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Penerapan Aplikasi Berbasis Android Untuk Ternak Ayam Petelur Sebagai Wadah Untuk Menghubungkan Pemilik Modal Dengan Calon Peternak Aris Sudianto; Muhamad Sadali
Infotek: Jurnal Informatika dan Teknologi Vol 4, No 1 (2021): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (630.493 KB) | DOI: 10.29408/jit.v4i1.2999

Abstract

Laying hens are one of the producers of animal protein through the production of eggs, eggs that contain many nutrients needed by the body. The need for chicken eggs in NTB in 2019 reaches 1.3 million eggs, but regional layer hen breeders are only able to produce as many as 6000 eggs so that to meet the need for eggs, the government needs to bring eggs from other regions. The government also encourages people to raise laying hens through the poultry village program, which is one of the industrialization programs in the livestock sector to make NTB egg independent. However, to start raising livestock there are several problems that become sellers, namely the problem of capital and land. People who have capital do not have the choice of where to invest their money in the end only save their money in a bank whereas on the other hand farmers who own land need capital to start a livestock business. Therefore, the authors provide a solution by creating a well-known application as a place to connect investors with prospective breeders through an Android-based application so that investors can easily find potential breeders and breeders find it easier to get capital to start raising laying hens
Pelatihan uji kompetensi keahlian siswa sekolah kejuruan menggunakan metode Participatory Learning and Action (PLA) Yupi Kuspandi Putra; Muhamad Sadali; Fathurrahman Fathurrahman; Mahpuz Mahpuz
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 1 No 2 (2020): ABSYARA: Jurnal Pengabdian Pada Masayarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v1i2.2772

Abstract

National examination for skills competency at vocational high schools is held annually by the central government. The implementation of the national examination is one of the determinants of graduation apart. A national examination is also used for three other things: mapping, selecting to a higher level, and providing assistance or affirmation to the regions. Local governments can also use the national examination to mapping the achievements' standards for students, academic units, and regions. This community service aims to help students increase students' readiness and expertise in solving the national exam for competency skills in the multimedia field. This activity's target is the XII grade students of SMK NW Wanasaba, the main partners. This activity's target and output is the development of skills to work on skills competency National Examination questions, which are skills. The method is Participatory Learning and Action (PLA). This activity was providing practical knowledge and skills to students of SMK NW Wanasaba. This expertise competency training, especially in the multimedia field, can help students prepare for expertise competency exams to get maximum results and improve student competence
Pelatihan penggunaan media pembelajaran interaktif Sistem Informasi Geografis mata pelajaran Pemrograman Web Aris Sudianto; Imam Fathurrahman; Hamzan Ahmadi; Mahpuz Mahpuz; Muhamad Sadali; Indra Gunawan; Baiq Andriska Candra Permana; Muhammad Wasil; Lalu Kerta Wijaya; Suhartini Suhartini; Harianto Harianto
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 2 No 2 (2021): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v2i2.4029

Abstract

Interactive learning media is one of the tools in the learning process. With interactive learning media, it will help students understand the learning material better, especially subjects that require practice to better understand the theory being taught. Web programming subjects in vocational schools are one of the subjects that have a lot of practicums. Therefore, to support the delivery of the subject matter, good interactive learning media are needed and are following the needs of students. This PKM aims to provide training on the use of web-based interactive learning media for Geographic Information Systems (GIS) that have been developed so that students understand more about designing web-based applications. This activity was carried out at SMKN 1 Selong, with 25 participants from the Software Engineering department. The activity lasted for 4 months. The method used is lectures and direct practice on WEB-based software engineering with lecturers from the Informatics Engineering study program, Hamzanwadi University. The material presented is in the form of steps to make simple software by utilizing existing technology and seeing some examples that have been prepared previously by the resource person to be used by students. For this method use a computer with a local network. The results of the activity show that students can master basic techniques for WEB-based software and students are also able to make simple WEB-based applications by applying the concept of good system analysis
Implementasi jaringan internet guna meningkatakan pelayanan pemerintah desa di Kecamatan Sembalun Muhamad Sadali; Yupi Kuspandi Putra; Yahya Yahya; Intan Komala Dewi
ABSYARA: Jurnal Pengabdian Pada Masayarakat Vol 2 No 2 (2021): ABSYARA: Jurnal Pengabdian Pada Masyarakat
Publisher : Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/ab.v2i2.4356

