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Pelatihan Robot Line Follower Bagi Siswa Sekolah Menengah Atas Negeri 01 Kabupaten Lebong Provinsi Bengkulu Kalsum, Toibah Umi; Khairil, Khairil; Handayani, Yanolanda Suzantry
Jurnal Pengabdian Masyarakat Ilmu Terapan (JPMIT) Vol 1, No 1 (2019)
Publisher : Vokasi Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (263.583 KB) | DOI: 10.33772/jpmit.v1i1.8952

Abstract

Kabupaten Lebong adalah salah satu kabupaten pemekaran, salah satu sub sektor pendidikkan yang diharapkan dapat memberikan kontribusi bagi pemerintah kabupaten lebong, dimana salah satu program pemerintah kabupaten lebong yaitu mencerdaskan anak bangsa dengan menambah sekolah-sekolah yang salah satunya adalah Sekolah Menengah Atas Negeri 01 kabupaten Lebong. Di Sekolah Menengah Atas Negeri 01 telah memiliki laboratorium yang digunakan untuk kegiatan ekstrakulikuler robot. Kegiatan ekstrakurikuler tersebut belum maksimal secara teoritis dan simulasi khususnya materi robot Line follower. Hasil keluaran yang didapat untuk siswa memberikan robot line follower meningkatkan ilmu pengetahuan dan keterampilan Siswa yang lebih sempurna, sehingg dapat mengimplementasikan ilmu yang telah didapat serta mandiri dalam membuat rangkaian robot line follower.
Pelatihan Robot Line Follower Bagi Siswa Sekolah Menengah Atas Negeri 01 Kabupaten Lebong Provinsi Bengkulu Kalsum, Toibah Umi; Khairil, Khairil; Handayani, Yanolanda Suzantry
Jurnal Pengabdian Masyarakat Ilmu Terapan (JPMIT) Vol 1, No 1 (2019)
Publisher : Vokasi Universitas Halu Oleo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (263.583 KB) | DOI: 10.33772/jpmit.v1i1.8952

Abstract

Kabupaten Lebong adalah salah satu kabupaten pemekaran, salah satu sub sektor pendidikkan yang diharapkan dapat memberikan kontribusi bagi pemerintah kabupaten lebong, dimana salah satu program pemerintah kabupaten lebong yaitu mencerdaskan anak bangsa dengan menambah sekolah-sekolah yang salah satunya adalah Sekolah Menengah Atas Negeri 01 kabupaten Lebong. Di Sekolah Menengah Atas Negeri 01 telah memiliki laboratorium yang digunakan untuk kegiatan ekstrakulikuler robot. Kegiatan ekstrakurikuler tersebut belum maksimal secara teoritis dan simulasi khususnya materi robot Line follower. Hasil keluaran yang didapat untuk siswa memberikan robot line follower meningkatkan ilmu pengetahuan dan keterampilan Siswa yang lebih sempurna, sehingg dapat mengimplementasikan ilmu yang telah didapat serta mandiri dalam membuat rangkaian robot line follower.
PEMBUATAN GAME PIANO BERBASIS ANDROID Anna Damayanthi; Khairil Khairil; Achmad Fikri Sallaby
GATOTKACA Journal (Teknik Sipil, Informatika, Mesin dan Arsitektur) Vol 1, No 1 (2020)
Publisher : Perkumpulan Dosen Muda (PDM) Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/gatotkaca.v1i1.68

