SF. Lukfianka Sanjaya Purnama
Universitas Islam Negeri Raden Mas Said Surakarta

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CLASSIFYING VIDEO GAME TRANSLATION STUDIES FROM TRANSTEXTUALITY PERSPECTIVES SF. Lukfianka Sanjaya Purnama; SF. Luthfie Arguby Purnomo
Leksema: Jurnal Bahasa dan Sastra Vol. 4 No. 1 (2019)
Publisher : UIN Raden Mas Said Surakarta

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.22515/ljbs.v4i1.1635

Abstract

This paper attempts to classify video game translation(VGT)studies from the perspectives of transtextuality, Genette’s term referring to the relationships a text weaves with other texts (1992). In regard to VGT studies, applying transtextuality signifies the textuality of video game and its transtextual relationship with other texts. Transtextuality is linear to the connectionist perspectives Globalization, Internationalization, Localization, and Translation (GILT) holds, a conventional concept that houses VGT, emphasizing on the intra and inter relationships between the four elements of GILT. This necessity to consider VGT as a part of GILT is the linearity to which transtextuality conforms VGT studies. Applying transtexuality, VGT studies are classified into transversality, transcreation, transfiguration, and transmediation. Transversalityreferstothestudiesaimed at applying translation theories in VGT.Transcreation refers to VGT studies that focus on cultural issues in relation to video game mechanics. Transfiguration refers to VGT studies that incorporate game studies as a response to certain VGT issues. Transmediation refers to VGT studies that focus on the influence of video game media toward the translation aspects of video games. These four classifications construct a quadrant which opens probabilities for VGT studies to depart from the combination of each element.
King size or all size: Proposing a typology of amplification translation technique for children picturebook translation SF. Luthfie Arguby Purnomo; Lilik Untari; SF. Lukfianka Sanjaya Purnama; Nur Asiyah; Muhammad Zainal Muttaqien; Robith Khoiril Umam; Yustin Sartika; Umi Pujiyanti; Hidayatul Nurjanah
Studies in English Language and Education Vol 7, No 2 (2020)
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/siele.v7i2.16592

Abstract

The necessity for a children’s picturebook to generate a proairetic decoding by the children influences translators to deliver the messages of the source text as explicit as possible. This condition leads the translators to implement amplifications aimed at detailing particular information. Though a proairetic reading is achieved through amplification, negative impacts follow the implementation. This qualitative experiential study involves nine children picturebook translators. Exchanging insights and translated texts in a focused group discussion (FGD) comprising of English to Indonesian and English to Javanese children picturebook translators, we found that a typology of amplification technique constructed specifically for children picturebook translation is required to provide a guideline for the translators when forced to apply amplification. The result of the translation data, supported by FGD, indicates that amplification is classifiable into three function-based types namely naturalizing, synchronizing, and stylizing amplifications. These amplifications, when applied, generate four impacts namely congruity losses, effect rendering, reading level deviation, and deviation on the purposes of the children’s picturebooks. These impacts deal with verbosity and thus requiring a further concern on verbosity level acceptance.
Let the Game Begin: Ergodic as an Approach for Video Game Translation SF. Lukfianka Sanjaya Purnama; SF. Luthfie Arguby Purnomo; Dyah Nugrahani
Register Journal Vol 9, No 2 (2016): REGISTER JOURNAL
Publisher : UIN Salatiga

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18326/rgt.v9i2.107-123

Abstract

This paper attempts to propose ergodic as an approach for video game translation. The word approach here refers to an approach for translation products and to an approach for the translation process. The steps to formulate ergodic as an approach are first, Aarseth’sergodic literature is reviewed to elicit a basis for comprehension toward its relationship with video games and video game translation Secondly, taking the translation of Electronic Arts’Need for Speed: Own the City, Midway’s Mortal Kombat: Unchained, and Konami’s Metal Gear Solid, ergodic based approach for video game translation is formulated. The formulation signifies that ergodic, as an approach for video game translation, revolves around the treatment of video games as a cybertext from which scriptons, textons, and traversal functions as the configurative mechanism influence the selection of translation strategies and the transferability of variables and traversal function, game aesthetics, and ludus and narrative of the games. The challenges countered when treating video games as a cybertext are the necessities for the translators to convey anamorphosis, mechanical and narrative hidden meaning of the analyzed frame, to consider the textonomy of the games, and at the same time to concern on GILT (Globalization, Internationalization, Localization, and Translation).KeywordsErgodic ; Translation Approach; Video Game Translation ; Textonomy; Anamorphosis
Clickbait and translation: Proposing a typology of online news headline transcreation strategies Untari, Lilik; Purnomo, SF. Luthfie Arguby; Purnama, SF. Lukfianka Sanjaya; Giyoto, Giyoto
Studies in English Language and Education Vol 10, No 3 (2023)
Publisher : Universitas Syiah Kuala