Abstract

Internet network has become a basic need for all government offices, from central to village governments. This is because the Indonesian government has built an integrated online system. Therefore, this service aims to assist all village governments in Sembalun District in improving services for the community in information technology. The target of the activity is Sembalun District which is the leading partner. The target and outcome of this service are establishing an internet network facility of a village government in Sembalun District to improve services in information and communication technology. The method used is a participatory approach to community development or Participatory Rural Appraisal (PRA). The results of this service are: 1) The internet network facility greatly helps the village government, 2) Village officials can complete their work based online, 3) The village government can improve services in information and communication technology. With the community service that has been carried out, it is hoped that it can help all village governments in Sembalun District carry out their duties to the maximum and improve services for the community.
Prototipe Alat Kontrol Kualitas Air Dan Penebar Pakan Otomatis Pada Tambak Udang Berbasis Internet Of Things (IOT) Indra Gunawan; Muhamad Sadali; Muhammad Wasil; Imam Fathurrahman
Infotek: Jurnal Informatika dan Teknologi Vol 5, No 2 (2022): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (311.155 KB) | DOI: 10.29408/jit.v5i2.5873

Abstract

Among all parameters of shrimp pond water quality, the degree of acidity (pH) and temperature play the most important role. Determination of the pH value is usually done by means of manual and periodic measurements by the operator using a pH meter, as well as the feeding process which is still done manually, which of course will occur in the process of feeding that is not. Therefore, the researchers designed a tool that can monitor the degree of acidity (pH) and temperature and make a shrimp pond feed spreader automatically using the internet. The use of connected intelligent software and systems to utilize data collected by sensors using the Internet of Things (IOT) technology approach and control automation using the blynk application platform. This research resulted in a prototype control system and monitoring data related to water temperature, pH content and control of fish feed automatically according to a predetermined time schedule.
PERANCANGAN ALAT DAN SISTEM PEMANTAUAN PENDAKI GUNUNG BERBASIS INTERNET OF THINGS (IOT) Indra Gunawan; Muhamad Sadali; Suhartini Suhartini; Imam Fathurrahman
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 5 No 2 (2022)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v5i2.589

Abstract

Climbing generally refers to a long journey and usually takes a small path leading to a higher place such as the top of a mountain. When climbing, sometimes novice climbers do not know the basics of climbing, resulting in unwanted events such as the wrong way, so there needs to be a system for monitoring the position of climbers from the guard post. This system, helps managers to monitor the whereabouts of climbers from the start to the location that climbers want to visit where the position data is processed by the Lora Module and displayed on the OLED and the application website as a monitoring system. This tool is in the form of a Radio Frequency Identification (RFID) bracelet and (RFID) Reader to detect climbers, every climber who registers to climb will be given a Radio Frequency Identification (RFID) bracelet. on the tools that have been provided, so that the manager knows the climbers are already at the post through the monitoring website. The results of this study are in the form of a tool product in the form of a bracelet which is scanned in an RFID Reader then the data will be sent via a wireless network to a web server/web application on the coast guard post, the test results obtained that the tool can be read properly and the process of sending data to the web application takes about 2 seconds.
Prototype Monitoring Kantung Cairan Infus Berbasis Internet Of Things (IoT) Mahpuz Mahpuz; Hariman Bahtiar; Muhamad Sadali; Feni Kurniawan
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7518

