors using the SWOT method, and design a development strategy aligned with institutional targets. A descriptive quantitative approach was used, with data collected through observation, structured interviews, and questionnaires for active students and alumni. Analysis utilized IFAS and EFAS matrices to determine strategic positioning via SWOT. Findings indicate the need for features such as real-time data management, alumni tracer studies, digital reporting, system integration, and responsive two-way communication. SWOT analysis places LPKA in quadrant I (aggressive), suggesting opportunities for digital expansion by leveraging internal strengths and external opportunities. System implementation is expected to enhance operational efficiency, strengthen alumni partnerships, and create a digital ecosystem supporting collaboration between the academic community and graduates.
Rancang Bangun Sistem Informasi Arsip Surat Berbasis Web dengan Menggunakan Framework CodeIgniter Wihda Fitrotul Qolbi; Muhammad Taufiq; Taofik Muhammad
Computer Journal Vol. 3 No. 2 (2025): August
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/cj.v3i2.326

Abstract

Letter archive management at MTs. Ar-Rahmah faces challenges in recording, storage, and document retrieval processes. This research developed a Web-Based Letter Archive Information System using PHP programming language, MySQL database, and CodeIgniter framework. The system addresses three critical archiving functions: document recording, storage, and efficient searching. Research and Development (R&D) methodology with the ADDIE model (Analysis, Design, Development, Implementation, Evaluation) guided the development process. Software Engineering expert validation yielded a score of 70 out of 75, while user assessments from administrative staff and operators scored 150, and the principal's assessment reached 144. These scores classify the system as suitable for implementation, effectively resolving the previous archiving difficulties at MTs. Ar-Rahmah.
Pengembangan Game Edukasi Berbasis GDevelop untuk Meningkatkan Pemahaman Murid dalam Materi Sistem Komputer Valerian Permana Sukma; Alfadl Habibie; Muhammad Taufiq
Computer Journal Vol. 4 No. 1 (2026): February
Publisher : Yayasan Pendidikan Mitra Mandiri Aceh (YPMMA)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58477/cj.v4i1.351

Abstract

This study aims to develop and test the effectiveness of GDevelop-based educational games in improving students' understanding of computer systems material. The research employed the Research and Development (R&D) method using the ADDIE model (Analysis, Design, Development, Implementation, Evaluation). The developed product is an interactive educational game featuring a Pair Game concept, where students match computer component images with their corresponding descriptions or functions, complemented by a quiz system and immediate feedback mechanism. The research subjects consisted of grade X students from SMAN 3 Kota Tasikmalaya. Data were collected through validation by media experts and material experts, learning outcome tests (pre-test and post-test), and student response questionnaires. The findings revealed that the media obtained a feasibility score of 81% from media experts and 75% from material experts, both falling within the highly feasible category. The effectiveness test demonstrated a significant increase in student understanding with an N-Gain value of 0.73, categorized as high. The GDevelop-based educational game proved to be feasible and effective as a learning medium for enhancing students' understanding of computer systems material.