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EFEKTIVITAS PENGGUNAAN APLIKASI PENDAFTARAN DAN PEMBELAJARAN BAHASA INGGRIS BERBASIS ANDROID DI EFS Muhadzdzib, Muhammad Syafiq; Rahmawati, Yunianita; Busono, Suhendro
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 6 No 2 (2023)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v6i2.987

Abstract

The development of software technology is currently very fast and significant, especially in information systems, and one of them is the development of learning application technologies for mobile devices. In time, application technologies can also be learned through mobile phones. Android is an operating system that supports learning from mobile applications. English For Skill (EFS) is one of the English learning courses in Kediri. Almost a dozen or even hundreds of students do English to learn skills and are fluent in English, but the learning system used in the institution still uses a paper text system and the reason is that there are many books scattered and useless books. So we need a learning and registration app that is accessible to students anytime, anywhere. Based on this, this study aims to create an Android based registration and learning application for English For Skill institutions. This registration and learning application uses the software development lifecycle methodology. The steps in this methodology include analysis, design, implementation, testing and maintenance. The resulting registration and learning application should make it easier for institutions to implement the registration and learning systems that have been implemented.
Digital Book of Indonesian Rare Flora Using Augmented Reality: Buku Digital Flora Langka Indonesia Menggunakan Augmented Reality Umami, Nur Reza; Dijaya, Rohman; Rahmawati, Yunianita
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1418

Abstract

The uniformity of the flora is still not widely known. Therefore, natural knowledge has an important role in education considering the limitations of print media as a learning medium. Innovation by utilizing Augmented Realityp technology is very helpful as a learning medium that can support the learning process more effectively and efficiently, on the other hand Augmented Reality that displays 3D models of objects in real time can also increase interest in learning in knowing Indonesia's rare flora attractively and interactively.So, researchers designed and developed the application "Digital Flora Langka Indonesia Using Augmented Reality" with SDLC (Software Development Life Cycle) methods which are expected to help as an interesting learning medium.
Virtual Aquascape for Users Utilizing Augmented Reality: Aquascape Virtual Untuk Pengguna Menggunakan Augmented Reality Aini, Della Swastika Nur; Dijaya, Rohman; Rahmawati, Yunianita
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1430

Abstract

Aquascape is the art of arranging plants in water. The large number of complaints from aquascape buyers were not up to expectations, causing sellers to have difficulty in setting an example of an orderable aquascape, so researches created an aquascape application system to increase their promotional activities with augmented reality technology accessible through smartphone. One uses the methode MDLC (Multimedia Development Life Cycle). As a result, the application can implement a markless augmented reality to display 3D objects in real time with the help of a camera on a smartphone or a trilib feature by importing 3D object files found on file managers on a smartphone. User can easily provide the desired aquascape example of the aquascape application.
The Digital City Tour Guide Using Augmented Reality on the Pasupati Bridge: City Tour Guide Digital Menggunakan Augmented Reality Pada Jembatan Pasupati Rhomadiniyah, Dewi; Dijaya, Rohman; Rahmawati, Yunianita
Procedia of Engineering and Life Science Vol. 4 (2023): Proceedings of the 6th Seminar Nasional Sains 2023
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pels.v4i0.1431

Abstract

Bandung is a must-visit tourist destination, including those around the Paupati Bridge. The Pasupati Flyover or Pasupati Bridge is an icon of Bandung City. Because of its cool and original location, there is also an ancient building making Bandung interesting to visit and be introduced to its tourism field. One method for propelling the travel industry is with special media. By using Increased Reality (AR)- based data innovation, it can show 3D virtual articles into a genuine climate and construct 3D picture representations. AR can be utilized as an option limited time medium that assists clients with getting more clear data about the fascination they need to visit. This research aims to promote tourism with Augmented Reality using the Multimedia Development Life Cycle (MDLC) Method. The results of this study are Information and 3D images of tourism in which there is a 3D import feature to include images. It can contribute to helping tourists search for information about tourism in an area.
IMPLEMENTASI RAPIDMINER UNTUK MENENTUKAN SISWA UNGGULAN MENGGUNAKAN METODE K-MEANS Wahyudi, Nabella Rosyefa; Rahmawati, Yunianita; Supriyanto, Supriyanto
SKANIKA: Sistem Komputer dan Teknik Informatika Vol 7 No 2 (2024): Jurnal SKANIKA Juli 2024
Publisher : Universitas Budi Luhur