Abstract

Infusion or intravenous therapy is the introduction of a fluid or drug into the body through the intravenous route at a constant rate over a certain period of time and is carried out continuously as a treatment measure. The extensive hospital conditions, coupled with the condition of different patients, infusion changes are often a common problem, such as infusion fluids that have run out but have not been replaced, which is a problem when patients have to be hospitalized. To overcome this problem, the Internet of Things (IoT)-Based Infusion Bag Monitoring Prototype is a prototype to assist medical personnel in monitoring the volume of fluid in the infusion bag remotely so as not to constantly check the patient's infusion in each room. The purpose of this study is to create an infusion bag weight monitoring device to monitor the volume of infusion fluid for each inpatient based on the internet of things (IoT) by utilizing the workings of a load cell sensor that functions to read infusion weight. As a microcontroller unit, it uses ESP8266 as a data uploader to the internet so that medical personnel can monitor the condition of the infusion bag for each patient through hospital devices, both computers and smartphones with the Blynk application.
Penerapan Media Pembelajaran Interaktif Berbasis Flash (Studi Kasus : Mata Pelajaran Kewarganegaraan pada Siswa Kelas 4) Yupi Kuspandi Putra; Nanda Kharisma Maulana; Muhamad Sadali; Mahpuz Mahpuz
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7458

Abstract

This study aims to facilitate teaching and learning activities, so as to increase students' understanding of the introduction to traditional Indonesian clothing and houses delivered by educators. The introduction of traditional clothes and houses is considered to be a very big challenge, especially for the millennial generation who are less interested in learning Indonesian culture when compared to today's modern culture. This is one of the homework for educators. In the world of education, instructional media is often overlooked for reasons of limited time to make teaching preparations and it is difficult to find the right media, so that students experience difficulties and feel bored with civics subjects. The learning method used to overcome these problems is to create interactive learning media on civics subjects with material introduction to traditional Indonesian clothing and houses. This learning media starts from the needs analysis process that will be used in making flash-based interactive learning media and creating concepts or designs according to the results of the analysis. The results to be achieved in making this interactive learning media are that students can understand the material and increase the attractiveness of student learning towards the introduction of traditional Indonesian clothing and houses, so that the teaching and learning process becomes more effective. This interactive learning media is expected to help the school, especially teachers and students, in conveying or receiving material more clearly.
Sistem Pendukung Keputusan Seleksi Beasiswa Menggunakan Metode Topsis Berbasis WEB (Studi Kasus Beasiswa Bank Indonesia) Muhamad Sadali; Muhammad Wasil; Indra Gunawan; Ahmad Fariza
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 1 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i1.7523

Abstract

Basically, the decision support system is a computer-based system that helps in the decision-making process. A Decision Support System is a computer system that processes data into information to make decisions from specific semi-structured problems that were specifically developed to support solutions to unstructured management problems to improve the quality of decision-making. This support system helps in the decision-making process in selecting the internal administration of Bank Indonesia scholarships at Hamzanwadi University. In this decision support system, criteria are needed to determine who will be selected to receive the scholarship. In this study, the author uses the TOPSIS (Technique for Order Preference by Similarity to Ideal Solution) method as a decision-making method. The TOPSIS method was chosen because it is used to find alternatives with certain criteria. The method used in the preparation and design of the application to be built is to use the Software Development Life Cycle (SDLC) method with a design using the Unified Modeling Language (UML) with object-oriented programming concepts. The system that has been made is said to be suitable for use because the results of the recommendations are in accordance with user expectations and the scholarship selection process becomes more effective and efficient.
Penerapan Sistem Informasi Penjualan dan Pemesanan Gerabah Berbasis Web Untuk memudahkan Masyarakat Melakukan Pembelian Muhammad Wasil; Muhamad Sadali; Muhammad Hamsyuni
Infotek: Jurnal Informatika dan Teknologi Vol. 6 No. 2 (2023): Infotek : Jurnal Informatika dan Teknologi
Publisher : Fakultas Teknik Universitas Hamzanwadi

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.29408/jit.v6i2.17526

Abstract

Pottery is one of the works of applied art that are that are found in many regions in Indonesia, one of which is fottery in the hamlet of Manggis, Aikdewa village, Pringgasela district. In full also do not have a wide marketing area, because on average they stilluse a conventional system that only relies on the buyer coming home to make purchases and orders for the pottery. The results of pottery crafts are fruit piggy banks, animals, flowers pots, etc selling pottery, then a web-based pottery sales and ordering system was created so that it could be accessed by the wider community, the aim of which was to increase income from these crafts and introduce products online so that they could be accessed anywhere as long as they were connected. Crafts in the hamlet of Dasan Manggis can have an impact on increasing the economy for the community, it can also increase the interest and insight of the younger generation to better understand and understand the process of making the pottery that will be produced.