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24815/siele.v10i3.29141

Abstract

Clickbait has been widely studied within the online news headline context; however, it is still understudied under the umbrella of transcreation. By employing the theory of transcreation by Gaballo (2012) and news headline tabloidization/clickbaiting presentation by Reinemann et al. (2012) on a corpus of online news headlines in a qualitative research design, we argued that news headline is transcreated for a clickbaiting purpose through the use particular linguistic features as the strategies. Those linguistic features are bombasting, referencing, and bamboozling. The first refers to the use of high-sounding or hyperbolic expressions, the second to popular references, and the last to multi-interpretable expressions. Each of the three transcreation strategies has what we call the degree of transferability. Through the degree of transferability, whether or not a translated online news headline might fall into the category of translation, transcreation, or in between could be revealed. The degrees of transferability might also reveal how bombasting, referencing, and bamboozling influence the categorization. The findings of the study could be employed as a guideline for news translation scholars and practitioners in reviewing and assessing the translation of online news headlines regarding the tendency of the tabloidization use in the clickbait context. Future studies could address the issues of the identities of news sites, news sites, and news readers as a parameter in assessing the quality of news headline translation or transcreation.
The Cultural Significance and Islamic Values of Gugon Tuhon Kurwidaria, Favorita; Rahadini, Astiana Ajeng; Purnama, SF. Lukfianka Sanjaya; Setyawan, Bagus Wahyu
el Harakah: Jurnal Budaya Islam Vol 22, No 2 (2020): EL HARAKAH
Publisher : UIN Maulana Malik Ibrahim Malang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.18860/eh.v22i2.9389

Abstract

This research focused on studying gugon tuhon in Surakarta and its relation to Islamic values. The gugon tuhon was related to the marriage cycle, pregnancy cycle, and children family education. The data were obtained through interviewing the Javanese society in Surakarta area. It employed an interactive analysis with the cultural interpretation relevant to Islamic values. The result indicates that some gugon tuhon in the marriage include prohibition for brides to go out by themselves and conduct wedding ceremonies in Sura/Muharram month. In the pregnancy cycle of gugon tuhon, pregnant women are prohibited from gossip and think negatively since those result in the child personality. Husbands of pregnant women are also prohibited from killing or hurt animals because their children will be harmed. The gugon tuhon in educating children includes the prohibition to go out at Maghrib (sunset prayer) because an evil spirit will kidnap them and suggest washing hands and legs before visiting babies. The existence of gugon tuhon can be used as the character education to construct good habits. Besides, gugon tuhon functions to implant Islamic moral values in terms of tolerance, responsibility, and good deeds to build a harmonious life system. Penelitian ini mengkaji gugon tuhon di Surakarta dan kaitannya dengan nilainilai keislaman. Gugon tuhon yang dikaji adalah dalam siklus pernikahan, siklus kehamilan, dan yang digunakan untuk mendidik anak. Data diperoleh dari hasil wawancara dengan masyarakat di wilayah karesidenan Surakarta. Analisis interaktif digunakan dengan pemaknaan secara kultural selanjutnya direlevansikan dengan nilai islami. Hasil penelitian menunjukkan beberapa gugon tuhon dalam perkawinan, diantaranya adalah larangan calon penganten putri untuk bepergian sendiri dan larangan untuk melaksanakan pernikahan di bulan Sura/Muharram. Dalam gugon tuhon siklus kehamilan, wanita hamil dilarang menggunjing dan berpikiran negatif karena akan berdampak pada watak anaknya. Suami yang istrinya sedang hamil juga dilarang membunuh dan menyakiti hewan karena anaknya akan celaka. Gugon tuhon dalam mendidik anak seperti larangan untuk keluar di waktu Magrib karena akan diculik oleh wewe gombel dan anjuran untuk membasuh kaki-tangan sebelum bertemu dengan bayi. Adanya gugon tuhon dapat digunakan sebagai sarana pendidikan karakter kepada generasi muda untuk membentuk kebiasaan-kebiasaan yang baik. Selain itu, fungsi gugon tuhon juga sebagai sarana menanamkan nilai-nilai moral keislaman seperti tenggang rasa, toleransi, tanggung jawab, dan selalu berbuat baik kepada sesama untuk membentuk sistem kehidupan masyarakat yang harmonis.