Abstract

ABSTRAKPiano adalah alat musik yang dimainkan dengan jari-jemari tangan. Pemain piano disebut pianis. piano elektronik (atau piano listrik), yang didasarkan pada teknologi elektroakustik atau metode digital. Nada suaranya terdengar melalui sebuah amplifier dan loudspeaker. Game yang disebut juga dengan permainan adalah sesuatu yang digunakan untuk bermain/barang atau sesuatu yang dipermainkan. Setiap game terdapat alat dan aturan-aturan, sehingga pemain akan membutuhkan keterampilan, strategi, kesempatan, ataupun keberuntungan. Game dapat dilakukan dengan dimainkan secara multiple players atau single player. Game dengan single player adalah permainan yang memiliki jenis tantangan yang unik, dimana pemain akan menggunakan keterampilannya sendiri untuk melawan waktu/kemungkinan. Putri (2013:1). Dalam proses belajar piano, pengguna piano sering mengalami masalah pada piano not piano, dimana jika not piano dimainkan 3 not secara bersamaan maka akan memainkan musik piano yang harmonis. Selain itu harga piano yang cukup mahal, akibatnya pengguna piano tidak bisa mempelajari piano. Dalam pembuatan game piano berbasis android ini, penulis menggunakan aplikasi android studio 3.0 untuk mempermudah penyajian pelajaran piano. Dengan harapan belajar piano menjadikan pembelajaran untuk semua kalangan. Pada aplikasi ini dilengkapi level pada piano untuk menampilkan jumlah lagu berdasarkan tempo lagu. Pada sistem baru ini fungsi not dan chord sama dengan fungsi piano aslinya. Diharapkan aplikasi ini selalu up to date sehingga aplikasi ini mengikuti perkembangan teknologi informasi dunia permainan edukasi disegala bidang dan dapat digunakan secara multiplayer.Kata Kunci : Piano, Game, Android ABSTRACTGames which are something that is used to play / goods or something that is played with. Each game has tools and rules, so players will need skills, strategies, opportunities, or luck. Games can be done by playing multiple players or single players. A game with single player is a game that has a unique type of challenge, where players will use their own skills to fight time / possibility, Putri (2013: 1). In learning process of piano, piano users often experience problems with the piano not, where if the piano not are played 3 not simultaneously, they will play harmonious piano music. Besides that the price of the piano is quite expensive, as a result piano users cannot learn the piano. In making this piano game android-based, the researcher uses the application of android studio 3.0 to facilitate the presentation of piano lessons. It is expected that learning piano can access to learn by all circles. This application has level on the piano to display the number of songs based on the tempo of the song. In this new system the functions of not and chords are the same as the functions of the original piano. It is expected that this application is always up to date so that this application follows the development of world information technology in all fields of education and can be used in multiplayer.Keywords: Piano, Game, Android.
APLIKASI MEDIA PROMOSI SITUS PENINGGALAN SEJARAH ISLAM PROVINSI BENGKULU MENGGUNAKAN 3DS MAX Ridho Mangkondo; Khairil Khairil; Indra Kanedi
GATOTKACA Journal (Teknik Sipil, Informatika, Mesin dan Arsitektur) Vol 1, No 2 (2020)
Publisher : Perkumpulan Dosen Muda (PDM) Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/gatotkaca.v1i2.82

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ABSTRAKPenelitian ini bertujuan untuk mempromosikan Tempat Peninggalan Sejarah Islam Provinsi Bengkulu dengan format 3D. Metode dalam mengumpulkan data dengan menggunakan metode observasi wawancara dan studi pustaka, yang mengambil datanya pada Dinas Pariwisata dan kebudayaan Provinsi Bengkulu. Hasil dan Pembahasan Sistem Informasi Dinas Pariwisata dan Kebudayaan Provinsi Bengkulu menggunakan 3DS MAX ini dalam pembuatan Visualisasi Infrastruktur tempat-tempat Bersejarah. Berdasarkan dari hasil pengujian sistem dapat diambil kesimpulan bahwa Aplikasi Media Promosi Situs Peninggalan Sejarah Islam Provinsi Bengkulu Menggunakan 3DS MAX suatu Program Aplikasi untuk membuat Animasi yang sangat handal, Animasi ini dibuat sebagai informasi dan pengetahuan tentang cara pembuatan Animasi 3DS MAX Media Promosi Situs Peninggalan Sejarah Islam Provinsi Bengkulu  dan dapat menjadi media promosi dan memperkenalkan peninggalan Islam Provinsi Bengkulu  kepada masyarakat umum.Kata Kunci: Aplikasi Media Promosi Situs Peninggalan Sejarah Islam Provinsi Bengkulu Menggunakan 3DS Max ABSTRACTThis study aims to promote the Islamic History Heritage Site of Bengkulu Province in 3D format. The method of collecting data using the method of interview observation and literature study, which took the data at the Department of Tourism and Culture of Bengkulu Province. The Results and Discussion of the Information System of the Tourism and Culture Office of the Bengkulu Province uses 3DS MAX in making Visualization of Infrastructure of Historic Sites. Based on the results of the testing system can be concluded that the Application Media Promotion of World Heritage Islamic History Bengkulu Province Using 3DS MAX an application program to create animations that are highly reliable, This animation was created as an information and knowledge about how to manufacture Animation 3DS MAX Media Promotion of World Heritage Islamic History Bengkulu Province and can be a promotional media and introduce the Islamic heritage of Bengkulu Province to the general public.Keywords: Media Application Promotion of Bengkulu Province Islamic Heritage Relic Site Using 3DS Max
Website Security Analysis Using Penetration Testing Method Tio Rahmadi; Khairil Khairil; Reno Supardi
GATOTKACA Journal (Teknik Sipil, Informatika, Mesin dan Arsitektur) Vol 2, No 2 (2021)
Publisher : Perkumpulan Dosen Muda (PDM) Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/gatotkaca.v2i2.428

