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PENGELOLAAN BEBAN KOGNITIF TERHADAP PEMAHAMAN KONSEPTUAL MATEMATIS SISWA DI SMPN 15 KOTA SERANG Shoofiyah Rizky Agustina; Aan Hendrayana
Wilangan: Jurnal Inovasi dan Riset Pendidikan Matematika Vol 5, No 3 (2024): September 2024
Publisher : FKIP Universitas Sultan Ageng Tirtayasa

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.56704/jirpm.v5i3.25163

Abstract

Penelitian ini dilakukan dengan tujuan untuk mengetahui pengaruh pengelolaan beban kognitf terhadap pemahaman konseptual matematis siswa. Penelitian ini dilakukan di SMP Negeri 15 Kota Serang pada tahun ajaran 2023/2024 dengan sampel kelas VII D sebagai kelas kontrol yang menerima pembelajaran tanpa pengelolaan beban kognitif dan kelas VIII E sebagai kelas eksperimen yang menerima pembelajaran dengan pengelolaan beban kognitif. Metode yang digunakan dalam penelitian ini yaitu metode campuran model concurrent embedded dengan metode kuantitatif sebagai metode primer dan metode kualitatif sebagai metode sekunder. Hasil penelitian menunjukkan bahwa pencapaian pemahaman konseptual matematis siswa kelas eksperimen lebih baik daripada kelas kontrol. Selain itu, ditinjau dari kemampuan awal matematis bahwa siswa kelas eksperimen memiliki pemahaman konseptual matematis lebih baik dibandingkan dengan siswa kelas kontrol jika dilihat dari kemampuan awal matematis dengan perbedaan tingkat kemampuan awal matematis yang signifikan di kemampuan tinggi pada pemahaman konseptual.
Analisis Proses Berpikir Kritis dalam Menyelesaikan Masalah Matematika Ditinjau dari Tipe Kepribadian Ekstrovert dan Introvert Hanum Nanda Pratiwi; Yani Setiani; Aan Hendrayana
Jurnal Pendidikan Tambusai Vol. 8 No. 2 (2024)
Publisher : LPPM Universitas Pahlawan Tuanku Tambusai, Riau, Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar

Abstract

Penelitian ini dilatarbelakangi sebagian besar siswa menghadapi kesulitan dalam memahami masalah matematika. Penelitian ini bertujuan untuk mengetahui proses berpikir kritis siswa dengan kepribadian ekstrovert dan introvert dalam menyelesaikan masalah matematika. Penelitian ini menggunakan metode penelitian kualitatif dengan pendekatan deskriptif dengan instrument penelitian yaitu kuesioner, tes proses berpikir kritis, dan wawancara. Berdasarkan hasil penelitian, diperoleh kesimpulan bahwa: (1) S-01 dapat memenuhi 4 indikator proses berpikir kritis yaitu tahap klarifikasi, asesmen, inference, serta strategi dan taktik. (2) S-17 hanya dapat memenuhi 2 indikator proses berpikir kritis yaitu tahap klarifikasi dan tahap asesmen. (3) S-29 belum dapat memenuhi satupun indikator proses berpikir kritis. (4) S-02 dapat memenuhi 4 indikator proses berpikir kritis yaitu tahap klarifikasi, asesmen, inference, serta strategi dan taktik. (5) S-23 hanya dapat memenuhi 2 indikator proses berpikir kritis yaitu tahap klarifikasi dan tahap asesmen. (6) S-31 hanya dapat memenuhi satu indikator proses berpikir kritis yaitu tahap klarifikasi.
DEVELOPMENT OF E-LKPD WORDWALL GAME IN JAVA BANTEN LEARNING FOR CLASS 1 ELEMENTARY SCHOOL : PENGEMBANGAN E-LKPD WORDWALL GAME PADA PEMBELAJARAN JAWA BANTEN SISWA KELAS 1 SD Avinindy Inayda Devianti -; Aceng Hasani; Aan Hendrayana
Jurnal Cakrawala Pendas Vol. 10 No. 4 (2024)
Publisher : Universitas Majalengka