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.36080/skanika.v7i2.3173

Abstract

This research aims to apply the K-Means Method and RapidMiner in identifying superior students based on the scores of Mathematics, Science, and Social Studies subjects at SMP Negeri 11 Sampit. With a dataset consisting of 24 attributes and 31 student data, the K-Means Method successfully clusters students based on the similarity of the grades the students obtained. The model evaluation results show that the best cluster value is 2 clusters. The use of the K-Means Method in this study is a solution to the difficulty in determining superior students at SMP Negeri 11 Sampit because students' abilities tend to be balanced in each semester. This research provides insight that the K-Means Method is effective in determining superior students and can be a useful tool in educational evaluation.
Assistance for Soy Milk SMEs in Sidoarjo to Increase Production and Sales Post-Covid-19 Pandemic Iswanto; Jakaria, Ribangun B.; Rahmawati, Yunianita
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.209

Abstract

Sumber Rejeki is a producer of soy milk drinks located in Sumorame Village, Sidoarjo Regency with the Seven soy brand. In line with its growing business, UD. Sumber Rejeki tries to make several innovations to increase its production and sales. However, the efforts made could not be maximized due to several things, including: production equipment and facilities owned were still limited, there was no scheduling and production planning, the soy milk produced could not last long, the market and distribution were still limited, the media used to market the product is still limited. So with some of the problems faced, several solutions were taken to overcome these problems, namely: first by providing a production tool in the form of a bottle cap machine, the hope is that production will increase. Second, by designing the distribution system and online marketing.
Public Library: Efforts to Increase Reading Interest of Orphans at the Taqwa Al-Kausar House Foundation, Sidoarjo: Perpustakaan Umum : Upaya Peningkatan Minat Baca Anak Panti Di Yayasan Rumah Taqwa Al-Kausar Sidoarjo Setiawan, Hamzah; Rahmawati, Yunianita; Sumarmi, Wiwik; Jakaria, Ribangun Bamban; Kusumawardani, Paramitha Amelia
Procedia of Social Sciences and Humanities Vol. 3 (2022): Proceedings of the 1st SENARA 2022
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/pssh.v3i.307

Abstract

The public library of the Taqwa al-Kausar house foundation aims to provide facilities for children's homes and the surrounding community in providing quality reading materials as a result of the many reading interests owned by children's homes, but in its management which includes book inventory, library management systems , the process of borrowing and measuring, is carried out by recording and only done with simple recording, so that many books are available, the management system is not good, the existing books are not found and it is difficult to manage the children's home or the community has borrowed and did not return it, apart from There are many books that are not registered and do not have a book inventory system, meanwhile they do not have a book inventory system, meanwhile library management for librarian managers and staff has never been carried out. So from these problems the solutions to be offered are (1) Building an online-based library information system, (2) Library management training, (3) Provision of online-based library information system support facilities, (4) librarian training. So that with professional library management, you will be able to maximize the potential of the Rumah Al-Kausar Foundation public library which is able to provide stemulus in an effort to increase the love of reading and the professionalism of management and administrators in the future will be a reference for independent public libraries in Sidoarjo.
Simulasi Replika Halte 3 Dimensi Untuk Trayek Bis Menggunakan Augmendted Reality Sholechudin, Rizky Maulana; Rahmawati, Yunianita
Indonesian Journal of Applied Technology Vol. 1 No. 2 (2024): April
Publisher : Indonesian Journal Publisher