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Penetration testing is one method to secure websites from attacks by irresponsible people or hackers. With this method, website owners can find out where the vulnerabilities are on the website. This study aims to test the level of security on a website. The penetration testing method used is the Zero Entry hacking method with 4 stages, namely: reconnaissance, scanning, exploitation, and post exploitation and maintaining access. The results obtained from this study are that High Court of Bengkulu’s website has 4 vulnerabilities that have been successfully exploited, there is 1 vulnerability that is in the High category, and 3 vulnerabilities that are categorized as medium, the results of the exploitation test that were successfully carried out were measured using the Common Vulnerability Scoring System (CVSS), therefore it can be seen that the overall level of vulnerability of High Court of Bengkulu’s website has a score of 6.0 (medium), which means that High Court of Bengkulu’s website is quite safe against cyber attacks. 
Filtering Firewalls Using Untangle for Network Security Systems at Berlin Computer Heru Eko Saputro; Khairil Khairil; Hari Aspriyono
GATOTKACA Journal (Teknik Sipil, Informatika, Mesin dan Arsitektur) Vol 2, No 1 (2021)
Publisher : Perkumpulan Dosen Muda (PDM) Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/gatotkaca.v2i1.421

Abstract

The purpose of this study is to create an expert system application that can be used to diagnose diseases caused by the coxsackie virus in children using the certainty factor method. Viral infectious disease is a collection of types of diseases caused by viruses that easily attack children. Diseases that often occur in children are caused by very vulnerable viruses, this is because the immune system in the child's body has not been fully developed. One of the viruses that often attack children, among others, is the Coxsackie Virus. Coxsackie is a type of disease caused by the Coxsackie virus, which is a type of RNA virus. This virus is transmitted through the fecal oral route, namely bacteria from feces or feces that move from one person to another and enter the mouth of the other person. This system is designed using PHP Programming Language and MySQL Database. With this expert system, it is easier for users to consult about diseases caused by the Coxsackie Virus in children.
SISTEM INVENTORY BRIKET BATU BARA PT. BENGKULU MANDIRI MENGGUNAKAN VISUAL BASIC.NET Rute Adeya Saputra; Khairil Khairil; Ricky Zulfiandry
GATOTKACA Journal (Teknik Sipil, Informatika, Mesin dan Arsitektur) Vol 1, No 2 (2020)
Publisher : Perkumpulan Dosen Muda (PDM) Bengkulu

Show Abstract | Download Original | Original Source | Check in Google Scholar | DOI: 10.37638/gatotkaca.v1i2.83