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.31949/jcp.v10i4.10354

Abstract

Digital technology has now developed rapidly in all aspects of life, including in the aspect of education. The implementation of technology in the world of education is one of the barometers of a nation's progress. However, amidst the demands of the times, Indonesia remains a nation that must maintain its culture, one of which is the regional language of Java Banten. Collaboration of modern developments with culture is a formula that is expected to increase student motivation and learning outcomes. This research is a R&D by adopting the ADDIE model. The objectives of this study are: 1) product design of e-LKPD wordwall game; 2) product eligibility of e-LKPD wordwall game; 3) student responses to the development of e-LKPD; 4) description of increasing student learning motivation in the implementation of e-LKPD wordwall game that can be seen from student responses in using the product; 5) description of increasing student learning outcomes in the implementation of e-LKPD Wordwall game. The analysis technique uses 2 stages (qualitative analysis and quantitative analysis). The results of the validation test of the e-LKPD wordwall game obtained an average score of expert validation 89.53%, student responses to the aspect of using the e-LKPD wordwall game obtained a score of 61%, the aspect of learning motivation obtained a score of 64%, the analysis of student learning outcomes obtained a result of 63% in the moderate criteria and quite effective to use. The conclusion of the results obtained was stated as valid by experts, the effectiveness of the e-LKPD wordwall game was categorized as good and quite effective to use.
PENGEMBANGAN MEDIA PEMBELAJARAN AUDIO VISUAL BERBASIS CANVA PADA MATERI KEANEKARAGAMAN HAYATI DI INDONESIA Neng Astry Mediana Neng Astry Mediana; Aan Hendrayana; Rudi Haryadi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 10 No. 1 (2024): Volume 10 No. 01 Maret 2024
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v10i1.2182

Abstract

Penelitian ini bertujuan untuk mengembangkan dan menghasilkan media pembelajaran yang valid, efektif dan praktis. Penelitian ini memanfaatkan aplikasi Canva dalam pembuatan video pembelajaran Keanekaragaman Hayati di Indonesia. Metode penelitian menggunakan metode pengembangan (Research and Development) dengan model ADDIE yang meliputi tahap analisis, desain, pengembangan, implementasi dan evaluasi. Pengumpulan data yang digunakan adalah observasi, wawancara dan angket. Teknik analisis data dalam penelitian ini menggunakan teknik analisis deskriptif. Penilaian dari ahli materi terhadap media pembelajaran yang dikembangkan sangat baik, hal ini ditunjukkan dengan memperoleh skor sebesar 93,98% dan penilaian dari ahli media memperoleh skor sebesar 92,68% dengan kategori sangat baik.
APLIKASI MEDIA PEMBELAJARAN e-ASEAN PADA MATERI IPS KELAS VI DI SEKOLAH DASAR Zahroh As Sakinah; Aan Hendrayana; Rudi Hariyadi
Didaktik : Jurnal Ilmiah PGSD STKIP Subang Vol. 9 No. 5 (2023): Volume 09 No. 05 Desember 2023
Publisher : STKIP Subang

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36989/didaktik.v9i5.2317

Abstract

In the current era of rapid technological progress, there are still many learning processes that only use books as the only source of learning information. Thus, the learning process does not provide interesting or valuable experiences for students. Such a learning process will be easier for students to forget, because what they learn is part of a conventional learning process which is carried out in one direction where students do two activities at once, namely listening and taking notes. This learning is conventional learning that has been used for a long time (Djafaar, 2001:86). In this case, one of the materials in class VI which has quite a large and extensive quantity of discussion is material regarding ASEAN. ASEAN material is included in the social studies material group in class VI elementary school. ASEAN material covers the diversity of history, economics, politics, culture and geographical conditions of each ASEAN country. Seeing the abundance and breadth of ASEAN material that students need to learn, e-ASEAN Interactive learning media was developed. The aim of creating e-ASEAN learning media is to provide learning media about ASEAN that can be accessed via laptops or devices, so that the learning process is more interesting and easy to do. This e-ASEAN interactive learning media was created using a link-based PDF, which in the design process used the Canva application.
Analysis of Employee Online Service Needs (Descriptive Study in the Lebak District Education Office) Hidayatullah; Suherman; Aan Hendrayana
Didaktika: Jurnal Kependidikan Vol. 13 No. 3 (2024): DIDAKTIKA Agustus 2024
Publisher : South Sulawesi Education Development (SSED)