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.47134/ijat.v1i2.3037

Abstract

Perkembangan teknologi yang cepat telah menuntut pengembangan alat untuk memperlancar transportasi perkotaan, khususnya dalam mengatasi masalah umum kebingungan rute bus di Sidoarjo. Studi ini berfokus pada aplikasi realitas tertambah (AR) di halte bus yang dirancang untuk mengatasi masalah penumpang yang naik bus salah, situasi yang sering menyebabkan pemborosan waktu yang signifikan. Menggunakan metode Siklus Hidup Pengembangan Multimedia (MDLC), yang mencakup tahapan Konsep, Desain, Pengumpulan Material, Perakitan, Pengujian, dan Distribusi, penelitian ini mengembangkan alat AR yang memungkinkan penyebaran informasi rute lebih jelas dan cepat kepada para pendatang. Efektivitas aplikasi ini dievaluasi melalui kuesioner, menghasilkan skor memuaskan 765 dari 900, yang sesuai dengan tingkat persetujuan 85%. Temuan menunjukkan bahwa aplikasi AR secara signifikan membantu pengguna dalam memilih rute bus yang benar, sehingga meningkatkan efisiensi penggunaan transportasi umum. Implikasi dari studi ini mendukung integrasi teknologi AR di halte bus untuk meningkatkan pengalaman penumpang dan efisiensi operasional dalam sistem transportasi umum perkotaan.
Web-Based System Enhances Extracurricular Management Efficiency in Educational Institutions: Sistem Berbasis Web Meningkatkan Efisiensi Pengelolaan Ekstrakurikuler di Institusi Pendidikan Hidayat, Fahri Fauzi; Rahmawati, Yunianita
Indonesian Journal of Law and Economics Review Vol. 19 No. 4 (2024): November
Publisher : Universitas Muhammadiyah Sidoarjo

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.21070/ijler.v19i4.1167

Abstract

Background: The advancement of information technology has significantly influenced educational management, particularly in managing extracurricular activities within schools. Specific Background: Traditional methods of managing these activities often lead to time-consuming processes and ineffective communication, highlighting the need for a more efficient system. Knowledge Gap: While various management systems exist, few specifically address the challenges faced in managing extracurricular activities effectively and transparently. Aims: This research aims to develop and implement a web-based Extracurricular Management Information System (SIMAK) to enhance efficiency and transparency in managing extracurricular activities. Results: Utilizing Agile methodology with the Scrum model and the Laravel framework, the study successfully developed the SIMAK application, which supports activity registration, schedule management, attendance tracking, and student assessments. The implementation of SIMAK resulted in improved administrative efficiency, streamlined processes, and increased transparency in information access for administrators, coaches, and students. Novelty: This study presents a unique approach to extracurricular management by leveraging modern technology and methodologies to address existing inefficiencies in educational settings. Implications: The findings suggest that the SIMAK application not only enhances the management of extracurricular activities but also encourages greater student participation and provides schools with better data for decision-making. Overall, the application significantly contributes to optimizing students' educational experiences outside the classroom, promoting a more organized and transparent approach to extracurricular management. Highlights: Efficiency: Streamlines registration and scheduling processes for extracurricular activities. Transparency: Improves information access for all users involved. Engagement: Increases student participation in extracurricular activities. Keywords: Extracurricular Management, Information System, Agile Methodology, Transparency, Education Technology
PENERAPAN SISTEM INFORMASI PELAYANAN MASYARAKAT BERBASIS WEB MENGGUNAKAN METODE RAPID APPLICATION DEVELOPMENT Mochammad Donni Kurniawan; Yunianita Rahmawati; Uce Indahyanti
Jurnal Tekinkom (Teknik Informasi dan Komputer) Vol 7 No 1 (2024)
Publisher : Politeknik Bisnis Indonesia

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37600/tekinkom.v7i1.1233

Abstract

This research is to design a web-based community service system application (SIMPELMASWEB) which aims to help parties related to the Pogar – Bangil sub-district in providing services so that services become more effective and efficient. The research model used is Rapid Application Development (RAD), there are several stages carried out as follows: (1) Planning a Requirement, (2) Application System Design, (3) Process of developing and collecting feedback, (4) Implementation and completion of the product From the results of this research which have been tested, it shows that the SIMPELMASWEB application can be used according to its function so that it makes it easier for related parties to serve the Pogar community efficiently and effectively.