Abstract

ABSTRAKInventory atau persediaan bukan merupakan hal yang asing lagi bagi setiap perusahaan. Namun masalah inventory terkadang masih menjadi salah satu kendala untuk mencapai tujuan perusahaan, karena sistem inventory yang tidak terkendali dan tidak adanya pengawasan yang benar serta metode yang dapat dijalankan dengan baik. PT. Bengkulu Mandiri mempunyai bidang yang bergerak dalam penjualan briket batu bara. Dalam menjalankan usahanya masih menggunakan sistem manual dengan cara memasukan data-data ke dalam buku. Untuk menghindari persediaan yang berlebihan maka seharusnya perusahaan ini membutuhkan sistem inventory yang berbasis komputer untuk membantu meningkatkan kualitas yang dibutuhkan oleh perusahaan dan mencegah terjadinya penumpukan persediaan. Implementasi sistem menggunakan bahasa pemrograman Visual Basic.Net dan metode penelitian yang digunakan pada penelitian ini adalah metode waterfall.metode waterfall mampu melakukan analisa kebutuhan yang digunakan untuk mengetahui dari kelemahan sistem yang lama, kemudian membuat desain dari rancangan tersebut dan dilanjutkan dengan pembuatan rancangan sistem baru. Hasil dari penelitian adalah aplikasi inventori ini diharapkan dapat memberikan kemudahan bagi petugas dalam melakukan kontrol serta dapat membantu proses pengelolaan transaksi pembelian, proses produksi dan transaksi penjualan melalui fungsi otomatisasi, sehingga proses pengelolaan lebih efektif dan efisien.Kata kunci :Sistem Inventori, Briket Batu Bara, Visual Basic.Net ABSTRACTInventory is not a strange thing for every company. But inventory problems are sometimes still one of the obstacles to achieving company goals, due to an uncontrolled inventory system and the lack of proper supervision and methods that can be run properly. PT. Bengkulu Mandiri has a field that is engaged in the sale of coal briquettes. In carrying out its business, it still uses a manual system by entering data into books. To avoid excessive inventory, this company should need a computer-based inventory system to help improve the quality needed by the company and prevent inventory buildup. The system implementation uses the Visual Basic.Net programming language and the research method used in this study is the waterfall method. the waterfall method is able to analyze the needs that are used to find out the weaknesses of the old system, then make the design of the design and proceed with making a new system design. The results of this research are the application of inventory is expected to provide convenience for officers in controlling and can help the process of purchasing transaction management, production processes and sales transactions through the automation function, so that the management process is more effective and efficient.Keywords: Inventory System, Coal Briquettes, Visual Basic.Net
PEMANFAATAN GOOGLE MAPS API PADA SISTEM INFORMASI GEOGRAFIS DIREKTORI PERGURUAN TINGGI DI KOTA BENGKULU Rena Ariyanti; Khairil Khairil; Indra Kanedi
Jurnal Media Infotama Vol 11 No 2 (2015)
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (1022.792 KB) | DOI: 10.37676/jmi.v11i2.259

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Geographic Information System (GIS) that technology is an invaluable tool and is essential to store, manipulate, analyze and display back natural conditions with the help of data and spatial attributes. Bengkulu city is a student city in the province of Bengkulu, there are many universities both public and private sector are spread across the city, but not everyone knows about college lay in Bengkulu city, especially the location or the location of the college. The purpose of this research is to create a geographic information system directory of colleges in the city of Bengkulu that can be used by the institution and the community to support the development of education in the city of Bengkulu. Research conducted at the University Dehasen which began in January to February 2015. In this research, data collection is done by using the method of observation, interviews, and literature. From the results of this study indicate that the presence of a geographic information system directory of colleges in the city of Bengkulu, can provide significant benefits for students and new students determines the location and profile of universities in the city of Bengkulu.Keyword:  System, Information, Geographic, Google, Maps
IMPLEMENTASI DATA MINING UNTUK MEMPREDIKSI MASA STUDI MAHASISWA MENGGUNAKAN ALGORITMA C4.5 (STUDI KASUS: UNIVERSITAS DEHASEN BENGKULU) Siska Haryati; Aji Sudarsono; Eko Suryana
Jurnal Media Infotama Vol 11 No 2 (2015)
Publisher : UNIVED Press

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (429.315 KB) | DOI: 10.37676/jmi.v11i2.260