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.58230/27454312.767

Abstract

This study aims to analyze the need for online employee services at the Lebak Regency Education Office. Currently, personnel services are still paper-based, resulting in inefficiencies in terms of time and cost. This research employs a descriptive method, with data collection carried out through questionnaires distributed to 1,654 employees using Google Forms. The data was analyzed qualitatively using the Miles and Huberman model. The results indicate that the majority of employees, including both educators and educational staff, support the implementation of online employee services, as they are considered more efficient and effective compared to paper-based systems. A total of 61.4% of respondents agreed and 29.5% strongly agreed that online services simplify administrative processes and reduce operational costs. However, challenges remain, particularly regarding uneven information technology skills among employees and geographical barriers. This study highlights the importance of digital transformation in public services to enhance efficiency and accountability, while also driving bureaucratic reform in the education sector.
THE EFFECT OF STEM-PjBL AND ADVERSITY QUOTIENT ON HIGH SCHOOL STUDENTS’ PROBLEM SOLVING ABILITY Eki Sutisna; Aan Hendrayana; Anwar Mutaqin
AKSIOMA: Jurnal Program Studi Pendidikan Matematika Vol 13, No 2 (2024)
Publisher : UNIVERSITAS MUHAMMADIYAH METRO

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.24127/ajpm.v13i2.8598

Abstract

The mathematics learning development is colored by advances in science and technology. The integration of STEM (Science, Technology, Engineering, and Mathematics) in today's mathematics learning should be a priority. This is due to the improving need for Human Resources who are competent in the STEM field, includes the ability to solve complex problems. In digital era, Mathematical Problem Solving Ability (KPMM) is needed. The students' are required to be competent in technology. By collaborating STEM-PjBL in learning activity, it is expected. that students' have KPMM improvement. This research aims to determine the effect of STEM-PjBL and Adversity Quotient (AQ) on KPMM. This research used quantitative approach with quasi-experimental method and nonequivalent pretest-posttest research design. This research used two classes, namely the experimental class for STEM-PjBL model and the control class for scientific approach. This research was conducted in one of the high schools in Tangerang with a population of all students in grade XI with sample around to 39 students who were selected by purposive sampling. This study used two instruments, namely the problem solving ability test instrument and the AQ non-test instrument. The results showed that STEM-PjBL and scientific learning had a positive effect on KPMM. Meanwhile AQ also had a positive effect in all categories. Beside that, this research also showed there was no interaction effect between the two of learning models and AQ on students' KPMM. Students who received STEM-PjBL and scientific learning obtained n-gain of 0.48 and 0.35, which means that there was an improvement in KPMM with a quite good category.Perkembangan pembelajaran matematika diwarnai oleh kemajuan sains dan teknologi. Integrasi STEM (Science, Technology, Engineering, and Mathematics) dalam pembelajaran matematika saat ini harus menjadi prioritas. Hal ini karena meningkatnya kebutuhan Sumber Daya Manusia (SDM) yang berkompeten dalam bidang STEM, mencakup kemampuan pemecahan masalah yang kompleks. Penelitian ini bertujuan untuk mengetahui pengaruh model STEM-PjBL dan Adversity Quotient (AQ) terhadap Kemampuan Pemecahan Masalah Matematis (KPMM). Penelitian ini menggunakan pendekatan kuantitatif dengan metode kuasi eksperimen dan desain penelitian nonequivalent pretest-posttest. Penelitian ini dilaksanakan di salah satu SMA kota Tangerang dengan populasi seluruh siswa kelas XI dengan sampel sebanyak 39 siswa yang dipilih secara purposive sampling. Penelitian ini menggunakan dua kelas, kelas eksperimen untuk model STEM-PjBL dan kelas kontrol untuk pendekatan saintifik. Penelitian ini menggunakan dua instrumen yaitu instrumen tes kemampuan pemecahan masalah dan instrumen non-tes AQ. Hasil penelitian ini menunjukkan bahwa STEM-PjBL dan pembelajaran saintifik memiliki pengaruh positif terhadap KPMM. Begitupun dengan AQ yang juga berpengaruh positif terhadap KPMM di semua kategorinya. Selain itu, penelitian ini juga menunjukkan tidak adanya pengaruh interaksi antara kedua model pembelajaran dan AQ terhadap KPMM. Siswa yang mendapatkan model STEM-PjBL dan pembelajaran Saintifik memperoleh n-gain sebesar 0,48 dan 0,35 yang artinya terjadi peningkatan KPMM dengan kategori cukup baik.