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The purpose of this study is to use the C4.5 decision tree algorithm-based and implemented into an application that RapidMiner is expected to improve the accuracy of the analysis of the study period the student. This research was conducted at the Dehasen University of Bengkulu. In the study discussed by monitoring the results of studies at the university in the form of the GPA and the number of credits that have not been accurate for determining a student to graduate on time or not. In this study was to classify the grading of student used data mining techniques with C4.5 algorithms and implemented into Rapid Miner, it aims to see the results of the development can graduate on time or not. From the research results prove that the algorithm C4.5 is more accurate than analysis conducted by analyst’s students. This is evidenced by the results of the evaluation study found C4.5 algorithms capable of analyzing the punctuality of students completing their study.Keyword: Data mining, C4.5 Algorithm
Sistem Pakar Penanganan Kasus Sengketa Tanah Menggunakan Metode Backward Chaining Sapri sapri; Khairil Khairil
Jurnal Teknik Vol 17 No 2 (2019): Jurnal Teknik
Publisher : Universitas Negeri Gorontalo

Show Abstract | Download Original | Original Source | Check in Google Scholar | Full PDF (928.158 KB) | DOI: 10.37031/jt.v17i2.28

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Land dispute is a conflict between two or more parties that have different interests in one or several objects of land rights that can result in legal consequences for both. Problems to explain government regulations and legislation relating to land dispute cases in a simple way that is, explained the rules that correspond to the problems that occur. This makes it difficult for a lawyer to deal with many clients and different cases. The purpose of this study is to design the Expert System for Handling Land Dispute Cases using the Backward Chaining Method. The study was conducted to analyze the existing needs, collect data, design, implement the results of the design into the application that is used, after that will be tested and maintained the system. The results of the study show that the existence of this expert system, it provides very meaningful benefits for the client, namely facilitating the client to carry out consultations regarding the handling of land dispute cases.
Co-Authors Abdilah Yusuf Abdul Wahid Abdussalam Al Akbar Abid Rusidi Ade Manza Putra Ahmad Asyhari Aji Sudarsono Aji Sudarsono Alvin Mustofa Kemal Atatur Andree Adhi Dharma Anggita Gledisyah Putri Anis Maulita Anna Damayanthi Annisa Arsy Tiara Apriani Purwita Sari Ariska Antoni Arius Satoni Kurniawansyah Aryo Sumirso Wahyudi Aryopi Arsipan Defri Riyanto Delta Anugrah Utama Devi Sartika Devina Ninosari Dewantara Dewantara Dimas Aldi Romadoni Dimas Aulia Trianggana Doni Johan Gultom Dwi Septian Efran Fernando Ade Pratama Eko Prasetiyo Rohmawan Eko Suryana Empi Desni Linia Junita Ferdianto Felino Feri Hari Utami Fina Nurmita Firda Nurjanah Govi Rusli Hamdan Hamdan Hari Aspriyono Hendri Alamsyah Herizal Syafputra Herlina Latipa Sari Heru Eko Saputro Heti Heti Hoki Dewangga Ila Yati Beti Inda Mareta Indriani Indra Kanedi Intan Mayang Sari Iqbal Rahmat Adha Januar Syah Putra Julda Julda Jumadi, Juju Jusuf Wahyudi Kanedi, Indra Kanedi Khairil Fajri NST Kodia, Elsi Leni Natalia Lianda, Deri Liovi Egi Likardo Mardiansyah Mardiansyah Moh. Syahrul Adlom Muhammad Al Aziz Muhammad Zarkasi Nopri Dwipoyono Novisyah Novisyah Pangeran Al Amin Raden Diky Zailani randi wijaya Rayos Adyatma Refki Iqromullah Rena Ariyanti Reno Supardi Reza Afrio Utama Ricky Zulfiandry Ridho Mangkondo Riki Irawansyah Rizka Tri Alinse Rizki bunga ameli Robby Syaputra Rute Adeya Saputra Sallaby, Achmad Fikri Sapri Sapri Sapri Sapri sapri sapri Sari, Venny Novita Setiaji Ayu Handayani Shinta Wili Rahayu Siska Haryati Siswanto Siswanto Siti Hanila Suryani Rizki Putri Taufik Hidayat Tio Rahmadi Toibah Umi Kalsum Triza Randes Syafutra Venny Novita Sari Vina Silva Anugrah Wenty Ratna Juwita Wulandari Wulandari Yessi Mardiana Yoli Andi Rozzi Yuni Sania yupianti yupianti Zendi Aptrio Zulfiandy, Ricky